Fire Emblem series

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Maybe we will get Days of Ruin 2 after all, but with some Fire Emblem permadeath mechanics as an optional setting.
Would even tolerate the waifu and support rank shit being thrown in so more people actually buy the game.

Would up the stakes of actually losing a CO besides the "lol I'll just abandon the tank and hop in a new one in 2 turns." Meanwhile every other soldier in your army cant do that. :story:

The game plays almost the same as fire emblem (was made by the same people no shit ) but with modern military weapons and the permadeath turned off and your units "respawn" by just building more.
As it is, that's probably not going to happen. The CO's are mostly plot important characters so you can't really kill them off, unless you do the 'retire from combat' deal characters like Frederick or Azura do. Aside from that anyway, the game doesnt really play similarly to FE aside from being on a grid. You're expected to send people to their deaths, ironmanning is against the game's design.
I'd take 'putting a CO on board' making the unit act like a Lord in FE, massive boosts but if that unit dies, it's game over
There's a lot that can be done to Advance Wars which is why its a shame it got canned for so long, its a lot more pure strategy than FE so I can't see ironman being one of them
 
As it is, that's probably not going to happen. The CO's are mostly plot important characters so you can't really kill them off, unless you do the 'retire from combat' deal characters like Frederick or Azura do. Aside from that anyway, the game doesnt really play similarly to FE aside from being on a grid. You're expected to send people to their deaths, ironmanning is against the game's design.
I'd take 'putting a CO on board' making the unit act like a Lord in FE, massive boosts but if that unit dies, it's game over
There's a lot that can be done to Advance Wars which is why its a shame it got canned for so long, its a lot more pure strategy than FE so I can't see ironman being one of them
Doesn't Advance Wars favor "sacrificial lamb" tactics on principle?

From what I can tell, there's hardly a convenient way to heal units like other RPGs do with an wave of an wand. People will die when you're fighting against a Medium Tank if you aren't using something stronger.

Idk, it feels a lot like how you play RTS: Expand and scout, pick your fights to bleed out the enemy's fund and preserve your units. Whoever caps the base or has more buildings wins.
 
As it is, that's probably not going to happen. The CO's are mostly plot important characters so you can't really kill them off, unless you do the 'retire from combat' deal characters like Frederick or Azura do. Aside from that anyway, the game doesnt really play similarly to FE aside from being on a grid. You're expected to send people to their deaths, ironmanning is against the game's design.
I'd take 'putting a CO on board' making the unit act like a Lord in FE, massive boosts but if that unit dies, it's game over
There's a lot that can be done to Advance Wars which is why its a shame it got canned for so long, its a lot more pure strategy than FE so I can't see ironman being one of them
Well not every engagement does let you build more units in advance wars. Like the first level of Days of ruin.

Your CO idea is what I was getting at with some modifications of the permadeath units for the campaign only, being more like "officers" with minor unit buffs and the CO being a "lord" character that game overs when killed with similar unit buffs to the already very balanced leader buffs and the supports being a slightly better minor buff for any officer when in the CO zone in addition to the default unit buff in the CO zone. Would require some major formula changes

Surprisingly for a game with such a variety of units, its also one of the most balanced games I've ever played and you have to use basically everything to counter your opponent. Has one of the best map editors for its genre too. Just short of letting players make custom campaigns with custom sprites and dialogue for the VN sections and a randomly generated world map.
Doesn't Advance Wars favor "sacrificial lamb" tactics on principle?

From what I can tell, there's hardly a convenient way to heal units like other RPGs do with an wave of an wand. People will die when you're fighting against a Medium Tank if you aren't using something stronger.

Idk, it feels a lot like how you play RTS: Expand and scout, pick your fights to bleed out the enemy's fund and preserve your units. Whoever caps the base or has more buildings wins.

Yes it does. Though some CO powers, like Brenner's heal all friendly units, you basically have to kill 10 enemy units in the CO zone to trigger it each time.

You can heal units by either sending them back to factories/ports/airports (air units only) or cities (ground units only) to heal 2 hp a turn or Combining two wounded units to a combined HP of up to 10 (so a 9 hp unit and another 9 hp unit cannot make an 18 hp unit). You basically sacrifice a unit to heal one.

