Final Fantasy XIV - Kiwi Free Company

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You also had speds like Zepla making big videos about how EW was the worst experience ever (which led to Zepla quitting FFXIV and picking up....Genshin Impact...lmao) largely because she tried her hand at DSR and TOP and it broke her.
Zepla? The autistic expat-to-ukraine of all places that made oodles of cash off of streaming EW? And people bought that shit? Lmao. My tiny violin isn't tiny enough.
 
Yes, her.

There was some big 'EW IS SO BAD' video she did that sent the retards of this community into a tizzy because their Queen dare say Game Bad.
I'll give her credit that she milked it for add revenue for herself.

The downside is that other people saw this as her giving confirmation that the game sucked so bad in general. I. E. Lynx using her negative comments on the expansion to think making his giant spergy video was justified when all it did was prove that 3 years later after quitting the game, he's still ass blasted that people said mean things to him, and then it became a trend for content creators to feel vindicated about their own bad opinions.

Queue the trendy, tidal wave of videos being released en masse lambasting the game for being a steaming pile of shit compared to how it was back then, when the actual fact of the matter was that it was the complete fucking opposite.
 
I am completely convinced XIV players have thoroughly ruined XIV worse than any design decision Yoshida could make, even though XIV cannot survive without players to play its game.
 
I think most players that have played FFXIV and nothing else are having the same problem many long-time players of various games face. By not playing anything else, they cannot see the good in their favorite game. I took a break from XIV for a month and played WoW and New World and lemme tell ya, both games have their ups and downs, just like Other Game.

During my time with FFXIV (I admit, I only started like half a year before Endwalker, so I missed the shenanigans of ARR,HW and SB), I have never ever had a bug that pissed me off, distracted me, gimped me or made me redo quests. And all of those things happened in New World and WoW. Can't turn in a story relevant quest in WoW, had to redo it. Summoning a horse in New World sometimes spawns a horse inside my dude, making him slow-walk while the horse hovers over the ground without any animations - I even had my guy fight with the bare-handed moveset after I drank a potion, causing extreme DPS loss until I switched weapons. Some fights are absolutely miserable as melee while others are a cakewalk since they were only designed to punish ranged builds, so balance in quest fights is a mess. Similarly, the main quests themselves sometimes expect you to do absolute insane BS.

Short quest rant, I will keep it brief. This is New World still: The game's main story that it launched with ends at lvl 60. I have been told by my friends that EXP gains were nerfed AND the main story was made harder for some reason. At lvl 50 they send you into an area that is filled with veteran mobs (silver HP-bar, as tanky as a dungeon mob, basically a mini-boss if you face it solo), and I mean FILLED with veteran mobs. They camp quest objectives in groups of 2-4 veterans backed up by 4 basic mobs. Stunlocks are frequent, and they even camp the respawn and teleport points, so never ever teleport there and go afk, you will die. The rest of the main questline is strangely a cake walk, but the 3 quests in that area took me around 4 hours. 2 hours of painstakingly pulling mobs, kiting them around, dying over and over and 2 hours of begging my friends for help and just steamrolling through the area in a 4-player group of overleveled dudes.



I will admit though that the story of Endwalker itself should have probably been turned into 2 separate expansions that focus on the Garlemald story first, and at the end you figure out that the End Days are upon us and that we need to go to the moon. From there, the journey through Elpis and to Meteion takes longer, and actually involves some serious sacrifices, which apparently was the theme of the expansion. Of all the scions that could have sacrificed themselves I believe Thancred should have been the one to die. Of course, they could have gone for an ever harder bitter-sweet ending by killing off a second member too. I would have gone with Y'Shtola too, but seeing as they wanted her to search for a way to travel to the other shards, it really feels like Thancred has become the cool uncle of the scions, but his purpose in the story seems pretty much spent atm.

But yeah, seems like the story writers just wanted to put the story arc to rest. I am looking forward to Dawntrail still, cause the story can practically go anywhere now. Plus, I am a sucker for the aztec-esque (or inca, idk) island setting. Here's hoping to some sweet armor and weapon skins!


Finally, since I have been absent from KF and silently lurking for months, I need to sperg about Grand Companies more. God damnit, I wished that the WoL and scions would actually stop saving the world for five
 
Actually, I have barely been playing XIV as of late and I've seen multiple of the other regulars ITT state that they've been dropping the game left and right.

I don't think you can totally frame your point around "people who have played XIV and nothing else".
 
