Fire Emblem series

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I am still on the fence about Engage. Is it really impossible to get supports now? I wonder why IS made it so hard.

I only played through it once and don't know the exact mechanics, but supports do seem a bit more slow going in Engage. It seemed like to me that they made it so earlier characters gain less support points and/or have higher threshold for unlocking conversations so you would only unlock their A support after a bunch of chapters, in comparison to later joining characters who can unlock them more quickly. Kind of similar to PoR's support system. Although this might just be my personal experience.

I also would wager that they expect you to partly bridge this gap by messing around in the Somniel by giving gifts, doing activities, and whatever else. It's up to you whether or not it's worth the time but the activities at least do seem to give a lot of support points.
 
I only played through it once and don't know the exact mechanics, but supports do seem a bit more slow going in Engage. It seemed like to me that they made it so earlier characters gain less support points and/or have higher threshold for unlocking conversations so you would only unlock their A support after a bunch of chapters, in comparison to later joining characters who can unlock them more quickly. Kind of similar to PoR's support system. Although this might just be my personal experience.

I also would wager that they expect you to partly bridge this gap by messing around in the Somniel by giving gifts, doing activities, and whatever else. It's up to you whether or not it's worth the time but the activities at least do seem to give a lot of support points.
I think half the problem is that Engage uses a 3 Houses style of support building by doing activities and showering allies with gifts without considering how hard it is to justify getting special gifts. Excluding the pebbles and spirit gems (and horse shit, but that does nothing other than have the recipient make a funny response) can only obtain gifts by completing tower trials or buying them from Timerra's shop; the tower is bad because it basically throws you into a killing field and resets Somniel perks, requiring you to likely do the stat-boosting activities if you want to make tempest trials less of a massacre, and Timerra's shop is basically worthless when gold is virtually nonexistent outside of skirmish grinding. This leaves you with battle supports and activities, both of which are slow since using Alear for recreational activities means you cannot build supports between non-Alear characters that session, and cooking requires both ingredients and two supporting characters liking the same meal that the chef is reasonably good at, and god help you if the chef is innately bad at cooking (Hortensia and Yunaka are particularly bad about this).

TL;DR: Engage uses a hub-based support system, but the methods of gaining support aren't quite as plentiful as Three Houses.
 
Well, an recent-ish update for Engage allows you to farm supports by assigning two characters on an chore. It takes 9 to max out an support chain, IIRC
I miss the Tellius Method where it was Mission-Based and you had to send the 2 compatible party members on a number of missions to get to the next Support Level.

Sadly the new way of playing doesn't use Chapter-Based Progression as we know it.
 
I feel like a lot of people who think support building in engage is hard probably played the game before the update that added functionality to the pool, stables and orchard, as doing those events each somniel visit grants a significant amount of support points, also raising Alear's support is piss easy since you can just give pretty stones to everyone.
 
I feel like a lot of people who think support building in engage is hard probably played the game before the update that added functionality to the pool, stables and orchard, as doing those events each somniel visit grants a significant amount of support points, also raising Alear's support is piss easy since you can just give pretty stones to everyone.
You know, I genuinely think that they're deliberately delaying these updates for security reasons. It shouldn't really take any more than an week to add that kind of stuff.
 
You know, I genuinely think that they're deliberately delaying these updates for security reasons. It shouldn't really take any more than an week to add that kind of stuff.
normally i'd said they had to rush out the game but we know this isn't engage's case as the game was in development for a while before COVID fucked things up, so my 2nd guess is that they cut some content and decided to give it for free along the season pass to keep up the interest in the game
 
So apparently Mangs is engaged to his new GF now Fiancé,Bethany.

Screenshot_20230907_150213_YouTube.jpg
Screenshot_20230907_150213_YouTube.jpg


I want to say congrats to the Norwegian Baldman who cannot Math.
 
I only played through it once and don't know the exact mechanics, but supports do seem a bit more slow going in Engage. It seemed like to me that they made it so earlier characters gain less support points and/or have higher threshold for unlocking conversations so you would only unlock their A support after a bunch of chapters, in comparison to later joining characters who can unlock them more quickly. Kind of similar to PoR's support system. Although this might just be my personal experience.

I also would wager that they expect you to partly bridge this gap by messing around in the Somniel by giving gifts, doing activities, and whatever else. It's up to you whether or not it's worth the time but the activities at least do seem to give a lot of support points.

