- Joined
- Dec 20, 2022
They're both excellent. Better than any of the vanilla GBA Fire Emblems.I've been meaning to try out his romhacks. Is it connected to Andaron in anyway? I haven't played that either and dunno the quality of any of em.
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They're both excellent. Better than any of the vanilla GBA Fire Emblems.I've been meaning to try out his romhacks. Is it connected to Andaron in anyway? I haven't played that either and dunno the quality of any of em.
I'm only a few chapters in so far but it continues to impress me like Andaron did.For those autistic enough to get into Fire Emblem ROM hacks, the newly released Rebellion Saga by Mangs and Co. is really good. Definitely scratches the itch of no new game, and does things you'd never think possible on a GBA emulator.
It is the story prequel to Andaron Saga taking place a couple of years before it. If you care about the plot then I'd recommend playing Andaron before Rebellion.I've been meaning to try out his romhacks. Is it connected to Andaron in anyway? I haven't played that either and dunno the quality of any of em.
Sweet Stoneborn and Hella Lilith is probably one of the most profoundly stupid moments I think I've ever seen in a video game. Even David Cage games rarely glimpse such heights. That scene is out of a completely different story, and removing it entirely wouldn't even change anything. It's like something from Pokemon Reborn or some borderline scam game on Steam.it cracks me up is how out of nowhere Lilith sacrifices herself to save Corrin in BR and CQ
Just wrapped up my first playthrough.For those autistic enough to get into Fire Emblem ROM hacks, the newly released Rebellion Saga by Mangs and Co. is really good.

I've personally been enjoying myself on Lunatic (Currently Chapter 7) but you're right, that mode and the optional challenges certainly can be for the masochistic. That being said, you can tell that they learned a lot from making Andaron Saga and applied it to their maps. The game is chock full of content and proves you don't need 30+ chapters to make a compelling, fun game. At just 10+ it's doing more than most feature-length hacks that come out these days.When the game says Lunatic isn't recommended for a first playthrough, it's not lying.
Don't remind me of Fates dropping the story ball like a retarded baby. I was a fresh-faced new FE fan thanks to Awakening, so eager for a sequel... and all I got out of it was a bad Treehouse translation, censorship, and the fucking convoluted "story".Sweet Stoneborn and Hella Lilith is probably one of the most profoundly stupid moments I think I've ever seen in a video game. Even David Cage games rarely glimpse such heights. That scene is out of a completely different story, and removing it entirely wouldn't even change anything. It's like something from Pokemon Reborn or some borderline scam game on Steam.
It's also great looking, even more than AS was, and chock full of constant creative technical flexes like a character's portrait changing when they promote.
They are talking about your Jeigan, not the centaur guyI killed the horse for an energy drop but the dialogue is acting like I recruited him. 0/10 bad hack
Dude RD Oliver is still one of my favorite joke characters from any game.
Don't forget Ike's line after Oliver got recruited.Dude RD Oliver is still one of my favorite joke characters from any game.
He still keeps his battle theme when you take him into the tower.
All the major bosses there in their boss conversations are horrified or offended to see him.
RD is infamous for its generic stock support dialogue yet Oliver was given a lot of unique text where his support partners are shocked to work with him or will call him fat and ugly.
And, like, he's not even bad, I find that he's a genuinely useful staffsupporter thats also bulky enough to Nosferatu tank the dragons when Micaiah could never.
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Sure, Oliver could be used like that, but then you wouldn't get moments like Lekain getting beaten to death with a staff while Oliver rambles about BEAUTY!And, like, he's not even bad, I find that he's a genuinely useful staffsupporter thats also bulky enough to Nosferatu tank the dragons when Micaiah could never.
Modern localizers, with all their faggoty English Degrees, fruity wordplay, and quirked up dialogue, could NEVER tell a joke this good.Don't forget Ike's line after Oliver got recruited.
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Awakening's story is pretty disjointed as well but for the most part I enjoyed its cast and what was happening on screen, even when you went on random diversions to Valm for no reason. Awakening gets a lot of slack because it was also fully intended to be the swan song to the series and the devs just did whatever they felt like doing, and on top of that the marketing never deceived you as to what it was going to be. Fates, on the other hand, marketed itself as a serious political drama but its cast is full of morons and lol so random character archetypes that make similar characters in Awakening appear like Les Mis levels of quality. It also required you to pay for the same game twice and then on top of that later released a fuck you golden route that you have to buy a third time. All its hate is absolutely deserved, and on top of that the English version was made even worse by Treehouse's fuckery. Really the only thing Fates has going for it is Conquest's gameplay and map design being as incredible as it is.So I've been going through the 3DS games, and I have to say I'm having more fun with Fates than I ever did with Awakening. I never understood why people give Fates's story so much flak compared to Awakening's considering that both of them are just not good in general, and they both take themselves too seriously (half of what happens in Awakening is only because Emmeryn is too incompetent to function in general) . I do have to go through Conquest and Revelations still though, which I heard is where the main problems are, but Birthright is just really straightforward and inoffensively boring in general.
That aside, I really like how Fates gives you plenty of tools to play with compared to Awakening's Robin UNGA BUNGA. The difficulty also feels right, while Awakening's was all over the place, I mean in that game Hard is just too easy and Lunatic/Lunatic+ requiere you to ignore all of your units in favor of Robin (the exception probably being the Apotheosis DLC, which I'm not interested in doing after going through Lunatic+), the final boss showcasing everything that's wrong with that game.
I don't think Awakening's story is even that disjointed - mainly because it's a very simple story that relies more on emotional resonance than anything - it's just that Valm is a massive non-sequitur that takes up the second act of the game. If you listen to people talk about how they'd 'fix' Awakening's story, the changes they'd typically suggest are actually shockingly minor to the overall writing. Cut some or all of Valm (or don't have it be a separate continent), use its chapters to flesh out the other acts, replace Nowi with Tiki and use her to introduce the stones/not-Loptyr lore, and flesh out the worldbuilding to be more in-line with past FEs are the ones I've most commonly seen. There's a lot of ways you could go about executing those changes but they're relatively simple and wouldn't fundamentally alter Awakening.Awakening's story is pretty disjointed as well but for the most part I enjoyed its cast and what was happening on screen, even when you went on random diversions to Valm for no reason. Awakening gets a lot of slack because it was also fully intended to be the swan song to the series and the devs just did whatever they felt like doing, and on top of that the marketing never deceived you as to what it was going to be.
The three protagonists' weapons/staff also show up ingame IIRC.Sword of Champions