Disappointing Games You've Played

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Hellgate London was such a bore. Everything in it was uninspired mediocrity, from the environments to the classes and weapons, even the VA’s sound like they’re sleepwalking through the script. Janky controls for a game that shouldn’t rely that heavily on a ton of commands as well.

Two Worlds just flat out sucked, the devs were worse than Peter Molyneux in overhyping and straight up lying about the game as well, to the point they issued an apology for how awful the first game was (learned my lesson and never tried the second one)
 
Spore. That was such a terrible game. Sold as sim everything, it was just a dumbed down version of Sim Life, Sim City and Sim Space.
Spore is one of the pinnacles of disappointing games since when it was first announced it was this complex, in depth game with various features. And then EA swooped in and demanded the complexity be dumbed down to nothing because they decided not a lot of people would buy the game unless it was really simple. And then further demanded the bulk of the features be cut so they could be added back later as EPs for bonus profit. If they'd been able to release the game they originally promised people would probably regard Spore so differently.
 
Sunless Sea has an amazing, top-tier high concept (a Victorian gothic ocean in a dark cavern where you lead Navy exploration expeditions and the islands magically rearrange themselves on a regular basis) but played like total piss.

I was enough of a retard kid back when GTA 5 came out that I actually believed all those stupid hype videos where they'd take a single frame of a trailer and deduce that something in it would be a feature, so my expectation were sky high. Then the game came out and it had less real content than San Andreas.
 
Dead Rising 3 and especially 4, totally missed the point of why the past games worked and don't replace the removed game mechanics with anything else to least give people a different but still engaging time.

Mad Max, way too long for it's on good, should have been a 10 hour game with more time dev used in making those 10 hours very varied and fun rather than 20+ hour game that doesn't do anything new after the first 4 hours.

Batman Arkham Knight, people wanted batmobile so the devs gave the people battank instead and made most of the game be based on that. Battank is fun for the first few hours but then it overstays it welcome, the fact it feels like 80% of the game is that is just crazy.

Uncharted 4, best combat in the series but most of the game is just walking and talking, which is made worse by a fair meh at best story.

Super Smash Bro Wii U, the single player really is lacking in this game, yeah multiplayer is still fun but no idea why single player was so bad.

Balan Wonderworld, I really do enjoy the OG Nights and the first showing of the game did give me some Nights vibes so was hoping for an alright 6/10 game but the game it's self turned out to be a 2/10 game. The idea of the game is that you have two button control in a 3d platformer, one button to switch outfits and another to use what ever that outfit does which may or may not be jumping, this brain dead idea impacts the rest of the game as it need to be balanced around stuff like you may not be able to jump or attack. The game was doomed soonas someone said yes to the flawed gameplay premise which impacted every bit of the game.

Horizon Zero Dawn, I love the idea of it but the gameplay is just awful. Aloy is just unfun to control with both combat and world traversal just feeling sluggish, and not helped with the world map being just a ubisoft style one.

Days Gone, the first showing of the game was the horde was impressive however in game every fight with one is pretty much the same. Main issue is the game should have went all in of being a survival game or when for a more arcadey approach instead of this bland middle ground where nothing is engaging.

Spyro: Enter the Dragonfly, ugly as sin, glitch as all hell, poor levels and only 9 levels. Dumb kid me didn't know it had different devs so went in thinking oh hey a new Spyro game it has got to be as good as the PS1 games.

Resident Evil 3 Remake, not a bad game by any means but should have been so much better. Really just feels like half a game, even if you don't know stuff was removed from the PS1 game. It didn't need to redo all the areas of the PS1 game, but they did need something such as new locations to make it not feel incomplete.

The Order: 1886, the studio did the psp God of War games and Daxter which I really enjoyed and the setting of this game is interesting and graphically the game is stuff a show case however the game's combat was very basic with really small and understating levels, very poor enemy variety and game was only around 5 hours before it just ended despite feeling like it was just setting up the 3rd act of the game.

Saw 2, I played the first Saw game and I was surprised, while not an amazing gameor even a great game it was shockingly competent, so I went into Saw 2 thinking they would improve on the first game which is common thing to happen but nope the game is worse in every way, worst change being they made the combat now be QTE based.

Yoshi's Crafted World, game is alright but thought after Yoshi's Woolly World ost was pretty good the days of Yoshi games have awful music was over but no Nintendo went back to giving Yoshi the worst music.
 