I feel like a lot of people who think support building in engage is hard probably played the game before the update that added functionality to the pool, stables and orchard, as doing those events each somniel visit grants a significant amount of support points, also raising Alear's support is piss easy since you can just give pretty stones to everyone.
I'm more confused in regards to battle. Apparently you get affection points during your turn right? But they don't do it for enemies (and I assume NPC's) then?

Wish they could add a support viewer in the menu.

I haven't read into it but this game has the best combat out of every other game in the series. I imagine it's because of the ring system? Or is there more to it.
 
I'm more confused in regards to battle. Apparently you get affection points during your turn right? But they don't do it for enemies (and I assume NPC's) then?
If you have a unit adjacent to another unit, and one of those units initiate combat, they will build support points with each other. I don't know why they limited it to just being adjacent and only when initiating combat as opposed to other games where it was more lenient, but that's how it is apparently. You can also build support points by healing and dancing. Characters will give out the same support bonuses irregardless of the recipient whenever they're adjacent to them. It's like affinities from older games but for some reason the characters don't actually have affinities so you can't tell which support bonus group they belong to at a glance.
Wish they could add a support viewer in the menu.
If you go to Alear's bed there will be an option to reminisce. You can watch previously seen cutscenes, supports, and other stuff there.
I haven't read into it but this game has the best combat out of every other game in the series. I imagine it's because of the ring system? Or is there more to it.
Engage is a lot like Fates, particularly Conquest, to me. Mechanically competent but let down by a lot of maps I found to be quite bad, particularly in the late game just like in Conquest. Completely awful story too in my opinion but maybe you'll like it. It's gameplay is a lot more involved than FE7/FE9/FE13 end turn simulator but there's a lot of unnecessary mechanical and feature bloat that I thought was also poorly explained.

I don't want to color your anticipation regarding the game one way or the other if you're still playing through it though. It's not irredeemably bad no matter how you look at it but your mileage is gonna vary a lot depending on how much you care about things like story, the general tone of the game, interesting characters, avatar worship, or the particularities of certain gameplay aspects such as weapon ranks, reclassing, skills, et cetera. I don't like the game very much but plenty of people do.
 
I don't want to color your anticipation regarding the game one way or the other if you're still playing through it though. It's not irredeemably bad no matter how you look at it but your mileage is gonna vary a lot depending on how much you care about things like story, the general tone of the game, interesting characters, avatar worship, or the particularities of certain gameplay aspects such as weapon ranks, reclassing, skills, et cetera. I don't like the game very much but plenty of people do.
English version of Engage does shit all over the characters which ultimately change the perception people may have of them:
Localized Goldmary was significantly closer to straight-up narcissism and more condescending/faux-modest with everyone than her actual self, because the localizers had to fill in the space they'd gouged out by removing her "cutest housewife/mother" shtick for whatever reason.
Louis being a yuri-fag is his biggest trait/gimmick and by removing it, the localizers also ruined the joke of his support with Rosado and others.
Etie is more mindful to be lady-like in JP, and not the full bonehead she's been made into after localization
I also noticed that many compliments handed to female characters, that could mention their physique in any way (pretty, lovely, beautiful, etc.), has been neutered in English too.

I've played the whole game in moonrunes and done a few JP-EN text comparisons, so I dunno how far the changes go.
But I still give a fair warning to any english-speaker who is really looking forward to characters interactions.
 
English version of Engage does shit all over the characters which ultimately change the perception people may have of them:
Localized Goldmary was significantly closer to straight-up narcissism and more condescending/faux-modest with everyone than her actual self, because the localizers had to fill in the space they'd gouged out by removing her "cutest housewife/mother" shtick for whatever reason.
Louis being a yuri-fag is his biggest trait/gimmick and by removing it, the localizers also ruined the joke of his support with Rosado and others.
Etie is more mindful to be lady-like in JP, and not the full bonehead she's been made into after localization
I also noticed that many compliments handed to female characters, that could mention their physique in any way (pretty, lovely, beautiful, etc.), has been neutered in English too.

I've played the whole game in moonrunes and done a few JP-EN text comparisons, so I dunno how far the changes go.
But I still give a fair warning to any english-speaker who is really looking forward to characters interactions.
Good thing I didn't buy the game then.
 
