Fire Emblem series

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I’ll be forced to escalate into much worse discourse. Tbh I’m not sure what could top equating being groomed with opening an Onlyfans or suggesting it’s like a false rape accusation to dislike a man’s advances.

Which is what was said at the last great flame war where I’m totally wrong according to my fact-challenged opposition.
Yeah. I don't think the Fire Emblem Community will ever recover from that.

A lot of folks made complete asses out of themselves.
 
Oh yeah I totally forgot about that part of the game. I remember it being annoying to have to use the thief as a middle man to transfer money to get some units new weapons. I know some people seem to like it but I would be ok if they changed it to make it more like the other games in the series. Hm... maybe a remake is starting to sound more reasonable to me now.
Yeah. It makes up for the huge boon of weapons being able to be fully repaired even when completely broken. Yeah. Before,weapons especially good ones are scarce so being able to renew them for Gold and freely trade them would be a bit much. Though Double Attacks being locked to Pursuit is BS. Maybe lower the Attack Speed threshold to 1 for Pursuit Users as opposed to 4 over for everyone else.
 
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Oh yeah I totally forgot about that part of the game. I remember it being annoying to have to use the thief as a middle man to transfer money to get some units new weapons. I know some people seem to like it but I would be ok if they changed it to make it more like the other games in the series. Hm... maybe a remake is starting to sound more reasonable to me now.
I've been thinking about Thracia, and its dismount mechanic came into my mind again, namely how positively awful it was and how it ruined castle chapters. Thracia didn't have many non-mounted lance units, and apparently Finn doesn't know how to use a Lance when fighting on foot, so you're stuck using your armor units for indoor maps if you want a lanceman. Unfortunately, you only get two armor units: Dalsin, who starts as an axe armor, and Xavier, who is a late-game pre-promote with a notoriously difficult recruitment process who also specializes in axes (and bows). Generally speaking, there is a big need to fix that to make the game fully enjoyable, and Three Houses showed that dismounting can be viable; all that needs to be done to fit Thracia's dismount style is to force a dismounted state during indoor maps and it should hopefully accomplish the spirit of the original.
 
I've been thinking about Thracia, and its dismount mechanic came into my mind again, namely how positively awful it was and how it ruined castle chapters. Thracia didn't have many non-mounted lance units, and apparently Finn doesn't know how to use a Lance when fighting on foot, so you're stuck using your armor units for indoor maps if you want a lanceman. Unfortunately, you only get two armor units: Dalsin, who starts as an axe armor, and Xavier, who is a late-game pre-promote with a notoriously difficult recruitment process who also specializes in axes (and bows). Generally speaking, there is a big need to fix that to make the game fully enjoyable, and Three Houses showed that dismounting can be viable; all that needs to be done to fit Thracia's dismount style is to force a dismounted state during indoor maps and it should hopefully accomplish the spirit of the original.
Yeah. I dunno why they only gave you like 2 Armor Knights to be honest. Granted the stat caps are 20 across the board in Thracia and FE 1-3. So really outside of Base Stats,it wouldn't matter long term.
 
I've been thinking about Thracia, and its dismount mechanic came into my mind again, namely how positively awful it was and how it ruined castle chapters. Thracia didn't have many non-mounted lance units, and apparently Finn doesn't know how to use a Lance when fighting on foot, so you're stuck using your armor units for indoor maps if you want a lanceman. Unfortunately, you only get two armor units: Dalsin, who starts as an axe armor, and Xavier, who is a late-game pre-promote with a notoriously difficult recruitment process who also specializes in axes (and bows). Generally speaking, there is a big need to fix that to make the game fully enjoyable, and Three Houses showed that dismounting can be viable; all that needs to be done to fit Thracia's dismount style is to force a dismounted state during indoor maps and it should hopefully accomplish the spirit of the original.
Thracia is pretty much the only Fire Emblem game to actually balance footies and mounties, partially due to the (based) dismounting system. As it turns out, movement is a really good stat, especially in a game where you can dump a shit ton of scrolls on one guy and cap all their other stats really easily, so you need to throw a bunch of limiting factors at your mounted units to make the player want to actually not deploy them every single chapter.