Sunless Sea has an amazing, top-tier high concept (a Victorian gothic ocean in a dark cavern where you lead Navy exploration expeditions and the islands magically rearrange themselves on a regular basis) but played like total piss.

I was enough of a retard kid back when GTA 5 came out that I actually believed all those stupid hype videos where they'd take a single frame of a trailer and deduce that something in it would be a feature, so my expectation were sky high. Then the game came out and it had less real content than San Andreas.
What irks me so badly is that San Andreas (and Red Dead Redemption 2) have such beautiful breathtaking worlds.

I just want new campaigns. I'll happily pay $30 for a well told 8 hour story that just gives a new protagonist. Episodes From Liberty City easily surpassed GTA4 and it breaks my heart that Rockstar doesn't want to produce such content.
 
Stronghold 3

I'm a big fan of the original and Crusaders, and while Stronghold 2 and Legends were different from the original, they were still enjoyable, while 3 couldn't just repeat the same stuff and turn out to be an utter gabage.
 
Resident Evil Village

Honestly? My least favourite RE game. I wasn't present to be pissed off by Survivor. I wasn't present to be let down and baffled by 5 & 6... But I WAS present to witness the franchise REALLY lose it with good gameplay, but the worst story and writing in the franchise bar none, even by RE standards.
 
Star Wars: Fallen Order reminded me I have very little patience for modern-day "narrative-driven" gameplay. Especially when those narratives are shit.
 
Triangle Strategy, not good story, mediocre mechanics, very little actual gameplay

Disgaea 6, by far my least favorite game in the series, no magichange, monster types are now pretty much the same as all the others, very small selection of classes, overall its just a much weaker game than even 3 imo.
 
Beyond a Steel Sky is quite disappointing. It's basically a graphic novel in video game form with shitty puzzles and forgettable characters. The big revelation and conclusions is also a snooze. Don't know why it's rated so highly.
 
Just pirated Gotham Knight, and have to say that turned out to be a disappointment. The performance of the game is just shocking on everything, and is not a case of the game being too demanding but dev issues.

The loot/leveling up system breaks any balancing the game should have, so by the 70% mark due to my drops I was dealing no damage but also taking no damage so every fight become this mind numbing chore. I ended up saying fuck it turned the game to very easy in order to do damage, as I really didn't feel up to grinding in the open world where it ran the worst and had number of crashes or falling through the world map.

Speaking of the open world, traversal is a huge step back. While the bike would be fine if not for all the tec issues, the big issue is moving around on foot. If you played the Arkham you would be well aware that Batman can glide which is a very fun mechanic, however Gotham Knight removed this feature. You have a grapple hook still but instead of gliding you now just do a little jump after if you press a button at the right time.

Story is fine I guess but is a step down from Arkham Origins the last game from this dev which had a surprising strong one. If you are aware of Batman lore the places the story goes is really not a shock at all. Graphics do look worse than Arkham Knight, however it honestly isn't a bad looking game just crazy how bad it runs when it very much look like a cross gen game. Art Style could be more stylized but isn't bad and far better than something like Marvel's Avengers.

Good video on it
 
Devil May Cry V: Only one of the series I never replayed. Found it very dull, all the characters were turned ugly through face scanning and the levels were boring and repetitive. It made me appreciate IV a lot. V was a worthless character to inject into it.

Metal Gear Solid 4: The last game I think I was truly excited to get that I took off time from work to play it until I was done. The first of a few lazily written faggot Kojimbo self suck fests.

Metal Gear Solid: Peace Walker: I actually thought it was fun to play, but everything about the weak plot, the singing robots, the pedophilia subplot, the homo sex, and the pro communist shit was the precursor to how awful MGSV would be.

Metal Gear Solid V: The game that made Kojima the unwarranted martyr who was rightly fired for having slow development times, going over budget with the asinine viral marketing campaign that went no where imo, and probably using company funds to ingratiate himself with pedowood celebs. It gutted all the cool mechanics of the previous two main titles. The sandboxes were just empty wastelands with early PS2 sandbox mechanics. None of the foliage like in MGS3 where the blades of grass collapse, are now just static bushes you can phase through. The same several missions over and over, which was the intention all along and I'm tired of hearing it's "unfinished." The endless self sucking credit sequences, that even spoil the fucking mission key players. The injection of MGS1 characters because he's a creative dead end hack. Dumb ending retcon that wasn't even needed.

