Fire Emblem series

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Hearing this track during the cathedral level in chapter 10 really pumped me up, and I like how tracks intensify during battle animations.

Thanks friend! I really enjoy tactical strategy games, but Fire Emblem has been something I've been out of the loop on for years, even though I loved it as a kid.
There's Banner of the Maid which was one of the first Switch games I've played, with an alternate French Revolution as the main setting and playing as Napoleon Bonaparte's sister.

It feels similar to a Fire Emblem game due of the (five-way) rock-paper-scissors system across unit classes. Although I vaguely remember a lot of trial-and-error due of certain map gimmicks, which felt like a puzzle to solve sometimes, and certain characters were much stronger than others (due of their native skills - like the tomboy ranger being a murder machine) the longer I played the game. It was a pleasant ride though and it was rather cheap (around 15€) for the amount of hours I've spent on it.

 

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I am pretty sure that Fred had boosted xp gain if you demoted him.

Here with Xander , I am pretty sure he he gains xp just as fast as when he was promoted.
Not sure why the demote option exist you have 0 reason to do it then.

I guess it's also better to promote asap if it does not affect xp gain right?
I don't believe he does, though I never tried because why would I, but I knew from other experiments like Barbarian Gregor and Cavalier Chrom that Awakening has internal levels because level 1 Gregor Barbarian leveled like he was still level 10 or 11. Vander's internal level is I think 15 or something from what I've seen people speculate.

This is a promote at 10 game, though tbf that is arguably every game, but this one is especially true as promoted classes give increased growths and bases while not negatively affecting leveling at all beyond that you need a second seal to keep leveling 10 levels earlier if you actually reach 10/20 before the game is over. I promoted Chloe with the very first master seal I got, Louis I know is the GOAT in the early game but I had a feeling he wouldn't scale because he'll just get doubled by everything so I went with Chloe first. Chloe at least has a reasonable chance to remain relevant in the mid game by being a flying staffer.

The most frustrating thing about Engage is you get fuck all deployment slots to keep up with how many units you get as you tend to get units in bunches of 2 or 3 every other chapter or so at the start which makes using a wide range of characters annoying unless you grind through skirmishes. You pretty much have to force the early units that aren't Chloe and Louis to be used through favoritism rather then them actually being good. Though the Boucheron I think is far more useful then I saw first impressions give him, chain attacks happening at all is quite useful early on and hand axes aren't total garbage in this game. His hit rates are so-so, though Sigurd can fix that if you want, but he's more competent then I expected when I saw people shitting on him.

Also I recommend everyone look into the bond ring exploit where you can force a S rank ring to show up if you're willing to enter a chapter/paralogue and then leave multiple times, some of the S rings have insane skills like Claude making bows actually great by granting them +1 range if the archer is at max hp (Warrior has bows and back up btw...).

The simple tl;dr how this works is the rng for bond ring pulls is seeded every time a chapter is about to start, so if you keep entering a chapter and leaving you can force an S rank ring to show up on pull number 5 for example and it will always work until you reset the seed. Even better is the rings are numbered 1 through 10 and the seed generates based on the number and rarity, so if you're really stubborn and know the orders you can force it even harder.

Paste bin for numbers and S rank skill bond ring skills are here. This is far easier then doing it "normally" and it frankly will probably make the game more fun for most people so feel free to exploit this as much as your heart desires.

So far the game is very fun, I'm getting immense Conquest Fates vibes where I don't care about the plot, though I am trying to give it a chance, but I like playing the game itself. I'm going to try to play favorites with some of the early units not named Louis and Chloe to see how far I can push them with the later joiners.
 
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Also I recommend everyone look into the bond ring exploit where you can force a S rank ring to show up if you're willing to enter a chapter/paralogue and then leave multiple times, some of the S rings have insane skills like Claude making bows actually great by granting them +1 range if the archer is at max hp (Warrior has bows and back up btw...).
The ring exploit seems like a fun thing to play with on like a 3rd or 4th playthrough, but I'm going to ignore it until then. Having an all S-Rank Gank Squad would trivialize the difficulty imo
 
