Fire Emblem series

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Random assaults on your castle is one thing I had in mind. This is something that annoyed me about Three Houses. Why would they go back home between every chapter for a month during a literal war? That made little sense to me. The lord goes to war with your best units. The rest of your units stay at the castle to defend it. Between chapters, there’s a risk of an attack and there will be casualties. Weaker units are more likely to die. There also should be some consequence to abandoning the story and grinding for a long time or whatever, at least on hard mode or something.
This kinda reminds me of the Suicide Mission at the end of Mass Effect 2. There's a part where the team members you don't take to the final boss or send to escort your non-combatants to safety have to hold the line until you kill the boss and extract. The game assigns all the characters defending a value (Want to say it's like 1 through 4, highest are seasoned combatants like Garrus, and the lower ones are more fragile characters like the mechanic Tali) and if you don't have a high enough score, you lose team members, starting with the ones with the lowest defender value.
 
I'm a Resetting Johnny for sure. Especially since FE6 was my second Fire Emblem game, and if you didn't keep a bunch of your units alive, you basically got the bad ending of the game. So that early trauma kinda tainted my vision throughout the whole series.
Same thing happened with me. If you began your Fire Emblem journey with some casual mode games, then went back to an FE6 or FE4, you'd turned into a reset head. Lord knows I'm not playing BB just to get the bad ending because I hate Chapter 14. As for Genealogy, you wouldn't ever catch me using the Substitutes, besides Laylea and Sharlow.

I'm fine with rewind mechanics, but you're just allowed way too many. Engage giving you 10 by default was retarded. 3h maddening starts you at 3 and it that seems like a fine number. 3h also attempts to kick you in dick with same turn reinforcements to drain your charges, but that's probably the worst way of going about the whole "designing the game with rewind in mind" dilemma.

I'd either want them to limit it to 1-3 or just limit the mechanic entirely to player phase so if you catch a mistake you made in positioning you're not forced to reset or hope rng just works out. For the latter I still think 10 is way too much.
Its inaugural appearance in Echoes with the turn wheel was the best: Your Lord dies/mission objective failed? GGs then, game over, faggot - no rewinds. You can also increase your uses of rewind, but it's optional and mainly something you should do for a personal/main file (also was getting all the cogs an achievement? Bring achievements back, btw.)
 
Its inaugural appearance in Echoes with the turn wheel was the best: Your Lord dies/mission objective failed? GGs then, game over, faggot - no rewinds. You can also increase your uses of rewind, but it's optional and mainly something you should do for a personal/main file (also was getting all the cogs an achievement? Bring achievements back, btw.)
I haven't played Echoes yet so I wasn't aware of the finer details beyond you start with 1 and can increase it, but I will probably start it soon. Assuming the game doesn't have retarded reinforcements like 3h, it forcing a game over if your lord dies is also a good restriction.
 
I haven't played Echoes yet so I wasn't aware of the finer details beyond you start with 1 and can increase it, but I will probably start it soon. Assuming the game doesn't have retarded reinforcements like 3h, it forcing a game over if your lord dies is also a good restriction.
One of the biggest problems with Echoes is that it 1:1 uses the FE2 maps with little to no changes.
 
Echoes' music and aesthetics make up for the maps, but yeah there's nothing as cool as a simulated jailbreak or anything like what Thracia is doing. Did I mention the music?
I would gladly dawn a clown wig and makeup if it means one day something like Doorway to Destiny gets the requiem treatment.
 
One of the biggest problems with Echoes is that it 1:1 uses the FE2 maps with little to no changes.
Echoes' presentation makes the game worth playing through at least once, imo. The gameplay itself is already more distinct than the other FE games (which, imo, makes up for the mostly lackluster maps and being horribly imbalanced) but it oozes passion in a way that 3H doesn't.
 
I haven't played Echoes yet so I wasn't aware of the finer details beyond you start with 1 and can increase it, but I will probably start it soon. Assuming the game doesn't have retarded reinforcements like 3h, it forcing a game over if your lord dies is also a good restriction.
Another problem with Echoes it only has Normal and Hard mode, and Hard wasn’t even that challenging to begin with. Also there was a rumored Linatic difficulty but it was scrapped or the rumor was bullshit from the start which severely harmed the replayability.
Now I heard there is a ROM hack for this game which introduced a harder difficulty and appertaining can kick your ass. I need to check ot out soon.
One last thing: the post game dungeon(s) is by far the most difficult bullshit this game offers, it’s one of those “buy / inject the DLC if you want to beat it” kinda bulshit. It has an interesting major FE lore though.
 
Darros is a piece of shit who can’t hit anything in either of the two games he’s featured in. Kaga immediately axed the pirate class before it even had a chance to redeem itself, not appearing in FE3.

I know nobody actually plays with strategy anymore but in FE1 there are a few maps in the early game he’s useful in. If you think outside the box for two seconds you’ll realize being able to cross water is useful, and he’s still able to hit stuff decently.

At Chapter 9 the dude went out in a blaze of glory. He wasn’t hitting anything but that didn’t matter. The motherfucker absorbed all the pirates into the water like a sponge. It didn’t matter that he couldn’t hit for shit because the enemies couldn’t hit him either. By the end of the chapter I needed him on land to block some units. He died of course.
 
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Darros is a piece of shit who can’t hit anything in either of the two games he’s featured in. Kaga immediately axed the pirate class before it even had a chance to redeem itself, not appearing in FE3.

I know nobody actually plays with strategy anymore but in FE1 there are a few maps in the early game he’s useful in. If you think outside the box for two seconds you’ll realize being able to cross water is useful, and he’s still able to hit stuff decently.

