Favorite underrated video games?

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I should put this in the unpopular opinions thread, but Sonic is the only great set of games for Genesis. I've got as much nostalgia of Golden Axe or Toejam & Earl as the next guy, but there's a reason those are dead and Sonic isn't.
That would hold weight if Sega weren't a company with a history of bad decisions.

EDIT: Not to mention the entertainment industry in general being notorious for trying to force stuff on customers that the market clearly does not want.
 
If folks are gonna call GTA 3 underrated, Ima call NiGHTS: Into Dreams underrated. I can understand why some folks wouldn't care for it; the designed-for-kids aesthetic is the part I like least, but the gameplay and design of the game is really something else. I don't know that there are many other games that have nailed a mood as hard as NiGHTS did, especially if you caught it when it was fresh.

Protodome does a wonderful (albeit cheesy/pop) vocal glowup of one of the tracks off the OST here:
 
I’ve said this one before, but Divine Sealing for the Sega Genesis is an underrated game for its time:


If anything, the soundtrack and shmup style for this one is pretty unique for its time. I actually think it should have gotten a sequel.
 
Way of the Samurai for the PS2.

A game set during the Meiji era in Japan, aka the last days of the samurai, you play as a samurai of unknown origin and get yourself caught up in a conflict between two samurai clans fighting for control of a place called Rokkotsu Pass. One is making a deal with the Meiji government to sell off the their land, and the other wants to fight the government and lead the charge to bring in a new age of samurai. Caught in the middle are these townfolk who get harassed and ransomed by both and through your choices you ultimately decide the fate of the Pass and the people in it.

It's similar to that of a rogue-like in that if you die, you have to start all over. Although each playthrough of the game lasts about an hour, and you still get rewarded with points that unlock things like tutorials, costumes and characters for the game's battle mode. How much you get depends on how well you do.

Combat is in depth in that you have to learn how to not just block, but also parry, knock your opponent off balance and also balance offense and defense to prevent your sword from being broken. You can pick up other swords from fallen enemies and each are divided into five different stances that each have their own movesets. The swords also come with randomized stats in the form of attack, defense and life. You can have these swords upgraded and even saved for future playthroughs through them getting "delivered" so if you found yourself a good weapon and don't want to lose it, you can give it to the blacksmith and save it for a later playthrough.

And despite being such a tiny game, (The map consists of eight different segments that you revisit a few times throughout each playthrough) there's quite a lot of content and replay value. There are six different endings to obtain and several different events and scenarios you can find yourself in, each with their own amount of choices and consequences that come attached to each. The player also has access to quite a few dialogue choices that while ultimately lead to the same outcome allow for lots of opportunities to roleplay and lead to lots of humorous conversations. You can be the brave and noble hero and try and help the townsfolk wherever you can, you can be an asshole and taunt your enemies, you can just not say anything at all to anyone, and you can do some pretty evil things like blackmailing Suzu into having sex with you before you go rescue Don.

In one of the endings, you can even sell out to the bad guy at the very last minute and get yourself in a position of power only for you to get assassinated and end the game with 0 points. Dying at the beginning by being a smartass and getting yourself run over by a train is a more honorable position than selling out your fellow samurai.

You can even just go "None of this is my problem!" and end your game prematurely by just leaving the pass. Which is a good way of holding onto good weapons when grinding or having to abandon a botched playthrough.

And of course there's lots of unlockables such as the Battle mode, which allows you to play as any of the NPC's in the game, including Suzu's frail grandpa who jumps around like a monkey and makes the craziest noises when you play as him.

Really, the only flaw I could say about the game is that the translation is pretty wonky and has lots of spelling and grammar errors. But that inadvertently adds to the game's charm in my eyes.

The game went on to have three sequels. I haven't played any of these, but I heard the second game is really good too.

Obligatory soundtrack post:



EDIT: Scratch that, you do still get points for that ending, but you get the lowest possible amount as well as the lowest possible rank.
 
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Been playing a lot of Asura Blade: Sword of Destiny and Asura Buster: Eternal Warriors recently. These are two basically forgotten arcade fighting games, with Buster being the sequel to Blade. Sadly underexposed and highly entertaining arcade fighter that has a couple hilariously overpowered and well designed characters, like a giant steam knight war machine...

taros.png

...all the way to an anime titty lady who has a floating sword and proto-jigglephysics
rose.gif

As the marquis says, YOU CAN CHOICE FREELY FROM THESE CHARACTER :] Indeed.

If you have fightcade you should give it a try!
 
Way of the Samurai for the PS2.

A game set during the Meiji era in Japan, aka the last days of the samurai, you play as a samurai of unknown origin and get yourself caught up in a conflict between two samurai clans fighting for control of a place called Rokkotsu Pass.