The most frustrating thing about Engage is you get fuck all deployment slots to keep up with how many units you get as you tend to get units in bunches of 2 or 3 every other chapter or so at the start which makes using a wide range of characters annoying unless you grind through skirmishes. You pretty much have to force the early units that aren't Chloe and Louis to be used through favoritism rather then them actually being good.
This gets really noticeable once you hit chapter 11 and start getting really cracked units like Ivy and Kagetsu. Then especially when you hit the desert and the game chops off 2-3 of your deployments slots and forces you to use desert dopes for like 4 chapters in a row, who will generally match your invested units at worst. It's also where you get your dancer, which is another easy deployment slot to give up. I'm not even feeling it as bad as other Maddening players might would either, since I went in wanting to use the Solm squad specifically. I'm sure invested powerhouses like Louis, Yunaka and Chloe would keep up just fine, but the diminished EXP gains hurt your early investment units pretty bad. Besides Alear, I also invested into Anna, and look at how Pandreo measures up, keeping in mind that he has no promotion cost, no reclassing cost, no investment cost, his offensive growths aren't much worse, AND he has a personal skill that actually does things, AND he comes with warp.
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Framme is also worth mentioning as a unit that Pandreo just generally mogs, since they're in the same base class set. This Framme is also level 5 but in Qi Adept, and has staff prociency 2 for a +15 to staff hit rate, and even with that she only has +4% hit rate compared to Pandreo. She gets an extra +5% on him if she immediately switches to High Priest, but then loses qi guards and becomes exactly as bad at punching as pandreo is, with none of what makes him good. She does have access to healing wind over him for easier uptime on guards though. Maybe that's enough for her to stay relevant in comparison.
 

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This gets really noticeable once you hit chapter 11 and start getting really cracked units like Ivy and Kagetsu. Then especially when you hit the desert and the game chops off 2-3 of your deployments slots and forces you to use desert dopes for like 4 chapters in a row, who will generally match your invested units at worst. It's also where you get your dancer, which is another easy deployment slot to give up. I'm not even feeling it as bad as other Maddening players might would either, since I went in wanting to use the Solm squad specifically. I'm sure invested powerhouses like Louis, Yunaka and Chloe would keep up just fine, but the diminished EXP gains hurt your early investment units pretty bad. Besides Alear, I also invested into Anna, and look at how Pandreo measures up, keeping in mind that he has no promotion cost, no reclassing cost, no investment cost, his offensive growths aren't much worse, AND he has a personal skill that actually does things, AND he comes with warp.
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Framme is also worth mentioning as a unit that Pandreo just generally mogs, since they're in the same base class set. This Framme is also level 5 but in Qi Adept, and has staff prociency 2 for a +15 to staff hit rate, and even with that she only has +4% hit rate compared to Pandreo. She gets an extra +5% on him if she immediately switches to High Priest, but then loses qi guards and becomes exactly as bad at punching as pandreo is, with none of what makes him good. She does have access to healing wind over him for easier uptime on guards though. Maybe that's enough for her to stay relevant in comparison.
The main early powerhouse unit I hear no one really talk about is Alfred. Supposedly according to some maddening players he is extremely strong if you are smarter with positioning because he can abuse Sigurd's momentum better due to being a Cav and he has very good growths due to him being a lord as opposed to a normal cav unit. He is arguably the most high investment unit in those first six chapters even compared to Chloe and Louis, Louis is just more braindead to use because he can't be broken and axes are common-ish. Its kind of a toss up which is better. I've also heard that if you want to gigabrain the Emblem bond level ups Louis Wolf Knight is apparently thing because it gives him better general stats and a mount then General or Great Knight. Knives are kind of cheap to forge and they give him some solid bossing utility due to poison and his high strength and he can keep his javelins when you need them.

I'm currently memeing with Clanne because when I watched a friend play Engage, which convinced me to buy it, Clanne was somehow a chad unlike a lot of early mages tend to be where they're just paper pea shooters who are more trouble then their worth. I think its cause Engage brings in armors quite often so hitting res is super useful and he has workable speed for that purpose to nuke down armors, so I kept hyping him up as a joke and decided to use him for fun. I'm going to play maddening once I know the game so I can plan more, hard has been reasonable but not remotely bullshit when I'm not playing like a monkey.

He's kind of decent on hard for what he is, he auto gets Mage Knight with swords so he can use the Levin Sword and Tomes while being on a horse. His strength with Mage Knight bases isn't horrible so he can use a normal sword to swipe into mages when his tomes aren't too effective while having a break option vs axes. The level 5 skill is kind of good too. Sometimes his personal matters. His sister though is a chain guard bot.

Also whoever made Kagetsu's bases was crazy, they could show up 4 chapters later and still be good, the only bad side is their a swordie so their 1-2 range options are kind of gimped in a game where Blazing Javelin/ Radiant Hand Axe Emblem is a fairly valid playstyle due to forges and infinite durability, especially if you put them on the same unit.

