Fire Emblem series

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Does this have any implications for the game's longevity and replayability? Or are there other systems to keep you going?
There's branch promotions and a decent number of classes.
Note however that you get second seals(3) at like chapter 9.

What I liked about reclassing was "fixing" bad units.
My favourite one was Rinkah married with a axe fighter MC.
Rinkah's main problem is the lack of strengh and hp (weirdly enough).
Reclassing to axe fighter gives her hp+5 early and better growts.
Later it gives her sol+axefaire which synergises well with her needs and deathblow.



Maddening mode will clearly warrant another playthough.
Another playthough on hard mode using other units could be fun also.
And I think I am gonna try an emblemless run at some point it could be fun. (wish there was a way to gain sp while not synced tho)
 
There's branch promotions and a decent number of classes.
Note however that you get second seals(3) at like chapter 9.

What I liked about reclassing was "fixing" bad units.
My favourite one was Rinkah married with a axe fighter MC.
Rinkah's main problem is the lack of strengh and hp (weirdly enough).
Reclassing to axe fighter gives her hp+5 early and better growts.
Later it gives her sol+axefaire which synergises well with her needs and deathblow.



Maddening mode will clearly warrant another playthough.
Another playthough on hard mode using other units could be fun also.
And I think I am gonna try an emblemless run at some point it could be fun. (wish there was a way to gain sp while not synced tho)
Cool. Thanks for the info, the game sounds pretty solid. I'll grab it hopefully before Zelda comes out.
 
I don't want to bang an 11 year old so I'm actually ok in theory with editing the romance conversations in Engage if it was done in a natural way that made sense and didn't take you out of the game.

That being said I saw some of the localized convos on Twitter and they're terrible. They basically take every unique conversation and replace it with.

"I am a child and under the age of consent."

It sounds awful and completely out of place in a medieval fantasy game.

Would it be that hard to write a few lines about how they deeply care for you as a leader/mentor/combat veteran or whatever?

This is probably the laziest localization I've ever seen and I can't believe they did this after the Fates localization disaster.
I don't know why teen/teen romance in a japanese fiction (primarily for teens no less) is remotely creating controversy in english-based websites and the NoA localization team. But then again, I have trouble to acknowledge this weird mentality where you have to self-insert even when the game makes it clear you shouldn't.

Chloe sure has big knockers in casual clothes btw
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Another thing about emblems.

When you have emblems it's pretty neat but when bosses have it it feels really shitty.

On chapter 2 mommy dragon gains +5 mov and nukes your jaigen with a horseslayer.
Later on a boss goes sicko mode on your frail units with a ultra long range 5 hits bow attack and makes 4 clones of himself who chain attack with him.
Bosses also have revival stones so they feel way stronger than in any fire emblem game.

I think it will get better after 1 run but the game does not communicate well at all how ennemies with emblem work.

I kinda enjoy how aggro most of the bosses are.
Very few of them just sit on a throne, jerk off and wait for you which is good.
 
I'm only 4 hours in which is a bit too soon to say anything properly meaningful about it, but I'm quite okay with the game so far. Hard/Classic playthrough although it's possible to change the difficulty to Lunatic (once you get into the base in the sky) if I feel things will get too easy.
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Since @AWarmToiletSeat may have not seen it due of playing a pirated copy, online mode also enables the "souls of war victims" feature on level maps. Moving an unit to a panel where white souls reside (of ally units killed in other people's playthroughs) will give a bonus of experience points while the purple ones (from enemy units often killed in that location) give an item.
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I saw this tutorial window, but I was only really posting what stood out to me personally. Since stuff like this was in Three Houses, it didn't seem important at the time.
 
So far I've been having a great time. I agree with most ppl in the thread that the story isn't good tho. It isn't egregiously awful like Fates, but its definitely one of the weaker stories and worlds. I find myself skipping through the dialogue due to how cheesy it is (something I never do in games generally).

As for the gameplay, Hard has been pretty fun so far, but its too early to tell since I'm only on Chapter 7. I also actually really like the Break system, although now they created a new problem where Knights are WAY too good now. I'm guessing we'll get fucked hard with high level magic users in late game to balance that out.

As for visuals in general I think the negativity surrounding the game was a bit overblown, since the game actually looks really really nice. Even Alear's dumb character design has started to appeal to me. I also feel quite lied to in other aspects. For instance one reviewer was saying this game "fixed" all the previous game's anti-aliasing issues. That is complete and utter bullshit. Its better, but the jaggies are still really bad. I also feel like the animations are the best they've ever been albeit too long. So far I'm pretty happy I picked it up.
 
