Fire Emblem series

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Actually, for whatever reason, I love that concept. Maybe it's a malignant brain tumor.

I don't mind a difficulty spike, I'm more asking in the sense of the story. Will I feel like the odd man out jumping in at that point? Will I be tempted to just skip through all dialogue since it's references to earlier games?
FE is weird as a series in that some games are related to each other while others aren't, so if you want to know all of these connections:
Shadow dragon (FE11) is a remake of the first game, and New mystery (FE12) is a remake of Mystery of the emblem (FE3). FE3/12 is a sequel to FE1/11
Shadows of Valentia (FE15) is a remake of Gaiden (FE2) and takes place between 1 and 2, but in a different continent with a completely unrelated story besides the return of a couple side characters from the first game, and the postgame added into the remake referencing Awakening, but we will get into that later.
Thracia 776 (FE5) tells the story of a side character from Genealogy (FE4), which in itself is divided into 2 arcs separated by a time skip, and it also takes place long before the events of FE1, 2 and 3, in another continent, but that doesn't matter besides a call back at the very end of the game.
Blazing blade (FE7) is the first one to come out of Japan and a prequel to Binding blade (FE6), most people outside Japan have played it before FE6 and while doing so spoils a lot of FE6, it's probably better to do so since FE7 is easier than FE6, plus it works as a self contained story. It's also the first one to be set in a completely different universe from the first 5 games and a soft reboot of the franchise after one of the original creators left.
Sacred stones (FE8 ) takes place in it's own universe and has no relation to any other game in the franchise (unless you buy into multiverse bullshit, but we will get into that soon)
Radiant dawn (FE10) is a sequel to Path of radiance (FE9) and both take place in their own world.
Awakening (FE13) takes place thousands of years after the first 5 games and it's the 2nd soft reboot of the franchise, adding the "waifu sim" mechanics a lot of people are divisive about. In its own plot it references FE 1 and 3 a bit but you can enjoy it without knowledge of them, HOWEVER, a lot of the DLC and content that was added in later free updates reference all prior games through multiverses and even retcons some plot points from prior games, so it's up to you to believe them or disregard them.
Fates (14) is divided into 3 games similar to a pokemon gen, however, unlike pokemon, all 3 games change the story and most levels you play radically, and some of it's DLC implies it takes place before Awakening, but if it takes place after or before the first 5 games is unknown. Also some of the characters from awakening appear in the main story (the in game reasons as to why are explained in ANOTHER DLC, but the real reason as to why they show up is because they won a popularity poll in Japan).
And lastly, the newest game in the series, 3 houses (FE16) which as of now is unrelated to all prior games in the franchise and takes place in it's own world. There's also BS Fire emblem, which is a prequel to FE1 first released for the satellaview in Japan but got added as a bonus in FE12, Heroes, a gacha phone game which is just fanservice, FE warriors, a musou like spin off which is again, more fanservice, and the "Kaga saga" games, which where made by that one creator i mentioned left the series after FE5, which are: Tear ring saga for the PS1 (which is kind of a rip off of the first game and has some characters who are lifted either in appearence, role in the story, or both from the first 5 games), Berwick Saga for the PS2 (which cut all ties to FE and takes place on another continent in the same world as TRS and plays very differently from it and FE), and Vestaria Saga for the SRPG Maker program on PC, and it's 2 gaidens with a 3rd one in the works which will be a whole different genre of strategy game similar to Civilization (VS has no relations to the prior 2 saga games and it's 2 gaidens aren't translated, but Gaiden 1 is a prequel, 2 a sequel to the base game, and the 3rd will take place after 2. they also came out for free in Japan but the base game was translated for a price on steam.)