The major upside they gave the early units was the first handful of Lords have reasonable to great bases and good growths, unique advanced classes that half of them can go into on join, and they get a huge priority of having the early emblems to develop themselves like taking Leif's +3 BLD which might as well be +3 speed for some units alongside Roy's +2 Str and Celica's +2 Mag before the second half of the game crops up. I assume with some very rigorous routing and planning you can make the majority of the pre-chapter 11 units pretty playable but only I'd say 3-4 of them at a time before you spread yourself too thin. Alear to my understanding can be an effective aura bot if they fall behind with Emblem Byleth so if you want to reduce investment in Alear you probably could do it fine enough.

I think with a ton of routing the early vs late game unit divide is actually kind of smartly set up in a way, it just takes a lot of work that I think most people don't want to do. Therefore a good chunk of people will have a very scuffed experience with the early units because no one could/wanted to plan anything. This really does feel like Radiant Dawn sometimes in the best and worst kind of way.

The ring exploit seems like a fun thing to play with on like a 3rd or 4th playthrough, but I'm going to ignore it until then. Having an all S-Rank Gank Squad would trivialize the difficulty imo
Ehhhh, unless you hard roll for S-Rank Claude (who you can't even get for awhile), S-Rank Dierdre to spam chain guard (which can be awkward and hard to do effectively), or S-Rank Olwen/Caeda for general combat you probably won't feel a gigantic change from normal bond ring pulling especially on harder difficulties. Most the S-rank rings are just whatever stat sticks with no skills unless you get one of the couple with over +1 spd. You also sort of need some decent bond rings because most Emblems are physical focused so mage focused armies get sort of cucked by default without great bond rings. Frankly the bond rings as intended just feel like a frustrating gacha you can barely play and the exploit actually makes them reasonably fun to as a mechanic because you can reasonably get a few good ones.

You'd have to obsessively save scum to really break something as bond fragments are important for emblem leveling as you don't have a ton of time to level all the early emblems you'd want especially Roy and Leif who have awkward availability.
 
Honestly, Alfred is kind of unreliable in the early game skirmishes; mines can't really stay alive long enough in comparison to Louis or Yunako. Of course, I also noticed that the fights are scaled to the level of my army, so there's that. Chloe isn't really standing out to me, stat wise. I just used her to fill in an very specific role, and she's on the verge of being replaced. Idk, I never really cared much for pegasus knights.
 
Wasn’t getting alerts and was gonna post about how no one here bought Engage.

Hope you’re all having fun!
I've been having an absolute blast (something I never expected. I wish the game were harder though. Currently on Hard and my Louis and Yunaka are absolutely ass raping anything around them. Like I actually feel bad for the enemies at this point. Can't wait to beat it and see if Maddening will be a good enough challenge. Although I can't help but think how much better the game would be with less money, and durability for weapons coming back. I miss the scrappy resource management of the Kaga games.

Also I have no idea what they were thinking giving Armor Knights the ability to also have Lord Emblem rings. Putting Sigurd on Louis is just retarded how powerful it makes him.
 
Wasn’t getting alerts and was gonna post about how no one here bought Engage.

Hope you’re all having fun!
Eh, story still kind of sucks, but now my team is kind of balanced with Diamant on it. Right now, the only thing that's pissing me off is the limited deployment slots
 
It is weird how limited they are. Probably their way of balancing the game, albeit a very lazy way.
Well, the maps are also an little bit on the short side, as well. But I've only finished chapter 9 or 10, so it's kind of too early to tell.
 
Honestly, Alfred is kind of unreliable in the early game skirmishes; mines can't really stay alive long enough in comparison to Louis or Yunako. Of course, I also noticed that the fights are scaled to the level of my army, so there's that. Chloe isn't really standing out to me, stat wise. I just used her to fill in an very specific role, and she's on the verge of being replaced. Idk, I never really cared much for pegasus knights.
Alfred has a bit of Forde syndrome tbh.
 
Eh, story still kind of sucks, but now my team is kind of balanced with Diamant on it. Right now, the only thing that's pissing me off is the limited deployment slots
I think the deployment slots are because they keep throwing so many new characters at you, like the map with Alcryst before Diamant you get three new units for a total of 11. The developers try to balance your unit count by gimping how many units you can bring. In maps where you don't recruit anyone it feels a little bit better but not much.

