Dragon's Dogma

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Apparently, the Warrior vocation got a substantial buff, to the point of being able to one shot certain larger enemies. This was in direct response to the fact that many players complained in the first game that the Warrior wasn't really a viable class due to how much of a one trick pony it was (it was so weak, that its jumping attack was literally its best form of offense). As a trade off, the class will be harder to use than it was in the first game. It wasn't the only vocation to get changes, but its changes in particular seem to be substantial
Warrior was always capable of doing absolutely disgusting numbers though. You just had to do the typical min-max autism that most of the non bow & dagger classes needed to achieve it. And most people didn't like that your big damage dealer was a long ass charge that left you wide open and was easy to miss with if you fucked your timing/positioning, and also didnt like that the massive slabs/hunks of metal they were swinging were slow. So they opted to just spin-to-win with skullplitter or 10 fold bolt with blast arrows or Magik Archer fuckery.

The real issue was the bow/dagger classes were just OP and broken from the get go.
 
Warrior was always capable of doing absolutely disgusting numbers though. You just had to do the typical min-max autism that most of the non bow & dagger classes needed to achieve it. And most people didn't like that your big damage dealer was a long ass charge that left you wide open and was easy to miss with if you fucked your timing/positioning, and also didnt like that the massive slabs/hunks of metal they were swinging were slow.
Well, that and it had absolutely no ranged attacks, so no method for dealing with flying enemies. And couldn't climb worth a damn.
 
Well, that and it had absolutely no ranged attacks, so no method for dealing with flying enemies. And couldn't climb worth a damn.
That's where the jump attacks actually came in handy. The long ass reach from your weapons made slapping harpies and strigoi outta the sky EZPZ imo. And the little boost the jumping light gave was pretty handy at times. Climbing was fucking borked with them though, yeah. I wanna say they actually did pretty decent stagger damage with their little pommel bash while clinging, but I rarely climbed monsters with them because it never fit how I felt the class should be played. The big, heavy Warrior naturally feels better suited to the ground.

Kinda like how shit it was to cling to monsters with the mage classes. That's not what they're built for, so they fucking suck doing it. That's why you've got the rogue and even fighter classes.
 
The problem is that, ultimately, clinging to monsters just wasn't worth it unless you were a Strider or running Dire Gouge as Assassin, and even then, half of your Augment kit was built specifically for making climbing not suck. Your damage output was pretty much always better from the ground. I hope they make climbing more worthwhile all-around, because it's an awesome mechanic. We've already seen a Sorcerer absolutely demolish a cyclops with climbing attacks, so I guess we'll see.
 
Just to post for posterity, here's IGN's final look at the game:

I'll just be honest; I'm still not on board with them still using the ferry stone system, especially if the map as big as they indicate it is. They added the Eternal Ferrystone to Dark Arisen specifically because of how much people complained about that system and got tired of all the wandering around the same areas again and again. Its a recipe for disaster for a longer, bigger game, and I hope that you can at least find an eternal ferry stone late in the game. Fast travel is a convenience for the player. Time is money, and players don't like wasting time backtracking.

Also don't care for the single save file aspect. The save system in the first game was retarded and it was easy to load the wrong save or screw yourself from being able to go back and fix a mistake if you didn't understand how it worked, and the save system was so borked, that reinstalling the PC version of the game could completely wipe your save file. We don't need to be cute with this, just give us the ability to save anywhere and make multiple files like every other game. The save system is the one thing you don't have to try to be unique with. Just let me save my game how I want to. When it come to things like the Sphinx, save scumming is an out of date thing to worry about; if people care that much, they'd just look up the answers online to bypass the issue and always ensure they'd win. In fact, if the developers were thinking ahead, it should just be possible to receive the answer from a pawn that's already been on the quest with another Arisen to skip questions entirely.

They've had ten years and a lot of feedback to realize which things do and don't work. They shouldn't be repeating the more idiotic aspects of the first game ten years later.
 
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Not sure how I feel about the sequel / soft reboot thing the game is going for, but I take what I can get. What's the final vocation count? All this teasing makes me angry. And "Into Free" better be the title music for the game.
 
