- Joined
- Feb 4, 2018
How's lyn? I always loved her
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She's not all that good when stripped down to her bare stats and abilities. But, she's neat enough in the writing department.How's lyn? I always loved her
There's Banner of the Maid which was one of the first Switch games I've played, with an alternate French Revolution as the main setting and playing as Napoleon Bonaparte's sister.Thanks friend! I really enjoy tactical strategy games, but Fire Emblem has been something I've been out of the loop on for years, even though I loved it as a kid.
I don't believe he does, though I never tried because why would I, but I knew from other experiments like Barbarian Gregor and Cavalier Chrom that Awakening has internal levels because level 1 Gregor Barbarian leveled like he was still level 10 or 11. Vander's internal level is I think 15 or something from what I've seen people speculate.I am pretty sure that Fred had boosted xp gain if you demoted him.
Here with Xander , I am pretty sure he he gains xp just as fast as when he was promoted.
Not sure why the demote option exist you have 0 reason to do it then.
I guess it's also better to promote asap if it does not affect xp gain right?
The ring exploit seems like a fun thing to play with on like a 3rd or 4th playthrough, but I'm going to ignore it until then. Having an all S-Rank Gank Squad would trivialize the difficulty imoAlso I recommend everyone look into the bond ring exploit where you can force a S rank ring to show up if you're willing to enter a chapter/paralogue and then leave multiple times, some of the S rings have insane skills like Claude making bows actually great by granting them +1 range if the archer is at max hp (Warrior has bows and back up btw...).
This gets really noticeable once you hit chapter 11 and start getting really cracked units like Ivy and Kagetsu. Then especially when you hit the desert and the game chops off 2-3 of your deployments slots and forces you to use desert dopes for like 4 chapters in a row, who will generally match your invested units at worst. It's also where you get your dancer, which is another easy deployment slot to give up. I'm not even feeling it as bad as other Maddening players might would either, since I went in wanting to use the Solm squad specifically. I'm sure invested powerhouses like Louis, Yunaka and Chloe would keep up just fine, but the diminished EXP gains hurt your early investment units pretty bad. Besides Alear, I also invested into Anna, and look at how Pandreo measures up, keeping in mind that he has no promotion cost, no reclassing cost, no investment cost, his offensive growths aren't much worse, AND he has a personal skill that actually does things, AND he comes with warp.The most frustrating thing about Engage is you get fuck all deployment slots to keep up with how many units you get as you tend to get units in bunches of 2 or 3 every other chapter or so at the start which makes using a wide range of characters annoying unless you grind through skirmishes. You pretty much have to force the early units that aren't Chloe and Louis to be used through favoritism rather then them actually being good.


The main early powerhouse unit I hear no one really talk about is Alfred. Supposedly according to some maddening players he is extremely strong if you are smarter with positioning because he can abuse Sigurd's momentum better due to being a Cav and he has very good growths due to him being a lord as opposed to a normal cav unit. He is arguably the most high investment unit in those first six chapters even compared to Chloe and Louis, Louis is just more braindead to use because he can't be broken and axes are common-ish. Its kind of a toss up which is better. I've also heard that if you want to gigabrain the Emblem bond level ups Louis Wolf Knight is apparently thing because it gives him better general stats and a mount then General or Great Knight. Knives are kind of cheap to forge and they give him some solid bossing utility due to poison and his high strength and he can keep his javelins when you need them.This gets really noticeable once you hit chapter 11 and start getting really cracked units like Ivy and Kagetsu. Then especially when you hit the desert and the game chops off 2-3 of your deployments slots and forces you to use desert dopes for like 4 chapters in a row, who will generally match your invested units at worst. It's also where you get your dancer, which is another easy deployment slot to give up. I'm not even feeling it as bad as other Maddening players might would either, since I went in wanting to use the Solm squad specifically. I'm sure invested powerhouses like Louis, Yunaka and Chloe would keep up just fine, but the diminished EXP gains hurt your early investment units pretty bad. Besides Alear, I also invested into Anna, and look at how Pandreo measures up, keeping in mind that he has no promotion cost, no reclassing cost, no investment cost, his offensive growths aren't much worse, AND he has a personal skill that actually does things, AND he comes with warp.
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Framme is also worth mentioning as a unit that Pandreo just generally mogs, since they're in the same base class set. This Framme is also level 5 but in Qi Adept, and has staff prociency 2 for a +15 to staff hit rate, and even with that she only has +4% hit rate compared to Pandreo. She gets an extra +5% on him if she immediately switches to High Priest, but then loses qi guards and becomes exactly as bad at punching as pandreo is, with none of what makes him good. She does have access to healing wind over him for easier uptime on guards though. Maybe that's enough for her to stay relevant in comparison.
Ehhhh, unless you hard roll for S-Rank Claude (who you can't even get for awhile), S-Rank Dierdre to spam chain guard (which can be awkward and hard to do effectively), or S-Rank Olwen/Caeda for general combat you probably won't feel a gigantic change from normal bond ring pulling especially on harder difficulties. Most the S-rank rings are just whatever stat sticks with no skills unless you get one of the couple with over +1 spd. You also sort of need some decent bond rings because most Emblems are physical focused so mage focused armies get sort of cucked by default without great bond rings. Frankly the bond rings as intended just feel like a frustrating gacha you can barely play and the exploit actually makes them reasonably fun to as a mechanic because you can reasonably get a few good ones.The ring exploit seems like a fun thing to play with on like a 3rd or 4th playthrough, but I'm going to ignore it until then. Having an all S-Rank Gank Squad would trivialize the difficulty imo
Eh... At least it's better than the idea factory trpg series.Wasn’t getting alerts and was gonna post about how no one here bought Engage.