And after that bible, if you are interested in the newer games i recommend starting either with 13 or 16 and avoiding 14 (but if you are REALLY interested in playing any of the 3 versions i would recommend Conquest by a lot). If you are interested in the older games, Echoes or FE8 are good, FE7 is also a good one but it's tutorial is very long and handholdy, so it may turn you off from playing, and after that go to whatever interests you more, to i would recommend leaving FE4 and 5 for last since they are the most different from the main franchise and the hardest at base difficulty, and they may or may not be the next to be remade; speaking of which, do not play FE1 and 2 unless you are really interested in them, as their remakes are superior by far (FE3 actually contains it's own remake of FE1 with cut content to fit in the cartridge, and some people actually like it over FE12). And, if after playing all games in the franchise, you are still itching for more FE, then play the kaga saga games by release order, to take in mind that we might not get translations (fan made or official) of the VS gaidens in a long time, while all other games listed here have a means to be played in english (quality and level of pozziness may vary between them to)
 
FE is weird as a series in that some games are related to each other while others aren't, so if you want to know all of these connections:
Shadow dragon (FE11) is a remake of the first game, and New mystery (FE12) is a remake of Mystery of the emblem (FE3). FE3/12 is a sequel to FE1/11
Shadows of Valentia (FE15) is a remake of Gaiden (FE2) and takes place between 1 and 2, but in a different continent with a completely unrelated story besides the return of a couple side characters from the first game, and the postgame added into the remake referencing Awakening, but we will get into that later.
Thracia 776 (FE5) tells the story of a side character from Genealogy (FE4), which in itself is divided into 2 arcs separated by a time skip, and it also takes place long before the events of FE1, 2 and 3, in another continent, but that doesn't matter besides a call back at the very end of the game.
Blazing blade (FE7) is the first one to come out of Japan and a prequel to Binding blade (FE6), most people outside Japan have played it before FE6 and while doing so spoils a lot of FE6, it's probably better to do so since FE7 is easier than FE6, plus it works as a self contained story. It's also the first one to be set in a completely different universe from the first 5 games and a soft reboot of the franchise after one of the original creators left.
Sacred stones (FE8 ) takes place in it's own universe and has no relation to any other game in the franchise (unless you buy into multiverse bullshit, but we will get into that soon)
Radiant dawn (FE10) is a sequel to Path of radiance (FE9) and both take place in their own world.
Awakening (FE13) takes place thousands of years after the first 5 games and it's the 2nd soft reboot of the franchise, adding the "waifu sim" mechanics a lot of people are divisive about. In its own plot it references FE 1 and 3 a bit but you can enjoy it without knowledge of them, HOWEVER, a lot of the DLC and content that was added in later free updates reference all prior games through multiverses and even retcons some plot points from prior games, so it's up to you to believe them or disregard them.
Fates (14) is divided into 3 games similar to a pokemon gen, however, unlike pokemon, all 3 games change the story and most levels you play radically, and some of it's DLC implies it takes place before Awakening, but if it takes place after or before the first 5 games is unknown. Also some of the characters from awakening appear in the main story (the in game reasons as to why are explained in ANOTHER DLC, but the real reason as to why they show up is because they won a popularity poll in Japan).
And lastly, the newest game in the series, 3 houses (FE16) which as of now is unrelated to all prior games in the franchise and takes place in it's own world. There's also BS Fire emblem, which is a prequel to FE1 first released for the satellaview in Japan but got added as a bonus in FE12, Heroes, a gacha phone game which is just fanservice, FE warriors, a musou like spin off which is again, more fanservice, and the "Kaga saga" games, which where made by that one creator i mentioned left the series after FE5, which are: Tear ring saga for the PS1 (which is kind of a rip off of the first game and has some characters who are lifted either in appearence, role in the story, or both from the first 5 games), Berwick Saga for the PS2 (which cut all ties to FE and takes place on another continent in the same world as TRS and plays very differently from it and FE), and Vestaria Saga for the SRPG Maker program on PC, and it's 2 gaidens with a 3rd one in the works which will be a whole different genre of strategy game similar to Civilization (VS has no relations to the prior 2 saga games and it's 2 gaidens aren't translated, but Gaiden 1 is a prequel, 2 a sequel to the base game, and the 3rd will take place after 2. they also came out for free in Japan but the base game was translated for a price on steam.)

