Fire Emblem series

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Avatars were a mistake...
Maybe it's just me but I feel like difficulty and writing quality fell off a cliff once you could romance any waifu/husbando you wanted and make a single unit a killing machine very early on.
Granted I have only played the three GBA games, Shadow Dragon, Awakening, and the three Fates games so I could be wrong.
Also does anyone else feel like the weapon triangle has become more and more pointless?
That whole first paragraph has been the norm in arguably every fire emblem since the 1st game and it crystallized with the 4th game. The SNES games outside of Thracia were all about powerwanking to some degree. There were key differences but thats always been there somehow.
 
That whole first paragraph has been the norm in arguably every fire emblem since the 1st game and it crystallized with the 4th game. The SNES games outside of Thracia were all about powerwanking to some degree. There were key differences but thats always been there somehow.
Agreed, if you know basic math and how to feed a few kills to certain characters in the starting missions, you'll sooner or later end up with an army of lawnmowers that nothing but endgame ambush spawns with broken stats will survive a turn of combat against.

Arguably that's kind of the point since the enemy will almost always have more units than you.

In any case, I concur that Avatars that stand in the middle of the plot have worn out their welcome, and other than Awakening and New Mystery, they really come looking more like plot devices than characters.

I wouldn't mind an Avatar that resembled more the Tactician from Blazing Blade, just a character that serves for you to learn about the world and characters, and maybe make them playable, give them a silly unique class, but keep the plot centered on the Lord. Is that so hard?
 
Hmm I didn't know that the other games could be broken just as easily, chalk it up to my younger self and lack of attention span. So if the games can become trivialized so quickly what is it about them that you guys find enjoyable? I would say the appeal for me was a punishing difficulty with permadeath for your units but I was looking at it with a bit of a rose colored lens as you guys have pointed out.

Also what do you think the series desperately needs gameplay wise? I would say a more in-depth terrain mechanic or something like an exhaustion state for overworked units
 
Hmm I didn't know that the other games could be broken just as easily, chalk it up to my younger self and lack of attention span. So if the games can become trivialized so quickly what is it about them that you guys find enjoyable? I would say the appeal for me was a punishing difficulty with permadeath for your units but I was looking at it with a bit of a rose colored lens as you guys have pointed out.

Also what do you think the series desperately needs gameplay wise? I would say a more in-depth terrain mechanic or something like an exhaustion state for overworked units
You basically want Thracia then.

EDIT: Personally I would like some mash up of Genealogy and Thracia mechanics with a more modern class system cause I always have had a soft spot for being able to reclass units, just nothing as free as 3 Houses' class system cause my God was that too much of a good thing, being able to make a squishy nuke mage like Lysithea an Armor Knight is only funny for the first few seconds then the stupidity sinks in.


EDIT 2: For further elaboration I mean large honestly nice maps like Genealogy and admittingly a generation system like it had and Thracia's capturing and fatigue mechanics. Or even better a multi generational story where your various pairings can massively impact how your units wind up far later down the line ala the Agarest War franchise if anyone has ever heard of that.

EDIT 3: Probably shoulda also included the obvious remark about making sure that mounted and unmounted units are more properly balanced move wise to account for the map size, or at least like make Leg Rings a bit more plentiful.
 
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So if the games can become trivialized so quickly what is it about them that you guys find enjoyable?
For one, it's an RPG that's an little bit more than just spamming "attack" four times in an row. Other than the (usually flawed) writing, there isn't much to it; since the series usually doesn't have an answer against grinding that isn't just spamming reinforcements.


Also what do you think the series desperately needs gameplay wise? I would say a more in-depth terrain mechanic or something like an exhaustion state for overworked units
SoV actually had an fatigue system, but that was mainly for the dungeons. And by the time you get to the big one, you should have enough food to last you.

Speaking of mechanics, the weapon breaks that's being included in Engage is an nice touch. But I doubt if it'll be something that'll regularly happen to you on account that everything within that game appears to be scaled down.
 
Hmm I didn't know that the other games could be broken just as easily, chalk it up to my younger self and lack of attention span. So if the games can become trivialized so quickly what is it about them that you guys find enjoyable? I would say the appeal for me was a punishing difficulty with permadeath for your units but I was looking at it with a bit of a rose colored lens as you guys have pointed out.

Also what do you think the series desperately needs gameplay wise? I would say a more in-depth terrain mechanic or something like an exhaustion state for overworked units
The series is a JRPG with the facade of a tactics game with everything that entails. The JRPG in it makes you invested in your characters and the tactics gameplay makes you feel smart.
 
