I think most players that have played FFXIV and nothing else are having the same problem many long-time players of various games face. By not playing anything else, they cannot see the good in their favorite game. I took a break from XIV for a month and played WoW and New World and lemme tell ya, both games have their ups and downs, just like Other Game.
During my time with FFXIV (I admit, I only started like half a year before Endwalker, so I missed the shenanigans of ARR,HW and SB), I have never ever had a bug that pissed me off, distracted me, gimped me or made me redo quests. And all of those things happened in New World and WoW. Can't turn in a story relevant quest in WoW, had to redo it. Summoning a horse in New World sometimes spawns a horse inside my dude, making him slow-walk while the horse hovers over the ground without any animations - I even had my guy fight with the bare-handed moveset after I drank a potion, causing extreme DPS loss until I switched weapons. Some fights are absolutely miserable as melee while others are a cakewalk since they were only designed to punish ranged builds, so balance in quest fights is a mess. Similarly, the main quests themselves sometimes expect you to do absolute insane BS.
Short quest rant, I will keep it brief. This is New World still: The game's main story that it launched with ends at lvl 60. I have been told by my friends that EXP gains were nerfed AND the main story was made harder for some reason. At lvl 50 they send you into an area that is filled with veteran mobs (silver HP-bar, as tanky as a dungeon mob, basically a mini-boss if you face it solo), and I mean FILLED with veteran mobs. They camp quest objectives in groups of 2-4 veterans backed up by 4 basic mobs. Stunlocks are frequent, and they even camp the respawn and teleport points, so never ever teleport there and go afk, you will die. The rest of the main questline is strangely a cake walk, but the 3 quests in that area took me around 4 hours. 2 hours of painstakingly pulling mobs, kiting them around, dying over and over and 2 hours of begging my friends for help and just steamrolling through the area in a 4-player group of overleveled dudes.
I will admit though that the story of Endwalker itself should have probably been turned into 2 separate expansions that focus on the Garlemald story first, and at the end you figure out that the End Days are upon us and that we need to go to the moon. From there, the journey through Elpis and to Meteion takes longer, and actually involves some serious sacrifices, which apparently was the theme of the expansion. Of all the scions that could have sacrificed themselves I believe Thancred should have been the one to die. Of course, they could have gone for an ever harder bitter-sweet ending by killing off a second member too. I would have gone with Y'Shtola too, but seeing as they wanted her to search for a way to travel to the other shards, it really feels like Thancred has become the cool uncle of the scions, but his purpose in the story seems pretty much spent atm.
But yeah, seems like the story writers just wanted to put the story arc to rest. I am looking forward to Dawntrail still, cause the story can practically go anywhere now. Plus, I am a sucker for the aztec-esque (or inca, idk) island setting. Here's hoping to some sweet armor and weapon skins!
Finally, since I have been absent from KF and silently lurking for months, I need to sperg about Grand Companies more. God damnit, I wished that the WoL and scions would actually stop saving the world for five