I am trying to use Xander because it's funny but the exp calculation changed. I reclassed him to a tier 1 class and he still gains xp ultra slowly and is weak compared to CHADS in my team.
This game uses the Awakening style of how reclassing levels work where characters have an internal level while your level for the class is at 1 when you recall. You'd get this same issue if you second sealed Frederic in that game too, or if you learned it like I did where I wanted to make Gregor a Berserker for fun in Awakening, but he had to slowly level up as the brigand to level 10 (because his internal level is far higher then level 1).

Vander is just pants in this game unfortunately, he's like FE6 Marcus at best, which isn't even an issue unique to him just you feel it first with him I feel. The biggest issue I'm seeing right now with this game gameplay wise is this has the Radiant Dawn issue where the "Dawn Brigade" sucks ass save for one or two exceptions but the "Greil Mercs" are amazing because their bases are not shit and their growths are serviceable or better anyway. So you just use those later units whenever possible and ignore half the roster by the endgame unless you use favoritism, are playing purely for fun, or are memeing to make someone like Vander the ultimate Berserker or something dumb like that (or when I used Tormod at endgame for RD). It is a rotating door of replacements. You just get some really good units too fast, like in chapter 11.

Radiant Dawn at least forced you to consider using most the cast for a notable amount of time due to limited options, save for some very unfortunate exceptions. Engage doesn't really have that, you just have all these units with constant new ones added and little reason to use all of them. Also the endgame deployment slots are 14 from what I've heard.
 
So far the game kinda reminds me of Thracia, gameplay wise. The early game on Hard has been kinda rough so far because most of your units are scrubs who don't deal with most of the enemies too well yet and you have these inventory items that you can trade around to improve your units. Only difference is it feels like the quality of enemies is much higher than it was in Thracia, where most enemies were only dangerous because they were better equipped than you, not because their stats were better. Here it feels like the opposite. They're not necessarily better equipped, they're just stronger than most of your units, so its rare for someone on my team to one-round an enemy.
 
So, being new to Fire Emblem, have the translations always been this dog shot?

https://youtube.com/watch?v=kw823JCCu6A
Since the 3DS/Awakening era at least, yes very spotty. Their have been edits like this before and some are more fucked then others, Fates especially had some really dogshit changes, the most infamous one is the Beruka and Saizo C support.


I have also heard, but not really noticed because I'm barely paying attention to the dialogue, that mentions of gender such as saying man or woman are changed to "people". This is to me the far more fucked translation error then this whole thing with Anna.
 
I'm currently on 3 houses (chapter 6), is there anything egregious on the translation of that one or did they not shit the bed too much? I avoided Fates outright when I learned it's translation was dogshit but didn't really investigate for 3 houses.
 
So, being new to Fire Emblem, have the translations always been this dog shot?
I'm not super knowledgable about them but what I do know is Blazing Blade (simply "Fire Emblem" on GBA) being shoddy in a lot of places and getting the names for plot important powers or objects wrong on multiple occasions.
From Sacred Stones onward I think they were mostly solid. Radiant Dawn's localization changed an aspect about the Black Knight from Path of Radiance into something that is widely considered to be an improvement.
Fates' localization is a mess as as has been already mentioned.
 
Well, Engage's intro has managed to be worse than Fates, which isn't that much of an achievement. So far, I'm getting fucked over by how the backup units are dealing in some extra chip damage; but this also means that people like Bucheron is also capable of doing the same by chucking an axe at people. Marth is essentially overkill, Louis is unusually great for an armor knight if you pair him with Sigurd. And as great as things are, the only thing that consistently fucks me over is anyone who has an axe on them and it feels like the devs are acutely aware of it.

Other than that, the story is basically an dumpster fire and the most complex character that I've seen is Yunaka pretending to be an anime stereotype in front of my army of simps and gymrats.
 
So far the game kinda reminds me of Thracia, gameplay wise. The early game on Hard has been kinda rough so far because most of your units are scrubs who don't deal with most of the enemies too well yet and you have these inventory items that you can trade around to improve your units. Only difference is it feels like the quality of enemies is much higher than it was in Thracia, where most enemies were only dangerous because they were better equipped than you, not because their stats were better. Here it feels like the opposite. They're not necessarily better equipped, they're just stronger than most of your units, so its rare for someone on my team to one-round an enemy.
Bro I'm sorry but that's absolutely blasphemous lmao. The game is challenging enough, but its nowhere near as difficult (or well designed) as Thracia is. Thracia is like the peak of the series in terms of design.
 
