Earth Defense Force Series - B-Movies Never Played So Good

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Either way, can't fucking wait. EDF is my favorite TPS series ever, ever since playing Insect Armageddon long ago as a public schooler. I eagerly await the carnage to come!
Insect Armageddon on Xbox 360, me and a buddy at a sleepover chewed through all the missions, and then tried chewing through them again on Inferno. An absolute shitshow. We replayed the beach mission with the red ants so many times on Inferno, trying to cheese it with turrets, and homing weapons. Good shit.
 
Hell yeah, time to get it and the DLC. Will probably work on Linux because the rest of the series works on it.
 

Earth Defense Force 6 interview with producer Nobuyuki Okajima at NYCC 2023​

Okajima talks localization, downloadable content, classes, and more.
At New York Comic-Con 2023 last weekend, Gematsu sat down with Earth Defense Force 6 producer Nobuyuki Okajima to discuss the newly announced global release of the latest entry in the alien invasion third-person shooter series.

During our discussion, Okajima discussed why it takes so long to release an Earth Defense Force game in the west as opposed to D3 Publisher‘s other titles, downloadable content, when to introduce new classes to the series, and more. Get the full interview below.

Earth Defense Force: Iron Rain was the first game in the Earth Defense Force series with a simultaneous worldwide release. And recently, D3 Publisher has been doing simultaneous worldwide releases for games like SAMURAI MAIDEN, Ed-0: Zombie Uprising, and even Custom Mech Wars, which is launching in December. Given that it’s your flagship franchise, why is there such a delay between the western and Japanese releases for the mainline Earth Defense Force games?

Nobuyuki Okajima, Producer:
“For the titles that you mentioned, like SAMURAI MAIDEN and Ed-0: Zombie Uprising, their localization is strictly text. In that aspect alone, localization is much easier to do. Regarding Earth Defense Force: Iron Rain, another title you mentioned, we had plans to release it worldwide from the get-go. That’s why we were able to release it at the same time. For the mainline Earth Defense Force series—Earth Defense Force 1, 2, 3, 4, 5, and 6—development takes a long time. Usually what happens is we develop the game, and then the development staff shift over to working on the downloadable content. After everything is completely done, the whole package is ready to be localized, and that’s when we start to localize it. So due to that process, it takes a little longer.

“Of course, we could potentially release the Japanese version a little later to accommodate a simultaneous worldwide release. But from a financial standpoint, it just makes more sense to release it in Japan first—that way it’s out there. And then we work on the localization, make sure it’s really good, and release it in the west. Another thing is, for Earth Defense Force especially, amongst all the D3 Publisher titles, our development time usually takes quite a long time. Even for Earth Defense Force 6, we actually had to extend it a few times. The reason for that is because we want to maintain a certain level of high quality, that way the game sells and is received well by the fans. So that’s another factor we think about for Earth Defense Force. So in regards to your question, that’s one of the reasons why it gets pushed back and is not a simultaneous worldwide release.

“We do feel for our overseas audience—‘why does Japan get it first?’ That’s something that gets brought up, but there is some good in releasing the game later for our western audience. For example, in the last year since the game was released in Japan, Earth Defense Force 6 received a Japan Game Awards ‘Award for Excellence,’ which gives our western fans more confidence in buying the game. So we don’t think it’s all bad, and hopefully that sort of thing only helps us reach even more players overseas.”

You mentioned localizing Earth Defense Force 6 when everything was ready—when all the downloadable content was already released in Japan. Does that mean the downloadable content is going to ship with the game here, or is it still going to be a separate release?

Okajima:
“How the two downloadable contents work in this game is like, once you cleared the game and are itching for more, that’s when we expect players to play the downloadable content. So will it be ready for launch? Probably. But we don’t want players to buy it at launch, because if you’re a brand-new player and immediately try to jump into the downloadable content, you’ll get destroyed, so we want to make sure you build up to the downloadable content. This isn’t set in stone, but just as an example, we might sell the first downloadable content a month after release, and then the next one another month after that.

“Furthermore, with the first downloadable content, it’s actually like a prequel to the story of Earth Defense Force 6 and 5, so if you don’t play the main game and go straight into that, you’ll be like, ‘I don’t know what’s going on here!’ So that’s another reason we wouldn’t want to sell the downloadable content at launch. The same basically goes for the second downloadable content. Once you play through the whole story, the downloadable content makes more sense. In order for the players to enjoy the downloadable content to its fullest, we’ll look at the data, see how many players are doing what, and then use that information to determine a release date for the downloadable content.”

