>A developer still working at Doom steward id Software has criticized corporate owner Xbox for laying off such a big portion of the iconic studio and seemingly misunderstanding the business its trying to dominate.
>"It is hard to make a game that is triple-A, that is like we've done before, with half the people. And by hard I mean impossible," Hayes said.
>"It's hard to make a game when there are entire departments that you need: entire disciplines that are gone."
>"They fundamentally don't understand art. They don't understand games. They don't understand that business model,"
>"How can we get this financial quarter or year to look good? Those don't align with the same things that make a successful game."
>"Who will do that work now? We had like who's going to make our skyboxes when we get rid of our skybox artist? How are we going to maintain infrastructure when we get rid of our infrastructure team? How are we going to maintain our engine when so much of our engine team is let go?" Hays adds, "we're not the same iD, we're half the same iD."