I'm currently on 3 houses (chapter 6), is there anything egregious on the translation of that one or did they not shit the bed too much? I avoided Fates outright when I learned it's translation was dogshit but didn't really investigate for 3 houses.
You stop giving a shit about the story shortly after you realize Byleth can solo the entire map singlehandedly and is the greatest person ever in the history of Fodlan. Just remember it was cringe enough to just start skipping entire segments to get to the next map in the golden deer route.
 
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I can't confirm this but I heard that in Blazing Blade Lyndis's supports with whatever that purple haired Pegasus knight is named are more platonic/sisterly in the JP version whereas in the North American version she wants to dive between here legs.

Anyone know if that's true? I've only played the english version.
 
It feels great to pull a reversal like this one


As for visuals in general I think the negativity surrounding the game was a bit overblown, since the game actually looks really really nice. Even Alear's dumb character design has started to appeal to me. I also feel quite lied to in other aspects. For instance one reviewer was saying this game "fixed" all the previous game's anti-aliasing issues. That is complete and utter bullshit. Its better, but the jaggies are still really bad. I also feel like the animations are the best they've ever been albeit too long. So far I'm pretty happy I picked it up.
Post-battle roaming sections are a bit fuzzy visually but besides that, the game looks pretty clean. Especially in handheld/tablet mode.

So, being new to Fire Emblem, have the translations always been this dog shot?

https://youtube.com/watch?v=kw823JCCu6A
Awakening and Fates were the most known instances that made light on the terrible localization practices of NoA. Three Houses is not much different in regard of the translation's quality, and I wouldn't be surprised if older Fire Emblems may have wholly different character personalities in the original japanese versions.

Also someone pointed out that Louis has a different english name for his unique skill, "Admiration".
In the nippon text, his skill is originally called "Gatekeeper of the Flower Garden". It's basically a reference to 'yuri' (a flower's name and what love between girls is also called) and his C support cutscene has him revealing he's a 'yuri danshi' (a guy into girls love) who enjoys looking interactions between women from afar.

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But the truth is that a lot of japanese games have questionable english translations, not just Fire Emblem.
 
I'm currently on 3 houses (chapter 6), is there anything egregious on the translation of that one or did they not shit the bed too much? I avoided Fates outright when I learned it's translation was dogshit but didn't really investigate for 3 houses.
The biggest thing that I recall is, and this is arguable as it really depends on who you ask, that Edelgard was a little more overly aggressive and crazy in 3H because Edelgard is not a very PC or pozzed character so the theory is that the translators made her more bad then she was intended. It isn't really a huge deal from what I remember unless you're a massive Edelgard enjoyer or something, and Edelgard is so controversial that unless you really know how to read moon you won't really know how true those statements unless you do the legwork yourself.

Claude's characterization I recall being kind of fucked because he's hinted at being more passive aggressive and pessimistic in JP, someone who talks about a lot of things he wants to believe but can't really bring himself to believe for most the game. He's like a strange take on the whole "We will stand together my friends!" attitude you see a lot with protagonists in war stories, because it is implied that he doesn't really believe in all that but he says it for his own personal ambitions and as a way to peep talk himself. He's the type who feels like he doesn't really have the same solid convictions as the other lords until the end of the story where he is willing to take a big risk to win the day when in the past he might have run away or hesitated, which a nice contrast from Edelgard and Dimitri who are very conviction driven from the start.

In EN he's more upbeat, snarky, and goody goody to be less offensive I guess. Claude's actions don't change or anything, but how he conveys himself is subjectively weaker because it makes his whole "We will stand together my friends!" speeches by the end weaker because in JP he actually believes that now while EN he just always talks like that so it isn't a big deal. Which is unfortunate as Claude is the most boring of the three lords, albeit by far the least offensive, and he desperately needed some spice in 3H.

Dimitri I'm pretty sure is fine, I don't remember any big scandals with him.
 
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I have also heard, but not really noticed because I'm barely paying attention to the dialogue, that mentions of gender such as saying man or woman are changed to "people". This is to me the far more fucked translation error then this whole thing with Anna.
Is it really an error if it's intentional?
 
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