Actually, I have barely been playing XIV as of late and I've seen multiple of the other regulars ITT state that they've been dropping the game left and right.

I don't think you can totally frame your point around "people who have played XIV and nothing else".
I think the content drought that is gonna hit the game is the reason people are dropping the game. No need to go raiding etc if the gear is not gonna be needed to run anything new, no need to get gear at all since it is going to get invalidated once Dawntrail launches anyways.

I played some other games like I said, but I will be getting back into the game this weekend, but that's just me. I also know a guy who has done practically everything there is to do in the game, and since forever, he is also taking a break and has only renewed the sub to keep his large plot.
 
I think the content drought that is gonna hit the game is the reason people are dropping the game.
Yeah, but I think that's normal. What makes it abnormal is that I have no real desire to return to see what they've got cooking, because I can't really say I care.

All of that said, it's still 100% true that my main hurdle with this (or any MMO, really) is the playerbase.
If there were more chill people to play the game with, droughts would be a lot easier to tide through.
 
I think the content drought that is gonna hit the game is the reason people are dropping the game.
No, it's definitely not the content drought. Content drought can be a factor in most cases and it certainly has been a big issue in the past, but there is enough content at this time in the game that it should have kept me busy for the last couple of months playing consistently, and yet I have had zero motivation to do so.

What has happened in the meanwhile is a newer friend had an abrupt falling out with an FC they were dragging me along with to run things on Fridays all because their leader had a bone to pick with said friend over Queen Bee-syndrome type shit and, at this point, nobody I'm acquainted with is really playing XIV anymore and I barely see much point to keep myself up to speed on most things aside from Island Sanctuary and crafting, which I've already done by now.

Granted, the solution to this would be finding other people to play the game with, but finding decent people who won't start shit over the littlest things or just generally act like selfish pieces of shit is like finding a needle in a haystack.
 
I've been swapping back and forth between playing XIV and Baldur's Gate 3. When I do play 14, it's either by my self, with some few friends on saturdays or with one of the kiwis here on occasion. Forget his name here.

Okay, here's my opinion on the state of the game currently and EW as an expansion:

  • The story did feel a bit rushed in some parts and painfully slow in others, which is a pacing issue. Overall though, it was okay. Not better than Shadowbringers and MAYBE in some parts not better than Heavensward.
  • Crafters and Gatherers got left in the dust. Shadowbringers gave us Ishgardian Restoration where a lot of us could use to level, earn currency for rewards and feel like we were working together toward a common goal. But in EW we got Island Sancturary which wasn't as great. Their hearts were in the right place but I think it's execution made it fall flat. They did include a bunch of exclusive rewards you can get from it alone like glamor and mounts, but once you've mastered the system and got all the rewards, there isn't much use or sense going back unless you want to play gacha games with the materiel containers. I wouldn't even consider it as a replacement for DoH/DoL jobs because anyone could have played it. That faggot Lynx claimed that it was supposed to be a replacement content for us, but it didn't even require any crafting and gathering unless you wanted to do the expert recipies for....landmarks in the sancturary or the ONE outdoor housing item (the otter fountain).
  • Alliance Raids were painfully easy and boring this expac in comparison to SHB or SB. I was able to do them completely blind and not suffer any more than 1 singular death. After that I could farm them by pressing buttons on my left tit while I stuffed my mouth with food and watched youtube on the side.
  • I can't say much about the extreme fights as I've only done 3 of them out of the 7 (Hydaelyn, Rubicante and Barb). But out of the 3 of them, they weren't that hard with the exception being Rubicante because people could just not for the fucking life of themselves do his LC mech or the pizza cutter mech where players had to fucking spread. But that was more annoying than difficult.
  • While I very much appreciated the expidited relic grind because I'm a working adult with responsibilites and can't afford to be on the game 24 fucking 7, I wish it was a tad more creative than just handing over tomestones.
  • Yes, I am part of the camp that was disappointed that we didn't get any content similar to Bozja. Bozja was pretty fun and I do have some great memories of Eureka as well. That might be my nostalgia talking though.
  • Housing is still a hot fucking mess even though it's better than back then. There just isn't enough space for everyone and even if you did manage to get something, you're forced to keep your sub up to also keep that plot of land. Here's hoping one day they can make a system where EVERYONE can have a house and people won't be forced to be leashed to the game to keep it or be able to place furnishings without so many goddamn restrictions.
  • I still really fucking hate overmelding to this day. It was trash 10 years ago and it's still fucking trash now. I will die on this hill.
  • I don't mind job homogenization, because I would rather they make jobs easier to play but encounters more difficult.
  • Can someone for the love of fucking christ give Monks a ranged attack? PLEASE???
  • The mount reward for collecting all the Lynx mounts is some derpy looking dragon carrying a fucking chair. Hard pass. For the first time in 10 years, I will not be farming all the extreme mounts because I just don't care for that thing.
  • Fall guys collab was fun. They should do more shit like that in the future. Maybe have their own obsticle courses in the future.
  • Yes, they should make playing with alts easier. I don't want to play 20 plus jobs on a single chaarcter, there is only so much inventory space I have and finite time to farm for so many different relics. I like to play some jobs on one character and play all the jobs I don't play on my main on an alternate character. Can we just be able to mail shit to our alts or something? Gearing up my alt or forcing myself through the story a second time is such a fucking slog because I want to play endgame content as a black mage for a change.
  • I actually really like variant dungeons. They are like glorified puzzle dungeons and it's fun figuring shit out. Pretty fun if you take someone through as well but after you get all the rewards and all the endings, there's no incentive to go back unless you want to do criterion.
  • The community of this game is what is supposed to be what makes it so great, but on the other end, it's what make this game just as awful as literally everything else with a community. Humans are shit and everything they touch turns to shit. You should enjoy things for what they are and what you personally like and not let some shitters you don't care about ruin the experience for you.
 
