Fire Emblem series

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For those autistic enough to get into Fire Emblem ROM hacks, the newly released Rebellion Saga by Mangs and Co. is really good. Definitely scratches the itch of no new game, and does things you'd never think possible on a GBA emulator.
I'm only a few chapters in so far but it continues to impress me like Andaron did.
I love how much creativity and individuality goes into every single unit despite shaping up to become a big roster again.
I've been meaning to try out his romhacks. Is it connected to Andaron in anyway? I haven't played that either and dunno the quality of any of em.
It is the story prequel to Andaron Saga taking place a couple of years before it. If you care about the plot then I'd recommend playing Andaron before Rebellion.
And they're both incredibly high quality hacks, even coming with stuff like their own art for special story moments.
 
it cracks me up is how out of nowhere Lilith sacrifices herself to save Corrin in BR and CQ
Sweet Stoneborn and Hella Lilith is probably one of the most profoundly stupid moments I think I've ever seen in a video game. Even David Cage games rarely glimpse such heights. That scene is out of a completely different story, and removing it entirely wouldn't even change anything. It's like something from Pokemon Reborn or some borderline scam game on Steam.

For those autistic enough to get into Fire Emblem ROM hacks, the newly released Rebellion Saga by Mangs and Co. is really good.
Just wrapped up my first playthrough.
I like it enough to give it an immediate Lunatic No Gold Death Squads Wagonmaxxing runback. It's very insane and way larger in scope and scale than I was expecting. One of my peeves at the moment is that the cast is huge, which has an effect on deployment slots; I often couldn't bring the guys I wanted to because my slots were chopped so the new guys could fit on the map, who usually mogged the old guys at base anyway. It's probably just one of those dev things that makes balancing your crazy ass game way less of a headache. If I wanted to be a smartass, I'd make comparisons to FE7 HHM or Vision Quest (which is a fine game, just really overrated by retards.) I need a few more runs to see how it feels and flows with more mashing start like you're playing Fates, especially since replayability has been billed as the focus of the game.

It's also great looking, even more than AS was, and chock full of constant creative technical flexes like a character's portrait changing when they promote. A lot of characters have three different classes they can promote into, and each one often has a different portrait. They're very expressive for GBA as well, and from my rudimentary and very outdated understanding of portrait spriting, that's a difficult thing both to implement and make not look like this freak from TLP: 127-LiquidProfile.png
Which they do a good job of doing, for the most part.

When the game says Lunatic isn't recommended for a first playthrough, it's not lying. Do not suffer blind Lunatic Chapter 5 like I did if you're not ready and willing to get repeatedly glomped, owned, and fucked. I got fucked a lot, and that's why I started over on hard. It's not like Lunatic's unwinnable blind or anything like that, just that maps in RS are pretty long, and Lunatic especially amps up the number of different ways you can get fucked over the course of the long maps, so you're probably going to be resetting a lot or taking constant huge losses, unless you're a goated with the sauce ironmanner or something.
 
When the game says Lunatic isn't recommended for a first playthrough, it's not lying.
I've personally been enjoying myself on Lunatic (Currently Chapter 7) but you're right, that mode and the optional challenges certainly can be for the masochistic. That being said, you can tell that they learned a lot from making Andaron Saga and applied it to their maps. The game is chock full of content and proves you don't need 30+ chapters to make a compelling, fun game. At just 10+ it's doing more than most feature-length hacks that come out these days.

It's a little ironic that the guy and his games are persona non grata on Reddit despite being of far superior quality than anything the trannies over at Fire Emblem Universe come out with these days. I guess he really did get the last laugh.
 
Sweet Stoneborn and Hella Lilith is probably one of the most profoundly stupid moments I think I've ever seen in a video game. Even David Cage games rarely glimpse such heights. That scene is out of a completely different story, and removing it entirely wouldn't even change anything. It's like something from Pokemon Reborn or some borderline scam game on Steam.
Don't remind me of Fates dropping the story ball like a retarded baby. I was a fresh-faced new FE fan thanks to Awakening, so eager for a sequel... and all I got out of it was a bad Treehouse translation, censorship, and the fucking convoluted "story".

I did like the Conquest route maps though.
 
I'm enjoying Andaron so far. I'm babying Thea even though she's the obligatory shitty fem myrm. I thought I'd bench Not-Female Ronan but then I learned she can use tomes with a B support with suicidal Not-Merric so now I'm feeding her too.

I like how they tried to try copy the Tellius games' base system with the rest chapters and it makes me really wish this is what the series went with instead of the MyCastle shit. Engage letting you explore the map you just finished was a step in the right direction but I still wished all the post-battle activities (arena, forging, skills, meals etc) happened there instead of in the floating hotel castle.

It does feel like a fine 4th GBA FE entry. My only complaint is how much they talk about "the rebellion" kinda makes it feel like I'm playing a 2nd game and somehow skipped playing a 1st game.

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I killed the horse for an energy drop but the dialogue is acting like I recruited him. 0/10 bad hack
 
Dude RD Oliver is still one of my favorite joke characters from any game.
He still keeps his battle theme when you take him into the tower.
All the major bosses there in their boss conversations are horrified or offended to see him.
RD is infamous for its generic stock support dialogue yet Oliver was given a lot of unique text where his support partners are shocked to work with him or will call him fat and ugly.
And, like, he's not even bad, I find that he's a genuinely useful staffsupporter thats also bulky enough to Nosferatu tank the dragons when Micaiah could never.
oliver sephiran.jpg bastian oliver.png
 
Dude RD Oliver is still one of my favorite joke characters from any game.
He still keeps his battle theme when you take him into the tower.
All the major bosses there in their boss conversations are horrified or offended to see him.
RD is infamous for its generic stock support dialogue yet Oliver was given a lot of unique text where his support partners are shocked to work with him or will call him fat and ugly.
And, like, he's not even bad, I find that he's a genuinely useful staffsupporter thats also bulky enough to Nosferatu tank the dragons when Micaiah could never.
View attachment 7072130View attachment 7072117
Don't forget Ike's line after Oliver got recruited.
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And, like, he's not even bad, I find that he's a genuinely useful staffsupporter thats also bulky enough to Nosferatu tank the dragons when Micaiah could never.
Sure, Oliver could be used like that, but then you wouldn't get moments like Lekain getting beaten to death with a staff while Oliver rambles about BEAUTY!
 
