Final Fantasy XIV - Kiwi Free Company

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I really think Yotsuyu deserved a better arc. Instead, we got Fordola and her Walmart-tier Echo because...reasons. Even renouncing both her name and citizenship and just fucking off into the sunset with Gosetsu would have been better than just making her an even worse Ysayle. Her being a retard after Doma Castle was kind of cute tbh

I have also finally found my first Duty Finder retards. Had 2 tanks that didn't turn on stances and made me tank Tsukiyomi's first major attack
Fordola's fake echo's purpose in the story is to pretty much force her to recognize all that she has done as the Resonance seems to respond to strong emotion. It is pretty much a curse for her to bare and recognize everything she has done to hurt people over a the last half of her life. It is a magical means to see her own weakness and compare her to us in order to force her to recognize her wrongs.

You can see this when she has an echo vision of your WoL's life and asks in pain and exhaustion why they are able to survive despite all that they have went through? The Resonance begins as a blessing to grant her power to stand up to us, but becomes a burden by the end. It also gives Fordola some unique trait that story leverages later to force her to be useful in the story given she's a traitor to her people so she needs an exceptional reason to be brought back.

I have my problems with Fordola's arc, but the Resonance despite how silly it looks is not one of them. It pretty much is meant to force her evolution and learn actual empathy because she has no choice but to be empathetic.

Also Yotsuyu ruined Gosetsu's arc, he should have stayed dead. I also don't exactly see how she's a worse Ysayle given Yotsuyu goes through an entirely different arc.
 
I was referring to having the ability to just turn into a primal.
I mean, turning into a primal isn't really that inherently special or specific to Ysayle. The whole idea of primals is pretty much just prayer/desire + big aether amounts = Primal. The main problem is having enough aether due to the logistical issues of dragging around enough crystals, everything else isn't that difficult if you're driven enough by a specific thing or desire. Yotsuyu is sure driven by something so it didn't catch me off guard.

Primals are one of those things the game really hypes up as a big deal on the surface at the start, but it isn't that super duper special really. Heavensward removed a lot of the mythos of primals being literal gods with Ysayle. What makes primals a problem is tempering, but beyond that they're just big magical monsters you can hit like any other monster.
 
also no female hrothgar lol
I really, really want Femhroth, and I want them to look like female Ronso.. Like a feral, more animalistic looking Miqo'te (not a furry pls).
Screenshot 2023-07-31 150718.png I've seen this floating around as an idea and I would Fantasia in a heartbeat.
In terms of the new jobs, I've heard from a Reddit lurking friend that there's a lot of speculation because of Yoshi P's shirt, that it could be something like Relm from FF6 and Pirate (maybe using limited pistol shots for some range rotation then mainly melee skills, like a reverse RDM?). Which would be pretty cool.
 
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Crystal Tower item level cheese is kill.
Thank fucking god. Though I'm sure they'll just be able to do it for void ark because SE has a habit of being extremely literal, I would absolutely adore the utter chaos this will cause the AR roulette to be for weeks - months? - to come.

Of course, this also means they'll probably nerf Orbonne and the Nier raids again to compensate, so double-edged sword. I really wish this game's playerbase wasn't so retarded that SE consistently felt that dumbing things down was their only option.
(maybe using limited pistol shots for some range rotation then mainly melee skills, like a reverse RDM
Here's what it's gonna be: a builder-spender with a fifteen-second burst window every two minutes. Like every other DPS class. They desperately need to ditch the 2-minute-meta system they've had, and I don't think they will: it must be so much easier to just tweak some numbers when every class is effectively the same damn thing than to actually balance classes that play dramatically differently.
 
Here's what it's gonna be: a builder-spender with a fifteen-second burst window every two minutes. Like every other DPS class. They desperately need to ditch the 2-minute-meta system they've had, and I don't think they will: it must be so much easier to just tweak some numbers when every class is effectively the same damn thing than to actually balance classes that play dramatically differently.
I wouldn't even hate two minutes window meta if the other 1:30 or so seconds weren't boring as fuck for many jobs, especially non-GNB tanks. I think the most reasonable way to fix this would be that they need more 30, 45, and 90 second stuff that's actually something useful so you can at least feel like different shit is happening every little while and not just wait for the two minute vomit window. I know it's a meme, but Riddle of Wind's 90 second CD on Monk is a good idea because it makes this sort of secondary phase where something is kind of happening for a little bit before we go back into the 2 minute burst window and eventually you'll get to a 6 minute opening where it will be thrown into the two minute window. We need more stuff like that in this game, especially on DPS classes who's only primary function is to be able to do effective damage.