English version of Engage does shit all over the characters which ultimately change the perception people may have of them:
Localized Goldmary was significantly closer to straight-up narcissism and more condescending/faux-modest with everyone than her actual self, because the localizers had to fill in the space they'd gouged out by removing her "cutest housewife/mother" shtick for whatever reason.
Louis being a yuri-fag is his biggest trait/gimmick and by removing it, the localizers also ruined the joke of his support with Rosado and others.
Etie is more mindful to be lady-like in JP, and not the full bonehead she's been made into after localization
I also noticed that many compliments handed to female characters, that could mention their physique in any way (pretty, lovely, beautiful, etc.), has been neutered in English too.

I've played the whole game in moonrunes and done a few JP-EN text comparisons, so I dunno how far the changes go.
But I still give a fair warning to any english-speaker who is really looking forward to characters interactions.
…See, this is why I hope AI takes these peoples jobs. When literal degenerates (weebs and coomers) do a better job at translations solely because they want better porn, you know things are fucked.

I managed to finish Engage out of Spite, but fuck if I can remember anything about it beyond me cringing. Say what I will about 3H, I can at least remember the plot beats…
 
I haven't read into it but this game has the best combat out of every other game in the series. I imagine it's because of the ring system? Or is there more to it
It's primarily the rings; but people are also loving how the new weapon triangle actively penalizes you, there's the bit on how daggers debuff you, and the reduced movement range actually keeps your armored infantry useful.

But the only place where the game starts falling apart is that there's hardly any benefits to changing classes outside of using an few specific abilities that's tied to them or just modifying your growth rates. Consequently, there won't be an lunacy such as those Lunge Master Ninjas or some other random boss who's armed with an array of annoying skills.
 
I've played the whole game in moonrunes and done a few JP-EN text comparisons, so I dunno how far the changes go.
Yeah I forgot to mention this but the game has a completely bastardized english translation, worse than even Fates' was. In particular, the dialogue when S supporting the child characters Jean and Anna were heavily changed in the translation, although most S supports were changed to lean more platonic instead of romantic. In general it seems like much of the script was changed for "modern sensibilities", so picking Alear's "form" instead of their gender, censoring comments about women's bodies, almost nor flirting or declarations of romantic love, stuff like that. There's an article here that goes into more detail.

Amusingly, there is a uncensored patch for this game that was hosted on some site called gamebanana, but the creator of the mod was forced to keep the censored translations of Anna and Jean's S supports or else the sight wouldn't host their mod. Although you can find the full, complete uncensored patch easily enough.
 
Yeah I forgot to mention this but the game has a completely bastardized english translation, worse than even Fates' was. In particular, the dialogue when S supporting the child characters Jean and Anna were heavily changed in the translation, although most S supports were changed to lean more platonic instead of romantic. In general it seems like much of the script was changed for "modern sensibilities", so picking Alear's "form" instead of their gender, censoring comments about women's bodies, almost nor flirting or declarations of romantic love, stuff like that. There's an article here that goes into more detail.

Amusingly, there is a uncensored patch for this game that was hosted on some site called gamebanana, but the creator of the mod was forced to keep the censored translations of Anna and Jean's S supports or else the sight wouldn't host their mod. Although you can find the full, complete uncensored patch easily enough.
You know. After seeing the clout chasing and not actually giving a shit about victims with Predator Poacher types with EDP445,I find all this protecting the children shit to be Bullshit until we start Lynching people again.

The KKK needs some good PR and they have been saving a LOT of rope.
 
worse than even Fates' was.
I still believe Fates' localization is way worse, as it:
1. Turned Saizo and Beruka's C support into a shitty meme, but didn't commit to the bit fully so when you do the rest of their support chain you miss out on the context
2. Censored Soleil and Corrin's support because fags complained the original was conversion therapy (they still complained about the censored version being conversion therapy)
3. Cut off most of the face petting shit as well as shit tons of dialogue with it
4. Didn't localize 2 whole dlcs, which are the only way to keep getting promotion items for the lodestar and great lord classes after you get the 2 from the awakening dlc
5. Removed all swimsuit accesories with the exception of the towel
6. As well as other small bits like not being able to keep the gender of Hinoka's pegasus consistent or making Hinata's kid personality revolve around pickles when he only mentioned them in JP because they are considered a food for grandpas, indicating that he has the taste of an old person.

Engage's censorship is still awful but when you compare it to what it could have been you notice it could have been way worse
 
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