It's unfortunate that some of the mounted units can't use their primary weapon while dismounted, but by no means does this make them bad to use indoors, ruin indoor maps, or make the game not fully enjoyable. Take Finn like you said; yes he can't use lances indoors and he takes the movement penalty, but he's still got his good stats with a promo to boost them further, a leadership star, miracle, and his sword rank isn't even that bad to begin with. He's still actually better than plenty of unmounted units like Trude for indoor chapters despite the handicap. The only units who really get fucked by the dismounting system are units that are already shitters who have nothing going for them even when mounted, like Hicks, Alba, and Cain. They wouldn't even be good if they could use their primary weapon while unmounted; the mounting system is the least of their problems.

Yes, there aren't any ways to use lances indoors without Dalsin or Xavier. If this really needs to be changed I'd much rather it be done so by some recruitable soldiers rather than gimping the mounting system entirely. The mounting system is a deliberate and effective design choice used with a bunch of things like fatigue, low stat caps, and the general map design to encourage the player not to just use the same dozen or so units the whole game. It's one of the only games in the series that actually accomplishes this without just straight out forcing the player to use different units like Radiant Dawn, or to make enemy stats so damn high that you actually need to go off of the highest stats possible rather than mostly just movement, such as in PoR Maniac mode or Conquest/Awakening Lunatic. Basically, if you change the mounted system you're taking away part of what makes Thracia unique and messing with it's game design.

Side tangent but I've never gotten the hype for Three Houses mounting system. Wyvern Rider/Lord is still the best class in the game and being a mounted unit is still better than being an unmounted unit except for some niche cases. By no means do you really need every unit to be mounted to beat the game and it wouldn't be much fun to do that anyways, but the fact is that any magical combat unit (basically if you aren't a physic/warp bot) should be a Dark Flier, most physcial units are better off in Wyvern Rider or Pegasus Knight, if you really want a General it'd be better off to just make them a Great Knight eventually, etc. Why would you ever want to be a Swordmaster or Hero when you can just be Wyvern Lord who uses swords instead? Three Houses' dismounting system ironically doesn't do much aside from making mounted units better than they already typically were, and they didn't need any extra help. Although to be honest I've never gotten any major use out of it aside from occasionally dismounting horsies so they can walk through forests through all my Maddening playthroughs.
 
Thracia is pretty much the only Fire Emblem game to actually balance footies and mounties, partially due to the (based) dismounting system. As it turns out, movement is a really good stat, especially in a game where you can dump a shit ton of scrolls on one guy and cap all their other stats really easily, so you need to throw a bunch of limiting factors at your mounted units to make the player want to actually not deploy them every single chapter.

It's unfortunate that some of the mounted units can't use their primary weapon while dismounted, but by no means does this make them bad to use indoors, ruin indoor maps, or make the game not fully enjoyable. Take Finn like you said; yes he can't use lances indoors and he takes the movement penalty, but he's still got his good stats with a promo to boost them further, a leadership star, miracle, and his sword rank isn't even that bad to begin with. He's still actually better than plenty of unmounted units like Trude for indoor chapters despite the handicap. The only units who really get fucked by the dismounting system are units that are already shitters who have nothing going for them even when mounted, like Hicks, Alba, and Cain. They wouldn't even be good if they could use their primary weapon while unmounted; the mounting system is the least of their problems.

Yes, there aren't any ways to use lances indoors without Dalsin or Xavier. If this really needs to be changed I'd much rather it be done so by some recruitable soldiers rather than gimping the mounting system entirely. The mounting system is a deliberate and effective design choice used with a bunch of things like fatigue, low stat caps, and the general map design to encourage the player not to just use the same dozen or so units the whole game. It's one of the only games in the series that actually accomplishes this without just straight out forcing the player to use different units like Radiant Dawn, or to make enemy stats so damn high that you actually need to go off of the highest stats possible rather than mostly just movement, such as in PoR Maniac mode or Conquest/Awakening Lunatic. Basically, if you change the mounted system you're taking away part of what makes Thracia unique and messing with it's game design.