Resident Evil 6: Too many campaigns. Some stupid gameplay mechanic decisions. Scenario design that's all over the fucking place. No backtracking that I recall whatsoever and the game just feels on rails. The introduction of Jake is stupid and I hope he never returns. Sherry healing like Wolverine for some reason is retarded. Many monster designs are awful which some are the worst in the series.

Resident Evil 7: A hodgepodge of several western horror films spliced together and none of it resembling anything from the series. Just because it's in an old house doesn't fucking mean anything. The creature design is laughably boring and repetitive. Boss fights are pure schlock outside of Marguerite which is probably the only highlight in the whole fucking thing that felt more like a RE monster than anything else.

Resident Evil 2 2019: A decent remake. But doesn't stick the landing. Too much content and scenario quirks not implemented in it from the original. It's essentially an incomplete game when the back end second scenario is just a copy paste job of the first one that's barely different. Good redesigns for mostly everything bar a few things. Game too short. You check speedrun.com and the original is nearly a solid half an hour longer and that's an optimized run compared to how fast this one can be beat.

Resident Evil 3 2020: A total trash fire. The dev team come off like they had a one page outline of what the game was supposed to be and winged it. Over Over 80% of the locations from the original are cut. Scenario designs is in a straight line with next to no backtracking. Nemesis wasn't utilized correctly at all. Game is took short. Characterization of Jill is entirely wrong, not to mention they made her too butch looking. Facescan shit needs to stop in this series if they're going to pick mediocre faces. Leon's was fine, but Claire's looked ugly compared to the actual girl. Like RE2, super short and no extended content. Missing 90% of the alternate outfits. No mercs mode. No epilogues. Pure cash grab.

Jurassic World Evolution 2: Put so much time into the first one for them to put out one that feels like you can do less than the original, even the vanilla version. No reason for it to be a sequel when it's marginally different. I hate I paid full price for it when there's little quirks that didn't carry over. Still no fucking map editor and some of the maps shapes are so fucking retarded the way they're laid out, specifically Nublar.
 
Devil May Cry V: Only one of the series I never replayed. Found it very dull, all the characters were turned ugly through face scanning and the levels were boring and repetitive. It made me appreciate IV a lot. V was a worthless character to inject into it.

Metal Gear Solid 4: The last game I think I was truly excited to get that I took off time from work to play it until I was done. The first of a few lazily written faggot Kojimbo self suck fests.

Metal Gear Solid: Peace Walker: I actually thought it was fun to play, but everything about the weak plot, the singing robots, the pedophilia subplot, the homo sex, and the pro communist shit was the precursor to how awful MGSV would be.

Metal Gear Solid V: The game that made Kojima the unwarranted martyr who was rightly fired for having slow development times, going over budget with the asinine viral marketing campaign that went no where imo, and probably using company funds to ingratiate himself with pedowood celebs. It gutted all the cool mechanics of the previous two main titles. The sandboxes were just empty wastelands with early PS2 sandbox mechanics. None of the foliage like in MGS3 where the blades of grass collapse, are now just static bushes you can phase through. The same several missions over and over, which was the intention all along and I'm tired of hearing it's "unfinished." The endless self sucking credit sequences, that even spoil the fucking mission key players. The injection of MGS1 characters because he's a creative dead end hack. Dumb ending retcon that wasn't even needed.

Resident Evil 6: Too many campaigns. Some stupid gameplay mechanic decisions. Scenario design that's all over the fucking place. No backtracking that I recall whatsoever and the game just feels on rails. The introduction of Jake is stupid and I hope he never returns. Sherry healing like Wolverine for some reason is retarded. Many monster designs are awful which some are the worst in the series.

Resident Evil 7: A hodgepodge of several western horror films spliced together and none of it resembling anything from the series. Just because it's in an old house doesn't fucking mean anything. The creature design is laughably boring and repetitive. Boss fights are pure schlock outside of Marguerite which is probably the only highlight in the whole fucking thing that felt more like a RE monster than anything else.