What's the final vocation count?
Hard to say, because its more than likely that not all of the final vocations have been revealed. 10 have been revealed thus far, but there are gaps. We've been shown four base vocations (Fighter, Mage, Thief, Archer) but only two advanced vocations (Sorcerer and Warrior), leaving the advanced vocations for the Thief and Archer branches hidden (though it may be safe to assume that Ranger is the advanced class for Archer). The remaining four vocations are Hybrid Vocations that only the Arisen can use (Mystic Spearhand, Magick Archer, Trickster, and Warfarer), but the colors for Warfarer and Trickster don't line up with the Red/Melee, Blue/Magic, Yellow/Archery, and Green/Thievery system the basic classes establish.
 
(though it may be safe to assume that Ranger is the advanced class for Archer
This is probably not the case. The game no longer makes the distinction between shortbows and longbows, and the Archer has been seen wielding both short and longbows(since most of the weapon models are based on equipment from the first game). I'm pretty sure the idea this time around is that, aside from Warfarer, Vocations aren't going to be sharing movesets anymore.

From the way they've been revealing things, I think they're specifically keeping actually new content close to the chest. The only truly new vocations we've seen are Magic Spearhand and Trickster, with the rest being derivative of something we already knew about. I'd imagine everything we haven't seen is going to be new.

Not sure how I feel about the sequel / soft reboot thing the game is going for, but I take what I can get. What's the final vocation count? All this teasing makes me angry. And "Into Free" better be the title music for the game.

And, for what it's worth, it's pretty much a guarantee that there is a normal spear/lance using Vocation that hasn't been shown off yet, as lots of NPCs have been shown wielding spears that would be unusable by the Magic Spearhand's moveset.
 
Im glad i keep away from online communities even if it's for stuff that i love. I never knew Warrior was considered "lower tier" (hell i didnt even know there were tiers at all) til today. Even with all it's faults it was my favorite vocation and sure as hell i'll pick it back up in DD2.

I still remember how much i marked out over one time i killed the UR-Dragon by climbing it and then leaping into the air to hit the last heart in it's wing. God, that's the shit you only see in QTEs nowadays, i tell ya! Even have it clipped, but i gotta figure out how to download it off the ps4
 
I never felt the magick archer was OP for raw results, but it was top of the pile for sheer convenience, which is why I stuck with it. Its attacks were decent and easy to land, and it had a couple of solid dagger strikes if you wanted to go crawling all over a monster and getting stabby; there were very few situations where it was really on the back foot. The pure casters could lay waste like nobody else in the right scenario, but if something was magic resistant or got up in their faces to deny them the time to charge their spells, they turned into pussies real quick.
 
Has there been any word on the 3 skill limit for classes? In the first game most classes had a few skills that were pretty much manditory leaving only a few slots of situational skills. Limiting the number of skills makes niche and situational skills even less worthwhile.
Has there been any word on realtime item consumption? It kind of sucked having the pause the game to heal or remove a status aliment,
 
Has there been any word on the 3 skill limit for classes? In the first game most classes had a few skills that were pretty much manditory leaving only a few slots of situational skills. Limiting the number of skills makes niche and situational skills even less worthwhile.
Has there been any word on realtime item consumption? It kind of sucked having the pause the game to heal or remove a status aliment,
All classes now have 4 skills, so a nerf to everything but Warrior. To compensate, most classes got certain skills added to their base movesets, like mage having anodyne on heavy attack and fighter having tusk toss. You still open the menu to use items but you can assign 3 to the D-Pad to use out of the menus.
 
All classes now have 4 skills, so a nerf to everything but Warrior. To compensate, most classes got certain skills added to their base movesets, like mage having anodyne on heavy attack and fighter having tusk toss. You still open the menu to use items but you can assign 3 to the D-Pad to use out of the menus.
Thankyou, bummed about the skills, but to finally have assigned consumables is great.
 
