Dragon's Dogma

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Played DD2 for the first time a few minutes ago, played right up to 119 minues so I can still refund. Enjoyed the game despite the massive frame rate drops in populated areas. It goes from hovering around the high 50s to mid 60s in the wilderness areas(including combat) to mid 30s to mid 40s in the populated camps and city areas. Night and day difference of 20-25 frames when I leave the loading distance of crowds of NPCs. For reference my computer has an i7-8750h(6 cores 12 threads at or slightly below the listed minimum), RTX 2070, 32 gbs of ram, and I'm using a mix of low and high settings at 1080p. Biggest complaint, other than performance, is the combat difficultly. Goblins are small speed bumps, harpies are annoying with their ability to sleep you, but they don't really do much unless they manage to dump pawns into the brine(rip lvl 2 archer bimbo). At level 6 my thief can kill most of a goblin pack before the pawns have a chance to engage. The camera doesn't do a great job of following me around during biting wind(the dashing dagger chain attack).

Going to give it the next week or two up to the 14 day refund window to see if they put any effort into ameliorating the performance issues. While 30 fps in cities isn't completely unplayable for me, the lack of optimization is hard to accept when combined with the other issues.
 
Came across this tweet from yesterday regarding Dragon's Dogma 2:
View attachment 5843317
I thought "hey, I recognize that name, I wonder what's going on with Sphere Hunter"
View attachment 5843322
View attachment 5843316
View attachment 5843323
Wew lad.

An archive of her video:
i remember seeing a twitter post of him being mad about people telling others about the time he was in porn. anyone got that?

also, Asmon rage quite the second game and had a coping episode on stream (not seen it myself, just heard about it)
 
No, you're right. The camera was fairly zoomed out most of the time. When it's not it's usually in a confined area. Now that I think about it, the camera was pretty close to the character when not in combat. Or at least not with your weapon out...
The problem for me is the grass is three feet tall and many of the low level mobs are lost in all the foliage because everything is brown and washed out. I didn't have visuals problems with DD1. Everything was kinda brown in that game too, tbf, but it didn't seem as washed out.
Gameplay related, fuck me that sucks. The only defense I've seen from the first 2 images (1 post) was "hurr durr you posted this in another thread." Blind shilling and fanboyism, not even once.
I agree with all of what this guy said. I especially notice the lackluster SFX and the zero feedback in combat. What tickled my particular autistic tastes in DD1 was the over-the-top SFX. The fanfare of completing a quest, leveling up, or the really satisfying gold coin sound. In DD2 it's very muted. The harpies sing the same song as in DD1, but it's so quiet you can barely hear it. There's no meaty gore sound when the Saurians lose their tail (hell, it just seems like targeting their tail doesn't do anything and it falls off when their health bar gets low. they don't even scurry around fearfully like in DD1). Etc. etc. I don't really feel the impact of my spells in combat as a sorcerer. And, yeah, I play with a Playstation controller and the way it lights up is really annoying.
 
Last edited:
The problem for me is the grass is three feet tall and many of the low level mobs are lost in all the foliage because everything is brown and washed out. I didn't have visuals problems with DD1. Everything was kinda brown in that game too, tbf, but it didn't seem as washed out.

I agree with all of what this guy said. I especially notice the lackluster SFX and the zero feedback in combat. What tickled my particular autistic tastes in DD1 was the over-the-top SFX. The fanfare of completing a quest, leveling up, or the really satisfying gold coin sound. In DD2 it's very muted. The harpies sing the same song as in DD1, but it's so quiet you can barely hear it. There's no meaty gore sound when the Saurians lose their tail (hell, it just seems like targeting their tail doesn't do anything and it falls off when their health bar gets low. they don't even scurry around fearfully like in DD1). Etc. etc. I don't really feel the impact of my spells in combat as a sorcerer. And, yeah, I play with a Playstation controller and the way it lights up is really annoying.
DD1 has a lot of flare and style to it, it tends to be exaggerated, which I found appealing. When even something as basic as gold coins being picked up is satisfying you know you hired the right guy in the sound department. Not to mention the soundtrack in general. DD2 feels like a poorly made reboot than a true sequel.
 
I mean I know what you guys are talking about, but I think it was a deliberate stylistic choice. It feels more immersive and less gamey, and while for some games I don't like that kind of change (I wasn't a big fan of the RE4 remake) for a fantasy RPG like Dragon's Dogma, I think it fits better.
 