To get rid of the two minute meta, you'd have to effectively rework/remove every raid buff in the game because sustain focused dps just doesn't seem to work in this game as seen with Monk as the best time Monk worked was when people found out that you could slam two tornado kicks in the trick window. Ninja/Trick Attack's release was the moment everything changed and by itself warped the game going forward before they added more raid buffs from HW onward.
 
Every MMO tho. Keeps the subs coming in for casual players - if casual content was too hard they'd lose them.
This is always the logic, and I've never believed it. The introduction of the Looking For Raid in WoW: Cataclysm was supposed to address this idea - the thought was that casuals were dropping like flies because the content was 'too exclusive.' Well, LFR sure didn't stop the drip. Before that, in the same expansion, the heroic dungeons were nerfed to shit because a lot of people were complaining that they were too hard - and upon being nerfed, the hemorrhaging of players continued.

If anything drives casuals away from a game, it's the idea that they can't play the game casually. Rarely have I met any actual casual players assmad that they don't get to see the tippy-top 1% of content -- they just want to be able to have a fun, relaxing time in the parts of the game they can access. FF14 has always offered that, and so it was I worried that Shadowbringers' huge success (largely the result of WoW self-imploding and the pandemic), an expansion that neutered and homogenized most of the classes, would convince them to keep doing that.

Given that combo timing no-longer matters, the godawful summoner rework, and the snip-snip neutering-rework of paladin into something you really have to try to fuck up - seems to me like they're gonna keep going that way. But I think the game has long-since crested, and this sure as shit isn't gonna bring in some new wellspring of players - WoW players already fucked off back to dragonland.
To get rid of the two minute meta, you'd have to effectively rework/remove every raid buff in the game
Me, personally? I see that, and I say 'great!' What fun it is... to weave a button that suddenly boosts everyone's damage. It's a really lazy, empty design. Is using the eye and doing the shout on DRG fun? Is pressing the button on RDM fun? Is it more fun on Summoner? Is it fun to hit the button on AST, or do you prefer pressing the button Scholar-style? They're all shallow and uninteresting buffs, but they make it laughably easy to make new classes. Is the reaper buff fun, exciting, and innovating? No? Well, here's another class with the same style of buff.

Wrath of the Lich King had the right direction on utility buffs/debuffs, but ultimately the allure of just re-releasing the same things over and over again won out in the end with those devs, too, and the idea of different classes offering meaningfully different upsides that might make them perform differently on this or that fight was scrapped in favor of auras and generic "things do more damage" angles. I remember mages and warlocks had these abilities where they could permanently pump someone else's crit / haste, and would get a buff whenever that player crit or something. Rogues would generate resources based on other members of their party performing critical hits. Some classes doing a critical hit would provide a small buff to other people around them to damage or so-on -- but you couldn't 'plan' around a lot of the advantages, since they were semi-random.

'Bring the class, not the player' is often the critique of this idea, but this still happened all the time after the ethos of 'bring the player, not the class' and I'd rather have the classes feel unique and benched rather than generic and benched, since in both cases if you play with NEETs who give a shit about 1% performance gaps, you're gonna get what you asked for.
 
'Bring the class, not the player' is often the critique of this idea, but this still happened all the time after the ethos of 'bring the player, not the class' and I'd rather have the classes feel unique and benched rather than generic and benched, since in both cases if you play with NEETs who give a shit about 1% performance gaps, you're gonna get what you asked for.

It never stays with NEETs though is the problem, it becomes norm for just about everyone due to how the internet works and how fast information travels. You'd effectively make the majority decide that your class sucks and once that rot sets in it becomes hard to shake until you need to try and overbuff to get a class back into people's minds (see 3.3 > 3.4 AST) which just swings the pendulum back. The current system makes it easy to ensure every class can be played as long as the role balance makes sense. Skip Soar shows just how far the average shitter barely literate with only half functioning motor skills "hardcore" raider doesn't know shit about the game or how to play it, yet is running the show anyway and succeeds the entire time during their reign over the pug scene. It is the ignorance incarnate that spreads like a virus.

