Gothicserpent
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- May 29, 2014
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I guess they've won as far as I'm concerned.
I've been playing games since I was basically born. I want to throw them in the trash now. For as much I can commend people for staying true to themselves and fighting the professional victims, I feel like there are just more of them telling people how terrible I am for existing and that want to push something onto me that I could care less about. Like I mentioned in a previous post, this didn't start getting big until about three or four years ago. Until that point I would play a game and not give a flying fuck who the protagonist was, just that I could either enjoy the gameplay mechanics or role play just a bit to be in their shoes. To take maybe twenty or thirty minutes or even a few hours just to escape from the terrible world around me. It's not like I'm not informed, it's not like I don't know there are bigger things to worry about, it's not like I fucking played video games through 9/11. It doesn't fucking matter to me if the protagonist identified as a genderqueer genederfluid dragonkin otherwoman. The only reason I know some of those terms to belittle them with is because they wouldn't shut the fuck up about them.
So when you start pushing out the people who actually buy games, to make games that your audience gets bored with (artistic walking simulators about strong, independent womyn, HTML Depression Quests) and the interest dries up and this industry crashes again, I'll only laugh at them... and cry on the inside.
I leave you people with a song about simpler times. God damn is it terrible but it may as well be my farewell song.
[youtube]hpsbj0OoeNo[/youtube]
I thought I was the only one making the connection between this and the People's Front of Judea.I can't read this without thinking of The People's Front of Judea:
https://youtube.com/watch?v=gb_qHP7VaZE
I don't think this whole situation for many people is so much about journalistic integrity and the societal impact video games have on human behaviour any more, but about identity. When we're asked who we are, we'll usually respond along the lines of "I am a multifaceted person whose combination of moral beliefs, interests and personal experiences have shaped a unique view on my perception of the world". To make a statement like this places you under a degree of vulnerability, as you recognise you're alone in your viewpoints and you solely are responsible for defending them. Given that being social is fundamental to our survival, we'll typically form social bonds with those who agree with us or share the same interests, giving us a sense of validation and a sense of protection if we're placed under attack. This is why when we're young we tend to become involved in social groups which can be categorised under such a broad term, as when you're young you have very little life experience thus can only identify with people who share similar interests or undergo similar experiences. When you get older the amount of life experiences you have allow you to identify with a wider amount of people more easily, so the need to identify yourself with a broad term diminishes as you can still identify with people who you might not always agree with.
For a variety of reasons, not everybody gets to a point where they feel confident enough to identify as a unique, complex person whose individual thoughts and feelings should be validated with reasoned justification (I should point out that I wouldn't blame anyone for getting to this point, I know personally how this feels like and how difficult it can be to get out of this mindset). This usually results in an existential crisis, which you can handle by either isolating yourself, distracting yourself, distancing yourself by examining your existence aesthetically or anchoring yourself into a singular identity. I think a lot of the commentary (including Phil Fish and Zoe Quinn) has come from those who have chosen the latter option, where their lives are defined by video games as opposed to being a hobby that is one small aspect of a wider person. The terms gamer, indie developer, gaming journalist etc. have never been used in a singular descriptive context; the phrases themselves hold ideological connotations that describes a multitude of personality traits (so when Zoe Quinn tells you that she's an indie developer, she not just saying she makes games. She's telling you she belongs to an exclusive social circle with a very specific definition of social, political and philosophical beliefs that to be a part of, you must subscribe to). If you have nothing else in your life other than a single phrased identity, which if you think about objectively is actually quite demeaning, you're going to be very defensive about it.
The problem is now that for many people who identify solely as single phrases, this whole situation has bought their identity into disrepute. These terms for many people no longer mean "an interest in video games", it signals to people your view on this situation, which in turn signals a general impression of your social, political and philosophical views as well. It's a common occurrence in extremist politics, where a group of people who have nothing but an extremist ideology will split over a small issue, spending all their time fighting against each other rather than debating the original conflict of interest. In the same way these people which to use singular terms so people can make assumptions of them, they also make assumptions about others who use another term. In the context of the quoted article, creating a new term to argue the points identified is useless, as all that will happen is a stream of ad hominem attacks of opposing sides calling each other "gamer" and "player". It only serves benefit to those wishing to use video games as a definition of identity, not those who wish to discuss their hobby in depth.
Unfortunately, there's more money in division and sensationalism than in rationality and sensible discussion. If such a division of terms becomes popular in the mainstream, the cynic in me believes its sole usage will be used by gaming news outlets to develop a core, loyal readership that uses their news for confirmation bias. Of course that happens already and is the reason why discussion about this issue has been so vitriolic. I just hope that out of this whole issue, at least some people have become more understanding and open minded to opposing sides of debate. Whereas when I first read about this I instantly took sides, I'm pleased this issue has allowed me to think more critically and view opposing arguments as constructive rather than hyperbolic.
