Games Journalism General

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Clearly they should have just worked overtime and got everything done.

“A delayed game is eventually good, but a rushed game is forever bad.”
I'm sure you know who said this. He worked at the company that delayed the launch of the console you mentioned by a year so the games would be ready.

"Just delay the game" is simplistic, but it may be the right call more often than people think.
Yes delaying can be a good tool, but so is a hammer, but like a hammer not every situation calls for it. There's times where what you initially envisioned is more than doable, but then you keep adding feature after feature which are not only unnecessary, but takes away time from more important elements. Sure maybe more time would've improved, but likewise maybe a better director would've known his limits and been able to finish within the original limits. I see people push to delay games all the time, everyone knows that quote after, but even Nintendo doesn't take forever on a game, you need to finish it at some point.

That brings me to Mario 64 itself, if I remember correctly the N64 wasn't delayed for Mario 64 to get more time in development, it was actually the opposite, the N64 got delayed for other reasons so Mario 64 got more time as a result. Regardless that doesn't change the fact Mario 64 was supposed have 40 something levels versus the final 20 or so. One way or another at some point they hit road block where the original vision wasn't gonna happen, but they managed to work around it regardless. Ultimately I still stand by my example as a good, if less obvious example. But to offer another example from the same era you could also look at something like Majora's Mask if you want a example of limits in action. A lot the defining characteristics about it was from limitations resulting from the incredibly tight timeframe it was made.
 
Small update on the Cyberpunk story. According to Upper Echelon Gamers, Eric Kain posted an article without watching the YouTube video he cited in the article, and when called out, mocked people on Twitter.
I could be wrong, but I thought Eric was hated by the games press for being on the ethics side of the isle. I wonder what changed.

Clearly they should have just worked overtime and got everything done.

“A delayed game is eventually good, but a rushed game is forever bad.”
I'm sure you know who said this. He worked at the company that delayed the launch of the console you mentioned by a year so the games would be ready.

"Just delay the game" is simplistic, but it may be the right call more often than people think.
Valve has already been mentioned, so has Patreon game devs, but Duke Nukem Forever is another example of a game where "just delay it" fucked the game over. There's also games like The Last of Us 2 or Mass Effect Andromeda that were delayed, but that wasn't enough to save them. Sometimes a shitty game is a shitty game.

I think it's also important to remember that games are different now. Many of the "delays made it better" stories come from a time where a dozen people in the same building made a game in 6 months to a year. Not like now where hundreds of people across several studios, contractors, and countries all collaborate on a market researched corporate sequel that takes 3, 4, even 7 years to make.

It's ultimately a case-by-case thing. I'd have loved if New Vegas wasn't a buggy mess, I'd have loved if Destiny wasn't cobbled together in the last 9 months, but then I can also see the argument that Obsidian set the initial release day for New Vegas, or if Bungie management hadn't ripped out the story at the last minute then they wouldn't have had to scramble to meet the release date.
 
The changes to the playstation store seems like it's coming ahead of many formerly digital only releases now getting complete physical editions for modern consoles.

The HD final fantasies are starting to get physical editions in the west.

Limited Run Games has a rather full release schedule on top of this and started to release their first PS5 Limited release today.

I wouldn't really fret about PS3 or Vita now being compartmentalized, they're not shutting down. It seems like lots of stuff is going from digital to physical, which is a net positive.

The Metal gear Solid 4 remaster seems to be something that's happening. So that would take care of one of the oldest big name title exclusives for the PS3.

The one big missing thing is though is Bandai Namco is entirely silent on Tales of news. Xillia, Xillia 2, and Graces F are still stuck on the playstation 3 while Hearts R is stuck on the Vita. There's also a ton of Japan exclusive titles still that never made it to the US.
 
Game unionization always seemed forced by people who were tertiary to the development process anyway. I remember years ago Giant Bomb either intentionally or accidentally booked Ed Boon (Mortal Kombat dev) and some genderspecial pro-union ""game"" """developer""" on the same segment, the latter of which was brought on to talk about the union they were trying to start. It only took a few minutes for it to be revealed that the """developer""" was just a QA tester, which would have been fine, except they kept saying shit like, "We work really hard and have no benefits. Like, even someone who is *just* working construction has benefits", basically trying to get across that playing the same game over and over again is on par with a physically demanding and highly dangerous job like construction.

I think game development attracts people who have a certain type of brain that just tells them they can't quit until a specific problem/feature is solved or implemented. I've known people like that and experienced the same thing when I was working on games. It's very addicting and ultimately results in hours kind of melting away, like a constant string of "15 minutes more, then I'll quit." It's not healthy, but nothing would have ever gotten done had it not happened. Everyone hates it when they're in the middle of something at work, only for the boss to stroll in and announce there's a meeting - then you need time to get back in the zone after the meeting, or you lost the thread you were chasing through whatever project you were working on and have to start over. Game development is like that in a lot of ways. I think most game developers know this and are just silent on the issue.