You're pretty much looking for a needle in a haystack of finding people who are willing to take an off-meta class, especially early on in progression. Then you need them to actually be able to play the game so you can actually progress and IME, the most lax players are some of the shittiest too. It just adds a whole extra hoop that I don't think people want to deal with. Now if people were open to playing multiple jobs, like this system is designed to do, then we'd kind of have what we have now where every job is a template of a role that has marginal variations and people main a "role" as opposed to a job. The problem is, people don't do that. They have a "main job" and that's all they want to play. So if their main job sucks and no one wants to play with them, then they're banging their head against a wall even more then the PUG scene and static recruitment already involves.

So while I wouldn't be too bothered by your design choices, because I can just play all the tanks just fine, not everyone wants to do that and that's who SE is trying to avoid pissing off so we don't get a Gordias 2. Gordias 1 already sucked enough, I'd rather not do that ever again.

I'd rather have ways to improve the feel of the meta we're stuck in then throw random shit at a wall and hope it sticks. Because if it doesn't, it's going to be a long drawn out ride until then to fix it assuming they even can. Just my take obviously, both design choices have their place depending on what you consider more valuable. Especially if you just want more fun casual play which is frankly the majority of play anyway. This shit I'm talking about only matters in EXs and above where pugging through PF is an actual concern.
 
You'd effectively make the majority decide that your class sucks and once that rot sets in it becomes hard to shake until you need to try and overbuff to get a class back into people's minds
The current system makes it easy to ensure every class can be played as long as the role balance makes sense.
My point is more that this still happens - WoW got on the player-not-class train in Cataclysm, and it has larger maximum raid sizes than does 14. Even so, certain class specs were considered such extreme underperformers that people would actively refuse to slot you into a position - despite the fact that 'extreme underperformer' was more stigma than reality, or reflected a class offering up utility that you couldn't crunch through a DPS meter (like, say, access to increased mana generation).

In FF14, this still happens - Machinist was a laughing stock for a lot of ShB, Red Mage hasn't had a great time recently, dancer has been a tumultuous case since its implementation owing to the class's general design clashing with "everything is the same," paladin was hot trash before the rework and still so far as I know doesn't really offer a ton of reason to ever not grab GNB-DRK, and WHM has had all of the issues it's always had that have led people to prefer just about every other healer.

These differences aren't extreme - they also aren't that extreme over in WoW. In both cases, though, you've got gradually-increasing levels of "that shit's unplayable" coming alongside these things being watered down more and more into carbon-copies where the main difference between the builder-spenders is that one rotation has more particle effects than the other.
This shit I'm talking about only matters in EXs and above where pugging through PF is an actual concern.
This is the main reason I both think this'll be staying around and why I think MMOs are a fucking dead genre that will never innovate again - balance shouldn't be dictated by how antisocial people who can't find a set group interact with each other through a zillion barriers to entry. Pugging should be this unmoderated thing you do if your group's taken the day off, if you want to live on the wild side, if you just need one guy to fill a slot and for some reason no-one has a buddy that could hop in.

Instead, MMO socialization has become a complete non-thing in every MMO on the market, and to keep these massive playerbases that have no chill and no social skill from constantly flooding your GMs with reports, you grind everything down into a flat surface. And even then, my grey is much more blobbier and greyer than your grey. Instead of piling on interesting systems for people to fiddle with while hanging out, devs are incentivized to give people as little as possible so you can maximize the number of social outcasts whose primary form of interaction is discord grooming to buy shit from the cash shop. I'm in full-on angry old man mode, where I hate that so many interesting systems are just thrown away for the sake of a chunk of parasitic players whose crowning achievement of their lives will be ending them.

I know WoW has taken heat for introducing 'new' systems in its last few iterations that didn't need to exist -- and that's true for their last few, which were just shitty passives and retreads of disney-vaulted old abilities of which there was an obvious 'best' no matter the circumstance that existed primarily just to waste people's time. But Legion had the idea of legendary items - which added in new, interesting abilities that could change quite a lot up for how your class played. The system wasn't perfect, and took a lot of monkeying to get to something decent - and even then, the 'best' choices were mapped out in a nanosecond, with the usual suspects being up your ass if you gave up .05% efficiency. But it was at least an attempt to do something flashy and interesting and different. Perhaps it's just my bi-annual lamentation that there will never be another game like Guild Wars 1, because Net 2.0 was a mistake.
 
