Fire Emblem series

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In one of the DLC maps she also has dialogue with Gharnef and i'll just let the dialogue speak for itself

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>unserious character in joke fanservice DLC has unserious dialogue
fire emblem... has fallen

This is where I'd like to point out how many old supports are just training, food, and characters like Sain and Larachel being quirk chungus in every single line of their dialogue, but the response to that is always just "post every single old support as proof, and even if you do, they're still not as bad as nu-FE, which I didn't read," so who gives a shit. Oldfag larper purists only see what they want to see, and shit like Ilyana trying to eat Mia's foot or Gatrie's "Speedbring 4000" is never enough to break the fanfic that these are deeply serious and profound realistic political war chronicles. By Nintendo.
 
Whenever this thread talks about Black people in FE, I just have to wonder if none of yall have ever seen a Mediterranean person before? Pelegians, Bassilio, and others are very clearly olive skin tone, being desert people close to midevil grekkoroman civilizations, not sub Saharan.
 
Whenever this thread talks about Black people in FE, I just have to wonder if none of yall have ever seen a Mediterranean person before? Pelegians, Bassilio, and others are very clearly olive skin tone, being desert people close to midevil grekkoroman civilizations, not sub Saharan.
Bassilio is just Italian. Even his name sounds Italian.
 
>unserious character in joke fanservice DLC has unserious dialogue
fire emblem... has fallen

This is where I'd like to point out how many old supports are just training, food, and characters like Sain and Larachel being quirk chungus in every single line of their dialogue, but the response to that is always just "post every single old support as proof, and even if you do, they're still not as bad as nu-FE, which I didn't read," so who gives a shit. Oldfag larper purists only see what they want to see, and shit like Ilyana trying to eat Mia's foot or Gatrie's "Speedbring 4000" is never enough to break the fanfic that these are deeply serious and profound realistic political war chronicles. By Nintendo.
I'd rather this thread not turn into some /v/ thing.
If you read my post you would know I did bring up Illyana as a negative example, never once did I so much as imply that the older games are "deeply serious and profound realistic political war chronicles. By Nintendo." but I suppose Fire Emblem Zoomer faggots only see what they want to see too.

All I pointed out is that Ilyana tier characters became more common as the series went on, not that older games did not have Ilyana tier characters.
 
All I pointed out is that Ilyana tier characters became more common as the series went on, not that older games did not have Ilyana tier characters.
You said "Not every character has one gimmick they agressively (sic) show off and have to cram into every line of dialogue" about the newer games, which is just another way of saying "all characters from games I barely played are memes," and then used a joke character and joke dialogue from a DLC to paint a picture of every nu-FE character being as low-brow as Ilyana, or that obvious pervert lolicon shit like Nowi was never around pre-Awakening.

If you don't want /v/-tier discourse, don't bring /v/-tier ragebait and then say I didn't read your post, or call me le projecting zoomer doomer coomer for not desperately wanting to be a victim like all the other cherrypicking 'oldfags' tilting at windmills over shit nobody even gave a fuck about pre-Awakening. "Classic FE fans" want to be Pokemon's Gen 5rs soo bad. I was around for that too and, ironically, the hate campaign Engage got and still gets especially reminds me a lot of the "fucking trash bag, fucking ice cream" rhetoric; now it's just "fucking vtubers, fucking localization, fucking gimmicks, fucking one-note, fucking first impressions, fucking cringe." But never towards the good games with Sothis or Bernadetta or Faye because those are "more like Fire Emblem," whatever that's supposed to even mean.

I'm so over using the kid's gloves with supposed fans of these games that talk endless shit but clam the fuck up when their preferred games of choice are held up to their own inconsistent standards. Like, how many "Fates-like" characters specifically does it take to count as a mark against a new FE, let alone an established series trend in an old one? If Mia, Gatrie, Ilyana, Marcia, Lethe, Kieran, Nephenee, Brom, Makalov, Devdan, Calill, Bastian, Oliver, and Largo all count as mostly one-note gimmicky anime trope ass proto-Fates characters, how ultimately different is Path of Radiance from nu-FE really?

