Devil May Cry V: Only one of the series I never replayed. Found it very dull, all the characters were turned ugly through face scanning and the levels were boring and repetitive. It made me appreciate IV a lot. V was a worthless character to inject into it.
Metal Gear Solid 4: The last game I think I was truly excited to get that I took off time from work to play it until I was done. The first of a few lazily written faggot Kojimbo self suck fests.
Metal Gear Solid: Peace Walker: I actually thought it was fun to play, but everything about the weak plot, the singing robots, the pedophilia subplot, the homo sex, and the pro communist shit was the precursor to how awful MGSV would be.
Metal Gear Solid V: The game that made Kojima the unwarranted martyr who was rightly fired for having slow development times, going over budget with the asinine viral marketing campaign that went no where imo, and probably using company funds to ingratiate himself with pedowood celebs. It gutted all the cool mechanics of the previous two main titles. The sandboxes were just empty wastelands with early PS2 sandbox mechanics. None of the foliage like in MGS3 where the blades of grass collapse, are now just static bushes you can phase through. The same several missions over and over, which was the intention all along and I'm tired of hearing it's "unfinished." The endless self sucking credit sequences, that even spoil the fucking mission key players. The injection of MGS1 characters because he's a creative dead end hack. Dumb ending retcon that wasn't even needed.
Resident Evil 6: Too many campaigns. Some stupid gameplay mechanic decisions. Scenario design that's all over the fucking place. No backtracking that I recall whatsoever and the game just feels on rails. The introduction of Jake is stupid and I hope he never returns. Sherry healing like Wolverine for some reason is retarded. Many monster designs are awful which some are the worst in the series.
Resident Evil 7: A hodgepodge of several western horror films spliced together and none of it resembling anything from the series. Just because it's in an old house doesn't fucking mean anything. The creature design is laughably boring and repetitive. Boss fights are pure schlock outside of Marguerite which is probably the only highlight in the whole fucking thing that felt more like a RE monster than anything else.
Resident Evil 2 2019: A decent remake. But doesn't stick the landing. Too much content and scenario quirks not implemented in it from the original. It's essentially an incomplete game when the back end second scenario is just a copy paste job of the first one that's barely different. Good redesigns for mostly everything bar a few things. Game too short. You check speedrun.com and the original is nearly a solid half an hour longer and that's an optimized run compared to how fast this one can be beat.
Resident Evil 3 2020: A total trash fire. The dev team come off like they had a one page outline of what the game was supposed to be and winged it. Over Over 80% of the locations from the original are cut. Scenario designs is in a straight line with next to no backtracking. Nemesis wasn't utilized correctly at all. Game is took short. Characterization of Jill is entirely wrong, not to mention they made her too butch looking. Facescan shit needs to stop in this series if they're going to pick mediocre faces. Leon's was fine, but Claire's looked ugly compared to the actual girl. Like RE2, super short and no extended content. Missing 90% of the alternate outfits. No mercs mode. No epilogues. Pure cash grab.
Jurassic World Evolution 2: Put so much time into the first one for them to put out one that feels like you can do less than the original, even the vanilla version. No reason for it to be a sequel when it's marginally different. I hate I paid full price for it when there's little quirks that didn't carry over. Still no fucking map editor and some of the maps shapes are so fucking retarded the way they're laid out, specifically Nublar.