Thank fucking god. Though I'm sure they'll just be able to do it for void ark because SE has a habit of being extremely literal, I would absolutely adore the utter chaos this will cause the AR roulette to be for weeks - months? - to come.
Nah the way it's going to work is that, when you queue for alliance raid roulette, the minimum ilvl necessary to queue is going to be based on the actual level of whatever you're queuing as. So if you're queuing as a level 73 job for example, the minimum ilvl to get in is likely going to be set to whatever the level 70 AF is (since you get AF gear for free) which is going to make all the ARR and HW alliance raids possible for you to get in. It's not a perfect system but it'll basically solve the cheese permanently.

Here's what it's gonna be: a builder-spender with a fifteen-second burst window every two minutes. Like every other DPS class. They desperately need to ditch the 2-minute-meta system they've had, and I don't think they will: it must be so much easier to just tweak some numbers when every class is effectively the same damn thing than to actually balance classes that play dramatically differently.
In the recent spat of interviews, Yoshi-P called out how homogenization makes things easier to balance in the short-term but creates long-term problems. It's his usual coyness about job changes but I think the move to 2min meta has really thrown their job balance team for a loop so the hopium is that they're going to roll back the 2min meta (and possibly un-homogenize the jobs a little).

Every MMO tho. Keeps the subs coming in for casual players - if casual content was too hard they'd lose them.
The actual problem is unironically the reverse for FF14 - the simplification and homogenization has rendered normal content that casuals do completely braindead to the point where they just don't want to do it anymore. The only way, if you're casual, to get engaging gameplay is to raid but casuals normally can't do that. And not entirely for skill reasons - I think most of the normie playerbase could clear savage if they spent enough time on it. But casual players don't have time to organize and beat their head against a wall fighting one boss for multiple hours a week so even if they're willing to seek out the challenge, they just don't have the time spend on it. At least back in HW and SB, the normal content required you to engage with some of the intricacies of your job's systems and design to get through so you could get a little bit of satisfaction even from just doing your daily expert roulette.

Arthars did a vid recently where he brought up how the simplification of job mechanics in favor of making encounter mechanics more complex has actually made endgame more inaccessible than it was previously. Since the only way you can feel fully prepared for endgame raiding is to just know every single high-end raid mechanic in the game inside and out, the actual knowledge that a new player needs to get into savage raiding has increased considerably. And I think there's a lot of truth to that perspective.
 
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@John Titor: Yeah, I knew I missed something, so thanks for the correction. You mind explaining the "toppling the government" part, by the way? I haven't exactly gone over that part of the story in quite a while; I legit can't remember the plot specifics, so I'd honestly appreciate a refresher.

I do agree that overthrowing the government at that point would be a bad idea; given the then-current situation with Garlemald, a potential civil war is the last thing anyone needs.
Now that I can access KF again, yes, what Zeke said. There are people who think that the SAM quest goes against the main SB's theme about fighting oppressive regimes and comes off as tone deaf. but even without knowing the real life parallels, you can see there are issues with these plans: the rebellion is headed by a dozen guys trying to rally commoners against the government. Now I'm not a political scientist nor a historian but it doesn't sound like they put much thought into how their rebellion will plan out, it's just "Start war, ???, profit!" In the grand scheme of things, it's also not Eorzea's or the WoL's problem because they have bigger fish to fry and can't afford to get into another nation's affairs.
 
The actual problem is unironically the reverse for FF14 - the simplification and homogenization has rendered normal content that casuals do completely braindead to the point where they just don't want to do it anymore.
Yeah, I suppose that's the flip side :roll: I get everyone's points entirely though, I suppose you really can't please everyone in such big games as MMOs, unfortunately.
 
Sorry for the double post - can't edit my last by now but I had to share this because I instantly thought of Chris with the "silly goose". This has to be taking the piss, it's too degen even by FFXIV standards is it not?!
Screenshot 2023-08-01 141540.png
 
It's cute that you still give the FFXIV community the benefit of the the doubt.
Do you think YoshiP/the devs are weirded out/cringe when they see shit like this, or are JP players more normal..
 
Do you think YoshiP/the devs are weirded out/cringe when they see shit like this, or are JP players more normal..
JP doesn't really do the overt "These are my kinks, look at how much of a flaming degenerate I am" schtick. There's not really a 'pride' culture in Japan, though it is growing.

They do do lots of weird shit though. Just different kinds of weird. I think the devs are more scared of when the JP players get angry and start posting death threats like they did when kaiten got axed.
 
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