Disappointing Games You've Played

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This doesn't really count as a game I've played, but I did watch one of my old friends play it a long time ago, so I hope it can pass.

Crash of The Titans took everything that was great about the Crash series and shat all over it. The gameplay and atmosphere was nothing like any of the past games before it, and the returning characters all look horrible, especially Tiny whose design they ruined the most: They made him sound effeminate and changed his species completely (He was supposed to be a Tasmanian Tiger, an extinct marsupial native to Tasmania) to a common feline Tiger. He was a great design who didn't need to change. Such a horrible fate for one of my favorite characters, and my other favorite Ripper Roo doesn't make an appearance? SHAME
https://youtube.com/watch?v=iOY-6QMRHAo

I lost touch with Crash post Warped, and you've made me infinitely glad that I was busier with other games to even try to PS2 successors. Except maybe Twinsanity, I heard a lot of good on that one.

To toss in my own, it would have to be Armored Core V.

For anyone not relatively in the know of this oddball mech builder series, the transition from the PS2 era to next gen got off to a really shaky start for a lot of people when 4 and For Answer came out. The shift in emphasis from building to your specs and making it work in a generally open ended game fell flat on its face when we enter into the era of the NEXTs, where speed and twitchfiring is literally everything period. Not merely on a competitive level either, but the story missions were godlessly and artificially imbalanced in a way that was liable to make one THANKFUL for fighting Human PLUS tweaked Cores with perfect AI setups in the half and half mess that was Last Raven (and you can ask @Jaimas for more on that if you like). For Answer improved some of this, but it couldn't save what so many had already given up on; and so the bright and shining era of the NEXT cores died whispering and mumbling in its sleep. But that wasn't the death of Armored Core, that wouldn't come until some odd years later.

Enter then into the year of our lord, January 26th of 2012 when Armored Core V was released worldwide; showing great promise in comparison to its predecessor. A return to the older methods of Core building, an intuitive new control scheme that put a spin on the old Reserve weapon systems, WIDE open maps and spaces to mess around in, and a storyline that, while lacking quite a bit in the flesh and meat of the older series by way of giving you a choice in your mission lineups, nonetheless did much to cover the post-NEXT collapse and how humanity was dealing with the consequences of mass pollution by trying to escape it. For its run, you had a pretty great game that made older fans really feel a sense of joy in returning to Armored Core...of course, when the game was said and done, the multiplayer half killed it in mere months. Because From Software seems to possess a complete lack of concern for maintaining any servers, balancing, and so forth except for their Japanese players, but this wasn't isolated to the region. You had cases of Clans, groups of players banding together to wage constant war over the map territories in real time, meeting a stone wall in the Japanese playerbase who had access to patches, balance changes, parts, and weapons that nobody ever got a hold of. Not even as DLC. In March just two short years later, the only servers were shut down and the game went more quiet than the Silent Line. A completely avoidable situation that wouldn't be the last case of FS and Namco Bandai exercising themselves in incompetence and irresponsibility.

What only makes it hurt more is that the psuedo-sequel/revamp, Verdict Day, was released awhile later with a newer, longer, meatier storyline and, while learning from the mistakes of its last iteration, brought the story full circle. Hell it even brought the much beloved Arena mode back! But by the time it rolled around, nobody was left to give a shit.
 
I liked how, unlike in Origins, it was actually playable

OT, but does this mean I'm not the only one who feels every battle starting with Ostagar would boot your teeth in unless you used cheesing strats? Or was I just bad? I wanted to play more of that game but wow that game was good at making my Le Ebin Chosen One Grey Warden Hero feel like a total bitch.
 
OT, but does this mean I'm not the only one who feels every battle starting with Ostagar would boot your teeth in unless you used cheesing strats? Or was I just bad? I wanted to play more of that game but wow that game was good at making my Le Ebin Chosen One Grey Warden Hero feel like a total bitch.

You're not the only one. Most of my friends and I all agree the combat in Origins is absolutely wretched. Honestly, that game deserves a mention as one of the more disappointing titles solely for that reason. I loved the atmosphere and music in it and I really, really wanted to enjoy it. But between the combat system and shit like the Fade, I've never played a game so disinterested in letting you play your character.

If it played like Inquisition, would probably be one of my favorite games.
 
No More Heroes 2 was a huge let down for me personally. I haven't bothered to replay it since its release though, so maybe it isn't as disappointing as I remember it on launch!
As somebody who's pretty much played No More Heroes 1 and 2 back to back, I kinda think back more fondly on 1. Soundtrack's ace in both of them, but the combat in 1 felt better, weirdly enough. Not to mention, most of the good bosses in 2 take a good while to show up, and fuuuck Jasper Batt Jr. Couldn't be bothered to finish 2 because of that fight.