And after that bible, if you are interested in the newer games i recommend starting either with 13 or 16 and avoiding 14 (but if you are REALLY interested in playing any of the 3 versions i would recommend Conquest by a lot). If you are interested in the older games, Echoes or FE8 are good, FE7 is also a good one but it's tutorial is very long and handholdy, so it may turn you off from playing, and after that go to whatever interests you more, to i would recommend leaving FE4 and 5 for last since they are the most different from the main franchise and the hardest at base difficulty, and they may or may not be the next to be remade; speaking of which, do not play FE1 and 2 unless you are really interested in them, as their remakes are superior by far (FE3 actually contains it's own remake of FE1 with cut content to fit in the cartridge, and some people actually like it over FE12). And, if after playing all games in the franchise, you are still itching for more FE, then play the kaga saga games by release order, to take in mind that we might not get translations (fan made or official) of the VS gaidens in a long time, while all other games listed here have a means to be played in english (quality and level of pozziness may vary between them to)
So... it's ok to play Path of Radiance without any prior knowlege since it's only related to one another game that is its sequel?
 
The game really should've been called Fire Emblem: Two Houses instead. Byleth really should've just been a neutral third party without tying yourself to any faction at all from the start, you'd just be a professor that has students with conflicting loyalties when the war starts. And the route should've only split at the time skip, choosing your path depending on what students you decide to side with at that point

Edelgard's so weird to me in that she was more interesting and sympathetic in azure moon than her own fucking route. She works as a really intriguing antagonist, I'd prefer that over a flawed route choice where her actions feel so disproportionate to her motivations. She'd still have her simps if she was only an antagonist, and she would've been way better handled writing wise in this case. I was actually looking forward to seeing things from her perspective in Crimson Flower but everything came across as so arbitrary. As straightforward and bland as Azure Moon is it at least feels competently held together
 
The game really should've been called Fire Emblem: Two Houses instead. Byleth really should've just been a neutral third party without tying yourself to any faction at all from the start, you'd just be a professor that has students with conflicting loyalties when the war starts. And the route should've only split at the time skip, choosing your path depending on what students you decide to side with at that point

Edelgard's so weird to me in that she was more interesting and sympathetic in azure moon than her own fucking route. She works as a really intriguing antagonist, I'd prefer that over a flawed route choice where her actions feel so disproportionate to her motivations. She'd still have her simps if she was only an antagonist, and she would've been way better handled writing wise in this case. I was actually looking forward to seeing things from her perspective in Crimson Flower but everything came across as so arbitrary. As straightforward and bland as Azure Moon is it at least feels competently held together
I agree, they clearly wanted a sympathetic but misled villain it feels bad to put down despite all the harm they've caused but the split in routes divided attention very badly. If it was more focused you could build her up as a kind but regal student with a strong sense of right and wrong. Someone you could imagine would have turned out differently if her family hadn't been prey to the real villains. A lot of characters, even minor ones feel considerably more stock or mis-explored because of the crisscrossing routes.
 
The game gives me Tales of Xilia flashbacks where there is definitely an optimal route order but the devs don't really suggest it.
Imo its
Azure Moon (Lions have a lot of personal stakes in Part 1, plot is more about Dimitri and Edelgard, slithers kept in the background)
Crimson Flower (See the war from Edelgard's side and get her viewpoint, get more of a view on the Slithers)
Verdant Wind (Get the rest of the details on the slithers and fight arguably the 'true' final boss)
Silver Snow for completions sake
 
I tried to make a game of posting the results of my Fire Emblem: Birthright and Revelations playthroughs, but I hit a couple of snags. The biggest one?

I hated both.

