Dispatch - Superhero Dispatch game by former Telltale Devs

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So 2 episodes left, and so far the "choices" made are meaningless. Who you cut, and who you add are such negligible choices masquerading as big decisions. The only thing that will impact the ending is who you romance and if you kill Shroud or not. I'm glad people are enjoying it, and I did enjoy the dispatching gameplay, but after those gameplay sections it's a $30 visual novel.
 
Surprisingly better than I expected so far, not to the point where I'll glaze it as much as some others in the thread but definitely way better than what I would conjure in my head if you said "former Telltale devs are teaming up with Critical Role to make a choice based superhero game and hired youtubers like Jacksepticeye, Joel Haver, and Cr1tikal for some characters". I hope that when the final 2 episodes come out, they put out a something along the lines of a Dispatch endless mode where you try to keep up with the calls until you end up losing all the team members or something along those lines.
So 2 episodes left, and so far the "choices" made are meaningless. Who you cut, and who you add are such negligible choices masquerading as big decisions. The only thing that will impact the ending is who you romance and if you kill Shroud or not.
They're thin from a story perspective yeah, but my decision to keep Sonar on the team and put Phenomaman in were from a gameplay perspective as Sonar can be pretty busted and I assumed that even a depressed Superman archetype would be better than the literal janitor. Seeing what Waterboy's like in the Dispatch sections on other youtube videos, I made the right decision on the second.
 
Yeah, they're kinda running it into the ground. It shows that the writers either are hacks or have 0 experience with superhero stories because very little of this shit makes any sense. The conflict was hammered in with the subtlety of a bulldozer.

AND they fuck up the manager too with that "Are you a good player? Okay, we're introducing thresholds and they are ridiculously low lol have fun gambling". Every time a game has RNG it becomes about risk mitigation and the game has the brass balls to say "You'll take our gambling and LIKE IT." Yeah, they're getting an earful on social media over that one. I figure they'll cut it out of the final two. It's a good player penalty, and it fucking sucks, like getting a team of retards on a MOBA after winning one game.

On that note, I don't know how hamhanded the average player for this is but 0,something percent of people managed to do the latest hack segment and it's just... Not very difficult at all.

The determinant stuff is pretty important FOR GAMEPLAY and NOTHING BUT. Realistically if your team is just a bunch of dudes, I'd understand Blonde Blazer not okaying the operation at the end of chapter six, but when you have The Human Torch, The Thing, and Omniman... I dunno man, maybe it's not THAT outside our reach, considering that fucking Invisibitch+Robert came REALLY close to soloing it and I don't see how anyone in the god damn warehouse could have stopped Malevola porting in, grabbing the thing and porting out.

Phenomaman carries pretty hard and you can lean on him in the tougher moments, which is good. The story makes more sense if you pick Waterboy, I think. Blazer being a wet blanket can be either a pretty reasonable reaction or utterly fucking nuts, depending on who's on your team at the time. Cause your team is either 60% immensely powerful metahumans or 60% slightly-above-average dudes, but the gameplay never really bleeds into the story which I feel is the problem many people have with it. Compounded by the fact that there's a bunch of characters and not enough screentime to go around. So far Robert, Visi, Blazer, Chase and Royd take up 99% of it and there's about one or two lines for everyone else.

I mean, I liked it up until now... But I would have liked it significantly less had I paid for it. The writing's getting BAD, too, not just in the superhero stories making no sense way, like Robert is actually now acting like a fucking retard when before he was Mr Socially Adept. Asking established turboslut Visi completely flabbergasted if "Is ThIs AbOuT SeX?" Yeah man, it's about sex, I'm like... 99% sure.

The management if properly balanced and less gambling dependent could be a pretty good game for 2-8 bucks, I think. These last chapters took a pretty big nosedive though. I guess they can still finish okay, but they're probably overestimating the impact of the couple twists most people have spotted.
 
why is that retards are glazing this mid tier shit so match. the western level is so bad?
you answer your own question, it's not great but not terrible.
and the current shittening is on outer worlds 2 for being mediocre and cringy, unlike dispatch which is just okay.
 
The management if properly balanced and less gambling dependent could be a pretty good game for 2-8 bucks, I think. These last chapters took a pretty big nosedive though. I guess they can still finish okay, but they're probably overestimating the impact of the couple twists most people have spotted.
Yeah sums it up nicely hope theres an endless mode included once the last 2 episodes drop just to mess around with. Game is still okayish in my books but i fear they are gonna divebomb everything in the last 2 episodes
 
This game is just Life is Strange for men.
The choices ultimately mean nothing, it has forced romances that are as deep and emotional as a puddle, tries to make things look cool that just aren't, tries to make you cry over someone dying that you barely knew, etc.

I am calling this now because the writing is so bad.
The twist is Shroud is Blonde Blazer and the only choice that will matter is joining them, or telling them to shove it.
 
Just finished the chapters so far. Pretty alright, honestly its just a little too short is my only complaint. The dispatch segments were actually pretty fun, you could make a whole rougelite game from just that. The story is... fine? It's so rushed (you've been there a week and suddenly the team is willing to ride or die for you?) much of the character stuff doesn't feel earned. The blonde blazer romance especially. Needed more time to cook.

I do understand the addition of threshold penalties though, because by ep 3 I was maxing out the whole stat chart regardless of who I sent. Hope they add a hard mode or something, but I get the feeling this game is made specifically for the casual audience. Also autists. Waterboy seems designed from the ground up to only appeal to the "neruodiversity" crowd. He should've been like Adam sandlers waterboy.