The game went on to have three sequels. I haven't played any of these, but I heard the second game is really good too.
You forgot the awesome spinoff - Samurai Western


I have them all. WOTS4 was only released physically in the UK and Asia, unfortunately, but it doesn't look too expensive on Pricecharting - around $25.
 
I've got a few:

  • Night of the full moon on mobile, awesome little roguelike card game, you can try 2 classes for free, the rest is paid content but it's very replayable. VA is pretty bad but that can be turned off.
  • Boneraiser minions. A vampire survivors clone that's actually original. You're a necromancer having to raise a little army to defend your graveyard from upset locals. Great summon variety, from demons to skeletons and humonculi.
  • NavalArt. An autistic shipbuilding game that's pretty fun. You can get as basic or as autistic as you want with detail, it's like From the Depths but not blocky.
  • Sword with sauce. A discontinued stealth/ninja game where you use varying tools and abilities to clear out levels.
  • Skyrogue. A roguelike plane based game in the style of old 3d games with an HD coat of paint, plenty of unlocks and content, each different airframe and weapon feels very unique and it's a blast.
 

Darkest of Days


The plot of the game involves time travel; it features the American Indian Wars, the American Civil War, World War I, World War II, and Ancient Rome.

Love it. One of the few FFS allowing for some Civil War action.
 
I was going to say dragon's dogma and no one lives forever but they boomed into cult classsics.
i can mention kingdoms of amalur: reckoning because the combat is just that damn good, the rest mmo-style shit is not though.
there's No More Room In Hell which has spectacular melee and shooting systems for a fucking source game.

i played many other games like any good brazilian pirate but i can't for the life of me remember it even if i had a gun to my head.
 
Ape escape 2 and 3, I see a lot of people talk about the first one, but barely anyone talks about any of the sequels (or the spin offs, but that is another thing entirely), I like 2 a lot and 3 is genuinely the best in the series.
3 is the best in the series, but there is a special charm to the first game, however 3 is still the best.

I'm not surprised 2 is forgotten however since it's essentially a remake of the first game, but 3 definitely deserves to be better remembered.

I should put this in the unpopular opinions thread, but Sonic is the only great set of games for Genesis. I've got as much nostalgia of Golden Axe or Toejam & Earl as the next guy, but there's a reason those are dead and Sonic isn't.
For what it's worth Genesis tended to have better licensed games than the SNES, better Jurassic Park games for example.

And Genesis has Castlevania Bloodlines and Contra Hard Corps.
 
I should put this in the unpopular opinions thread, but Sonic is the only great set of games for Genesis. I've got as much nostalgia of Golden Axe or Toejam & Earl as the next guy, but there's a reason those are dead and Sonic isn't.
Nah there are tons of great series on Genesis that died for various retarded reasons
Thunder Force, Shinobi, Shining Force, Streets of Rage, Phantasy Star, Ecco the Dolphin and others are all great. Real shame there no big budget shinobi game these days
 
Haunting Ground. As the resident fan of ps2 horror games, this one and Gregory Horror Show both need a bit more love.
 
Nah there are tons of great series on Genesis that died for various retarded reasons
Thunder Force, Shinobi, Shining Force, Streets of Rage, Phantasy Star, Ecco the Dolphin and others are all great. Real shame there no big budget shinobi game these days
Weren't there a pair of Shinobi games on the PS2 that basically nobody liked? Same with Ecco the Dolphin (Dreamcast and PS2) though I still wanna play that one.
 
Way of the Samurai for the PS2.

A game set during the Meiji era in Japan, aka the last days of the samurai, you play as a samurai of unknown origin and get yourself caught up in a conflict between two samurai clans fighting for control of a place called Rokkotsu Pass. One is making a deal with the Meiji government to sell off the their land, and the other wants to fight the government and lead the charge to bring in a new age of samurai. Caught in the middle are these townfolk who get harassed and ransomed by both and through your choices you ultimately decide the fate of the Pass and the people in it.

It's similar to that of a rogue-like in that if you die, you have to start all over. Although each playthrough of the game lasts about an hour, and you still get rewarded with points that unlock things like tutorials, costumes and characters for the game's battle mode. How much you get depends on how well you do.

Combat is in depth in that you have to learn how to not just block, but also parry, knock your opponent off balance and also balance offense and defense to prevent your sword from being broken. You can pick up other swords from fallen enemies and each are divided into five different stances that each have their own movesets. The swords also come with randomized stats in the form of attack, defense and life. You can have these swords upgraded and even saved for future playthroughs through them getting "delivered" so if you found yourself a good weapon and don't want to lose it, you can give it to the blacksmith and save it for a later playthrough.