Hmm I didn't know that the other games could be broken just as easily, chalk it up to my younger self and lack of attention span. So if the games can become trivialized so quickly what is it about them that you guys find enjoyable? I would say the appeal for me was a punishing difficulty with permadeath for your units but I was looking at it with a bit of a rose colored lens as you guys have pointed out.
I wouldn't say it trivializes it, it's kind of required that the units you favor get strong enough to go the distance, and you still need to think strategically; one badly placed unit or a long distance spell, one bad RNG roll, and you can still lose a pillar of your army.
Also what do you think the series desperately needs gameplay wise? I would say a more in-depth terrain mechanic or something like an exhaustion state for overworked units
Funny enough things like rain and bad terrain were used effectively in the GBA games. I haven't played a game since... dang, Radiant Dawn (i have Conquest, but haven't dived in due to reasons) so I dunno if they've neglected to feature those mechanics since the GBA.
 
(i have Conquest, but haven't dived in due to reasons) so I dunno if they've neglected to feature those mechanics since the GBA
Weather technically isn't an feature in Fates. But while certain characters can manipulate the environment (I'm pretty sure that you'll love the siege level), it's something that doesn't pop up that often in that game.
 
Publisher Nintendo and developer Intelligent Systems have released the story trailer for Fire Emblem Engage.
About
In a war against the Fell Dragon, four kingdoms worked together with heroes from other worlds to seal away this great evil. One-thousand years later, this seal has weakened and the Fell Dragon is about to reawaken. As a Divine Dragon, use rich strategies and robust customization to meet your destiny—to collect Emblem Rings and bring peace back to the Continent of Elyos.
Team Up with Iconic Heroes from Past Fire Emblem games
Summon valiant heroes like Marth and Celica with the power of Emblem Rings and add their power to yours in this brand-new Fire Emblem story. Aside from merging appearances, Engaging lets you inherit weapons, skills, and more from these battle-tested legends. The turn-based, tactical battle system returns with a fresh cast of characters you can customize and Engage to carefully craft your strategy.
 
I got swept away by all the people theorizing if there will be rings for the villains, so seeing Marth and apparently Lyn being possessed is dissapointing.
I still think the game itself looks really promising but the character designs are all over the place and I thought previous games had really solid designs with few duds up until now.
 
I think most designs look average at best and ugly at worst, but i did like the implication of the protag going psycho in the past and killing all his friends, and depending on how they pull it off they could avoid the "protag is super special and every deepthroats him/her" shit that's been a thing for a while. I'm not hyping me up too much to, as it probably will only be used for cheap drama and your party will go "i don't care Alear sama killed people in the past because he is muh friend!"
 
I'm not hyping me up too much to, as it probably will only be used for cheap drama and your party will go "i don't care Alear sama killed people in the past because he is muh friend!"
At this point, it'll probably end with the cast bitchslapping some sense into the corrupted rings and (Alear) though The Power of Friendship™ and the villain will be freaking out over how something this stupid is actually working.

Who knows, they'll probably face the cobra dragon who's enraged at how idiotic the entire situation is and wants to mercy kill everyone to save the world from another millennium of The Power of Friendship™ or something.
 
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Honestly the new trailer makes me very hesitant to buy Engage. Like the gameplay looks neat but the story and characters feel like it's taking a step back to the extremely childish "Power of Friendship" bullshit without anything interesting. Hell the story looks really derivative of Awakening.


So this will be a skip for me, and I'll just wait for the game after this given that Engage was meant to be an anniversary title anyway.
 
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Exactly, VIDYA JOURNO’s, too. I don’t care if black Claude is black, just if he’s a decent character, esp if he’s one I have to interact with to finish the game.

Otherwise, there’s some major character design flaws on top of the initially grotesque Toothpaste avatar. Not a lot of good looking designs right out of the gate, though this latest trailer made some of the mechanics during play look a tiny bit more interesting. Don’t think I’ll be in a rush to play this. Rather replay an older FE title. It’ll be interesting to see all the drops for Engage though, this one managed to get me thinking about it. Verdict still out.
 
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Are those guys even black? They look like white/Asian anime characters dipped in chocolate. I would assume they were Indian at most foreign. You know, just like Claude and Gray before them.
What happened to Awakening?

Oh Basilio is definitely a black guy and probably would look like Samuel L “Motherfucking” Jackson, but Flavia strikes me as more gyaru. I could be wrong, but that blonde hair really doesn’t sell her as black to me, knowing how anime is.
 
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