Shroud is Robert's dad. Kinda obvious, daddy issues are popular rn, the comic thing foreshadows it, Robert still needs to sort through his shit childhood blah blah blah. Locking my answer in.
 
Just finished the chapters so far. Pretty alright, honestly its just a little too short is my only complaint. The dispatch segments were actually pretty fun, you could make a whole rougelite game from just that. The story is... fine? It's so rushed (you've been there a week and suddenly the team is willing to ride or die for you?) much of the character stuff doesn't feel earned. The blonde blazer romance especially. Needed more time to cook.

I do understand the addition of threshold penalties though, because by ep 3 I was maxing out the whole stat chart regardless of who I sent. Hope they add a hard mode or something, but I get the feeling this game is made specifically for the casual audience. Also autists. Waterboy seems designed from the ground up to only appeal to the "neruodiversity" crowd. He should've been like Adam sandlers waterboy.

Shroud is Robert's dad. Kinda obvious, daddy issues are popular rn, the comic thing foreshadows it, Robert still needs to sort through his shit childhood blah blah blah. Locking my answer in.
well, its like a comic book, but we don't have 16 real world years to build up Cyclops and Jean's romance till the Wedding, the only thing they can do is time skips.
 
Just finished the chapters so far. Pretty alright, honestly its just a little too short is my only complaint. The dispatch segments were actually pretty fun, you could make a whole rougelite game from just that. The story is... fine? It's so rushed (you've been there a week and suddenly the team is willing to ride or die for you?) much of the character stuff doesn't feel earned. The blonde blazer romance especially. Needed more time to cook.

I do understand the addition of threshold penalties though, because by ep 3 I was maxing out the whole stat chart regardless of who I sent. Hope they add a hard mode or something, but I get the feeling this game is made specifically for the casual audience. Also autists. Waterboy seems designed from the ground up to only appeal to the "neruodiversity" crowd. He should've been like Adam sandlers waterboy.

Shroud is Robert's dad. Kinda obvious, daddy issues are popular rn, the comic thing foreshadows it, Robert still needs to sort through his shit childhood blah blah blah. Locking my answer in.
Ill go out on a limb and say its actuially just elliot connors from the beginning sequence. No twist villain or anything.
 
well, its like a comic book, but we don't have 16 real world years to build up Cyclops and Jean's romance till the Wedding, the only thing they can do is time skips.
They could do what every other visual novel does and just.... write more. Strange idea, I know. It's not like there's anything else to spend the money on. The graphics aren't impressive, the fight scene choreography is laughably stiff and wooden, and the main gameplay loop is a single map screen with text pop ups.

Unless... don't tell me the entire budget went to youtuber VAs?
 
Ill go out on a limb and say its actuially just elliot connors from the beginning sequence. No twist villain or anything.
I could see it as not being a twist villain, but a twist motivation. They made a big deal about Robert’s dad understanding how to build the robot, but being overall clueless about the pulse itself.
 
why is that retards are glazing this mid tier shit so match. the western level is so bad?
The whole gaming scene is full of trash and wokeslop, so a meh 'game' with a straight white male lead and hot chicks to romance really sticks out.

I've enjoyed it so far, although the latest episodes things feel a bit rushed since they are heading towards the finale. Had some minor quibbles with the millennial writing in the bar fight scene.
What they did to my nigga Chase was a gut punch I remember calling out when they explained his powers, but forgot I though that so the moment worked.

All in all mildly optimistic for the ending(s). My money is on Shroud being your dad.
 
Detroit's choice flowchart was the best feature ever for these types of games because it had the balls to be actually transparent on what decisions matter vs which ones don't and gives the player an idea on what they are missing out on. Other games don't copy it because they know it is a straight line with A/B options that just reconnect to the same thing anyway and will absolutely kill any illusion of choice and ruin any temptation for replays.
Detroit had a lot of issues with the writing, but it was a technical marvel and hank+connor were writen and performed well enough that they carry the narrative on their back.

You can say what you want about the choice of subject and execution of the writing, but when it comes to "your choices mater" there hasn't been a single game released before or after that came even remotely close.
You'll either get one ending that doesn't change(Walking Dead) one with minor variations (Wolf)
The thing is, I'm not gonna care if my choices don't matter as long as 1.) It FELT like they did (i.e. no blatant fuck yous, like saving a character only to have them die next scene), 2.) The story is actually fucking good.

People remember the walking dead, wolf among us, and tales from the borderlands fondly not because their choices radically change the story, but because they were just genuinely just really fucking good stories to begin with.
 
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well, its like a comic book, but we don't have 16 real world years to build up Cyclops and Jean's romance till the Wedding, the only thing they can do is time skips.
not even the times the writers wanted logan to get into jean's pants?
damn.
 
This game is just Life is Strange for men.
Let's not get too carried away here, if the final two episodes of Dispatch try to gaslight me into romancing and liking the most unlikable piece of human filth imaginable that (somehow correctly) believes the entire world revolves around her and then has a binary choice that renders the entire game's events void (not to be confused with the individual choices not mattering, this is the game itself not mattering), then we might start talking. Life is Strange is, without question, among the bottom five of all these "choices matter" games and I have yet to find someone that could change my mind.

Detroit had a lot of issues with the writing, but it was a technical marvel and hank+connor were writen and performed well enough that they carry the narrative on their back.
It cannot be stated enough how much Bryan Dechart and Clancy Brown carried Detroit with that storyline, the android rights plot was middling and beyond ham fisted, and the twist in Kara's plotline was absolutely atrocious.
 
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