Disappointing Games You've Played

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I picked up a game called legendary on Friday and I gave up after half an hour. The bullets don't do jack shit against monsters and the only worthwhile weapon is the fire axe! And don't get me started on the platforming. Don't put platforming in a game where the character can only jump four inches of the ground.


Worst £5 I've ever spent.
 
I don't want to upset you but I played the first Disgaea on the DS in hopes of having another title like FFTA and Tactics Ogre but it seemed like a boring grindfest at the time that I played it.
Being an earlier NIS title, Disgaea still suffers Grind fatigue, but Chapter 5, Stage 3 had a very interesting stage where, on the second time through, every panel except one made you invincible, so you could pick up the enemies, throw them into each other to merge them into more powerful enemies, lead them to the single panel where they aren't invincible, then slap them around until they finally die for a huge level boost. This was also a way to get weapon and ability exp. so you can unlock abilities or improve abilities faster and easier since even when the enemy is leagues above you in level, no amount of countering will kill you. (Just be careful to not go too high up the first time because you might not be able to do any damage at all)

This was especially great for unlocking all of the humanoid classes fairly early so you can get the more powerful magic users and even Ninjas and level them up to make the end game chapters a bit easier on you.

That stage spoiled me quite a bit, I suspect, having expected something relatively similar after that in every game or better ones as the franchise continued. Instead, the further into the franchise you go, the fewer decent grind stages you get just to keep up with the story levels.
 
-Sims 3 (especially after I gave it a second chance) and Sims 4
-Dead Island
-Mortimer Beckett and the Book of Gold (I liked the characters, but the puzzles had little explained about them and the most boring level was done twice.)
-Street Fighter V
-Heavy Rain
-Final Fantasy 8: Some really annoying characters, dumb plot, crappy magic drawing system, not being able to buy weapons and have to find stupid parts.

Being an earlier NIS title, Disgaea still suffers Grind fatigue, but Chapter 5, Stage 3 had a very interesting stage where, on the second time through, every panel except one made you invincible, so you could pick up the enemies, throw them into each other to merge them into more powerful enemies, lead them to the single panel where they aren't invincible, then slap them around until they finally die for a huge level boost. This was also a way to get weapon and ability exp. so you can unlock abilities or improve abilities faster and easier since even when the enemy is leagues above you in level, no amount of countering will kill you. (Just be careful to not go too high up the first time because you might not be able to do any damage at all)

This was especially great for unlocking all of the humanoid classes fairly early so you can get the more powerful magic users and even Ninjas and level them up to make the end game chapters a bit easier on you.

That stage spoiled me quite a bit, I suspect, having expected something relatively similar after that in every game or better ones as the franchise continued. Instead, the further into the franchise you go, the fewer decent grind stages you get just to keep up with the story levels.

So was Disgaea 5 more to your liking?
 
Mortal Kombat: Armageddon felt more like throw shit at the walls and see what sticks, they should have returned to Deadly Alliances format for Konquest. Tavens story mode played like a Disney XD licensed game.
 
Any RPG on the 360 that wasn't Oblivion. They all were bad and used the same RPG buzzwords to describe them.
 
Any RPG on the 360 that wasn't Oblivion. They all were bad and used the same RPG buzzwords to describe them.
What
Mass Effect, Dragon Age, New Vegas, The Witcher 2, and Overlord were perfectly fine. Hell even Fable 2, Borderlands, Kingdoms of Amalur, and Deus Ex: Human Revolution were serviceable.
 
Since this thread is opinion based, I'm gonna have to say the expansions for The Binding Of Isaac rebirth (I'm this case Afterbirth +) all that hype for a boss that is just a rehash of the other bosses but random.
 
The card game part wasn't bad.

It was so good someone actually spun it off into it own freely downloadable game:

https://triple-triad-gold.en.uptodown.com/windows


And while were on the topic of disappointing games, lets discuss Super Robot Wars K.


