- Joined
- Jul 5, 2023
Warrior was always capable of doing absolutely disgusting numbers though. You just had to do the typical min-max autism that most of the non bow & dagger classes needed to achieve it. And most people didn't like that your big damage dealer was a long ass charge that left you wide open and was easy to miss with if you fucked your timing/positioning, and also didnt like that the massive slabs/hunks of metal they were swinging were slow. So they opted to just spin-to-win with skullplitter or 10 fold bolt with blast arrows or Magik Archer fuckery.Apparently, the Warrior vocation got a substantial buff, to the point of being able to one shot certain larger enemies. This was in direct response to the fact that many players complained in the first game that the Warrior wasn't really a viable class due to how much of a one trick pony it was (it was so weak, that its jumping attack was literally its best form of offense). As a trade off, the class will be harder to use than it was in the first game. It wasn't the only vocation to get changes, but its changes in particular seem to be substantial
The real issue was the bow/dagger classes were just OP and broken from the get go.