Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
Makes sense. Bioware's perfect "modern audience" is a bunch of reddit narcissists (whoops, that was redundant) who want to "see themselves" in the game, meaning they're going to play as pink-haired trannies. But you don't want to be invalidating to their gay little ERP session, so in modern Dragon Age world, being a gross autist won't stop you from having an immediately-accepting and supportive found family that would never do evil, invalidating things like criticize you for bad behavior.

You don't have any flaws, you stunning and brave person, you! And making evil choices? Ha, obviously you'd never do that, you're a good person who tweets about punching Nazis, and if anyone, in real life or in the game, were to suggest you were less than morally righteous, why, that person is clearly talking shit. In fact, they're probably an evil capitalist, you'd better fight them by giving us your money!

I'm sure if you could tolerate the smell coming off of Weekes or that troon game director, and asked them about problems in the previous games they're aiming to overcome in this entry, you wouldn't hear anything about how the pacing in Origins was inconsistent, or how Awakening was a buggy mess, or how DA2 only had five dungeon maps they reused over and over and over. No, they'd probably cite Sten being problematic, or not having any black party members until the third game, or how it was possible for the player to bench Isabela despite how she's a sex-positive female-bodied PEE-OH-SEE.
 
Bioware are fags. Dark Urge playthrough was one of the most fun gaming experiences I've had in the last probably 5 years because of how fucking different it was from everything else on the market.

Very very few games let you be a murderous psychopathic rapist who kills children.

In most Western AAA games evil choices are just your character being mildly sarcastic or apathetic at most.

Wow much evil! Thanks Bioware!
 
Bioware are fags. Dark Urge playthrough was one of the most fun gaming experiences I've had in the last probably 5 years because of how fucking different it was from everything else on the market.

Very very few games let you be a murderous psychopathic rapist who kills children.

In most Western AAA games evil choices are just your character being mildly sarcastic or apathetic at most.

Wow much evil! Thanks Bioware!
The only one I can think of that has come close recently is Wrath of the Righteous, where half of the character paths are just really fucking evil, Lich, Demon, Swarm that Walks, all engage in highly questionable acts and end up totally different.
 
The only one I can think of that has come close recently is Wrath of the Righteous, where half of the character paths are just really fucking evil, Lich, Demon, Swarm that Walks, all engage in highly questionable acts and end up totally different.
Isn't there a criticism of those that they start off good but has time goes on the devs have less resources to invest in them?
 
Isn't there a criticism of those that they start off good but has time goes on the devs have less resources to invest in them?
Lich and Demon are fine. Swarm and Devil are what is usually considered undercooked. Owlcats added some stuff for the latter recently, and Swarm gets a pass because of what it is, but yeah. The fact that both of them were stretch goals and are only available in the final act doesn't help.
 
Isn't there a criticism of those that they start off good but has time goes on the devs have less resources to invest in them?
Can only speak for Lich but, no. The end point is the best part when you actually become a Lich. are there consequences of becoming a Lich? of course. some NPC will criticize you or outright try to kill you since in their eyes, you even worse then the demons they are fighting. Party members will either leave or you will have to kill them for being ideologically appose to you. but in return, you become a almost unstoppable Demi-god of death.

thats the difference between veilguard and WOTR (and BG3). you are allowed to make morally questionable decisions or be outright evil for the sake of the greater good or empowering yourself.
 
Seems like everytime I check back in on their this thread bioware take something out of this game.
A lot of it was probably never there in the first place.

Based on the character designs and the UI this was obviously some kind of unrelated hero shooter live service game that got hastily retooled into the Dragon Age IP and hero shooters tend to be pretty shallow mechanically.

You usually get a power wheel with three to four papers on cooldown and surprise surprise that's also what we're getting here.
 
A lot of it was probably never there in the first place.

Based on the character designs and the UI this was obviously some kind of unrelated hero shooter live service game that got hastily retooled into the Dragon Age IP and hero shooters tend to be pretty shallow mechanically.

You usually get a power wheel with three to four papers on cooldown and surprise surprise that's also what we're getting here.

It absolutely was originally a live service hero game, but with the failure of Anthem, it got a new coat of paint. I doubt they changed much of the coding, just recolored and renamed some mechanics.
 
It absolutely was originally a live service hero game, but with the failure of Anthem, it got a new coat of paint. I doubt they changed much of the coding, just recolored and renamed some mechanics.
Bingo, it lacks pretty much any RPG elements whatsoever because they were never there in the first place.
 
Bingo, it lacks pretty much any RPG elements whatsoever because they were never there in the first place.
But the thing is that this thing is that anthem failed like 4 years ago, they literally had the time to toss out the old framework and start fresh with an actual viable product.
 
But the thing is that this thing is that anthem failed like 4 years ago, they literally had the time to toss out the old framework and start fresh with an actual viable product.

If this thing flops as bad as it seems it will, then I'd bet good money during the postmortem 18 months later it'll come out that the game was torn down to the foundation three or four times since 2015 and what hit the shelves was something they desperately kludged together in, tops, two years' time.

Because that's what the real "BioWare magic" is lately.
 
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But the thing is that this thing is that anthem failed like 4 years ago, they literally had the time to toss out the old framework and start fresh with an actual viable product.

Time, yeah probably. Budget and the patience of their bosses? Maybe not. The game went through at least three versions of itself. That's a lot of money and time wasted.
 
If this thing flops as bad as it seems it will, then I'd bet good money during the postmortem 18 months later it'll come out that the game was torn down to the foundation three or four times since 2015 and what hit the shelves was something they desperately kludged together in, tops, two years' time.

Because that what the real "BioWare magic" is lately.
Ah yeah, BioWare magic. How could I forget, the real bioware magic was getting people to trust them at all after ME3
 
But the thing is that this thing is that anthem failed like 4 years ago, they literally had the time to toss out the old framework and start fresh with an actual viable product.
They did already, Dreadwolf was by all accounts a very different game and it was completely tossed in favor of this Veilguard shit no one wants.
 
These niggas really are hilariously retarded but then again they have a tranny as game director so it literally never began for them
Increasingly I wonder if tossing the project to the tranny was a tacit admission it was unsalvageable. A symptom rather than a cause (though catering to that segment was a big cause).
 
They did already, Dreadwolf was by all accounts a very different game and it was completely tossed in favor of this Veilguard shit no one wants.
I still can't get over throwing out the name: Dreadwolf is great, Veilguard sounds like a euphemism.
 
I still can't get over throwing out the name: Dreadwolf is great, Veilguard sounds like a euphemism.
Not just the retarded name but cutting Solas entirely from the next game after Inquisition and its DLC was building him up as the next big bad is such a terrible decision it makes you wonder if the game director was smoking crack or something.
 
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