I find it really funny how feminists bitch about how mistreated and how nobody sides with them. But the funny thing is the only reason people are defending Zoe is because she's a woman.
Sort of like OPL not having autism, except when it means he can garner pity somehow.What I find funnier is they defend her because she's a woman but I believe she's stated her gender being "queer" prior to all this. So she's not a woman... except when she is.
I thought I was the only one making the connection between this and the People's Front of Judea.
anyways here are more pictures.
View attachment 5636
There's basically three possible scenarios for this whole "planned PAX attack" thing going on.
1) Its all fake bullshit(and the most likely). Zoe is not planning anything, and this is just some random conspiracy theory online from some butthurt guy online.
2) Zoe is planning a staged assault(very unlikely, because as stated before, all it would take is a little investigating to find out the truth). I honestly can't see her doing something like that anyway, its too....stupid of a plan.
3) There actually IS an attack planned against her, and this is just a way of covering their tracks by saying "oh, she faked it" when really she didn't(just as unlikely as option 2 for the same reason because, again, investigations would be made). But people tend to be idiots, so maybe its a bit more likely than scenario 2.
There's just one thing I'd like to add, Jaimas. Depression Quest did not have to be a terrible game. As a concept, it's fine. If Quinn had put effort into it it could have been decent and informative. Hell, if she got the right group of people together to help her with it, it might have been just as innovative as she hoped it would be.
I believe that games can be art. Therefore, games can cover any subject. For example, there's a game on Newgrounds called ALZ about what it's like to experience Alzheimer's. In my opinion the game is far from perfect, but it stands as a prime example of how putting time and imagination into an esoteric gaming project can produce a game that, while it will never appeal to the majority of gamers, is at least good at what it does.
But Quinn didn't want to make art. This is apparent just from looking at the game. It's just a web page, black words on a white screen with some grainy photographs. The only slightly imaginative thing about the game is that as you continue to make poor choices the photographs at the top of the page become greyer and filled with static, but most players aren't going to notice that because the game is so busy shoving giant walls of text in your face. Everything is pale and bland and while that might be a good visual representation of living with depression, it makes DQ incredibly boring to play. Good games balance storytelling with game play. Quinn does not seem to understand that. If she considers DQ her magnum opus, then I have my doubts she even understands what a game is.
TL;DR: The issue with Depression Quest is that very little effort was put into it, about as much effort as you'd put into a project for a high school computer class if you really wanted that A+. My fear is that in the future more people will use SJW buzzwords and underhanded trickery to get funding for games that don't deserve it.
And on the flipside, if you are against her you are a minsogynst who hates women.I find it really funny how feminists bitch about how mistreated and how nobody sides with them. But the funny thing is the only reason people are defending Zoe is because she's a woman.
There's just one thing I'd like to add, Jaimas. Depression Quest did not have to be a terrible game. As a concept, it's fine. If Quinn had put effort into it it could have been decent and informative. Hell, if she got the right group of people together to help her with it, it might have been just as innovative as she hoped it would be.
I believe that games can be art. Therefore, games can cover any subject. For example, there's a game on Newgrounds called ALZ about what it's like to experience Alzheimer's. In my opinion the game is far from perfect, but it stands as a prime example of how putting time and imagination into an esoteric gaming project can produce a game that, while it will never appeal to the majority of gamers, is at least good at what it does.
But Quinn didn't want to make art. This is apparent just from looking at the game. It's just a web page, black words on a white screen with some grainy photographs. The only slightly imaginative thing about the game is that as you continue to make poor choices the photographs at the top of the page become greyer and filled with static, but most players aren't going to notice that because the game is so busy shoving giant walls of text in your face. Everything is pale and bland and while that might be a good visual representation of living with depression, it makes DQ incredibly boring to play. Good games balance storytelling with game play. Quinn does not seem to understand that. If she considers DQ her magnum opus, then I have my doubts she even understands what a game is.
TL;DR: The issue with Depression Quest is that very little effort was put into it, about as much effort as you'd put into a project for a high school computer class if you really wanted that A+. My fear is that in the future more people will use SJW buzzwords and underhanded trickery to get funding for games that don't deserve it.
Awww, poor baby...Zoe Quinn didn't get on stage.
After making fun of the fact there were no protesters outside PAX and mocking the fact people thought she might do something to create drama at the event she ended up refusing to even get on the panel due to "stage fright". This is a woman who has been on live feeds with and in front of bigger names in the industry, had no problems speaking in public before, and just generally loves attention.
Nobody threatened her there. Nobody tried to troll her. Everything she thought /v/ was going to do to mess with her didn't happen and she still avoided doing the panel.
She is going to blame her stage fright on harassment.