Going back to my earlier question—whenever an Earth Defense Force game comes out in Japan, for the next year or so, all you see from fans in the west are comments like, “When is this game coming west?,” “I’m starting to lose hope,” and so on. Being a subsidiary, does D3 Publisher not receive any support from Bandai Namco when it comes to global releases? I know you said English voice recording is a big factor, but Bandai Namco releases games globally with English voices all the time…

Okajima:
“Do you want D3 Publisher’s games to become like Bandai Namco’s games?”

You’re asking me? (Laughs.) Admittedly, I’m not one of those hardcore Earth Defense Force fans… (Laughs.) What do you mean by “become like Bandai Namco’s games?”

Okajima:
“No comment. (Laughs.)”

Well then I’ll gather some comments and send them over. (Laughs.) Going back to downloadable content, are there plans for any additional downloadable content beyond what’s already been released in Japan?

Okajima:
“Going back to what I said earlier, we wanted to finish the downloadable content and localize the whole package at once. If we were to do a third and fourth downloadable content, it would have been a bigger first package, meaning localization would have taken longer. We have it set for spring 2024 right now, but if we had done more downloadable content, then it may have become summer. We wanted to balance it out and make sure we got the game to our western audience as soon as possible.”

Can you talk a bit about how the on-screen action has evolved to accommodate new hardware, but still be playable on PlayStation 4? I’ve seen some complaints about frame rate for the PlayStation 4 titles. With Earth Defense Force 6, I’m sure there is even more on-screen action, especially with it also being on PlayStation 5, so how did you accommodate PlayStation 4 in development for that?

Okajima:
“For Earth Defense Force 5 on PlayStation 4, there shouldn’t be too bad of a frame rate issue… I won’t lie, Earth Defense Force 4 on PlayStation 3 had those issues. Earth Defense Force 4 played really well on Xbox 360, but the PlayStation 3 version had terrible load times. On PlayStation 4, we didn’t have too many frame rate issues… Maybe split-screen… The explosions require a lot of processing, so if you’re playing split-screen and you’re both looking at an explosion, or 10 explosions, on both of your screens, that’s when you might experience something like that.

“As for Earth Defense Force 6, there aren’t too many upgrades for the PlayStation 5 version, because, like you said, we still need it to run on PlayStation 4. Which is also another reason why the PlayStation 4 version comes with a free upgrade to the PlayStation 5 version. We do have the obvious upgrades for the PlayStation 5 version, like faster load times with the SSD and 4K support. Unfortunately, this TV is a 1080p TV [that we just showed you the game on], so it’s actually not 4K, but it would potentially look four times better. If you do a side-by-side with 1080p and 4K, you can actually see it.”

You have four classes in Earth Defense Force 6, and new classes are rarely introduced in the series overall. What goes into determining when to introduce a new class?

Okajima:
Earth Defense Force 4 was the first time we went from two units to four units. And the reason we went from two to four is Earth Defense Force: Insect Armageddon, which was an American-made spin-off title. From that point on, we didn’t want the mainline games to only have two units. That’s another reason we went from two to four. Also around that same time we started working on online play, and we wanted to separate the roles a bit when you’re playing online. Obviously you can play as the same units with your friends, but it’s nice to have all four players as different characters.

“We do talk about it a lot during the development for a new mainline Earth Defense Force title. The idea of whether we should add a new unit gets brought up, but it’s not as simple as just adding a new class and giving them new weapons. You have to think about the game balance—like making sure the enemies are able to react to that new character. It’s a very complex and difficult thing to do, and very hard to balance. That’s why it’s always tough. In regards to Earth Defense Force 7, we haven’t even started working on it, so obviously this could all change in the future, but that’s the gist of it.”

Thank you for your time, Okajima-san!
 
The soundtrack collection of the Earth Defense Force serie (158 tracks of the six mainline games divided through 8 CDs) will be available for purchase this November 30th, at 10.000 yen (roughly 62€ or 67$) shipping fees excluded.

There was also an EDF World Brothers 2 broadcast last month (with an upcoming one in November 30th)
51:25 - Playstation 5 gameplay
1:00:50 - Nintendo Switch gameplay
 
Earth Defense Force World Brothers 2 will officially come out in May 23th (Japan) and September 26th 2024 (Global)
 
Recently got into the series for the first time by purchasing the 5th game while it was on sale like last week. Was recommended by a friend. Told me it improves some issues from the old games and it's a reboot despite the 5 in the title so I decided to buy it. On mission 39. out of like 100 something I think? Either way, really enjoying it.