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He's another one that ate up whatever bull Metzen peddled at Blizzcon.
"THIS TIME IT'S GONNA BE DIFFERENT GUYS, WE SWEAR!!"

How they've literally been stringing people along for the last 5 years. This is good though, about time he go back to sperging about WoW instead of spending 5 hours on stream writing in a dumb little notebook and making retarded headcannons in 14.
 
kept me busy for the last couple of months playing consistently, and yet I have had zero motivation to do so.
I've been making Zodiac weapons, further buck breaking the Dynamis economy and pretending the game is the sims without hilarious ways to kill npcs by making them stuck inside a pool. (Yoshi-P needs to give me a way to throw the loporrit NPCS into an acid pool, stat).

Mostly Zodiac weapons though, it's how I punish myself as a way to forget the post-EW "story".
 
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On the topic of Endwalker,
Its by no means the least balanced expansion, or the expansion with the least to do, but to me it is the most disheartening one.
To me the most damning thing about Endwalker is that it absolutely loved to just drop random half baked systems, ignore all community feedback on them, and then let them just sorta rot there, and lie about how popular that content is in live letters and interviews.

Island Sanctuary really speaks for itself, I've never seen the community so excited for a feature, and less than a week later no one talked about it. All of the big promises for updates for it were really just more of what was already there, being able to decorate it with outdoor furniture was nice but it really wasn't enough to bother with. Now they've basically confirmed this feature is no longer being updated. Maybe this will pave the way for things more inline with what the community wanted in Dawn Trail, but as it stands Spread Sheet Island is probably going to go down as some of the worst content this game has ever received.

The big advertisement of a new housing system and the Ishgard Housing zone seemed almost deliberate in its effort to not acknowledge the core issues with the housing system in the game as is. It launched broken, took a month to fix, and all the new housing filled in like a cycle or two baring Dynamis, which in turn has shown how bad the shell fc problem is with entire wards being purchased up by one person/group.

Eureka Orthos died insanely fast. The new design for deep dungeons made the first 30 floors too tedious to be used as a leveling tool like HoH or PoTD are, which is yet another avenue cut off for actually leveling endwalker jobs in endwalker content. I don't think it be too much to ask for them to reduce the HP of the mobs in the first 30 floors, its a pretty easy fix, yet they're content to let this content just rot. DDs are my favorite content in this game, but its very hard for me to want to join EO parties, when I frequently will join random PoTD or HoH parties.

Variant and Criterion are probably the worst of it, and this is content I actually really like. I think the shorter bosses of Criterion mesh way better with the new fight design focusing on more puzzle like mechanics, you don't get the issue of backloaded fights (like P7s) because the fights are just shorter, progging them is fun, and getting back to the hard mechanics is way less of an investment. Its good combat content, and I'll even say that the fight design and originality is better than the Savage Tier. But this content also died off party finder in less than a week, Rokkon parties dried up like 2 days after it dropped, the rewards are honestly abysmal for content harder than a Savage fight. Thankfully the updated rewards has kept Aloalo more active than the other two. Is what I would like to say anyway. But its not that simple.