After Super Robot Wars W for DS, everyone was hoping for something different (since W rehashed a lot of SRW J) and a lot less easy, me included.

SRW K was a great example of "be careful what you wish for"


First off, SRW W was easy because game balance always leaned in your favor, and gaining money to level up your units was stupid easy, levels were easy to traverse, and the enemy was generally dumb.


To fix that, they gimped money gathering to the point you have to grind like crazy after a certain point because it's just that hard, levels became a chore to cross (the one retreading the Gundam Seed Destiny CE 73 OVA was gigantic), and due to how they rebalanced enemies, they added so many cheap ways enemies could blunt your damage while increasing their own you had to bench most of your minor team members and rely on the heavy hitters while SRW W let you deploy just about anyone without crippling you too badly.


In terms of what it did different, it was a mix of good and bad, but mostly bad.

Good:

Virtual On: MARZ had actual plot relevance instead of just being there for giggles like in Alpha 3.

Gundam Seed Destiny had minimal plot stupidity focused on and made Cagalli less impotent than in her own show.

Original Mazinger TV got used after so long of Mazinkaiser being done to death, even got a great remix of the original battle theme.


Bad:

Fafner in The Azure Dead Aggressor was a nice addition, too bad the story was generally unchanged and the characters were still screwed in the ending.

Gun X Sword got BUTCHERED. Dann of Thursday is an awesome mech to finally have playable, but it's main character Vann was almost a different person since so much of his character development was omitted. The bizarre ability to convert most of the villains to your team was also insane, given the idiotic logic to it.

GSD got severely abbreviated to the point even what little good it did was cut, and it felt like the story of it clashed with the rest of the world setting.

Zoids Genesis was included, but the sheer amount of canon torture they had to do to make it's plot work on planet Earth beggared even my disbelief.

The storywriters couldn't do basic math, half the cast who had roles in the backstory should have been a decade older than they were depicted as in-game.

Godannar had its excellent love triangle shoved aside for the original character version, which was tedious, boring shit. It's main plot had more holes than swiss cheese thanks to clumsy writing.

The main character, Mist Rex, he was such a prick it's a meme on Japanese image boards to shop him into future SRW games just to piss people off.

The music director was such a lazy hack he outright stole from Chrono Trigger and Lufia II for some of the soundtracks.

The original villains had a cool theme song, a weak plot about wanting to blow up planets to get some rare shit hidden in them, and the worst gelling into a crossover story ever done in SRW games.

Overall boring stage grind where enemies would spam in groups that sponged up damage in many levels.
 
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Dream Daddy was one since it felt shorter than it could've been and hadn't reached the potiental it could've had.
 
The first Dead Island. Riptide was a better, but that's like saying you're better at volleyball than an amputee.

GTA Online. R* screwed the pooch so hard with this. GTA is the perfect game for silly multiplayer shenanigans but they had to make absolutely everything pay to win. It's so bad that the game will send you little texts and emails reminding you to buy things.
 
It's so bad that the game will send you little texts and emails reminding you to buy things.
Plus phone calls and splash screens.. Even offering you slight discounts to get the latest base so you can do more free roam BS.

It wouldn't be so bad if it was.. Once, no it's every time you launch and join online. GTA Online was decent, even good at times, back when there was still level restricts and the updates added content and not the same mission types that you need to repeat just to keep up.

It really makes me worry about Red Dead Online coming in the future...
 
GTA Online. R* screwed the pooch so hard with this. GTA is the perfect game for silly multiplayer shenanigans but they had to make absolutely everything pay to win. It's so bad that the game will send you little texts and emails reminding you to buy things.

Yeah but at least they didn't forcefully integrate the single player campaign. GTA V is a god damned masterpiece and loading screens notwithstanding you can play it without even acknowledging that GTA Online exists. Much as I hate pay-to-win asshattery I can't blame R* for seeing just how far they can push the edgelord wallet cashcow that GTA Online has become. Just take solace in the fact that with the announcement of GTA VI inevitable at this point and R* starting to push other projects I'd assume that they will soon announce that development for GTA Online is being halted at which point the Salt Mine is going to overflow.
 