I mean I know what you guys are talking about, but I think it was a deliberate stylistic choice. It feels more immersive and less gamey, and while for some games I don't like that kind of change (I wasn't a big fan of the RE4 remake) for a fantasy RPG like Dragon's Dogma, I think it fits better.
Video games should be more gamey, no? I mean, I'm all for immersion, but not at the cost of the "game" part in "my" video game. Also, fuck remakes. I think there should be more "game" than immersion (but still plenty of the latter) because what's the point of a fantasy if it's too believable, after all the definition of fantasy is "the faculty or activity of imagining things, especially things that are impossible or improbable." I get your point though, you're not wrong for that opinion.
I don't notice any soundtrack except for the orchestra blasting my eardrums every single time I fight one goblin. Same song. Over and over and over. Yeesh.
I remember that music reviewer Davi Vasc going over the soundtrack, calling it disappointing. Much as I dislike this trend of "x reviews y and barely makes any significant input" but the man was sponsored by Capcom and still "shat" on the music. He does have incredibly low standards but so does the gaming industry and normies as a whole, but the balls to do that on a sponsored video is...mildly impressive. It's hard to compare them because no one has released the ost for DD2 yet, but from what I briefly heard...it sounds generic in parts. Some tracks are remade from the first game, the originals sound like-as that steam guy said-generic MMO music. Unsurprising when you consider how only one of the original composers returned. I think the generic music is also intentional due to how they're selling parts(?) of the original soundtrack as a replacement, as $3 DLC. Much like...was it the RE4 remake?
I mean, can you really beat this track? Or Coils of Light? Or Clash of Fates? The actual MMO of Dragon's Dogma has some good tracks too, if they're better than DD2 I've no idea.
 
Last edited:
Possibly interesting thing I noticed is that the install size of DD2 and RE4R are almost exactly the same, 60GB. Both games are also mostly archived in a single PAK file. I wonder why that is. 60GB is pretty small for a modern game, especially a big open world RPG. Some kind of RE Engine limitation? It surely can't be just to fit most of the game on a disc? Perhaps some of the performance problems can be attributed to overly aggressive file compression/decompression.
Video games should be more gamey, no? I mean, I'm all for immersion, but not at the cost of the "game" part in "my" video game. Also, fuck remakes. I think there should be more "game" than immersion (but still plenty of the latter) because what's the point of a fantasy if it's too believable, after all the definition of fantasy is "the faculty or activity of imagining things, especially things that are impossible or improbable." I get your point though, you're not wrong for that opinion.
In most cases I would agree, but I always felt that the first game was hard to really get lost in-in part because of all those gamey aspects. In something like God Hand for example I love that kind of aesthetic, but it always clashed for me in Dragon's Dogma. The new game still fails to be truly immersive though because the writing is pretty lame. Somehow the look of it reminds me a lot of The Witcher 2, but without the great dialogue and characters of that game.
 
Possibly interesting thing I noticed is that the install size of DD2 and RE4R are almost exactly the same, 60GB. Both games are also mostly archived in a single PAK file. I wonder why that is. 60GB is pretty small for a modern game, especially a big open world RPG. Some kind of RE Engine limitation? It surely can't be just to fit most of the game on a disc? Perhaps some of the performance problems can be attributed to overly aggressive file compression/decompression.

In most cases I would agree, but I always felt that the first game was hard to really get lost in-in part because of all those gamey aspects. In something like God Hand for example I love that kind of aesthetic, but it always clashed for me in Dragon's Dogma. The new game still fails to be truly immersive though because the writing is pretty lame. Somehow the look of it reminds me a lot of The Witcher 2, but without the great dialogue and characters of that game.
"Perhaps some of the performance problems can be attributed to overly aggressive file compression/decompression." Now that's an interesting idea, but I never noticed any problems from PAK files. Maybe it's less "overly aggressive" and more "corrupted" in some way but they didn't catch it. Also, I fucking love God Hand, shame IGN basically killed it. It reminds you of Witcher 2 you say? I never played Witcher 2 (or any of the Witcher games for that matter), can you elaborate?
 
It reminds you of Witcher 2 you say? I never played Witcher 2 (or any of the Witcher games for that matter), can you elaborate?
I just mean in terms of its visuals. The kind of "washed out" style, and the heavy use of post-processing, that and the animations. It triggered old memories of that game, which is maybe why I'm defending it so hard. I still haven't formed a final opinion on DD2, but I am intrigued enough to get deep into it. Maybe I'll decide it's slop, or maybe I'll be posting my 5 hour long "Dragon's Dogma 2 is Amazing : Here's Why" video essay in 6 months.
 
i remember seeing a twitter post of him being mad about people telling others about the time he was in porn. anyone got that?
There is some lolcow lore to Sphere hunter, from being Cumia's toy, the infamous stream that has now been scrubbed offline and apparently dating Johnny from HEALTH (Band) who also allegedly grooms men into troons on discord.
 
i haven't caught up on the thread yet, but I'm honestly surprised that people are sperging out more about the MTX and less about how the game runs like fucking shit right now in some areas.

why can I run Cyberpunk on all high with several HQ-texture mods but I can't go into the city with more than 25fps?
 
i haven't caught up on the thread yet, but I'm honestly surprised that people are sperging out more about the MTX and less about how the game runs like fucking shit right now in some areas.

why can I run Cyberpunk on all high with several HQ-texture mods but I can't go into the city with more than 25fps?
Being angry that a game demands you pay extra to start a new save file is not "sperging out".
 