As someone who is also a Godzilla enjoyer this game definitely tickles the funny bone at times. I mean, let's face it these games are basically someone who looked at the Godzilla series and thought "Wouldn't it be cool if the military was actually useful?" can't say I don't enjoy it.

I seem to be a Ranger main. I dunno, I tried the other 3 and they just didn't click with me. Especially once I got Ranger's shotgun. You give me a shotgun and shit to shoot with it and I'm satisfied. Also the first bike you get is dogshit but once you unlock the 2nd version of the bike that is actually drivable without breaking every bone in your body it becomes a fun way to get around the map quickly. I think it's the G1 version?
Haven't really struggled with it much, though granted I'm playing on Normal and still early in. I'm sure it'll get more insane as I go.

I can see why some people find these games tedious or repetitive however. It sort've reminds me of the Dynasty Warriors games in that they're pretty hit or miss. You're either the game's target audience or you're not. The appeal is similar, if you're easily entertained by just blowing shit up with crazy weapons? This game is for you. Otherwise you should probably look elsewhere. Just like how DW isn't too entertaining if you're not into the whole power fantasy of being a one man army.

That being said after I beat the story singleplayer I'm just going to use cheat engine to automatically unlock all the missions for online play because the progress not carrying between the two is a very odd choice. Thankfully this won't be the case in EDF6 apparently? Not sure why it's a thing at all considering there's only like 2 online exclusive missions anyway to my knowledge. Otherwise they're all the same as offline.
 
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Thankfully this won't be the case in EDF6 apparently? Not sure why it's a thing at all considering there's only like 2 online exclusive missions anyway to my knowledge. Otherwise they're all the same as offline.
It's been confirmed that both the offline and online modes in EDF6 share the same % completion progress (unlike 4.1 and 5) as the number of missions remains the same either way.

EDF6 has many QoL improvements btw

-Subtitles are available (can be disabled)
-Crates now glow
-Damage numbers are added but can be altered (next to the weapon UI, around the hit zone or target enemy) and disabled anytime in the settings
-Four different camera positions
-All classes can climb up ledges and over obstacles, but with different amount of frames for each class (45 frames for Ranger and Air Raider, 67 frames for Wing Diver, 87 for Fencer)
-Grenade-type weapons (Mortars, Grenade launchers, Grenades) show an aiming laser and their blast radius
-Enemy projectiles such as the retarius/arachena's web no longer go through obstacles and terrains
-Decoys can be attached to NPCs
-Weapons are highlighted red if they're made unavailable for a mission (such as a cave level) or yellow if their level/strength is presumably too high for the current difficulty
-Certain vehicles, like helicopters and tanks, can be called immediately upon the start of a mission
-Helicopters can fly immediately upon riding

Ranger:
-A slot equipment called "backpack" is dedicated for grenades, turrets (that he stole from Air Raider) and stationary remote explosives (like CA and Impulse)
-The DNG grenade throwing animation can be cancelled with dash
-Ranger can dash mid-air when falling
-Shotguns can retain the remaining ammo when reloading, which proportionally decreases the initial reload time
-Ranger's bike no longer takes damage, or automatically explodes if you attached explosives on it, when colliding with an obstacle.

Wing Diver:
-Boost Dash takes up x1.5 more energy (it gets worse with a Big Core-type where the increase goes up to x4.5)
-Like Ranger, any non-charging energy weapon can retain the remaining ammo when reloading, thus requiring less energy in return
-A third slot similar to Ranger is dedicated for swords, plasma shields, grenades and "weird weapons" such as Heaven's Gate. They don't use the plasma energy reserve whatsoever

Air Raider:
-Air Raider has a faster default speed than Ranger (Air Raider can walk a distance of 1 km within 137.5 seconds, Ranger does it in 165 seconds)
-The class is significantly different as he gets to equip drones who either acts like turrets or airstrikes (while not as destructive as the actual airtstrikes, these drones can be used in underground missions which used to be the bane of AR)
-Air Raider also has a new utility slot for poles (attack, defense, health, plasma), roombas, shield screens, decoys and automatic drones
-Depth Crawler appears immediately upon call even when not underground, and no longer self-destructs when going underwater