Also, Henry was more fun to play as, but only got one boss fight while Shinobu was far clunkier and got two whole stages? Yeah, nah.
 
Total War Warhammer has sorta made me reeeealy come to terms with how many of the flaws of Rome II and Attilla I had sorta been willfully ignoring for the sake of European Total War expereince in a non aging, ramshackle AI powered engine.
 
You're not the only one. Most of my friends and I all agree the combat in Origins is absolutely wretched. Honestly, that game deserves a mention as one of the more disappointing titles solely for that reason. I loved the atmosphere and music in it and I really, really wanted to enjoy it. But between the combat system and shit like the Fade, I've never played a game so disinterested in letting you play your character.

If it played like Inquisition, would probably be one of my favorite games.

Yep, even as a DA:O apologist, I have to agree that the combat/gameplay was terrible. They were obviously wanting to have a CRPG-esque system in a 3D-setting, but it just failed.
 
Yep, even as a DA:O apologist, I have to agree that the combat/gameplay was terrible. They were obviously wanting to have a CRPG-esque system in a 3D-setting, but it just failed.

I think they wanted to make the spiritual successor to Ultima, but forgot Ultima had smooth controls and likable characters.
 
I think they wanted to make the spiritual successor to Ultima, but forgot Ultima had smooth controls and likable characters.

Speaking of, Ultima XIII (Pagan) was like a dagger to my heart. It was the very first Ultima game that I played by myself (as I had played VII with my dad at the tender age of 4) and I was so disappointed.
 
To toss in my own, it would have to be Armored Core V.

For anyone not relatively in the know of this oddball mech builder series, the transition from the PS2 era to next gen got off to a really shaky start for a lot of people when 4 and For Answer came out. The shift in emphasis from building to your specs and making it work in a generally open ended game fell flat on its face when we enter into the era of the NEXTs, where speed and twitchfiring is literally everything period. Not merely on a competitive level either, but the story missions were godlessly and artificially imbalanced in a way that was liable to make one THANKFUL for fighting Human PLUS tweaked Cores with perfect AI setups in the half and half mess that was Last Raven (and you can ask @Jaimas for more on that if you like). For Answer improved some of this, but it couldn't save what so many had already given up on; and so the bright and shining era of the NEXT cores died whispering and mumbling in its sleep. But that wasn't the death of Armored Core, that wouldn't come until some odd years later.

Enter then into the year of our lord, January 26th of 2012 when Armored Core V was released worldwide; showing great promise in comparison to its predecessor. A return to the older methods of Core building, an intuitive new control scheme that put a spin on the old Reserve weapon systems, WIDE open maps and spaces to mess around in, and a storyline that, while lacking quite a bit in the flesh and meat of the older series by way of giving you a choice in your mission lineups, nonetheless did much to cover the post-NEXT collapse and how humanity was dealing with the consequences of mass pollution by trying to escape it. For its run, you had a pretty great game that made older fans really feel a sense of joy in returning to Armored Core...of course, when the game was said and done, the multiplayer half killed it in mere months. Because From Software seems to possess a complete lack of concern for maintaining any servers, balancing, and so forth except for their Japanese players, but this wasn't isolated to the region. You had cases of Clans, groups of players banding together to wage constant war over the map territories in real time, meeting a stone wall in the Japanese playerbase who had access to patches, balance changes, parts, and weapons that nobody ever got a hold of. Not even as DLC. In March just two short years later, the only servers were shut down and the game went more quiet than the Silent Line. A completely avoidable situation that wouldn't be the last case of FS and Namco Bandai exercising themselves in incompetence and irresponsibility.

What only makes it hurt more is that the psuedo-sequel/revamp, Verdict Day, was released awhile later with a newer, longer, meatier storyline and, while learning from the mistakes of its last iteration, brought the story full circle. Hell it even brought the much beloved Arena mode back! But by the time it rolled around, nobody was left to give a shit.
As a fan of AC and of V, the multiplayer side was truly fucked. Even then, the main storyline of the game did have a disappointing final mission. In For Answer, one of the final missions had you fight four NEXT, one of whom would be bound to deliver the killing blow such as Wynne D. Fanchion. Verdict Day had a harder boss in comparison by making you fight a NEXT that had two phases, the second being one that puts up a field that slowly drains your health. Even the first Armored Core had you fight two Nine-Balls and they would be hell for any that didn't have the PLUS upgrades. What did V get? Just a boss that you could cheese by using kinetic weapons. Sure his dive-bomb attack could be hell but either jumping up the building or using a high thermal resistant AC would mitigate that. Exusia was piss easy to kill.
 