Brother of mine has been playing the game non-stop for nearly 60 hours, got all endings and is taking a break. From what he told me and what I've seen videos of, it looks really fucking good. Might get it to scratch that FE itch I had since that shitshow Fates, let alone 3 Faggots and Engage (with a 45.).
I've put in a few hours into it and have been loving it. Triangle Strategy left a shit taste in my mouth and Unicorn has been a fantastic palette cleanser in that sense (though they play very differently). I specially like how no nonsense it is and you just fuck around in the map and bump into shit and new units to hire. I do suggest to play it at the highest difficulty, I have gotten a couple of game overs with it but nothing too severe and I have tried to avoided solving all my problems with the FE Paladin equivalent of the game to keep my levels spread. Forces you to really pay attention to the mechanics and also use the little routines of what each action should prioritize (top tier strat, you can get your archers to prioritize the back row which makes them leaps and bounds more useful).

Also, the game is pretty as peach and it runs amazingly well on Yuzu. Truly a tragedy that Vanillaware are too paranoid about porting their stuff on PC, it's one of the few outliers that hasn't made the jump.
Honestly the real Chad move is probably to just wait two more years and buy the inevitable 50$ Dark Arisen equivalent, but I don't know if I'll hold off quite that long.
Really looks like it. There might even be a DA version down the line that removes all the bullshit outright. But yeah, as of now, my interest in being an early adopter has cratered.
 
i haven't caught up on the thread yet, but I'm honestly surprised that people are sperging out more about the MTX and less about how the game runs like fucking shit right now in some areas.
Crapcom has been shoveling Denuvo into games that are over a decade old not too long ago so absolutely nobody is surprised they did it with Dragon's Dogma 2. The MTX is a tiny bit more surprising. Paypiggies who support spyware in their games deserve everything they get, there is zero titles that are worth playing with Denuvo in them.

Speaking of not playing, I heard that Denuvo has a lockout where if you try to delete your save file and make a new one too many times, you're locked out of playing entirely because the game has a limited amount of computers you can install the game to and sees a new save file as a new client. Is it true?
 
Gameplay related, fuck me that sucks. The only defense I've seen from the first 2 images (1 post) was "hurr durr you posted this in another thread." Blind shilling and fanboyism, not even once.
Well, just from my limited playtime:
-I had a good laugh running a full team of pawns with Markus Krubers VA from Vermintide. Pretty sure he isn't a black woman.
-Basic attacks are meant to be spammed so they obviously don't have weight. But smashing things with heavy mace strikes and especially the jumping strike feels really good to me. To each their own ig
-there are holy attack spells. No idea what he's on about. It IS a shame about the spells they did cut though.
-point 4 doesn't mean anything if he doesn't post his build for us to confirm
-the story of DD1 was about how nothing you do matters. You literally get retconned out of the universe and then commit sudoku. The story of dark arisen was just one long "don't fuck your pawn" from the devs
-cutting back on active abilities does suck, but I noticed they incorporated some abilities into your basic moveset. E.g. In DD1 the ability to slash flying enemies required a whole slot, here you just do it naturally. Same for the anodyne spell iirc
-complaining about having to press X to progress dialogue is retarded. All rpgs do that.
-the controller complaint makes me laugh because that's just what steam does in my case
-"They had the chance to make Dragons Dogma into a household name" lol. lmao even. It took fromsoft 7 games with essentially the same gameplay to break into the mainstream with elden ring. Dragons dogma was NEVER gonna be popular.

The games not perfect. Performance issues are rough, as is possible cut content and definite MTX bullshit. Theres plenty to criticize. But stuff like this just makes people assume ALL the complaints are coming from whiny overemotional faggots.
 
-cutting back on active abilities does suck, but I noticed they incorporated some abilities into your basic moveset. E.g. In DD1 the ability to slash flying enemies required a whole slot, here you just do it naturally. Same for the anodyne spell iirc
while the basic moveset does have "abilities" now the totallity of controls is shit.

For one, why does it take animation frames to sheath/unsheath now, that's one button you can use for toggles. Like items.

For two, why is it hold to talk to people but press to run. That's retarded.

For three why are the trigger buttons so jank, the most used ones are the top ones while the lower one is the aforementioned sheathe and grab Instead of your class ability and skill/item hotkey toggle.

For four. Why the fuck do we have a quickbar we can't even fucking customize.

On an unrelated note - anyone know how to change inclinations back to a previous one? I dont like jew inclination.
 
Crapcom has been shoveling Denuvo into games that are over a decade old not too long ago so absolutely nobody is surprised they did it with Dragon's Dogma 2. The MTX is a tiny bit more surprising. Paypiggies who support spyware in their games deserve everything they get, there is zero titles that are worth playing with Denuvo in them.

Speaking of not playing, I heard that Denuvo has a lockout where if you try to delete your save file and make a new one too many times, you're locked out of playing entirely because the game has a limited amount of computers you can install the game to and sees a new save file as a new client. Is it true?
No, that was made up
 
Back
Top Bottom