Once more, I am paging
@BrunoMattei and any other Kiwis with experience in this.
I've never installed a mod before for any game, but I downloaded Zombies TC: Extreme Epidemic Edition from Mod DB and I'm wondering if there's anything I need to know before I try to install it.
I'm using the GZDoom source port on my laptop and I have Doom II on there. It's the only Doom game I have on there at the moment.
Okay, so since Doom Eternal is coming REAL soon, and I've started a run of Doom 2016 in preparation, I decided to share some childhood interpretations of Doom 1 and 2's events, monsters and stuff. Just those imaginative little things that made the game more memorable when looking back.
-I thought the Imps were the result of prolonged demonic possession; so when a former human lived for long enough he started to mutate into an Imp. Sure made them more scary in my mind.
-I believed the teleporters were actually made by people brainwashed into making them, cuz 6 year old me couldn't rationalize people making stuff that could potentially go bad.
-I thought the two barons in episode 1 were actually twin Satan's. I had no fucking clue what was in store for me in episodes 2 and 3.
-When I first fought the Spider Mastermind, I actually had nightmares of being chased by it in a dark forest. In the end I would always get eaten alive by the damn thing after he shot out my legs (Fucked, I know)
-When Doom 2 came out, I actually was afraid of the Revenant because of how he moved and his screams. Nowadays I'm always happy to see him in whatever form he is in, but back then the boner boi spooked the fuck out of me.
-I actually screamed when I saw the Icon of Sin. I legit thought the Devil was gonna try and kill me for killing him in my sleep because I beat him.
-I thought Doom Guy was an angel in disguise, since I never heard of humans fighting off demons before without supernatural help. Nowadays of course I know all you need is some buckshot and a double barrel.
-I thought the BFG fired gamma radiation because of the green hue and having read some Hulk comics earlier.
-The Archvile spooked me plenty; I had nightmares about him killing my parents and setting me on fire forever for days. Now whenever I see him I IMMEDIATELY gun after his ass. That's for countless nights of terror, you skinny fuck.
If you guys have any "Doom memories", add onto the pile. I'm interested in what you guys imagined or rationalized about the game when you were younger.
I've got plenty of Doom memories myself, mostly from the PS1 ports of Doom and Final Doom and from the Doom collection for Windows XP that had The Ultimate Doom, Doom II, and both episodes of Final Doom.
1. The Icon of Sin scared the fuck out of me as a kid, even more than the Cyberdemon since it was a puzzle boss and couldn't be killed in a normal way.
2. I also had a theory as a kid that the Doomguy was either an angel in disguise or was a human who was blessed by God to fight the forces of Hell, with Doom II's chaotic Earth levels taking place during the end times described in the Book of Revelation. Relating to the first memory, when I was a kid, I thought the Icon of Sin was like a hellish advanced mecha piloted by the Antichrist and the "exposed brain" was merely the Antichrist hiding in the cockpit. This was years before I found out about the Easter Egg with John Romero's head. Weird, I know.
3. I also had a theory that Imps were a further mutation of zombies, and that the shotgun and chaingun zombies who mutated into Imps could further mutate into either Revenants or Arch-Viles on a long enough timeline.
4. When I first discovered the Wolfenstein bonus levels in Doom II, I was around eleven or twelve years old and playing on the Windows XP Doom compilation. I knew about Wolfenstein 3D and its place in the history of Doom, but I came up with my own little headcanon of how the Doomguy traveled back in time to World War II to stop the Waffen SS from making a deal with the forces of Hell.
5. Related to the previous one, I was kind of shocked when I saw the Commander Keen sprites hanging from nooses in the second of the Wolfenstein-themed bonus levels for the first time, but I figured it was a reference to the SS occult experiments. I figured the Commander Keen sprites were a bunch of civilians held prisoner and tortured by the SS as part of some fucked-up demonic sacrifice ritual and Doomguy was giving them a mercy kill to both prevent the ritual and ensure their souls could enter Heaven.
Keep in mind that I was an edgy tween and I did not know anything about Commander Keen at the time and I didn't get that it was yet another Easter Egg.