Birthright is so obnoxiously easy and so ridiculously underwhelming when it comes to units, level design, boss design, and objective variety. That last one in particular isn't so bad, hell Revelations and Conquest giving you bizarre ass shit to do is part of why I hate them as well, but if you're going to give me broken classes like Ninjas, Kinshin and Falcon Knights, and fucking RYOMA, the least you could do is give them things to do besides kill shit. Ugh, hard pass, the run just ended up being uninteresting as all get out and I couldn't find it worth it to bring any worthwhile analysis or commentary on the game in general to warrant posting about it. It has the best story, and the only one worth being canon in my humble opinion, but still highlights Fates' "wonderful" writing by having Xander continue the trend of being the biggest fucking dumbass in the franchise. So yeah, garbage bin.

Is Revelations even worth mentioning here? I'll admit, it surprised me in a few areas as far as what use I was able to get out of which units, but other than that the whole game is an annoying chore. Sure, maps are """""""interesting""""""", but they're also tedious and do nothing to actually influence the strategic elements of the gameplay. And, again, the story sucks dogshit. No thanks.

Welp, that was a total bust. I was starting to appreciate the combat mechanics of Fates after my Conquest playthrough, and some moments from the other two routes shone through as well, but I just can't bring myself to think highly of these games when trying to enjoy them is wading through swamp water with iron balls strapped to your ass. I wonder if there's a way to continue this Fire Emblem train I'm in without having to make concessions on what console I'm playing on or wade through a ton of crap in order to thoroughly enjoy commentating on it?

fire-emblem-awakening-is-confusing.png


...huh.


Starting up an Awakening run. It's been a while and I feel like I have a ton to talk about in regards to some aspects I think are woefully misrepresented.

Taking suggestions for unit builds here.
 
you likely won't find better suggestions here than the rest of the internet. Small thread.

I've played Awakening a bunch of different times and have fought different battles over builds many times. I'm posting the run here specifically because the thread is small. Much greater room for fun discussion of the game.

Depends on what difficulty you're on. Early game is kind of easy, but I can't remember if Awakening was one of those games where the enemies have random skills in the endgame.

Hard Mode Classic. Additional Rulesets are as follows.

-No Spotpass
-No Grinding: You can save traveling Anna's as the extent of optional Overworld battles but that's it.
-DLC Maps are turned off until post-game.
-The big one: No Pair-Up.

I am one of those weirdos on the Awakening spectrum that absolutely loves playing the game without the broken Pair-Up mechanics. Having units side-by-side and taking advantage of bonuses is one thing, but Pair-Up is off the table. This also makes marrying Units off is way more mechanically engaging than it already is since I have to specifically make sure the two Units I'm trying to marry fight together rather than surgically attach one to another.

For other tid-bits: My Avatar is a Male Robin and the only guaranteed pairing I'm going with is Chrom/Sumia.

The rest of the thread is open to make any suggestions for any other unit or pairing in-game. Makes things more interesting when particularly inspired ideas get brought up.
 
I've played Awakening a bunch of different times and have fought different battles over builds many times. I'm posting the run here specifically because the thread is small. Much greater room for fun discussion of the game.
I enjoy the run posts but thought you were new so I guess you know what's what.
 
I've played Awakening a bunch of different times and have fought different battles over builds many times. I'm posting the run here specifically because the thread is small. Much greater room for fun discussion of the game.



Hard Mode Classic. Additional Rulesets are as follows.

-No Spotpass
-No Grinding: You can save traveling Anna's as the extent of optional Overworld battles but that's it.
-DLC Maps are turned off until post-game.
-The big one: No Pair-Up.

I am one of those weirdos on the Awakening spectrum that absolutely loves playing the game without the broken Pair-Up mechanics. Having units side-by-side and taking advantage of bonuses is one thing, but Pair-Up is off the table. This also makes marrying Units off is way more mechanically engaging than it already is since I have to specifically make sure the two Units I'm trying to marry fight together rather than surgically attach one to another.

For other tid-bits: My Avatar is a Male Robin and the only guaranteed pairing I'm going with is Chrom/Sumia.