What's up for today...

I'm a fair fan of the NIS games, but ever since Disgaea 4 and Disgaea D2, I've become very wary of their newer works and will probably end up waiting years after title releases to pick them up from the bargain bin now.

I don't expect award-winning writing from a NIS title. Most of them are practically self parody and I can always appreciate a product that laughs at itself.

But in the case of Disgaea 4, it suffers terribly from lack of direction as well as beating a dead horse with their jokes (fuck sardines, man...)
and Disgaea D2 reads like a god awful fanfiction that I swear I've seen before around 10 years ago...

None of the characters are likeable in these titles. Not even Axel, which is a shame since the PSP version of Disgaea 2 had the extra story to expand on his character to make him more likeable and relatable. Valvetorez is retarded with his fish fetish, Fenrich is a douche--even by demon standards, Reaper Kid needs to grow some fucking balls earlier than final chapter, Obligatory Loli Fanservice needs to shut the fuck up, I call shenanigans on the pink chick being an angel with as often as they exhibit greed, and Axel seems obnoxiously full of himself, even for him. The only person who din'do nuffin' is Desco, because she's still learning and shows improvement better than everyone else.

I think the story direction changed around 5 times the entire fucking game, making me forgot "What's the Point B. of this game again?"

Disgaea D2 (What the fuck with that name) feels like it completely forgot everything that happened in the first Disgaea, erasing any sort of canon character developments that happened in the "True" ending that this seems to continue on from. Laharl still is a dick to everyone and has no idea how to Overlord, Etna's still a manipulative bitch who can't confide in anyone for anything (And holy fuck is she going to be naked in the next game she's in? Fucking hell!), leaving so much nonsense in the dark when we should probably know this shit sooner, and Flonne...? Flonne has been flanderized to fucking hell and back I swear.

I don't even remember any of the new characters besides Laharl's little sister, who's just super annoying with her "Notice me, big brother!" and "Please do this for me cause I'm your little sister!" attitude. I kinda forgot she existed until cutscenes would happen--leading me to the issue that out of all the Disgaea games so far, this is the WORST for grind spots. Normally, you get at least one good grind spot before Chapter 5 in these games. I think it was the second to last Chapter before I got anything, so the struggle wasn't in "Git Gud" territory so much as "Fuck you, we're going to waste your time."

If I wanted "Fuck you and your time" and "We have no story", I'd go back and play Makai Kingdom. At least Alexander makes it worth it.
 
Noticed a few opinions on some games I would've brought up first, but here goes anyway:

Saints Row 3 is definitely less meaningful storywise than 2, but I did have fun just screwing around in that game. SR2 is still better in terms of balancing silliness and seriousness though, SR3 is just absurd to the point it's jarring to go back to SR2 and try to reconcile the tone change.

Saints Row 4 I started to resent over time because all the super powers make it utterly pointless to do any of the driving and running around anymore and it felt more like I was in "fuck gravity" simulator than a Saints Row game. And Gat Out of Hell was just a lazy rehash of 4.

MGSV I can partially forgive because it was shoved out the door despite Kojima obviously wanting to put more content in, and I still don't regret buying it, but successive patches have screwed anyone who doesn't at least want to do occasional FOB missions (outside of blatant hax) because resource gathering is tedious otherwise. The open world still feels sparse as hell (more Afghanistan than Angola), and its obvious there was so much more left on the cutting room floor that would have made it better. The story lacks the weight of Peace Walker, and being kneecapped by Konami being money grubbing dicks didn't help.

Mass Effect 2 and 3 were probably the last games from BioWare I've legit enjoyed, though signs of their not giving a fuck for their later products were present in 3, even more present in how repetitive as fuck DA2 was, and I'm not even touching Inquistion, and while the original Dragon Age was probably the best, it's combat system was shit.
 
Noticed a few opinions on some games I would've brought up first, but here goes anyway:

Saints Row 3 is definitely less meaningful storywise than 2, but I did have fun just screwing around in that game. SR2 is still better in terms of balancing silliness and seriousness though, SR3 is just absurd to the point it's jarring to go back to SR2 and try to reconcile the tone change.

Saints Row 4 I started to resent over time because all the super powers make it utterly pointless to do any of the driving and running around anymore and it felt more like I was in "fuck gravity" simulator than a Saints Row game. And Gat Out of Hell was just a lazy rehash of 4.