Fencer:
-Two jump boosts and two thrust dashes by default, but the distances are lowered
-Fencer's gatling guns immediately fire but will take the aforementioned time in the stats to fully reach ROF
-Cannon-type weapons can destroy buildings
 
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As someone who is also a Godzilla enjoyer this game definitely tickles the funny bone at times. I mean, let's face it these games are basically someone who looked at the Godzilla series and thought "Wouldn't it be cool if the military was actually useful?" can't say I don't enjoy it.
I feel like 4.1 handled the eventual giant robot fight with Erginus a little better. You didn't get Balam and deal with the fucker until something like the last quarter of the game, I think; In 5 I seem to recall getting the giant robot encounter maybe halfway through?
The extra time between encountering totally-not-Godzilla and giving him the Little Mac Special was much longer in 4.1. It made him seem more like a persistent threat than a "oh, we'll deal with it when we deal with it" thing.
 
I feel like 4.1 handled the eventual giant robot fight with Erginus a little better. You didn't get Balam and deal with the fucker until something like the last quarter of the game, I think; In 5 I seem to recall getting the giant robot encounter maybe halfway through?
The extra time between encountering totally-not-Godzilla and giving him the Little Mac Special was much longer in 4.1. It made him seem more like a persistent threat than a "oh, we'll deal with it when we deal with it" thing.
At least it's not like in the earlier games where you get to kill the Godzilla ripoff on like the tenth level according to my friend. And since it was before mechs were introduced you basically do it with normal weapons too. I think they give you a tank for the mission?
Apparently you do fight a cyborg version later in the game but you kill the regular one very early on. Apparently according to my friend he didn't even realize the tank was there and killed it with his guns it took like 5 or 10 minutes of continuously shooting it but he did it.
 
I feel like 4.1 handled the eventual giant robot fight with Erginus a little better. You didn't get Balam and deal with the fucker until something like the last quarter of the game, I think; In 5 I seem to recall getting the giant robot encounter maybe halfway through?
The extra time between encountering totally-not-Godzilla and giving him the Little Mac Special was much longer in 4.1. It made him seem more like a persistent threat than a "oh, we'll deal with it when we deal with it" thing.
They kinda went too far with Archelus hijacking missions before it fucked off everytime its scripted HP pool reached a certain threshold, in EDF5.

At least it's not like in the earlier games where you get to kill the Godzilla ripoff on like the tenth level according to my friend. And since it was before mechs were introduced you basically do it with normal weapons too. I think they give you a tank for the mission?
Apparently you do fight a cyborg version later in the game but you kill the regular one very early on. Apparently according to my friend he didn't even realize the tank was there and killed it with his guns it took like 5 or 10 minutes of continuously shooting it but he did it.
The kaiju in EDF2 is Solas and EDF3 has Varak. They both have a cyborg ("mecha") counterpart you encounter once in their respective games.
EDF2 also features a gigantic version of Solas in one level.



Small reminder that EDF3 (2017) has a definitive version on Switch (all the extra content of the Vita port, Pale Wing available on start, an actual reload button, cave levels being dark like on Xbox360, level medals system from EDF5) albeit Japanese-only.
 
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They kinda went too far with Archelus hijacking missions before it fucked off everytime its scripted HP pool reached a certain threshold, in EDF5.
Yeah I'm starting to see what you mean. It really starts to get old after the 3rd time. I can't even count how many times it's happened at this point since I stopped giving a shit.
 

Yeah I'm starting to see what you mean. It really starts to get old after the 3rd time. I can't even count how many times it's happened at this point since I stopped giving a shit.
Archelus also stops being a serious threat with a good DPS, which stuns it easily, so the missions where it appears scripted kinda end up becoming a chore once replaying them.
 
Wing Diver:
-Boost Dash takes up x1.5 more energy (it gets worse with a Big Core-type where the increase goes up to x4.5)
Fuuuuuuuuuuuck. I main WD because it's the only class with reasonable mobility on its own (Fencers OK, but his boosts are too sluggish for my tastes). Though to be fair, 5 did kinda go overboard with how early on you could find a core that practically let you fly forever.

A third slot similar to Ranger is dedicated for swords, plasma shields, grenades and "weird weapons" such as Heaven's Gate. They don't use the plasma energy reserve whatsoever
This is nice, but from my experience of WD, only the shields and some of the grenades will even be useful. WD can't take a fuckin' hit unless you dump a stupid amount of armor into her, so the sword is gonna be straight trash without heavy grinding.
 