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Character designs have a lot to do with the artist. I don’t see how the character design has anything to do with Heroes.
The artist has been on record saying that they weren't even given much info on the character's personalities before designing the characters and I said they wouldn't be out of place in a flavor of the week gacha game, not that they were directly inspired by Heroes. Now, whether or not you believe IS approved of designs that looked a lot like generic gacha characters to appeal to a gacha crowd they have trouble getting to play anything aside from Heroes is up to you.
Three Houses’ designs are for the most part good and grounded and that was post-Heroes, too.
Because Three Houses still draws some on the preceding FE aesthetic tradition for its design. It still breaks with it in significant parts but where it's present it's still has that FE 'feel'. Engage just doesn't. This isn't something that you can't really quantify, but given most of the people who have bothered to talk about Engage have mentioned how, at best, generic its characters look and at worst how they all look like vtubers with the same face, it's something objectively observable. If it doesn't bother you it doesn't bother you, but it bothers a lot of people.
I’m guessing you mean the fact that ring forging is random. I can see how that’s annoying, but it’s a very small part of the game, and there aren’t that many rings. Is running around trying to find a specific Pokémon in wild grass a gacha mechanic?
This isn't a good comparison. Finding a Pokemon isn't the same as catching it, you have many methods of curating the weights of which mon you'll find, and running around in tall grass isn't the only method of getting new Pokemon or the only way you'll interact with them. You can play Pokemon like you'd play a gacha game, but you don't have to. If you want to engage with Engage's ring forging mechanics, you have to play it like you would play a gacha game - the only real difference is that it isn't nearly as predatory and you aren't forced to interact with it to progress in the game as a whole.

But even still I don't want more randomness in a strategy game, I don't want a gacha mechanic in a mainline FE game and I don't want games I remember fondly being reduced to flanderized nostalgia bait for a target demographic that doesn't even care about them.
 
The ring gacha is overblown, you really don't need to engage play with the system at all. But Veronica is a DLC emblem so IS is still insistent that Heroes is a crucial part of the series.

As for the whole seriousness debate, every game with supports will have retarded characters. I enjoy Three Houses a lot but Bernadetta takes me out of the experience, but it doesn't detract from the good supports, like Felix and Rodrigue in Three Hopes. Engage has a lot of annoying characters, but I still enjoy stuff like Pandreo and Panette. Tellius games have neat worlds, but Ike is about 17 when he's chosen to be the leader of the Crimean army, which is dumb. All the games have dumb stuff somewhere.

Some games enjoy building a world that (tries) to feel lived in, and others don't. IS seems to care more about gameplay than worldbuilding nowadays, which is fine. I think it's easy to lose sight of the fact that these are dumb anime games at the end of the day. Gameplay is solid most of the time, and sometimes they strive to write some decent characters. I still fucking hate Trubbish.
 
IS seems to care more about gameplay than worldbuilding nowadays
To be more precise, IS seems to care more about characterbuilding rather than worldbuilding. 3H actually had a lot of effort into its world, but the way they present it gameplay wise makes the world feel way smaller than it actually is, unlike the characters of that game, who are given a lot more depth and backstory on why they're fighting with us, compared to previous FE games, even if some of them are on the sillier side of things like Bernie and Raphael.

And then we have Engage's worldbuilding.

It's a world, and it exists. :)
 
The artist has been on record saying that they weren't even given much info on the character's personalities before designing the characters and I said they wouldn't be out of place in a flavor of the week gacha game, not that they were directly inspired by Heroes. Now, whether or not you believe IS approved of designs that looked a lot like generic gacha characters to appeal to a gacha crowd they have trouble getting to play anything aside from Heroes is up to you.
Might be a blessing in disguise given how the writers don't seem too clued into the characters' personalities as much as the demo the character is for-- visible with Tharja going from toxic stalker to big titty goth gf (big titties optional).
 
I'd rather this thread not turn into some /v/ thing.
If you read my post you would know I did bring up Illyana as a negative example, never once did I so much as imply that the older games are "deeply serious and profound realistic political war chronicles. By Nintendo." but I suppose Fire Emblem Zoomer faggots only see what they want to see too.