Right now, the new upgrades to Tome weapons function as Pseudo-Ultimate weapons. Which I think is enough to get people interested. But those rewards are so misguided. The update to rewards were advertised as another way to gear your character, but a Savage Criterion is harder than a singular Savage fight. And to even make use of it you have to already have an Augmented Tome weapon, which means you would have to have cleared at least up to P11S, so this only helps people who cleared the savage tier 3/4ths of the way, decide that they'd rather not do the easier route of just clearing P12S, and instead want to go prog entirely different content that is harder than the standard route. Not a lot of thought was put into this.
I'm not against Criterion having Ultimate-esque weapons, but just make that the appeal. The goal of this change was to make gearing easier, this isn't it.

Variants are whatever, I can't really tell what they're supposed to be. It feels like they wanted to design dungeons for people who are tried for the hallway/wall2wall pulls that is every single dungeon in duty finder. But this doesnt really play all that differently from them, its just 3 linear dungeons stapled together with a portal hub where you pick your one path at the start. Its not BAD content but I feel like they could be taken way farther. They played it too safe here, and I think everyone gets bored of them insanely fast as a result.

So yeah I fully acknowldge the game has been in worse states than this, but I don't think its unreasonable to be upset with the quality of Endwalker. It probably doesn't deserved the title of "Worst Expansion", but it definately is a contender for the most "Phoned-In" expansion.
 
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Eureka Orthos died insanely fast. The new design for deep dungeons made the first 30 floors too tedious to be used as a leveling tool like HoH or PoTD are, which is yet another avenue cut off for actually leveling endwalker jobs in endwalker content. I don't think it be too much to ask for them to reduce the HP of the mobs in the first 30 floors, its a pretty easy fix, yet they're content to let this content just rot. DDs are my favorite content in this game, but its very hard for me to want to join EO parties, when I frequently will join random PoTD or HoH parties.
Part of that issue I think is people forgot it was there or that there's an NPC who will take you to the actual spot.
 
For me, the main reason for my disinterest for keeping up with the game is the same reason I stopped watching the MCU after Infinity Wars: the storyline has wrapped up, and there's really nowhere else to go but down.

To add insult to injury, instead of using the patch MSQ to try and build up Dawntrail, or have the WOL faff about in some well deserved R&R dungeon delving, we get this entirely rushed storyline about the Thirteenth, thereby condemning that entire dimension to mere patch quests and plunging the WOL yet again into some save-the-world bullshit that I honestly cannot give a fuck about. After punching Despair in the face, who the fuck even is Golbez, beyond being FF4 nostalgia bait?

I have decided to let my subscription lapse, and unless Dawntrail somehow manages to blow expectations out of the water, I probably would just play something else.
 
On the topic of variant dungeons(havent done criterions) i like them in concept, going through it and depending on your choices and actions you get a different perspective on the story. But what i dont like about it is that after you get all variations, you have no real incentive to go back to them. Im surprised that they didnt integrate them to the manderville weapon grind. Speaking of manderville weapons, i dont like the process of forging their weapons, youre basically doing roulette and thats it, it feels hollow and i dont have the satisfaction unlike with bozja and eureka where with each step i felt a sense of achievement. Feels lazy.
 
For me, the main reason for my disinterest for keeping up with the game is the same reason I stopped watching the MCU after Infinity Wars: the storyline has wrapped up, and there's really nowhere else to go but down.

To add insult to injury, instead of using the patch MSQ to try and build up Dawntrail, or have the WOL faff about in some well deserved R&R dungeon delving, we get this entirely rushed storyline about the Thirteenth, thereby condemning that entire dimension to mere patch quests and plunging the WOL yet again into some save-the-world bullshit that I honestly cannot give a fuck about. After punching Despair in the face, who the fuck even is Golbez, beyond being FF4 nostalgia bait?

I have decided to let my subscription lapse, and unless Dawntrail somehow manages to blow expectations out of the water, I probably would just play something else.
6.1's Newfound venture pitch was such a cool idea, I would have very much liked if it was just a simple story of doing entirely new low-stakes shit as we watched the world recover from Endwalker. Then the bait and switch happened and we're back to saving the entire planet plus another dimension. It makes me very concerned that they simply lack the tools to de-escalate the stakes in this game.

By the end Dawntrail we better not be fighting an Alternate Dimension Zenos from the 13th fused with the remains of Zodiark from the other shards to save the entire multiverse. I'd be completely fine if we just dialed things back to heavensward levels as long as we kept it interesting on a character level.
 
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