The rest of the thread is open to make any suggestions for any other unit or pairing in-game. Makes things more interesting when particularly inspired ideas get brought up.
Hard Classic with those restrictions should be pretty fun, though it’s been ages since I’ve played Awakening. IIRC , only the xenologues are bullshit, and I think Priam and that mirror paralogue were pretty difficult. Even without grinding, the game balances out once you get Donnel and Robin to an acceptable level, and it only snowballs out of control with the children. Except fur boy, he was kind of useless.
 
The game really should've been called Fire Emblem: Two Houses instead. Byleth really should've just been a neutral third party without tying yourself to any faction at all from the start, you'd just be a professor that has students with conflicting loyalties when the war starts. And the route should've only split at the time skip, choosing your path depending on what students you decide to side with at that point

Edelgard's so weird to me in that she was more interesting and sympathetic in azure moon than her own fucking route. She works as a really intriguing antagonist, I'd prefer that over a flawed route choice where her actions feel so disproportionate to her motivations. She'd still have her simps if she was only an antagonist, and she would've been way better handled writing wise in this case. I was actually looking forward to seeing things from her perspective in Crimson Flower but everything came across as so arbitrary. As straightforward and bland as Azure Moon is it at least feels competently held together
To me it felt like Yellow Deer was meant to have a third act exploring the mystery of the Dragons. When it ended at Nemesis I legitimately thought more maps would come up and I'd get closure on those things they teased...instead nope. My first play through none of the characters seemed to care about the War but anytime the scooby gang fought a dragon it was all mystery and intrigue.

Then no fucking DLC exploring that just some lame 4th house shit.
 
So how much renown should I stock up before the endgame? From what I understand I need it for professor rank and to automatically level up social links to insta recruit characters.

Also I really feel like the recruitment went against the story and replayability, with how characters weakly excuse turning their backs on family and friends.
 
how does awakening hold up? I haven't played it since it came out, but this thread is tempting me to replay it. how does it compare to later entries in the series?
 
how does awakening hold up? I haven't played it since it came out, but this thread is tempting me to replay it. how does it compare to later entries in the series?
It was the beginning of the end, in a meta sense. Otherwise, it's decent and plays it safe.
 
So how much renown should I stock up before the endgame? From what I understand I need it for professor rank and to automatically level up social links to insta recruit characters.
That's more or less all you need renown for, professor levels, weapon levels, support levels. You could easily just use it all up on the units you're planning on using for the game and barely ever have the need for renown again. Maybe sometimes, if you missed a particular skill but have gotten more.

Also I really feel like the recruitment went against the story and replayability, with how characters weakly excuse turning their backs on family and friends.
It depends on the character. For some characters, it works, and for others it's kinda bizarre. Sylvain joining Edelgard's army with Byleth makes sense since Edelgard wants to create a society that isn't reliant on crests - which is something that tore his own family apart. Felix would probably be cool with defecting since he harbors a bit of resentment for Dimitri. By contrast, someone as chivalrous and nationalistic as Ingrid might be opposed to the idea of defecting from Faerghus, and once Leonie finds out that the people who killed Jeralt were connected to the Empire, she would almost certainly oppose the Empire. Not all of them are beyond reason though, that's why the majority of students are recruitable and there are some units who don't join you regardless, like the retainers. I suppose the idea is that they got so close to Byleth.

I uh, don't really see any way that recruitment goes against replayability though. If you leave certain characters unrecruited, that might make certain pt 2 levels more compelling to play, since you'll have to fight one of the students, and they'd be significantly more powerful than a generic enemy.
 
Meanwhile Hilda won't join the Black Eagles, besides Silver Snow, because she doesn't like Edelgard.
Some students at least have competing ideals. Dorothea would like a more equal society but also doesn't like wanton murder so arguably wouldn't support an aggressive war, Marianne also dislikes Crested-ness but has a pacifist nature too, Ferdinand is loyal to a fault but his family (that he's also very loyal to) is purposely disenfranchised by the new regime, etc

Mercedes' motive to join the Black Eagles might be the most crack-tastic though. It's not to be with Emil, at least not initially.
 
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