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I've always loved archers, even in 7 international/PoR where effective dmg is x2 instead of x3. People ho hum about no 1 range, but because of it archers don't have the problem of suffering from success as other units when you need someone to choke a point...What’s a class that you know is suboptimal but you continue to use out of emotional attachment or just personal affinity for its playstyle? Personally, I will baby my dodgetanking myrmidons until they day I die.
It's so sad and gay that Rinkah isn't in CQ, and I lol whenever anyone says she's a bad unit because even if she had 0 in every stat, she's still one of the best physical backpacks in the game and the premiere free-est Shove clicker in the game, so she always does something good. Kumagera's incredible and I love him to death, but he just can't spread the love like a proper named unit can. Just thinking about it makes me want to get a run going to try out Oni Chieftain Odin, he's got the luck for Salvage Blow and stacking Death Blow with Aching Blood sounds like a good time. Tangentially related but luck stacking is funny as fuck in Fates: Azura's Inspiring Song is +3, Rally Luck is +8, and luck tonics are +4, all coming together for a clean +15 before pairup bonuses. Speaking of Luck stacking...oni savage and apothecary
You should definitely try out goofing around with it. I have a “rule” for myself that if anyone in a 3DS or switch game ends the game in their base class then I clearly was lacking on my shitposting lmao. A lot of it comes from filling out the support log, I try to repeat pairings as little as possible to see new stuff, which creates some, strange, builds sometimes. It’s just my play style, there’s definitely nothing wrong with just chilling out.Wow, y’all are dedicated. FE is my favorite series but I only consider myself a casual player, and I usually keep units in their base class.
I'm eager to start the GBA Emblems after Thracia... or maybe I just want to see what Lyn is all about besidesThis. As someone who started in the GBA days, how could you not field this motherfucker?
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Not much! Probably a bottom 3 Lord in the series. No Strength growth at all. But a hell of a waifu!I'm eager to start the GBA Emblems after Thracia... or maybe I just want to see what Lyn is all about besideskiller thighsa killer edge.
Lyn is pretty okay, she is just your run of the mill average myrmidon stat-wise- what makes her marginally useful is her personal weapon which is basically a Killing Edge with slightly less crit but effective damage on Cavaliers and Knights.I'm eager to start the GBA Emblems after Thracia... or maybe I just want to see what Lyn is all about besideskiller thighsa killer edge.
I only ever bothered playing Eliwood hard mode (I'm a filthy casual, I know), but even then, Lyn was just very... disappointing.I'm eager to start the GBA Emblems after Thracia... or maybe I just want to see what Lyn is all about besideskiller thighsa killer edge.
Aside from the general sentiment of armor knights as the lumbering wall hampered by speed but still worthy of love, I like mercenaries and heroes as the mixed-use sword-and-shield class, even if the general sentiment is that they aren't good enough because they aren't a mounted unit. The berserker also holds a fond place in my heart thanks to those beefy axe crits, even if it's “optimal” to use the consistency of Warriors. If nothing else, Ross always takes the pirate-to-zerk path when I play Sacred StonesWhat’s a class that you know is suboptimal but you continue to use out of emotional attachment or just personal affinity for its playstyle?
Fe4 is so easy, you can miss out on most of the event spaces and still beat the game without trying. I beat fe4 without Forseti, for example. You can probably beat it easily without anyone inheriting anything since Generation 2 is unexpected for first time playersEsoteric Kaga bullshit and not standing on the right unmarked map square
I definitely feel that is a real headache of that game, combined with the lack of proper localization meaning the translation is often spotty even today, not even counting the continuous changing of names as Nintendo localizes various places and characters (admittedly, many of these were probably the intended form to start with). I really do hope that Genealogy is remade on the Switch 2 and that it gets a few QOL improvements, because patched SNES ROMs downloaded from questionable sources can only work so well.Esoteric Kaga bullshit and not standing on the right unmarked map square
I’m hoping for FE6 first, personally. With a reduction in same-turn reinforcements, a little smoothing out of the Gaiden chapter requirements, more Lilina/Guinivere in the plot, and a bit of unit rebalancing (BUT DON’T YOU DARE TOUCH RUTGER), that game would really be something great.I definitely feel that is a real headache of that game, combined with the lack of proper localization meaning the translation is often spotty even today, not even counting the continuous changing of names as Nintendo localizes various places and characters (admittedly, many of these were probably the intended form to start with). I really do hope that Genealogy is remade on the Switch 2 and that it gets a few QOL improvements, because patched SNES ROMs downloaded from questionable sources can only work so well.
