DOOM

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Finally, I've been waiting a long time for this.

Looking at at it now, I do meet most of the recommended requirements, such as my GPU and my RAM. The one thing I'm iffy about is the CPU. I have an I5-9600K which is the latest Intel I5 processor and it runs at 3.7 GHz but the recommended CPU is an I7-6700K. That shit always confused me.

At the same time the additional notes mention that the highest quality is running at 1440p and the minimum requirements mention 1080p at low settings, both of which are at 60 fps. I deliberately picked out my parts for 1080p mostly for affordability so I'm willing to bet I can run the game on Medium to High at 1080p given that most of my parts meet the recommended specs.

I have a Ryzen 5 and my video card has 6 gigs. I think we're okay. You can at least play at 1080P and 60FPS. If you're one of those guys that has to play everything at 4K you should have that 4 thousand dollar rig that can run it.
 

I have a soft spot for Cyriak's work.
 
Oh boy, if you're looking for Doom 1/2 wads, you have two decades of an autistic community output to choose from.

In no particular order (though my recommendations skew older, because I don't follow Doom news these days). These do (or should) not require any particular source ports:
Alien Vendetta - Classic, won't go wrong.
Momento Mori (2) - Coop fun
Plutonia 2 (only if you done Plutonia) - Bitch, bring your best play here because this shit is even more unforgiving than Plutonia
Requiem - I found it interesting, but it's arguably uneven in map quality
Community Chest 3
TNT: Revilution - Some really fantastic maps mixed into more eh ones. I'm biased here because I liked TNT.
Hell Revealed 2 - Quintessential take on horde maps

Probably a lot more I missed. But you can start off with these.
 
Im just terrified Bethesda got their fingers into the delicious pie that is Doom.
2016 may have gotten by with minimal interference, but I really hope they didn't fiddle with anything.
Doom76 set for announcement.
Frankly the fact that Doom Eternal not having microtransactions was actual news is distressing. Sure, we don't have microtransactions now, but this is Bethesda we're talking about so the thought must have crossed their minds at some point. And depending on whether there's a Doom 6, there's gonna be some fuckery at some point down the road.
 
Nobody actually copied the requirements for Doom Eternal into this thread, so:

Doom Eternal System Requirements said:
Doom Eternal Minimum PC Specs
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 7/64-Bit Windows 10
  • Processor:  Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970 (4GB), GTX 1060 (6GB), GTX 1650 (4GB) or AMD Radeon R9 290 (4GB)/RX 470 (4GB)
  • Storage: 50 GB available space
  • Additional Notes: (1080p / 60 FPS / Low Quality Settings)
Doom Eternal Recommended PC Specs
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10
  • Processor: Intel Core i7-6700K or better, or AMD Ryzen 7 1800X or better
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1080 (8GB), RTX 2060 (8GB) or AMD Radeon RX Vega56 (8GB)
  • Storage: 50 GB available space
  • Additional Notes: (1440p / 60 FPS / High Quality Settings)

Damn. I'm just out of reach of the minimum, and my computer can play just about everything else just fine at 1080p60. That being said, how the hell can the minimum requirements be that high, but it'll still run on original PS4s and Xbox Ones?
 
That being said, how the hell can the minimum requirements be that high, but it'll still run on original PS4s and Xbox Ones?
And it still needs to be simplified for the Switch port. If they can get this game running at 30 fps on that machine, let alone get the game running at all given how demanding it is on other systems, it'll be a technological miracle.
 
I imagine the console versions will either have nerfed graphics or run at lower framerates. I remember watching a friend play Fallen Order on his Xbone and it ran at 30 frames per second, when it could even manage that. Also, wasn't the Switch version delayed? I imagine they're going to optimize it further for weaker hardware after launch.

Personally, I got myself a 2080 Super to prepare for this sucker. Hoping that along with my i7-7700 and 16 gigs of ram are enough for 2k-120HZ. CPU and RAM usually aren't bottlenecks, but Eternal looks like it's putting a lot more baddies on screen at once, so I have to wonder...

EDIT:
This video just recently popped up on my feed. It explains one of the tricks they used to get Doom 16 to perform well on consoles, which is incidentally now usable on PC. I imagine they'll do something similar for Eternal.

 
Last edited:
I imagine the console versions will either have nerfed graphics or run at lower framerates.
I'm leaning towards nerfed graphics mainly because performance is going to be absolutely important to this game, especially considering how important speed and reaction time will be to Eternal. I can't imagine people being happy with playing a fast-paced shooter with a heavy focus on forward momentum at 30 fps.

Also, wasn't the Switch version delayed? I imagine they're going to optimize it further for weaker hardware after launch.
It was, and as far as I know there still isn't a release date on that one. I will say this, if they can successfully get that game running, even at 30 fps and ultra-ultra low graphics, then other developers don't have nearly as much excuse to not port games to the Switch if a game as graphically intensive as Doom Eternal can be dumbed down to fit onto it. The port of Doom 2016 was already a technical marvel and I have no idea how Eternal could fit on Switch, but if it works then all that shows is that you could probably fit anything on a Switch if you care and work hard enough.

CPU and RAM usually aren't bottlenecks, but Eternal looks like it's putting a lot more baddies on screen at once, so I have to wonder...
This is generally what I'm hoping since I'm rocking an I5 but I'm not trying anything higher than 1080p. Everything else meets the recommended requirements except that core, but even then there's no reason I shouldn't be able to run at least medium settings on 1080p.
 
You can cheese around the minimum requirements by disabling certain things. Turning down shadows and anti-aliasing are big boosts, same with ambient occlusion quality. Don't turn your anisotropy above 4x unless you absolutely know you can handle it. And for a game like this, can probably take a meatcleaver to the texture quality and view distance if they've put as much work into those as we think they have.
 
2016 was a product of techno magic. Aggressive resolution scaling aside, the game was basically a flawless 60 fps on PS4.

I give the side eye to other games with shitter graphics and worse frames now.
 
The specs have been pulled from Steam. It's gone back to the 64-bit processor requirement that basically means nothing.


There's some speculation as to whether those specs were accurate and if the ones revealed were either a mistake or from an earlier, unoptimized build. Either way, it's interesting that those specs are gone from the store page.
 
2016 was a product of techno magic. Aggressive resolution scaling aside, the game was basically a flawless 60 fps on PS4.

I give the side eye to other games with shitter graphics and worse frames now.
If any studio could work their magic in optimization, it'd be id. Carmack magic rubbed off on them apparently. A good thing too, because apparently every other AAA studio seemed to have forgotten what the word even means.
 
Back
Top Bottom