So I've been going through the 3DS games, and I have to say I'm having more fun with Fates than I ever did with Awakening. I never understood why people give Fates's story so much flak compared to Awakening's considering that both of them are just not good in general, and they both take themselves too seriously (half of what happens in Awakening is only because Emmeryn is too incompetent to function in general) . I do have to go through Conquest and Revelations still though, which I heard is where the main problems are, but Birthright is just really straightforward and inoffensively boring in general.

That aside, I really like how Fates gives you plenty of tools to play with compared to Awakening's Robin UNGA BUNGA. The difficulty also feels right, while Awakening's was all over the place, I mean in that game Hard is just too easy and Lunatic/Lunatic+ requiere you to ignore all of your units in favor of Robin (the exception probably being the Apotheosis DLC, which I'm not interested in doing after going through Lunatic+), the final boss showcasing everything that's wrong with that game.
Awakening's story is pretty disjointed as well but for the most part I enjoyed its cast and what was happening on screen, even when you went on random diversions to Valm for no reason. Awakening gets a lot of slack because it was also fully intended to be the swan song to the series and the devs just did whatever they felt like doing, and on top of that the marketing never deceived you as to what it was going to be. Fates, on the other hand, marketed itself as a serious political drama but its cast is full of morons and lol so random character archetypes that make similar characters in Awakening appear like Les Mis levels of quality. It also required you to pay for the same game twice and then on top of that later released a fuck you golden route that you have to buy a third time. All its hate is absolutely deserved, and on top of that the English version was made even worse by Treehouse's fuckery. Really the only thing Fates has going for it is Conquest's gameplay and map design being as incredible as it is.
 
Awakening's story is pretty disjointed as well but for the most part I enjoyed its cast and what was happening on screen, even when you went on random diversions to Valm for no reason. Awakening gets a lot of slack because it was also fully intended to be the swan song to the series and the devs just did whatever they felt like doing, and on top of that the marketing never deceived you as to what it was going to be.
I don't think Awakening's story is even that disjointed - mainly because it's a very simple story that relies more on emotional resonance than anything - it's just that Valm is a massive non-sequitur that takes up the second act of the game. If you listen to people talk about how they'd 'fix' Awakening's story, the changes they'd typically suggest are actually shockingly minor to the overall writing. Cut some or all of Valm (or don't have it be a separate continent), use its chapters to flesh out the other acts, replace Nowi with Tiki and use her to introduce the stones/not-Loptyr lore, and flesh out the worldbuilding to be more in-line with past FEs are the ones I've most commonly seen. There's a lot of ways you could go about executing those changes but they're relatively simple and wouldn't fundamentally alter Awakening.

Fates? Even if you discount the hatchet-job that Treehouse did the story as a whole and Corrin in particular are still retarded and there's still an amazing amount of moment-to-moment wtf incidents that are largely absent in previous FE games and only really have comparison with Engage. Sure, some people will fantasize about how good Fates' story could have been if we had gotten the Kibayashi cut (ignoring that Fates had thirteen other writers cutting his draft into thirds), but there are shockingly few concrete suggestions on how to 'fix' Fates story, and every one I've seen requires changing it in a fundamental way. The best way to experience Fates is to MST3K Conquest.
 
I wanna draw some attention to an underrated piece of fire emblem history. So, who here has read Sword of Champions? It's a spinoff manga based in the setting of Fire Emblem 6 and 7.

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So what is this thing? Well... it's a pretty generic shounen action manga without a whole lot of substance. So, why do I like it? Well, in a word, it's heart. Al, the protagonist, is an obnoxious child who yells "I won't give up" at bad guys, and performs improbable feats of strength without much explanation. AND I LOVE HIM! Al throws his whole self into every situation with so much sincerity that I find it hard not to root for him.

Here's a taste of what I'm trying to get at. There's a short arc early on that explains that Lance from Binding Blade had a best friend named Kruzard who supposedly grew dissatisfied with the way the Lycea League was being run and gathered a whole riot of people to make their complaints heard... violently. Turns out, the Lycea league is full of snakes. Nobles who have been paid off by Bern, and bystanders unwilling to contribute to the army, who just want to tag along and rake in the status if they win, or bail out easily if they lose. Kruzard's plan is to use this fake riot to expose the corruption in the Lycea league. He's got a paper trail of two faced snakes backing the riots, and all he has to do is let one of the Knights kill him, and the soul of the riot is gone.

Where Al comes in is that he manages to suss out Kruzard's plan, and the thought of a good guy essentially committing suicide really doesn't sit right with him. So, during the fight, he drags him out and seriously injures himself to convince the rioters that he killed Kruzard.
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It's such a cool way to characterize Al, and resolve the conflict, and that really gets at the core of why I like this thing. It is VERY simple. But, there's enough soul to make up for it. Also, the artwork is WAY better than it has any business being.

Anyway, I just wanted to bring this thing to y'all's attention. Check it out. It's not that long, should only take you an afternoon or two to finish. I honestly hope someone adapts it into a Romhack. Could be really cool.
 
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