It's also unrealistic in today's world to have games take years and years to develop anyway. Quality has only gone up and there's serious money in the mix regardless of indie/AA/AAA status.. Early and mid-2000s indie games were given a ton of creative liberties because it was unlikely that artists, programmers, and designers could all come together to work on something, so you'd get these really awesome games that had awful art, clunky programming, or whatever, but they were still good for some reason and nobody gave a shit. Now your average indie developer needs a full marketing plan, soundtrack, art, etc, and likely needs to be worked on full-time. There's no way you aren't crunching if you're serious about going commercial because the money will run out eventually. This was true for every game developer I knew.

Things can be done to make it a healthier industry, but a lot of solutions put forth aren't really interesting IMO. "It's a management problem." Well, for large AAA studios it might be, but they still have to make money. You spend 100M to develop a game but it takes 3 years, so now you need to make at least 100M to break even. Is that possible? Alternatively, you spend 50M and do it in 1.5 years, but there's crunch. In case A, the game only breaks even and the studio shuts down. In case 2 you've still got a job even if the game is only a minor success. I'd be more interested in these ideas if they weren't primarily put forth by people whose resumes read "Bagged Groceries (2 years) QA for Barbie's Horse Adventure (1 year.) Writer at Twitter.com (2016 - ?)"

I don't know why people just can't accept it's a hard job. That's it. If you can't handle it, do something else.
 
There's so much shit from gaming journalism's past that is so incredibly ironic when viewed through the lens of today.

One thing I remember is in 2004 on G4's video game awards show Gphoria one of the few musical guests, some rap group called Jadakiss, rapped "why did Bush knock down the towers?" and the magazine Official US Playstation Magazine decried this as offensive and inappropriate.

Imagine that, gaming journalists disliking a moment of politics being shoehorned into gaming culture? the staff of OPM would left leaning themselves (I believe they were based out of San Francisco) and I remember one jab at Bush once, but "Bush did 9/11" was an incredibly spicy take for 2004 (I don't remember that stuff being prevalent until 2006) and I guess they felt like that was going too far.

But I can imagine the controversy today, from outlets like Kotaku it'd be "Jadakiss is black, therefore they can say and do whatever they want" and would probably themselves be telling gamers about how jet fuel can't melt steel beams (the left has tried to memory hole how many of them were 9/11 truthers, but I don't forget)
 
Where are the hot take articles about Microsoft now laying a claim to gamestop and 100% fully supporting their back end management, profit cuts from online sales, as well as providing the stores with hardware for employees like Surface Pros?

They're pretty much going to turn Gamestops and their overseas equivalents into Microsoft stores. This is something that's probably good for an anti-trust law dissection. And more than likely probably going to force both Sony and Nintendo out of a major brick and mortar retailer.
 
I think most game developers know this and are just silent on the issue.
I don't think they're silent, it's just that game journos don't want to hear it; it makes their clique of "friends" look lazy.
 
Where are the hot take articles about Microsoft now laying a claim to gamestop and 100% fully supporting their back end management, profit cuts from online sales, as well as providing the stores with hardware for employees like Surface Pros?

They're pretty much going to turn Gamestops and their overseas equivalents into Microsoft stores. This is something that's probably good for an anti-trust law dissection. And more than likely probably going to force both Sony and Nintendo out of a major brick and mortar retailer.

Given that they just closed their microsoft stores, it is unlikely they will become another microsoft store as much as I miss the demo stations
 
Given that they just closed their microsoft stores, it is unlikely they will become another microsoft store as much as I miss the demo stations
I don't even know what they could demo outside of multiplats. They kinda killed both Halo and Gears and have a void of first party franchises.
 
I don't even know what they could demo outside of multiplats. They kinda killed both Halo and Gears and have a void of first party franchises.

Before the stores closed, they were showcasing the gaming pcs and you had tourneys and people wasting time at the booth for hours on end. To Microsoft, it's all about showcasing hardware as Apple is even worse at gaming
 
Before the stores closed, they were showcasing the gaming pcs and you had tourneys and people wasting time at the booth for hours on end. To Microsoft, it's all about showcasing hardware as Apple is even worse at gaming
I guess this explains why gamestop is advertising PC parts now.
 
Where are the hot take articles about Microsoft now laying a claim to gamestop and 100% fully supporting their back end management, profit cuts from online sales, as well as providing the stores with hardware for employees like Surface Pros?

They're pretty much going to turn Gamestops and their overseas equivalents into Microsoft stores. This is something that's probably good for an anti-trust law dissection. And more than likely probably going to force both Sony and Nintendo out of a major brick and mortar retailer.

What fucking world do you live in where Gamestop is the undisputed king of game sales? Half the reason they're in the situation they are now is because you can go to a store like Walmart or Target and get the same games and hardware at the same price and do all your other shopping at the same time. And I know at least Walmart does trade ins online, so that avenue isn't dominated by Gamestop anymore either.
 