Hope you’re all having fun!
I've been having an absolute blast (something I never expected. I wish the game were harder though. Currently on Hard and my Louis and Yunaka are absolutely ass raping anything around them. Like I actually feel bad for the enemies at this point. Can't wait to beat it and see if Maddening will be a good enough challenge. Although I can't help but think how much better the game would be with less money, and durability for weapons coming back. I miss the scrappy resource management of the Kaga games.Wasn’t getting alerts and was gonna post about how no one here bought Engage.
Hope you’re all having fun!
Eh, story still kind of sucks, but now my team is kind of balanced with Diamant on it. Right now, the only thing that's pissing me off is the limited deployment slotsWasn’t getting alerts and was gonna post about how no one here bought Engage.
Hope you’re all having fun!
It is weird how limited they are. Probably their way of balancing the game, albeit a very lazy way.Eh, story still kind of sucks, but now my team is kind of balanced with Diamant on it. Right now, the only thing that's pissing me off is the limited deployment slots
Well, the maps are also an little bit on the short side, as well. But I've only finished chapter 9 or 10, so it's kind of too early to tell.It is weird how limited they are. Probably their way of balancing the game, albeit a very lazy way.
Alfred has a bit of Forde syndrome tbh.Honestly, Alfred is kind of unreliable in the early game skirmishes; mines can't really stay alive long enough in comparison to Louis or Yunako. Of course, I also noticed that the fights are scaled to the level of my army, so there's that. Chloe isn't really standing out to me, stat wise. I just used her to fill in an very specific role, and she's on the verge of being replaced. Idk, I never really cared much for pegasus knights.
I think the deployment slots are because they keep throwing so many new characters at you, like the map with Alcryst before Diamant you get three new units for a total of 11. The developers try to balance your unit count by gimping how many units you can bring. In maps where you don't recruit anyone it feels a little bit better but not much.Eh, story still kind of sucks, but now my team is kind of balanced with Diamant on it. Right now, the only thing that's pissing me off is the limited deployment slots
Yeah Alfred's problem feels more like his bases are overall reasonable but not amazing in any real areas, he's just just a bit away from being great at something. The good thing is that with Emblems he can go somewhere and get the little extra kick he needs to use his growths unlike Forde who is stuck as Forde, and Alfred gets Louis' join chapter to at least try to use Sigurd to get himself some kills. Given that you don't another Cav until Amber and Vander is gimped, Alfred's growths can really get him somewhere and with early promotion as your primary cavalier unit so he can be plenty competitive with the overall early cast. Louis just kind of takes over because of how brainlessly effective he is with Sigurd, but Alfred feels like he'd be better if you tried using him.Alfred has a bit of Forde syndrome tbh.
Mid to endgame I've seen can have so much damage that Louis can't just tank everything even vs physical units especially with mages nearby, and back up units can blast through him because chain attacks ignore defense. You can actually kind of see this in chapter 5 if you make Louis fight the left hand section of the map by himself while everyone goes through the door. He actually can nearly die in hard mode because all the axe and sword units can surround him and he doesn't have the damage to one round them on counter attack so he just gets ganged up on. I'm not seeing the Yunaka hype, she's good but not fantastic, is everyone just parking her on an avoid tile and just waiting for enemies to hit into her and die? Because her damage is just okay unless I really went out of my way to forge her weapons and I don't trust her avoid enough without terrain for how frail she is.I've been having an absolute blast (something I never expected. I wish the game were harder though. Currently on Hard and my Louis and Yunaka are absolutely ass raping anything around them. Like I actually feel bad for the enemies at this point. Can't wait to beat it and see if Maddening will be a good enough challenge. Although I can't help but think how much better the game would be with less money, and durability for weapons coming back. I miss the scrappy resource management of the Kaga games.
Also I have no idea what they were thinking giving Armor Knights the ability to also have Lord Emblem rings. Putting Sigurd on Louis is just retarded how powerful it makes him.
Maybe I got RNG blessed, but she has some of the highest STR, SPD, and DEX stats out of anyone in my army right now. You pair her with Marth, unlock all the +Avoid skills, upgrade her knives to like +3, and park her ass on a bush and she's basically unstoppable for me. We'll see if that remains the same Late game, but she's an absolute work horse for me in terms of dodge tanking and damage output.Mid to endgame I've seen can have so much damage that Louis can't just tank everything even vs physical units especially with mages nearby, and back up units can blast through him because chain attacks ignore defense. You can actually kind of see this in chapter 5 if you make Louis fight the left hand section of the map by himself while everyone goes through the door. He actually can nearly die in hard mode because all the axe and sword units can surround him and he doesn't have the damage to one round them on counter attack so he just gets ganged up on. I'm not seeing the Yunaka hype, she's good but not fantastic, is everyone just parking her on an avoid tile and just waiting for enemies to hit into her and die? Because her damage is just okay unless I really went out of my way to forge her weapons and I don't trust her avoid enough without terrain for how frail she is.