Though its often better to just spam more units to replace the wounded ones.

Domination has never been implemented in advance wars from what I've played. Dont care for the WW2 famicom wars roots but can respect them for being a solid game.

Doesn't Advance Wars favor "sacrificial lamb" tactics on principle?

From what I can tell, there's hardly a convenient way to heal units like other RPGs do with an wave of an wand. People will die when you're fighting against a Medium Tank if you aren't using something stronger.

Idk, it feels a lot like how you play RTS: Expand and scout, pick your fights to bleed out the enemy's fund and preserve your units. Whoever caps the base or has more buildings wins.
Also the level "crash landing" in Days of ruin actually tells you straight up to NOT sacrificial lamb your units and make them count.

It tells you not to sacrificial lamb your units in the "tactics" section where the games characters stop taking the game seriously and literally tell you a hint on how to beat the level but with some humor and banter between the enemy commander literally barging into your HQ to tell you anything short of they are surrendering, and the commander the level has you using.

Its forced upon players early on around the 2nd or 3rd mission where the game literally takes control away from the player and tells them to open the menu and enter the "tactics"/level specific VN section.

No one really recorded videos on them since no one seriously used them.

I somewhat wonder if the character design and music from Days of Ruin inspired part of the first Halo wars. It did come out during the development cycle and HW came out in 2009. Days of ruin came out in 2008.

Since Brenner does look similar to SGT. Forge and has the same leader pose and some music sounds similar to "status quo show" from the Halo wars OST.
 
Maybe we will get Days of Ruin 2 after all, but with some Fire Emblem permadeath mechanics as an optional setting.
Would even tolerate the waifu and support rank shit being thrown in so more people actually buy the game.

Would up the stakes of actually losing a CO besides the "lol I'll just abandon the tank and hop in a new one in 2 turns." Meanwhile every other soldier in your army cant do that. :story:

The game plays almost the same as fire emblem (was made by the same people no shit ) but with modern military weapons and the permadeath turned off and your units "respawn" by just building more.
I only think we might get a days of ruin 2 if IS actually continues the series and doesn't just hand it to WayFoward from now on, and if that happens, then i bet they will continue from Dual Strike or make up something new, but only if the remake sells well.
 
Need some advice I’ve been playing three houses and I’m currently playing as the golden deer what units should I recruit from the other houses Additionally how do you recruit the faculty I don’t see an option to recruit them when I talk to them bear in mind I’m quite early in the campaign
 
So since we got cucked out of a Fire Emblem game from the latest E3, has anyone tried playing the Kaga saga games? I have Tear ring and Berwick but not Vestaria since I would have to pay a translated version of it. I haven't played Tear ring since that game unironically looks like an off-brand FE game. I've played a little bit of Berwick but I kinda stopped playing when I accidentally untranslated the game. So far it's pretty interesting for a game that has mostly separated itself from its FE origins. Tomes/staves have been replaced by orbs, horses are a resource that can die, everything is hexagonal, etc.

Need some advice I’ve been playing three houses and I’m currently playing as the golden deer what units should I recruit from the other houses Additionally how do you recruit the faculty I don’t see an option to recruit them when I talk to them bear in mind I’m quite early in the campaign
Sylvain is a decent recruitment option since he can give you an early relic for free. He's also free if you play as female Byleth. I would recommend Ferdinand but he's a bit tricky to recruit since his B-support is locked so you need to raise his preferred traits a little higher. Felix is also a strong contender. If you're hunting for relics/sacred weapons, get Ferdinand, Ingrid, Linhardt, Caspar, and Mercedes.

You unlock faculty members over time. So basically wait until a certain chapter to recruit them. The only recruitment requirement is somewhere around level 10~15 which shouldn't be a problem for Byleth.
 
Need some advice I’ve been playing three houses and I’m currently playing as the golden deer what units should I recruit from the other houses Additionally how do you recruit the faculty I don’t see an option to recruit them when I talk to them bear in mind I’m quite early in the campaign
Consider recruiting Bernadetta as well, she's a very versatile unit in that she can be either an archer or you can opt to make her a magical unit and has access to a decent spells list. You should also recruit Lindhart as he has access to Warp and can be really useful on the latter half of the game. As Azura also said Sylvain is a solid choice given he can be a tanky Cavalry early on.