Ah, yes. EDF.

I played this game for a while - 4.1, which was my introduction to the series. Then I went for a bit of World Brothers, I love how the characters manage to have their own quirkiness and be appealing despite the overall comedic tone.

Maid Sister and Tulip Sister were mandatory in my WB playthrough, Maid Sister had the "Get Better Everyone" which is a healing shield, and Tulip Sister's "Ultra Windmill" can attack enemies that sometimes glitch and get stuck below the ground.

Also World Brothers lets you perform a Hokuto Hyakuretsu Ken on a Kaiju with Dragon Sister's SP move and the knuckles weapons. Yeah, punching Godzilla in the face with a charizard cosplayer is pure bliss.

In regards to the main series EDF 6 is a huge contender for being the ultimate experience, Cenorexia definitely made me hyped for it ever since I started watching some of his vids.
 
I forgot WB2 was happening...too bad it doesn't look like it's coming to Steam right away. Lame. Absolutely bonkers hyped for 6 though.

On a side note, I tried Iron Rain a while back and absolutely fucking hated it, and this is coming from an Insect Armageddon enjoyer. Really couldn't jell with the game at all. It didn't help I was having some weird input issues where half my trigger pulls just did fucking nothing.
 
Though to be fair, 5 did kinda go overboard with how early on you could find a core that practically let you fly forever.
Back when EDF5 released in Japan on PS4, it was possible for Wing Diver to keep up the altitude and remain in the air for an unlimited amount of time, thanks to the huge recoil of a Dragon lance weapon when aiming towards the ground (said weapon also had a large range to attack things there). This was patched a bit before the missions pack DLC rolled out, so the exploit never made its way on the PC version iirc.


On a side note, I tried Iron Rain a while back and absolutely fucking hated it, and this is coming from an Insect Armageddon enjoyer. Really couldn't jell with the game at all. It didn't help I was having some weird input issues where half my trigger pulls just did fucking nothing.
I completed the base game two years ago and it has too many issues to be even a decent game on its own. As far as I recall, the biggest flaws were:
  • Enemies are massive bulletsponges and late-game missions forced me to play the PA-Gear class (aka 'not-Fencer') in order to dual-wield the equipped weapon (therefore double the damage input). That was on Hard btw which has always been my default difficulty when doing first playthroughs on EDF titles.
  • You "discover" only one new weapon at the end of a mission level but in order to fully unlock the loot, you have to spend crystal gems found on the battlefield (their hitboxes are quite small) as well as money. Both currencies were rather scarce to my recalling even when playing in Hard difficulty. You could easily be screwed by spending these currencies into a weapon you initially thought to be good, only for it to be revealed as garbage in practical use or ineffective against a specific elite type of an enemy newly introduced (silver ants were resistant to laser weapons for example).
  • Money is required to increase your own HP pool to pre-determined values, up to a certain amount.
  • You were given a penalty in money reward for summoning a vehicle or self-healing during a mission level.
  • NPCs are useless and would shoot in the void, not towards enemies, and never aiming upwards so they were ineffective against anything flying. They weren't even good decoys as the monsters were often ignoring them to instead focus on you, the player.
  • No invincibility frames when down and after just getting up so it was easy to be stunlocked by grabs, freeze effects, explosions and other stun attacks.
What you described sounds like what happened to me when I played the game on PC with a keyboard + mice, the game suddenly ignores your inputs for a moment if pressing too many key inputs within a short amount of time. That or an enemy corpse located behind you, which is taking up your entire screen, somehow blocks all your shots.
 
I will say, it's criminal that you need a mod to get the camouflage drip for Ranger. Like why do the NPCs get drip camo and I just get a boring ass grey undersuit? Fucking criminal.
The mod if you want it btw.
That's what's really wrong with Ranger in EDF5.

EDIT: Also still enjoying the game. I will admit the only time I got genuinely annoyed by the game was by the rollie pollie bugs because of how they would absolutely swarm you and knock you down multiple times in a row. Until I figured out the explosion proof armor also prevents you from getting knocked down, period. Not just for explosions. Once I learned that they became a complete non-issue.
 
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The giant enemy bug has bit me again. Currently working my way through hard as WD in EDF5. Some of these missions post-Barga are really hitting my frame rate hard, but it's more my speed than Helldivers. Can't wait for 6 to be heavily discounted.
 
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