And despite being such a tiny game, (The map consists of eight different segments that you revisit a few times throughout each playthrough) there's quite a lot of content and replay value. There are six different endings to obtain and several different events and scenarios you can find yourself in, each with their own amount of choices and consequences that come attached to each. The player also has access to quite a few dialogue choices that while ultimately lead to the same outcome allow for lots of opportunities to roleplay and lead to lots of humorous conversations. You can be the brave and noble hero and try and help the townsfolk wherever you can, you can be an asshole and taunt your enemies, you can just not say anything at all to anyone, and you can do some pretty evil things like blackmailing Suzu into having sex with you before you go rescue Don.

In one of the endings, you can even sell out to the bad guy at the very last minute and get yourself in a position of power only for you to get assassinated and end the game with 0 points. Dying at the beginning by being a smartass and getting yourself run over by a train is a more honorable position than selling out your fellow samurai.

You can even just go "None of this is my problem!" and end your game prematurely by just leaving the pass. Which is a good way of holding onto good weapons when grinding or having to abandon a botched playthrough.

And of course there's lots of unlockables such as the Battle mode, which allows you to play as any of the NPC's in the game, including Suzu's frail grandpa who jumps around like a monkey and makes the craziest noises when you play as him.

Really, the only flaw I could say about the game is that the translation is pretty wonky and has lots of spelling and grammar errors. But that inadvertently adds to the game's charm in my eyes.

The game went on to have three sequels. I haven't played any of these, but I heard the second game is really good too.

Obligatory soundtrack post:

https://youtube.com/watch?v=xjEIPJYAP6U
https://youtube.com/watch?v=3v3o-MQ014Y
I like 2 quite a bit more, even though the parrying is absolutely broken in that game.
 
Weren't there a pair of Shinobi games on the PS2 that basically nobody liked? Same with Ecco the Dolphin (Dreamcast and PS2) though I still wanna play that one.
Wait shinobi on the ps2 was well liked despite the diffculty though no one liked nightshade as far as i know.
 
Weren't there a pair of Shinobi games on the PS2 that basically nobody liked? Same with Ecco the Dolphin (Dreamcast and PS2) though I still wanna play that one.
There's one good shinobi on ps2 and one bad one, the 3ds game isnt bad either but none of them are big budget. Ecco on ps2/dreamcast is fantastic, it's a shame the sequel was killed when Dreamcast died
 
Had no idea those two were in any way related.

Now I gotta play that at some point.
You'll have to emulate it because physical copies are around $125. I think I got mine for around $20-30 back in the day. It bombed.

Same with Haunting Ground, which is one of the most expensive games on PS2. (Complete is going for $375. Bought mine around 2010 for less than $40.)
 
I'm not sure which games are underrated because videogame people are dumb.
There are a bunch from older systems that I liked that I never hear anything about, games like Legend of Oasis which were masterpieces of the time, but I think that was just because it was on Sega Saturn that nobody knows what it is.

Nobody talks about games on the turbo graphix, there were a ton of interesting games on there. There was a sort of Legend of Zelda ripoff called Neutopia (the second one was better) that nobody talks about that I liked a lot as a kid. Landstalker on the sega genesis is way better with save states, but still it was a fantastic isometric Action-adventure that was ahead of its time.

And that's not even scratching the surface.

There are so many youtube channels that talk about older games, but they never actually talk about most older games, they just talk about the same nonsense over and over. Hey have you guys heard of Symphony of the Night? Let me tell you about this obscure PS1 game called Symphony of The Night. Everyone else said it's good so now I can like it. Then maybe I can tell you about some NES games, ever heard of Chrono Trigger? Everyone else says that's good too. Maybe then I can show you my Garfield plushie collection.
You are very right, though as for your final paragraph, a lot of it is also that underrated is a concept that shifts with time. 10 years ago the Legend of Heroes series was an underrated game, today... not really, it may not be as big as FF or Tales, but the moment you start moving out of the usual staple JRPGs your'll shortly after find Legend of Heroes. So yes, talking about Symphony of the Night as an underrated game is a frozen take, but more than a few of those youtubers never bothered to reevaluate what underrated is at this point in time. Yes, SotN was underrated... around the years it released, but nowadays it's an institution and credited with Super Metriod for basically fathering a whole genre. It is a shame, but well, the longer a youtuber goes, the deeper they need to look to remain relevant. SNES Drunk now is looking at pretty obscure shit and Game Sack always looks into stuff that is more obscure than other channels.
I should put this in the unpopular opinions thread, but Sonic is the only great set of games for Genesis. I've got as much nostalgia of Golden Axe or Toejam & Earl as the next guy, but there's a reason those are dead and Sonic isn't.
Contra Hard Corps was kino, as well as Gunstar Heroes though.
 
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