I think game development attracts people who have a certain type of brain that just tells them they can't quit until a specific problem/feature is solved or implemented. I've known people like that and experienced the same thing when I was working on games. It's very addicting and ultimately results in hours kind of melting away, like a constant string of "15 minutes more, then I'll quit." It's not healthy, but nothing would have ever gotten done had it not happened.
You mean to say it attracts autistic people. Unfortunately its started to attract the self-diagnosed kind rather than the actual ones.
 
Where are the hot take articles about Microsoft now laying a claim to gamestop and 100% fully supporting their back end management, profit cuts from online sales, as well as providing the stores with hardware for employees like Surface Pros?

They're pretty much going to turn Gamestops and their overseas equivalents into Microsoft stores. This is something that's probably good for an anti-trust law dissection. And more than likely probably going to force both Sony and Nintendo out of a major brick and mortar retailer.

That might have something to do with Gamepass. Gamestop have some leverage, Steam was originally meant to have lower prices than retail because there are no retail costs involved, Gamestop said no and threatened to not sell Half-Life 2 in their stores so digital prices had to match retail which carries on to this day. Who knows what else they have done over the years. With Gamepass and every MS title being free, along with other titles, Gamestop might have put their foot down again and threatened to not carry, or heavily disfavor, the Xbone 2 along with maybe not running promotions/deals, put out as much advertising, limiting shelf space and other things like not selling Gamepass cards! MS is betting heavily on that service.

So they give them a cut of digital games sold on the Xboxes they sell(tracked by serial number or just the equivalent to Gamestops hardware sales, who knows, I'm not surprised that GS tried to muscle in on the action it's them actually succeeding, especially in their current state, that is perplexing).

Do they know people get paid more for overtime?

I know that some studios, even within the dreaded cotton farm that is EA, have a deal where someone can choose to be paid their base salary plus a non-trivial % of that salary on top of it every month but no overtime pay for potential crunch or important milestones, or their base salary plus overtime. Those people are not only aware of overtime but they have a choice in how they want to approach it and be compensated for it. It's not even a new thing.

And like you said, they have never worked any amount of real overtime with a real deadline and a longtime goal inching closer by the hour. A review of a 6 hour game being late because they can't figure out how it either praises or shames trannies doesn't count.
 
Nick Robinson recently found and made a video about the DS' McDonalds training software. In it he shows a few clips of people talking about the game from earlier in the year, one of those was of Liam Robertson, who's not exactly pleased about it.
Liam Robertson said:
Just learned that Nick Robinson, a serial sexual harasser of women in the games industry, used a clip of my voice in his latest video without my permission and without even crediting my video. How's your day going?
Tweet link and also have a pic of it archived just in case.

The clip in question is at 11:04.

Well first off from the little I've looked into the accusations in question seem to have been mostly claims with no solid proof, but I'll leave that for someone else who actually knows a decent amount about them to talk details. Secondly dude it's only a couple of seconds and ultimately isn't even important to the video, don't act like he needs to fucking credit or ask you, it's clearly fair use, even assuming he's actually a rapist that doesn't change the legality nimrod.
 

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Nick Robinson recently found and made a video about the DS' McDonalds training software. In it he shows a few clips of people talking about the game from earlier in the year, one of those was of Liam Robertson, who's not exactly pleased about it.

Tweet link and also have a pic of it archived just in case.

https://youtube.com/watch?v=-e6xOBCAVvAThe clip in question is at 11:04.

Well first off from the little I've looked into the accusations in question seem to have been mostly claims with no solid proof, but I'll leave that for someone else who actually knows a decent amount about them to talk details. Secondly dude it's only a couple of seconds and ultimately isn't even important to the video, don't act like he needs to fucking credit or ask you, it's clearly fair use, even assuming he's actually a rapist that doesn't change the legality nimrod.
Hold on to your pants because what Nick Robinson did will shock you!
nickromancer0.JPG


Full story from tweeter above:
nickromancer4.JPG


The proof mentioned and included in the tumblr-post above:
nickromancer1.png

nickromancer2.png

nickromancer3.jpg
 
So to make a long story short, hos are mad because they chose to be hos? What else is new?
More or less. He was hitting on a girl with a pissy attitude, took the hint, moved on and now she's MAD! Like she said, "this may be sexual harassment to some, not others..."

There's more stuff but even at the time, for as fun as it was laughing at Polygon, it came off as complete bullshit. What started all of this? He was critical of the Overcooked Switch port and it made someone salty enough to start flinging accusations at him. IIRC Polygon was going to memory hole the videos he did but they were the most popular thing they had at the time so they didn't.
 
Hoe mad because dude only offered her a damn Waluigi shirt to show off her bobs and vagene when other e-thots get sweet gigs as "narrative designer" in exchange for blowies.
 
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