At Chapter 9 the dude when out in a blaze of glory. He wasn’t hitting anything but that didn’t matter. The motherfucker absorbed all the pirates into the water like a sponge. It didn’t matter that he couldn’t hit for shit because the enemies couldn’t hit him either. By the end of the chapter I needed him on land to block some units. He died of course.
Kaga did bring back pirates in Vestaria Saga. They can upgrade into naval artillery.
 
Why would they go back home between every chapter for a month during a literal war? That made little sense to me.
Because it's been implied that there's more or less enough cannon fodder that's left behind to defend it or that the other nation is too busy to actually try something and half the time, you're being sent out to react to something as opposed to taking ground.

But it's fucking weird with how it handles the invasion of the Empire, though
 
One last thing: the post game dungeon(s) is by far the most difficult bullshit this game offers, it’s one of those “buy / inject the DLC if you want to beat it” kinda bulshit. It has an interesting major FE lore though.
Thabes was hard, but it's totally beatable unless you get really creative with your endgame villagers (like seriously, make Faye a Cleric, get the Anew spell at Saint, and save the Peg. Knight shenanigans for the 2nd Playthrough)

Overclasses just snap that dungeon in two, and permacuck your units into similar models with no distinctions, unless they're Alm or Celica.
 
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Echoes' presentation makes the game worth playing through at least once, imo. The gameplay itself is already more distinct than the other FE games (which, imo, makes up for the mostly lackluster maps and being horribly imbalanced) but it oozes passion in a way that 3H doesn't.
Yes, i've said this before but presentation wise Echoes is top fucking tier. The voice acting, the art, the animations and especially the music.
I don't often listen to Video Game Music on its own but I do have "A song of bygone days" on my phone.

The only game with arguably better animations than Echoes is Engage but that game in turn has countless other shortcomings.

I really wish for more Echoes style games, maybe axe the dungeon crawling as I didn't find that part too interesting.
 
Started my first hard mode ironman on Sacred Stones the other day. Made it to the desert map last night and had the SINGLE WORST string of bad luck I have ever witnessed.

Moved a few of my units over to the right side of the map to pick up hidden items and take care of the lone Dragon Axe berserker. Bait him to use his hand axe against Cormag, berserker lands a 11% crit with only 42% hit and kills Cormag.

Move Sage Lute over to attack, berserker lands an 8% crit on a 23% hit chance and kills Lute. Send Ross over to attack, berserker lands a 4% crit on a 34% hit chance and kills Ross.

Later on, the Devil axe berserker landed an 18% hit on Eirika but didn't kill her, just the RNG letting me know it could end my run if it wanted to.

So statistically, how absolutely fucking bullshit was this whole scenario?
 
Started my first hard mode ironman on Sacred Stones the other day. Made it to the desert map last night and had the SINGLE WORST string of bad luck I have ever witnessed.

Moved a few of my units over to the right side of the map to pick up hidden items and take care of the lone Dragon Axe berserker. Bait him to use his hand axe against Cormag, berserker lands a 11% crit with only 42% hit and kills Cormag.

Move Sage Lute over to attack, berserker lands an 8% crit on a 23% hit chance and kills Lute. Send Ross over to attack, berserker lands a 4% crit on a 34% hit chance and kills Ross.

Later on, the Devil axe berserker landed an 18% hit on Eirika but didn't kill her, just the RNG letting me know it could end my run if it wanted to.

So statistically, how absolutely fucking bullshit was this whole scenario?
GBA FE has a static RNG seed, if you do the same moves upon reset the outcome will always be the same.

This does seem like excessive bad luck though lol
 
Started my first hard mode ironman on Sacred Stones the other day. Made it to the desert map last night and had the SINGLE WORST string of bad luck I have ever witnessed.

Moved a few of my units over to the right side of the map to pick up hidden items and take care of the lone Dragon Axe berserker. Bait him to use his hand axe against Cormag, berserker lands a 11% crit with only 42% hit and kills Cormag.

Move Sage Lute over to attack, berserker lands an 8% crit on a 23% hit chance and kills Lute. Send Ross over to attack, berserker lands a 4% crit on a 34% hit chance and kills Ross.

Later on, the Devil axe berserker landed an 18% hit on Eirika but didn't kill her, just the RNG letting me know it could end my run if it wanted to.

So statistically, how absolutely fucking bullshit was this whole scenario?
It’s not bullshit. That’s how probability works, and you need to learn a valuable lesson: use range attacks on units that can kill on counterattack. Usually it’s poor positioning that leads to a situation where you need to gambit. If it’s happening over and over again, you’re fundamentally doing something wrong.
 
So statistically, how absolutely fucking bullshit was this whole scenario?
Individually, it's 4.62% for the initial hit to comment. 1.84% for the second berserker. And 1.36% for Ross to get gibbed by the last lunatic.

So yeah, you've probably inherited an really bad seed if it's an slightly above an 1% chance of getting tard rage'd by an trio of barbarians
 
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Individually, it's 4.62% for the initial hit to comment. 1.84% for the second berserker. And 1.36% for Ross to get gibbed by the last lunatic.

So yeah, you've probably inherited an really bad seed if it's an slightly above an 1% chance of getting tart rage'd by an trio of barbarians
If he’s on an emulator that can be a factor, too. Some emulators have shitty PRNGs.
 
I never got to Sacred Stones but heck, I had trouble with Blazing Sword. I can't even remember how I beat it. Never got to start Hector's mode though.

I have heard the ship level of SS is hard. (Is that where Lar'chel joins?)
 
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