MGSV I can partially forgive because it was shoved out the door despite Kojima obviously wanting to put more content in, and I still don't regret buying it, but successive patches have screwed anyone who doesn't at least want to do occasional FOB missions (outside of blatant hax) because resource gathering is tedious otherwise. The open world still feels sparse as hell (more Afghanistan than Angola), and its obvious there was so much more left on the cutting room floor that would have made it better. The story lacks the weight of Peace Walker, and being kneecapped by Konami being money grubbing dicks didn't help.

Mass Effect 2 and 3 were probably the last games from BioWare I've legit enjoyed, though signs of their not giving a fuck for their later products were present in 3, even more present in how repetitive as fuck DA2 was, and I'm not even touching Inquistion, and while the original Dragon Age was probably the best, it's combat system was shit.

Inquisition is unique in it solved all the gameplay problems s of Origins but sucked all of the heart and personality out of the narrative experience. It's just "fuck your waifu, stop the darkbad. Also here's a tranny and a gay man because progressive"
 
As a fan of AC and of V, the multiplayer side was truly fucked. Even then, the main storyline of the game did have a disappointing final mission. In For Answer, one of the final missions had you fight four NEXT, one of whom would be bound to deliver the killing blow such as Wynne D. Fanchion. Verdict Day had a harder boss in comparison by making you fight a NEXT that had two phases, the second being one that puts up a field that slowly drains your health. Even the first Armored Core had you fight two Nine-Balls and they would be hell for any that didn't have the PLUS upgrades. What did V get? Just a boss that you could cheese by using kinetic weapons. Sure his dive-bomb attack could be hell but either jumping up the building or using a high thermal resistant AC would mitigate that. Exusia was piss easy to kill.

TO Be fair on that, I meant what I said when Verdict Day's tragedy was learning from its mistakes; because the final boss to THAT game was just incredible!
 
What's up for today...

I'm a fair fan of the NIS games, but ever since Disgaea 4 and Disgaea D2, I've become very wary of their newer works and will probably end up waiting years after title releases to pick them up from the bargain bin now.

I don't expect award-winning writing from a NIS title. Most of them are practically self parody and I can always appreciate a product that laughs at itself.

But in the case of Disgaea 4, it suffers terribly from lack of direction as well as beating a dead horse with their jokes (fuck sardines, man...)
and Disgaea D2 reads like a god awful fanfiction that I swear I've seen before around 10 years ago...

None of the characters are likeable in these titles. Not even Axel, which is a shame since the PSP version of Disgaea 2 had the extra story to expand on his character to make him more likeable and relatable. Valvetorez is retarded with his fish fetish, Fenrich is a douche--even by demon standards, Reaper Kid needs to grow some fucking balls earlier than final chapter, Obligatory Loli Fanservice needs to shut the fuck up, I call shenanigans on the pink chick being an angel with as often as they exhibit greed, and Axel seems obnoxiously full of himself, even for him. The only person who din'do nuffin' is Desco, because she's still learning and shows improvement better than everyone else.

I think the story direction changed around 5 times the entire fucking game, making me forgot "What's the Point B. of this game again?"

Disgaea D2 (What the fuck with that name) feels like it completely forgot everything that happened in the first Disgaea, erasing any sort of canon character developments that happened in the "True" ending that this seems to continue on from. Laharl still is a dick to everyone and has no idea how to Overlord, Etna's still a manipulative bitch who can't confide in anyone for anything (And holy fuck is she going to be naked in the next game she's in? Fucking hell!), leaving so much nonsense in the dark when we should probably know this shit sooner, and Flonne...? Flonne has been flanderized to fucking hell and back I swear.

I don't even remember any of the new characters besides Laharl's little sister, who's just super annoying with her "Notice me, big brother!" and "Please do this for me cause I'm your little sister!" attitude. I kinda forgot she existed until cutscenes would happen--leading me to the issue that out of all the Disgaea games so far, this is the WORST for grind spots. Normally, you get at least one good grind spot before Chapter 5 in these games. I think it was the second to last Chapter before I got anything, so the struggle wasn't in "Git Gud" territory so much as "Fuck you, we're going to waste your time."

If I wanted "Fuck you and your time" and "We have no story", I'd go back and play Makai Kingdom. At least Alexander makes it worth it.

I don't want to upset you but I played the first Disgaea on the DS in hopes of having another title like FFTA and Tactics Ogre but it seemed like a boring grindfest at the time that I played it.
 
The first COD blackops. It screwed over snipers like myself in favor of noobs. Don't get me wrong I use other weapons too, such as grenade launchers, but there are very few good maps in the game and the gameplay felt flawed too.
 
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