Destiny 2 was horrendously disappointing. While Destiny 1 lacked a coherent storyline, they at least apparently understood grind mechanics well enough to make it worthwhile(ish), but with completely standardised gear rolls in D2 and a really tedious raid, I have no incentive to play it.

It got dull about a fortnight after release, but I joined a clan in the hopes of revitalising the game - it did for a bit, but I was reminded in no uncertain terms as to why I don't do clans generally - I really don't have the patience for people who take games far too seriously. I have no desire to take on an unpaid virtual job, so why bother putting in hours on a game that you're not enjoying? Said clan actually ended up grilling me for playing other games instead of D2 and failed to understand that I'm going to use my PS4 as I damn well please. Unsurprisingly, we parted ways.

The most recent DLC was hilariously poor, lifted only slightly by the presence of Morena Baccarin and Oded Fehr, and then dropped straight back down an alarmingly deep hole again by a fucking abysmal campaign and dreadful scriptwriting. I had thought they might have learned from the general reception that Taeko-4 received, but apparently not. I hold very little hope for the next DLC release, although I'll give it a few hours, see what it's like. I'm genuinely expecting to uninstall it from my PS4 in short order, though.
 
Resident Evil 6 was a major disappointment, I'm a big fan of the Resident Evil series and at that point in time I even enjoyed the less liked games such as Resident Evil 5 and I even found some joy in Gaiden but Resident Evil 6 was the first game in the series that I truly hated. It tried to be 4 games in 1 but was just a complete mess. There were some good moments (I liked the ending to Chris's campaign and I felt if they just focused on Leon's campaign, expanded it and made that the whole game instead then it would've been a decent game). However I'm going to give credit where credit is due; the RE6 version of Mercenaries is the best in the series though I don't particularly enjoy the Mercenaries in any RE game so I have exactly 0 reasons to replay RE6.

I'm also a retro game collector and I enjoyed every Atari 2600 game I own - even the really bad ones since they're so bad they're good. I brought Superman for it expecting it to be either good or so bad it's good but it was just horrible. It wasn't bad game where you enjoy it because it's a horrible game but it was just so terrible. Thankfully it's one of the few games on the Atari 2600 which "ends" so I have no reason to play it again, it can just sit down on my shelf collecting dust so that I'm one game closer to having a "complete" collection (or as complete as I can get my Atari 2600 game collection to).

If we're including expansion packs too then I'd like to say WoW: Warlords of Draenor was also disappointing. I was one of the few who liked MoP and in retrospect there was quite a bit about Cata that I enjoyed. Unfortunately the hype train for WoD made it out to be like WoW is going to return to its roots. Leveling from 90-100 was quite enjoyable but everything else was just a no. Even the garrisons became boring way too quickly and that was suppose to be one of the biggest features of the games. I haven't particularly enjoyed what I played of Legion in all honesty however I'm looking forward to Battle for Azeroth and if that turns out to be shit then at least we're getting official vanilla servers.
 
The original "Black & White".

I was so incredibly hyped for this game, I was rather young and bought everything Molyneux said about the game, even though the gaming magazine that I read said that it wasn't as good and was just a chain of minigames.

I bought it, played it and there were so many annoying bugs that I never even managed to leave the first island. For instance, my creature was reset at every start of the game, so whenever I wanted to play, I first had to teach my creature to not eat villagers over and over.

The micromanagement of the vilagers was awkward as fuck and you constantly had to babysit them at everything they do...

It was this game that turned me from wide eyed enthusiast to a complete cynic when it comes to vidya.
 
When I got my first Nintendo DS, I went to pickup some games for it. I had to get Advance Wars Dual Strike and Meteos was on sale but I wanted an RPG to play as well. Lunar: Dragon Song was on sale and I knew about the series being good so I took a gamble that I really lost on. The only thing I really remember is running took health and how retarded is that?
 
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