The problem is that, ultimately, clinging to monsters just wasn't worth it unless you were a Strider or running Dire Gouge as Assassin, and even then, half of your Augment kit was built specifically for making climbing not suck.
DD1 is a lot like Monster Hunter in that way. You wither augmented for optimization or you went for QoL/Comfort skills.
Im glad i keep away from online communities even if it's for stuff that i love. I never knew Warrior was considered "lower tier" (hell i didnt even know there were tiers at all) til today. Even with all it's faults it was my favorite vocation and sure as hell i'll pick it back up in DD2.

I still remember how much i marked out over one time i killed the UR-Dragon by climbing it and then leaping into the air to hit the last heart in it's wing. God, that's the shit you only see in QTEs nowadays, i tell ya! Even have it clipped, but i gotta figure out how to download it off the ps4
Tiers never really matter, because it still comes down to player skill and what you have more fun with anyway. Especially when it's a non competitive/single player game. And yeah. Nothing beats fully charging an Arc then fucking nuking a dive-bombing monster out of the sky with perfect timing. Warrior had the most hype potential in the game imo. Big Stick goes BONK.
I never felt the magick archer was OP for raw results, but it was top of the pile for sheer convenience, which is why I stuck with it. Its attacks were decent and easy to land, and it had a couple of solid dagger strikes if you wanted to go crawling all over a monster and getting stabby; there were very few situations where it was really on the back foot. The pure casters could lay waste like nobody else in the right scenario, but if something was magic resistant or got up in their faces to deny them the time to charge their spells, they turned into pussies real quick.
MA got real stronk when Dark Arisen came out. BBI had so many narrow corridors and relatively tight spaces that ricochet bolt ended up being the best skill it had with how powerful it could get it. And, iirc, a lot of enemies were weak to holy damage there which made it even better.
 
In the case of Dragon's Dogma, though, even if you level your character like a retard and play Warrior or pure Mage or something, you can still do fine. Though the strong classes are really, really strong, the weak ones aren't pathetic or anything.
 
I'm not going to lie, this game has so much cool shit in it I'm beginning to wonder if it's all too good to be true. I can't help but feel like games that are built up like this usually end up being disappointing.
I really do love how they admitted they are bring back the whole "If you fuck up, you fuck" thing from the first game by admitting you only get one shot at the Sphinx and that monster will run away and try again of not killed outright.

That fucking griffin ended so many escort quests.
 
I really do love how they admitted they are bring back the whole "If you fuck up, you fuck" thing from the first game by admitting you only get one shot at the Sphinx and that monster will run away and try again of not killed outright.

That fucking griffin ended so many escort quests.
I swear on all that is holy, I think I've only ever encountered like maybe 2 or 3 griffins at max in a single playthrough not counting the scripted one that takes you to bluemoon tower. Maybe 1 arch-griffin post Grigori. Felt like the fuckers never took bait, never swooped at me, and were always outside your range to agro them with spells or arrows. Really chapped my ass. Blocked me from upgrading certain things which triggered my completionist
I mean, there are classes that are just objectively better and more versatile than others. Its just a matter of whether you are looking for pure utility or simply want to dick around and don't care about optimal playing.
That's basically what I said, though. You either go for optimization or comfort. Either way you'll never Bork your build to the point you can't get through the game.


More generally speaking now: This is the first time in a LONG while where I'll be going in almost entirely blind other than having watched the initial announcement/reveal trailer. And it's hard. I really wanna watch all these videos showing off the gameplay, classes and character creation etc but I've been waiting for this for like 10 fucking years, and I'll be damned if I cave a month out.
 
I finally played and beat the original one last year.

I skipped it initially thinking it was just another Soul's type game, but was pleasantly surprised it was more like Capcom took their old fantasy beat em ups with the light RPG mechanics and created a very addictive and fun action RPG.
 
What I don't get is why hasn't any one else tried to do the two big things Dragons Dogma pulled off:

1. Climbing monsters to stab them in the face/cuts parts off. I know Monster Hunter has cutting parts off but not the climbing.
2. Giving Mages actual "Holy the world is ending spells". I know it grinded the original 360 to a stand still but causing the heavens to fall from the sky/unleash the pure raw forces of nature against some goblins was fun to see.
 
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