- Joined
- Sep 13, 2018
MachineGames use id Tech for their games.Why do they even need people working on the engine if the studio isn't making a new title?
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MachineGames use id Tech for their games.Why do they even need people working on the engine if the studio isn't making a new title?
Eternal is a legitimately great game and pretty much better than 2016 in every way.I agree. I never played any of the Wolfenstein games past Return, but I know perfectly well that the most recent ones are nothing more than a reddit retard's wet dream. Maybe after these layoffs, ID can be turned over to someone who is actually worth the oxygen they breathe.
Also, I genuinely loved Doom 2016. Razortits is a goofball in many ways, but his review of 2016 back in the day is what got me to check it out. I hadn't planned to bother thanks to my disappointment with Doom 3,but 2016 was just what the doctor ordered.
I never bothered with Eternal though, and DA looks like dogshit for reddit fags.
For something they hyped up as "the greatest boss fight we ever made," it didn't turn out any better than fine. I liked that it forced me to grapple around and switch to my shield often, but it dragged on just a little too long and I wasn't a fan of the random enemy wave in the middle of its health bar. I also wasn't a fan of him exclusively being behind a barrier, so you never really got a chance to use your melee weapons.I share your opinion, but I'm not hating the Astral Boss as hard. I found it really underwhelming though.
You are putting American McGee in the same level as Tim Willits or Carmack; it makes it seem like his "departure" was a big loss to id.Evolution of the studio
Old or (and may Allah forgive me for saying this) a controller player.
If a controller, understandable. I can't imagine playing Eternal with a controller and not keyboard & mouse as God intended.
I simply reproduced this list and tracked when each person left the company.You are putting American McGee in the same level as Tim Willits or Carmack; it makes it seem like his "departure" was a big loss to id.
I sincerely, true & honestly, hope the NIGGERS responsible for the Revelations Arch-vile were part of the layoffs. Holy fucking shit, it's absolutely vile to play against; ESPECIALLY in the Praetor challenges (The Chasm and Uprising ones are AWFUL, fuck the faggots that designed them). You spent 5 minutes straight running around taking shots at the Arch-vile at the right moments while he tanks them like it's nothing while you avoid his constantly respawning minions (non-respawns too if you haven't dealt with them) as he shoves 5 different attacks (including a barrier of shields around him that shoot projectiles) in your face. It completely destroys the flow of combat, it's so goddamn tedious (for reference, I've been playing on vanilla Nightmare and have gotten through mostly fine except for this shit).Oh my god, I take it back. You will absolutely be using the shield and chain spear in tandem. These Master Arenas do not fuck about.
Who asked for armoured Arch Viles id, WHO?
I was starting to clamor for Eternal's Archviles after fighting the DA ones. They zip around and the spear upgrade that's suppose to slow their teleportation is just straight up useless. The DLC enemies are odd to me, either they're complete wet farts like the hammer agaddons and Buzzsaw or they make me want to rip my hair out like ALL of the super heavies they added.I sincerely, true & honestly, hope the NIGGERS responsible for the Revelations Arch-vile were part of the layoffs. Holy fucking shit, it's absolutely vile to play against; ESPECIALLY in the Praetor challenges (The Chasm and Uprising ones are AWFUL, fuck the faggots that designed them). You spent 5 minutes straight running around taking shots at the Arch-vile at the right moments while he tanks them like it's nothing while you avoid his constantly respawning minions (non-respawns too if you haven't dealt with them) as he shoves 5 different attacks (including a barrier of shields around him that shoot projectiles) in your face. It completely destroys the flow of combat, it's so goddamn tedious (for reference, I've been playing on vanilla Nightmare and have gotten through mostly fine except for this shit).
Absolutely horrendously unfun enemy design. I also despise the Warlock and to an extent the Acolytes (mainly in Revelations) as well, they share similar problems. Fuck them.
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I sincerely, true & honestly, hope the NIGGERS responsible for the Revelations Arch-vile were part of the layoffs. Holy fucking shit, it's absolutely vile to play against; ESPECIALLY in the Praetor challenges (The Chasm and Uprising ones are AWFUL, fuck the faggots that designed them). You spent 5 minutes straight running around taking shots at the Arch-vile at the right moments while he tanks them like it's nothing while you avoid his constantly respawning minions (non-respawns too if you haven't dealt with them) as he shoves 5 different attacks (including a barrier of shields around him that shoot projectiles) in your face. It completely destroys the flow of combat, it's so goddamn tedious (for reference, I've been playing on vanilla Nightmare and have gotten through mostly fine except for this shit).
Absolutely horrendously unfun enemy design. I also despise the Warlock and to an extent the Acolytes (mainly in Revelations) as well, they share similar problems. Fuck them.
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If you like the most faithful reproduction of the game as it came out, and just runs without MSDOS trickery or whatever, then Chocolate Doom is your friend.So I haven't played Doom since my computer ran DOS. I'm a big Quake lover, but wanted to give Doom another spin. I run Gentoo Linux so I'm fine with weird obscure source engines and building them and whatnot. But I don't know the ecosystem well enough to feel confident in picking anything. At the moment, I'm thinking Crunchy Doom is probably the direction I wanna go, but again, haven't touched the game or its community in three decades, so I really don't know.
Any fellow friendly Kiwis care to help?
Doom 3 has dhwem3 and BFG edition has Chocolate DOOM-3-BFG.If you like the most faithful reproduction of the game as it came out, and just runs without MSDOS trickery or whatever, then Chocolate Doom is your friend.
For the usual go-to modern port that runs almost everything (with varying degrees of faithfulness), then GZDoom is what people use. (Now apparently UZDoom, but fuck me if I know what changed in that.)
For more modern games, Doom 3 (and BFG edition) is available on Steam. Should be Proton-friendly. I can't speak for 2016 and above though.
It is. If you want a good simple port for classic-format maps, this is it.The last one in the Gentoo repos is DSDA-Doom, which is apparently a successor to PrBoom+.
I really enjoyed TDA's gameplay and felt it clicked after the first couple chapters. While I generally enjoyed Revelations, it ultimately is just too fucking much; if they're gonna make a fourth nu-DOOM game they really should reset the clock and stop adding more onto the pile. It's comical how much shit you have to keep track of at this point.Playing Dark Ages: Revelations.
The DLC feels like they managed to get what they were going for with the Dark Ages to work.
No. If the users on Steam discussions are to believed, this is the texture. The OP said there's a "model" in the DLC but if that's the case I don't see anyone discussing the model.So did someone just copy and paste nipples from other characters and called it a day or is there actually genuine effort in this? Either way it's weird.
Common texture suffixes (naming convention, not UE-enforced):
- -ao — Ambient Occlusion: baked...
You can just import the FBX into Blender, extract the folder and drag the FBX in, its scaled tiny so scale it up and rotate it on x 90 degrees.Maverick leaves instructions on how to view the model, halfway down page 1 of the Steam thread. ID use their own md6 file format, and I couldn't get the model viewer he mentioned to work.
I'll dump the files here though, and someone might be able to figure it out.
Body is fully modeled, there are no nipples in the diffuse map but a normal map exists for them. Logically they could have just deleted the body parts beyond the arms and legs since that would never be seen, or blacked out the textures. It is just a base human mesh though, so its more laziness than anything.