Dragon's Dogma

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You guys will say shit like this then wonder why games take sixteen years to come out. Fuck graphics. Give me PS3 tier textures with 100 GFPS I don't give a fuck.

This is the kind of shit I imagine time was spent expanding. Interactions like this gave DD a lot of soul and added fun.
That’s fine, but then charge ps3 prices, and not $70.
 
I'm clearly in the minority but I think it looks fine. It looks like a mid to late gen PS4 game which is what most current game releases look like.

Plus if this is anything like the first game most people will play it on PC so you'll have three dozen reshade and ENB presets to make it look however you want.
 
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From some of the leaks I've seen, and from what the leakers claim it looks like there aren't many new enemies. It might not even have all the monsters from the first game.
 
Some new gameplay webms from a /v/ thread. idk it looks okay. I'm more worried about the game being another mostly empty world you spend ten minutes sprinting through while hammering the shortcut bind for your 200 stack of stamina recovery item of choice. And the lack of enemy variety and just how little they have shown off of the game 3 days before release. Not a fuckin chance this shit is worth $70.


 
Some new gameplay webms from a /v/ thread. idk it looks okay. I'm more worried about the game being another mostly empty world you spend ten minutes sprinting through while hammering the shortcut bind for your 200 stack of stamina recovery item of choice. And the lack of enemy variety and just how little they have shown off of the game 3 days before release. Not a fuckin chance this shit is worth $70.
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Ya thats my concern, it looks like Capcom is taking the Bethesda method of information flow, where they post as little info as possible before the game is released in an attempt to hide the lack of content. The decrease in player skills, and equipment slots already hurts the game, and with no word on dungeons I wouldn't be surprised if there aren't that many.
I'd love to be surprised by the game but it looks like it'll be unlikely.
 
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The open world is gonna be horrible. That’s just how it is with most open world games. Remember FFVII Rebirth? Everyone hated that games open world. Now, I don’t think this will be as bad as that, but will dragons dogma 2’s open world be good enough to justify no fast travel? Hell no. It’ll be mid-tier at best where the best thing you’ll encounter in the open world are big monsters. And unfortunately, no fast travel is REALLY gonna drag this game down. Running through an empty world just to get to a destination isn’t fun at all.
 
I'm clearly in the minority but I think it looks fine. It looks like a mid to late gen PS4 game which is what most current game releases look like.

Plus if this is anything like the first game most people will play it on PC so you'll have three dozen reshade and ENB presets to make it look however you want.
You’re not in the minority, nobody cares about seeing realistic ball hairs on the ogres from 20 in-game miles away.

Dark Souls sold just fine with dated graphics up until DS3.

I’m more just saying that if devs can focus on what matters, the price shouldn’t still be at $70.
 
The open world is gonna be horrible. That’s just how it is with most open world games. Remember FFVII Rebirth? Everyone hated that games open world. Now, I don’t think this will be as bad as that, but will dragons dogma 2’s open world be good enough to justify no fast travel? Hell no. It’ll be mid-tier at best where the best thing you’ll encounter in the open world are big monsters. And unfortunately, no fast travel is REALLY gonna drag this game down. Running through an empty world just to get to a destination isn’t fun at all.
Supposedly there are ox carts for fast travel now as well as port crystals and ferry stones. We shall see.
 
Some new gameplay webms from a /v/ thread. idk it looks okay. I'm more worried about the game being another mostly empty world you spend ten minutes sprinting through while hammering the shortcut bind for your 200 stack of stamina recovery item of choice. And the lack of enemy variety and just how little they have shown off of the game 3 days before release. Not a fuckin chance this shit is worth $70.
Ya thats my concern, it looks like Capcom is taking the Bethesda method of information flow, where they post as little info as possible before the game is released in an attempt to hide the lack of content. The decrease in player skills, and equipment slots already hurts the game, and with no word on dungeons I wouldn't be surprised if there aren't that many.
I'd love to be surprised by the game but it looks like it'll be unlikely.
Some mexican leaker said there are some new enemies compared to the first game and the world isn't empty. Make of it what you will, but we'll found out in a couple of days.
One of the good things of never playing the first game is that everything is new to me. :cunningpepe:
 
>Linear world design!
You could always walk off the beaten path in DD. Roads pave the way for you, but I'll take this over endless empty fields with bandit camps any day of the week.
The fact that people have a stick up their ass about linear games in 2024 amazes me. After Starfield, you would think people have realised we've reached "peak open world". Open worlds have gotten to the point where you can literally have an engine generate entire land masses ad hoc. Frankly, I'm fucking tired of open world games since, more often than not, they're either full of time wasting bullshit that really just exists to inflate the playtime (Ubisoft) or they have a main story that rushes you along to the next beat with no real moment that encourages you to check out the world (Skyrim).
 
The fact that people have a stick up their ass about linear games in 2024 amazes me. After Starfield, you would think people have realised we've reached "peak open world". Open worlds have gotten to the point where you can literally have an engine generate entire land masses ad hoc. Frankly, I'm fucking tired of open world games since, more often than not, they're either full of time wasting bullshit that really just exists to inflate the playtime (Ubisoft) or they have a main story that rushes you along to the next beat with no real moment that encourages you to check out the world (Skyrim).
That's just your opinion and I disagree with it.
I enjoy open world games that allow to player to wander around, explore, discover and get rekt by boars. Even with Elden Ring and it's desolate lands I had fun, simply because it was fun to wander and gawk at the scenery.
Also, I wouldn't use Bethesda's titles, especially the recent ones, as a litmus test for anything. It's like saying that because american cheese sucks, then all of it sucks.

Maybe I'm optimistic but it could be that more new enemies start to pop up when the state of the world changes.
That would be an odd design choice.
I believe that if there are new enemies, compared to DD1, we'll see then sooner rather then later.
 
I'm getting back into the first Dragons Dogma and I'm really enjoying it. But if they don't improve the class systems in this new one, and dumb it down even more for the retarded lowest common denominator of gamers, this sequel won't be worth shit.
After Starfield, you would think people have realised we've reached "peak open world". Open worlds have gotten to the point where you can literally have an engine generate entire land masses ad hoc
We've had procedurally generated landmasses since Daggerfall, which makes Bethesda failing at it in Starfield even funnier.
 
Global release times:
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Supposedly the game journo review embargo end today or tomorrow.
Double post just to say you made Eddie Hall.
It wasn't my intention, but I'll take it.
 
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