There is something hilarious about Ross and Amelia when you compare the sprites to their portraits. Amelia is a waifish girl who can be the armored monstrosity I posted earlier, and Ross looks like this:Aside from the general sentiment of armor knights as the lumbering wall hampered by speed but still worthy of love, I like mercenaries and heroes as the mixed-use sword-and-shield class, even if the general sentiment is that they aren't good enough because they aren't a mounted unit. The berserker also holds a fond place in my heart thanks to those beefy axe crits, even if it's “optimal” to use the consistency of Warriors. If nothing else, Ross always takes the pirate-to-zerk path when I play Sacred Stones
The main problem with trainees has always been the cost and babying required to get them started at least. Used to be that they were at least respected for the Magikarp factor allowing for good potential compared to units who were already stat-screwed, but now that LTC and bases became to end-all-be-all of character rankings they practically never get above c-tier. Still like using them for the satisfaction of building a proper army instead of relying on one paladin to do everything in the way certain big-name LPer's do.There is something hilarious about Ross and Amelia when you compare the sprites to their portraits. Amelia is a waifish girl who can be the armored monstrosity I posted earlier, and Ross looks like this:
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And can become a berserker who looks like this:
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If you train up the 'trainees' the level of overpowered jank you have access to is hilarious. Basically the concept of like Donnell and Mozu on steroids.
I agree. Well, I don't know which LPer, but I'm a big believer in not trying to optimize the fun out of the game. I just pick who I like and go nuts. Like when I played Awakening, I loved seeing how insane I could make the different characters with second seals and inheritance, but the amount of grinding and babying units was insane.The main problem with trainees has always been the cost and babying required to get them started at least. Used to be that they were at least respected for the Magikarp factor allowing for good potential compared to units who were already stat-screwed, but now that LTC and bases became to end-all-be-all of character rankings they practically never get above c-tier. Still like using them for the satisfaction of building a proper army instead of relying on one paladin to do everything in the way certain big-name LPer's do.
Getting roms from a safe place is quite easy, just check the r/roms megathread or the fmhy piracy megathread. They are safe and the patching can be done in the browser.because patched SNES ROMs downloaded from questionable sources can only work so well.
I would not call discussing unit strength optimizing the fun out of the game necessarily.I agree. Well, I don't know which LPer, but I'm a big believer in not trying to optimize the fun out of the game. I just pick who I like and go nuts. Like when I played Awakening, I loved seeing how insane I could make the different characters with second seals and inheritance, but the amount of grinding and babying units was insane.
I meant that I don't see value in just trying to over optimize the game when I'm playing it. Other people can play however they want.I would not call discussing unit strength optimizing the fun out of the game necessarily.
Personally I think it's fun to see what a unit is contributing to the army and rank them accordingly and there is value in such discussion since Fire Emblem is a pretty simple numbers game.
It also helps people who may be struggling with the difficulty, telling them what units are good.
You also need to keep in mind that these kind of discussions pretty much only take into account the hardest difficulty of the game, in which some characters may actually be an active detriment to your party if you give them too many resources.
One such example could be Donnel from Awakening on Lunatic, he really has no realistic way to contribute to the army, his stats suck, his class sucks, he needs tons of exp to do what your other units can do already.
Donnel is an active detriment to your army and a black hole of resources.
That is what unit discussion is all about, you can still use bad units and in my opinion that is a very fun way to play the game, just stomping Sacred Stones with Seth isn't very fun so to speak, just efficient.
Yeah, it's kind of boring. If you want to see the driest most boringest thing imaginable look for LTC runs by Dondon.I meant that I don't see value in just trying to over optimize the game when I'm playing it. Other people can play however they want.
Granted, I have no interest in watching someone who has mathed out the best possible army, but I don't care if someone chooses to. It's just now how I play.