- Joined
- Dec 19, 2020
I'm tempted to get Endwalker story skip to play the new expansion
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I really think Yotsuyu deserved a better arc. Instead, we got Fordola and her Walmart-tier Echo because...reasons. Even renouncing both her name and citizenship and just fucking off into the sunset with Gosetsu would have been better than just making her an even worse Ysayle. Her being a retard after Doma Castle was kind of cute tbh
I have also finally found my first Duty Finder retards. Had 2 tanks that didn't turn on stances and made me tank Tsukiyomi's first major attack
I was referring to having the ability to just turn into a primal.I also don't exactly see how she's a worse Ysayle given Yotsuyu goes through an entirely different arc.
I mean, turning into a primal isn't really that inherently special or specific to Ysayle. The whole idea of primals is pretty much just prayer/desire + big aether amounts = Primal. The main problem is having enough aether due to the logistical issues of dragging around enough crystals, everything else isn't that difficult if you're driven enough by a specific thing or desire. Yotsuyu is sure driven by something so it didn't catch me off guard.I was referring to having the ability to just turn into a primal.
I really, really want Femhroth, and I want them to look like female Ronso.. Like a feral, more animalistic looking Miqo'te (not a furry pls).also no female hrothgar lol
Thank fucking god. Though I'm sure they'll just be able to do it for void ark because SE has a habit of being extremely literal, I would absolutely adore the utter chaos this will cause the AR roulette to be for weeks - months? - to come.Crystal Tower item level cheese is kill.
Here's what it's gonna be: a builder-spender with a fifteen-second burst window every two minutes. Like every other DPS class. They desperately need to ditch the 2-minute-meta system they've had, and I don't think they will: it must be so much easier to just tweak some numbers when every class is effectively the same damn thing than to actually balance classes that play dramatically differently.(maybe using limited pistol shots for some range rotation then mainly melee skills, like a reverse RDM
Every MMO tho. Keeps the subs coming in for casual players - if casual content was too hard they'd lose them.I really wish this game's playerbase wasn't so retarded that SE consistently felt that dumbing things down was their only option.
I wouldn't even hate two minutes window meta if the other 1:30 or so seconds weren't boring as fuck for many jobs, especially non-GNB tanks. I think the most reasonable way to fix this would be that they need more 30, 45, and 90 second stuff that's actually something useful so you can at least feel like different shit is happening every little while and not just wait for the two minute vomit window. I know it's a meme, but Riddle of Wind's 90 second CD on Monk is a good idea because it makes this sort of secondary phase where something is kind of happening for a little bit before we go back into the 2 minute burst window and eventually you'll get to a 6 minute opening where it will be thrown into the two minute window. We need more stuff like that in this game, especially on DPS classes who's only primary function is to be able to do effective damage.Here's what it's gonna be: a builder-spender with a fifteen-second burst window every two minutes. Like every other DPS class. They desperately need to ditch the 2-minute-meta system they've had, and I don't think they will: it must be so much easier to just tweak some numbers when every class is effectively the same damn thing than to actually balance classes that play dramatically differently.
This is always the logic, and I've never believed it. The introduction of the Looking For Raid in WoW: Cataclysm was supposed to address this idea - the thought was that casuals were dropping like flies because the content was 'too exclusive.' Well, LFR sure didn't stop the drip. Before that, in the same expansion, the heroic dungeons were nerfed to shit because a lot of people were complaining that they were too hard - and upon being nerfed, the hemorrhaging of players continued.Every MMO tho. Keeps the subs coming in for casual players - if casual content was too hard they'd lose them.
Me, personally? I see that, and I say 'great!' What fun it is... to weave a button that suddenly boosts everyone's damage. It's a really lazy, empty design. Is using the eye and doing the shout on DRG fun? Is pressing the button on RDM fun? Is it more fun on Summoner? Is it fun to hit the button on AST, or do you prefer pressing the button Scholar-style? They're all shallow and uninteresting buffs, but they make it laughably easy to make new classes. Is the reaper buff fun, exciting, and innovating? No? Well, here's another class with the same style of buff.To get rid of the two minute meta, you'd have to effectively rework/remove every raid buff in the game
'Bring the class, not the player' is often the critique of this idea, but this still happened all the time after the ethos of 'bring the player, not the class' and I'd rather have the classes feel unique and benched rather than generic and benched, since in both cases if you play with NEETs who give a shit about 1% performance gaps, you're gonna get what you asked for.