All I pointed out is that Ilyana tier characters became more common as the series went on, not that older games did not have Ilyana tier characters.
You have rose-tinted glasses my man. The characters aren’t any less in-depth, developed, or ‘complex’ (simple characters are often more effective than complex ones, but I digress) than they were in the past. The SNES era was very light on dialogue. Only a few characters had anything resembling a personality at all. The most descriptive aspect of a character was often their portrait and their stats, or the role they had in the story (e.g. we get a sense of what kind of person Minerva is based on her actions, but we know little beyond that).

Until Awakening, supports were thin. The games gradually became more and more dialogue-heavy. But Awakening had significantly more supports than anything before.

Just by sheer statistical pressure, there’s going to be more characters you don’t like, supports you don’t like, etc. A blank slate character isn’t unlikable because we project our own viewpoints on those characters. There’s no reason to dislike them. But giving a character a story, dialogue, etc. can sour them if done a certain way.

If you judge Fates because you think Corrin is a retard or whatever, that’s fair. Corrin is the main character and a major part of tr story. If you judge Fates because of Saizo’s B support with whoever you’re a fucking retard. That’s such a small part of the game for a character who really isn’t important to the story. You can say ‘I didn’t like this part’ but painting a broad brush with it is ignorant. I would even say the recent games have given us the best options for actually never using a character we don’t like because of reclassing. The GBA era is actually the worst period for this because you don’t have Kaga Emblem redundancy characters and you don’t have reclassing.
 
Sounds like an retarded move on the devs part
Intelligent Systems have proven time and time and time again that they will actively avoid making what are objectively the most obvious, sensible, and intelligent (har har) decisions for this series, and I don't even know anything about the kind of shit that goes down in Heroes; from my understanding of the Hoshidan nobles vs Nohrian, ISIS are really petty and vindictive when people don't swallow what they want to push. Which is usually retarded.

A lot of people seem to expect something more like 3H next because that would make sense, but hearing things like ISIS telling the Mika Pikazo "yeah just draw fuckin whatever we'll make it work lamo" just tells me ISIS completely hates the idea of doing what makes sense. Engage in a post-3H world obviously makes no sense, next to nobody believed those leaks, but even taking into account that Engage and 3H were both being developed independently of each other, it even feels ridiculous and out-of-touch with player expectations just following fucking Fates. ISIS is so disconnected from reality and it's fans, internationally at least, that it's hard to even find a basis for comparison among other games. Whatever doinky fent they're smoking at ISIS, I want some.
 
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watched this good video, which is Berwick saga propaganda, explaining that Ike is more of a Nepo baby as all the other lords in the series. Honestly Leif and Marth had it rougher than Ike since they were both forced into hiding
 
but hearing things like ISIS telling the Mika Pikazo "yeah just draw fuckin whatever we'll make it work lamo" just tells me ISIS completely hates the idea of doing what makes sense
And to this day, you can't convince that this was an incredibly good idea for the local gymrat to be constantly wearing an frilly dress.
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Engage had the best gameplay. For a FE game celebrating the franchise there were not that many references and shout outs like it should have had. Graphics are great too, best in the series by far. It has a ton of shortcomings though, even more than Fates and Shadow Dragon, which are considered two of the worst entries in the series. You'd think with the dual TX/CA cast it'd work but the voiceover is.....kind of mid and the voice of the m!protagonist is a faggot. Not to mention the DEI characters. Also the designs are....you'll want to snort some coke beforehand.

But Three Houses/Hopes is truly better in everything else from replayability to supports to characterization to actual paired endings to voice acting to the actually great DLC and general overall tone. The DLC in particular is great because the four characters not only get their own map to explore and tons of random people to talk to each chapter, but the four will comment on the events of every chapter, not to mention there are new supports and four new classes as well as new missions and paralogues. Unpopular opinion but I quite like the monastery. Hopes gives you a campsite that is a lot smaller but still fun to explore because every character in your gang is there. Also the food depiction in both games is visually appealing. As pointed out, yes you'll get characters like Bernadetta, Flayn, Ashe, etc that might seem annoying but the fact that they experience actual character development (not Flayn fuck her) helps smooth over wrinkles in the game.

Worst thing about Engage is that they don't have a new game plus, and there is no option in the startup menu to view supports.
 
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