Another good tip I can offer besides these recruits is either make Ignatz an assassin or aim for the Mortal Savant job.
 
So since we got cucked out of a Fire Emblem game from the latest E3, has anyone tried playing the Kaga saga games? I have Tear ring and Berwick but not Vestaria since I would have to pay a translated version of it. I haven't played Tear ring since that game unironically looks like an off-brand FE game. I've played a little bit of Berwick but I kinda stopped playing when I accidentally untranslated the game. So far it's pretty interesting for a game that has mostly separated itself from its FE origins. Tomes/staves have been replaced by orbs, horses are a resource that can die, everything is hexagonal, etc.
I have played TRS and i loved it, a pretty solid mix of Thracia and Gaiden's gameplay, to the last arc of the game is kind of bad, since it's mostly endless enemy spams worse than RD's part 4. As for the off brand fe look, i like to think of it more like a mighty N.9 or Balan wonderland deal, only that it's actually good. Haven't played berwick or vestaria yet but i do have intentions of playing them, specially Berwick Because of it's base mechanics, but at the same time i kind of don't wanna play it because im the kind of autist that likes recruiting every possible character in a single run in FE and idk how feasible that is in Berwick with it's merc and happiness mechanics.
 
Tbh Shadows of Valentia, while not a 100% remake, is a pretty valid reason to not play the original gaiden. It covers all the bases well enough and fits itself within the reboot lore without sacrificing the original plot.
 
I finally played all three of the ROM hacks you recommended. they were fun SGWrath was a little weird it was my least fav.
Vision Quest went on too long and had too many units. So Justice&Pride was my favorite of the three.
Are there hacks that have guaranteed hit rates?
Glad you enjoyed and played those hacks.
I can kinda see what kind of romhacks you prefer if Justice and pride was your favourite.

I think you will enjoy this hack too.




It never feels punishing just like justice and pride. It got skills and his a bit shorter than the average hack.Also the end game is way more manageable with less units and smaller maps.


There's also this game with really has the same pro as Justice and pride but in fe7


Finally since you mentioned fixed hit rates maybe you will enjoy this hack


The hit rates are always very high every weapon is accurate and having less than 85 % is very rare. You also can't dodge tank quite well. The game is very player phases minded and promotes super agressive plays.

The creator of J&P even made a game inspired by Soul of the Forrest.

 
I can't stop laughing at this thread. It's like watching a Karen scream in slow motion.
>retard screeching he wants AI to use Warp/Rescue combo in Three Houses

What a fucking masochist newfag, then he'd be complaining about the Dark Mage/Gremory nuking his shitty units with a well placed Bohr +Bolting.

Some niggers never had to put up with a true Valkyrie and it shows.
 
Aren't those guys immobile? Plus, you can tank them with a white mage for next to.zero damage for about four time

Only the Bohr dark mage is immobile, the rest of the gremories can move, the point is if any of them could use Warp you know that AI would abuse the fuck out of long range spells such as Bohr and Bolting.
 
Finished FE12 a couple of days ago on Maniac. Game is honestly a shitshow at higher difficulties due to how high enemy stats are. Almost everything gets doubled after a certain point unless you're a swordmaster or capped speed. Also ambush spawns were as bullshit as they were in FE6. I will admit though I like that I had to actually change from Dracoknight a decent amount of times during the second half, compared to Shadow Dragon, where the game was definitely skewed towards Dracoknights and Wendell/Boah. Also fuck the final boss, don't get how you can reliably kill him without Katarina or being extremely lucky with level ups.

Despite this, I definitely would replay Maniac again at some point, as there was a decent amount of things I felt could've been done better. But I think afterwards, I would only play FE12 on Hard, Maniac is way too restrictive like Awakening's Lunatic/Lunatic+ modes.
 
Really? I could have sworn that there was a immobile Bolting mage or two in Verdant Wind.
Yes that's Lamine, the Gremory keeping the toxic swamp active.

Speaking of which I was thinking of turning Constance to Gremory, think that's a better choice than letting stay on her path to Dark Flier? I only recently bought the DLC and am trying to make the new guys into other fun classes.
 
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