You'd effectively make the majority decide that your class sucks and once that rot sets in it becomes hard to shake until you need to try and overbuff to get a class back into people's minds
My point is more that this still happens - WoW got on the player-not-class train in Cataclysm, and it has larger maximum raid sizes than does 14. Even so, certain class specs were considered such extreme underperformers that people would actively refuse to slot you into a position - despite the fact that 'extreme underperformer' was more stigma than reality, or reflected a class offering up utility that you couldn't crunch through a DPS meter (like, say, access to increased mana generation).The current system makes it easy to ensure every class can be played as long as the role balance makes sense.
This is the main reason I both think this'll be staying around and why I think MMOs are a fucking dead genre that will never innovate again - balance shouldn't be dictated by how antisocial people who can't find a set group interact with each other through a zillion barriers to entry. Pugging should be this unmoderated thing you do if your group's taken the day off, if you want to live on the wild side, if you just need one guy to fill a slot and for some reason no-one has a buddy that could hop in.This shit I'm talking about only matters in EXs and above where pugging through PF is an actual concern.
Nah the way it's going to work is that, when you queue for alliance raid roulette, the minimum ilvl necessary to queue is going to be based on the actual level of whatever you're queuing as. So if you're queuing as a level 73 job for example, the minimum ilvl to get in is likely going to be set to whatever the level 70 AF is (since you get AF gear for free) which is going to make all the ARR and HW alliance raids possible for you to get in. It's not a perfect system but it'll basically solve the cheese permanently.Thank fucking god. Though I'm sure they'll just be able to do it for void ark because SE has a habit of being extremely literal, I would absolutely adore the utter chaos this will cause the AR roulette to be for weeks - months? - to come.
In the recent spat of interviews, Yoshi-P called out how homogenization makes things easier to balance in the short-term but creates long-term problems. It's his usual coyness about job changes but I think the move to 2min meta has really thrown their job balance team for a loop so the hopium is that they're going to roll back the 2min meta (and possibly un-homogenize the jobs a little).Here's what it's gonna be: a builder-spender with a fifteen-second burst window every two minutes. Like every other DPS class. They desperately need to ditch the 2-minute-meta system they've had, and I don't think they will: it must be so much easier to just tweak some numbers when every class is effectively the same damn thing than to actually balance classes that play dramatically differently.
The actual problem is unironically the reverse for FF14 - the simplification and homogenization has rendered normal content that casuals do completely braindead to the point where they just don't want to do it anymore. The only way, if you're casual, to get engaging gameplay is to raid but casuals normally can't do that. And not entirely for skill reasons - I think most of the normie playerbase could clear savage if they spent enough time on it. But casual players don't have time to organize and beat their head against a wall fighting one boss for multiple hours a week so even if they're willing to seek out the challenge, they just don't have the time spend on it. At least back in HW and SB, the normal content required you to engage with some of the intricacies of your job's systems and design to get through so you could get a little bit of satisfaction even from just doing your daily expert roulette.Every MMO tho. Keeps the subs coming in for casual players - if casual content was too hard they'd lose them.
Now that I can access KF again, yes, what Zeke said. There are people who think that the SAM quest goes against the main SB's theme about fighting oppressive regimes and comes off as tone deaf. but even without knowing the real life parallels, you can see there are issues with these plans: the rebellion is headed by a dozen guys trying to rally commoners against the government. Now I'm not a political scientist nor a historian but it doesn't sound like they put much thought into how their rebellion will plan out, it's just "Start war, ???, profit!" In the grand scheme of things, it's also not Eorzea's or the WoL's problem because they have bigger fish to fry and can't afford to get into another nation's affairs.@John Titor: Yeah, I knew I missed something, so thanks for the correction. You mind explaining the "toppling the government" part, by the way? I haven't exactly gone over that part of the story in quite a while; I legit can't remember the plot specifics, so I'd honestly appreciate a refresher.
I do agree that overthrowing the government at that point would be a bad idea; given the then-current situation with Garlemald, a potential civil war is the last thing anyone needs.
Yeah, I suppose that's the flip sideThe actual problem is unironically the reverse for FF14 - the simplification and homogenization has rendered normal content that casuals do completely braindead to the point where they just don't want to do it anymore.
It's cute that you still give the FFXIV community the benefit of the doubt.Sorry for the double post - can't edit my last by now but I had to share this because I instantly thought of Chris with the "silly goose". This has to be taking the piss, it's too degen even by FFXIV standards is it not?!
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Do you think YoshiP/the devs are weirded out/cringe when they see shit like this, or are JP players more normal..It's cute that you still give the FFXIV community the benefit of the the doubt.
They hide in the office in fear of what they createdDo you think YoshiP/the devs are weirded out/cringe when they see shit like this, or are JP players more normal..
JP doesn't really do the overt "These are my kinks, look at how much of a flaming degenerate I am" schtick. There's not really a 'pride' culture in Japan, though it is growing.Do you think YoshiP/the devs are weirded out/cringe when they see shit like this, or are JP players more normal..