Diamant is fantastic though, his first chapter is a little bit unfortunate for him due to the terrain not favoring him with all the walls in his way and with my Chloe and Louis running off Diamant barely did anything, but those bases are pretty good for his join chapter and you get another back up unit. His promoted class is pretty good and he can get to it immediately if you want.

Alfred has a bit of Forde syndrome tbh.
Yeah Alfred's problem feels more like his bases are overall reasonable but not amazing in any real areas, he's just just a bit away from being great at something. The good thing is that with Emblems he can go somewhere and get the little extra kick he needs to use his growths unlike Forde who is stuck as Forde, and Alfred gets Louis' join chapter to at least try to use Sigurd to get himself some kills. Given that you don't another Cav until Amber and Vander is gimped, Alfred's growths can really get him somewhere and with early promotion as your primary cavalier unit so he can be plenty competitive with the overall early cast. Louis just kind of takes over because of how brainlessly effective he is with Sigurd, but Alfred feels like he'd be better if you tried using him.

I'm for sure use Alfred genuinely in my next run of this game and potentially his sister too as I ditched her immediately because I wanted to meme with Clanne. The nobles in general all feel worth using in this game.

I've been having an absolute blast (something I never expected. I wish the game were harder though. Currently on Hard and my Louis and Yunaka are absolutely ass raping anything around them. Like I actually feel bad for the enemies at this point. Can't wait to beat it and see if Maddening will be a good enough challenge. Although I can't help but think how much better the game would be with less money, and durability for weapons coming back. I miss the scrappy resource management of the Kaga games.

Also I have no idea what they were thinking giving Armor Knights the ability to also have Lord Emblem rings. Putting Sigurd on Louis is just retarded how powerful it makes him.
Mid to endgame I've seen can have so much damage that Louis can't just tank everything even vs physical units especially with mages nearby, and back up units can blast through him because chain attacks ignore defense. You can actually kind of see this in chapter 5 if you make Louis fight the left hand section of the map by himself while everyone goes through the door. He actually can nearly die in hard mode because all the axe and sword units can surround him and he doesn't have the damage to one round them on counter attack so he just gets ganged up on. I'm not seeing the Yunaka hype, she's good but not fantastic, is everyone just parking her on an avoid tile and just waiting for enemies to hit into her and die? Because her damage is just okay unless I really went out of my way to forge her weapons and I don't trust her avoid enough without terrain for how frail she is.

If Engage did anything well map design wise, is they actually have ways to deincentivise one man armying using the backup units, the break mechanic, and the pretty varied enemy types. You also have pretty few one tile chokes that you can just funnel enemies through and murder one by one without a lot of effort (like in chapter 5's hallway vs the door). Even more so Maddening AI will never attack a unit unless they can do damage to you, so mega avoid and bulk tanking doesn't work as they just walk past your unit. Their was some actually very genuine thought put into these mechanics, and apparently the credits have most the Fates Conquest team and not the 3H team. Which makes sense because I would call you a liar if you told me these maps were made by the 3H map designer.

Also chapter 11 spoilers: You lose Sigurd anyway, along with every Emblem ring, and you don't get him back for a good while. Louis without engage rings seems kind of mid as he can't properly abuse his overkill min maxed stats and he's just kind of a big dumb wall like every armor knight ever. He's like a worse Effie at this point because Effie could at least one shot most things in Conquest or at least severely hurt them while Louis needs Momentum from Sigurd to do that.
 
Mid to endgame I've seen can have so much damage that Louis can't just tank everything even vs physical units especially with mages nearby, and back up units can blast through him because chain attacks ignore defense. You can actually kind of see this in chapter 5 if you make Louis fight the left hand section of the map by himself while everyone goes through the door. He actually can nearly die in hard mode because all the axe and sword units can surround him and he doesn't have the damage to one round them on counter attack so he just gets ganged up on. I'm not seeing the Yunaka hype, she's good but not fantastic, is everyone just parking her on an avoid tile and just waiting for enemies to hit into her and die? Because her damage is just okay unless I really went out of my way to forge her weapons and I don't trust her avoid enough without terrain for how frail she is.
Maybe I got RNG blessed, but she has some of the highest STR, SPD, and DEX stats out of anyone in my army right now. You pair her with Marth, unlock all the +Avoid skills, upgrade her knives to like +3, and park her ass on a bush and she's basically unstoppable for me. We'll see if that remains the same Late game, but she's an absolute work horse for me in terms of dodge tanking and damage output.
 
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