Side tangent but I've never gotten the hype for Three Houses mounting system. Wyvern Rider/Lord is still the best class in the game and being a mounted unit is still better than being an unmounted unit except for some niche cases. By no means do you really need every unit to be mounted to beat the game and it wouldn't be much fun to do that anyways, but the fact is that any magical combat unit (basically if you aren't a physic/warp bot) should be a Dark Flier, most physcial units are better off in Wyvern Rider or Pegasus Knight, if you really want a General it'd be better off to just make them a Great Knight eventually, etc. Why would you ever want to be a Swordmaster or Hero when you can just be Wyvern Lord who uses swords instead? Three Houses' dismounting system ironically doesn't do much aside from making mounted units better than they already typically were, and they didn't need any extra help. Although to be honest I've never gotten any major use out of it aside from occasionally dismounting horsies so they can walk through forests through all my Maddening playthroughs.
Thracia is really cool because there is this solid sort of balance among your playable units. Its mechanics encourage you to use a variety of units and to make sure to give some of them a break every so often so they don't get too fatigued. If you abuse Finn, he might be too exhausted to use on an outdoor map where his mobility would be really helpful, and if you aren't using a number of staffbots, you're gonna be shit out of luck regarding their sheer utility because using status staves tends to fatigue them really quickly.

So you sort of end up building an 'Indoor Party' and an 'Outdoor Party' of units across the game and manage filler spaces with whoever still has some stamina left. And unlike a lot of other Fire Emblem games where going unused for a handful of chapters is usually enough to bench a unit, the way Thracia units grow tends to make this a non-issue for most of your party. You and your enemies all have the same caps, and Thracia enemies are rarely ever strong save for bosses so it's usually not hard for any unit you want to use to keep up with the rest of the squad. You can bench Osian for like 4 or more chapters in a row and he'll still probably be fine because Vouge and he crits everything, so his damage output is always double whatever you think it is.

Radiant Dawn, for comparison, handles this so poorly the game's only solution to its awkward and awful unit availability is to try and drown you in BEXP, because without it some characters are not only dead-on-arrival, you could probably soft-lock yourself in the Part 3 Dawn Brigade Chapters. Imagine the poor sod who fed Ilyana or Tauroneo all their BEXP without knowing they left you or were never around and getting to Chapter 3-6. You've got a bunch of unpromoted wimps cornered in a swamp against a bunch of Laguz and you can't see shit. They handled this shit so poorly they keep giving you the Black Knight, a literally unkillable juggernaut just so you can maybe scrub your way through. Now they've gotta fumble around to use whatever BEXP they have at the start of that chapter on someone, just to maybe even stand a chance. It never really enhances the gameplay because there's not really any thought that goes into who to use when like it does in Thracia, it just takes your toys away from you and tells you to play with the new ones.

Radiant Dawn often feels like those fucking tactics drill maps in the mobile game where they give you a limited number of units and you've just gotta figure out the 'correct' strategy to win, and there is a correct strategy--if you can watch a video and mimic their moves exactly and always get the same result in a game like this, it's no longer a strategy game, it's a puzzle game and it has a solution. Contrast with Thracia where there's a dozen different ways to clear any given map because it's a strategy game that allows you to use different strategies to seize victory. Most of which involve status staves and--hey, would you look at that, RD gutted staves so thoroughly you're genuinely better off just having everyone carry herbs and vulneraries than having dedicated staffbots.
 
Genealogy Remake will be announced any day now, just keep the copium at a high concentration.
Every time a Direct or whatever comes out, I tell myself to not get my hopes up for that announcement, but I will still check back just in case. Still my favorite FE, and I hope a remake will be done right for it.
 
Napoleon is in theaters but people here still pretend it is impossible for a European throwback country to get ahead without “monarchic stability.” smh.

Honestly you guys are pretty dumb when Edelgard comes up but project hard. Please respond.
 
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