Resident Evil 2 2019: A decent remake. But doesn't stick the landing. Too much content and scenario quirks not implemented in it from the original. It's essentially an incomplete game when the back end second scenario is just a copy paste job of the first one that's barely different. Good redesigns for mostly everything bar a few things. Game too short. You check speedrun.com and the original is nearly a solid half an hour longer and that's an optimized run compared to how fast this one can be beat.

Resident Evil 3 2020: A total trash fire. The dev team come off like they had a one page outline of what the game was supposed to be and winged it. Over Over 80% of the locations from the original are cut. Scenario designs is in a straight line with next to no backtracking. Nemesis wasn't utilized correctly at all. Game is took short. Characterization of Jill is entirely wrong, not to mention they made her too butch looking. Facescan shit needs to stop in this series if they're going to pick mediocre faces. Leon's was fine, but Claire's looked ugly compared to the actual girl. Like RE2, super short and no extended content. Missing 90% of the alternate outfits. No mercs mode. No epilogues. Pure cash grab.

Jurassic World Evolution 2: Put so much time into the first one for them to put out one that feels like you can do less than the original, even the vanilla version. No reason for it to be a sequel when it's marginally different. I hate I paid full price for it when there's little quirks that didn't carry over. Still no fucking map editor and some of the maps shapes are so fucking retarded the way they're laid out, specifically Nublar.
What's your opinion on UnMetal?
 
Spore is one of the pinnacles of disappointing games since when it was first announced it was this complex, in depth game with various features. And then EA swooped in and demanded the complexity be dumbed down to nothing because they decided not a lot of people would buy the game unless it was really simple. And then further demanded the bulk of the features be cut so they could be added back later as EPs for bonus profit. If they'd been able to release the game they originally promised people would probably regard Spore so differently.
Will Wright wanted the game to be "Sim Everything", as you transition from cell stage, into Sim Earth, into Sim City, into Sim Space. It was meant to be his legacy.

But EA wanted none of that. They saw how Spore Creature Creator appealed a lot to kids, and some business exec decided to rebrand Spore as a kids game. EA didn't care about releasing a good game, they thought name alone was gonna sell it (and they were right?)
 
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Recently I would have to say the Callisto Protocol. I knew going in that it would be a half assed Dead Space wannabe but my God this game has so many issues. Unlike DS this game emphasizes melee combat which is super wonky as you have to constantly dodge to the side and memorize which side you picked because you will get hit if you move to the same side twice. This normally isn't a problem but later on in the game you will have like four or five fucking enemies constantly bumrushing you and hitting you from behind as you're trying to fend off one enemy at a time. I also don't like how the game has this "mechanic" where the enemies will mutate into stronger versions if you don't shot them fast enough when they're sprouting tentacles out of their chests, as this seems to happen with literally every fucking enemy you encounter by chapter three or four.

This game would be ok if I had bought it during a Steam sale for like $20 but it sure as fuck is not worth $60.
 
Werewolf the Apocalypse - Heart of the Forest
You only play as a werewolf (Garou) proper at the last third of the game. You spend most of the time as a college aged woman in a coming of age story. The game is hard core left wing politics- but that is more White Wolf than writing I think.
Worse the story is very dull and boring. Also you are not using your werewolf abilities to fight against Pentex or to have fight sequences. You can only attack regular lumberjacks and bystanders! It fits WtA's whole furry eco-terrorism but come on! Give me some vampires or Black Spiral Dancers (Evil werewolves) to fight. Where is the rage? There is only autistic screeching over here. Just play Vampire the Masquerade: Night Road or BloodLust Shadowhunter.

Satellite Reign
This is a big love letter to the Syndicate series written by an eight year old. Combat is boring, open world is colorful but no interactivity, story is boring nonsense that dribbles from one ear out to the other. At least the game gives you the freedom to complete missions any way or order you choose. Just get the original Syndicate game or Jagged Alliance.

The Ascent
While the other games I hated, this one is just mediocre. The setting, music and gunplay are really great and I had a good time; but there is no reason to play the game after you finish the story. The game does have online and couch co-op but the game just ends once you reach the end the story line. I am not even sure you can repeat boss battles as it did not work for me. Just play Spellbook Demonslayers or SYNTHEIK.

Fate/EXTELLA LINK
Stupid Story, some characters do not work at all (at least for me). Little to no reason to replay the game again. Requires an internet connection to play! Just play Fate/EXTELLA instead.

Mordhiem City of the Damned
This game's difficulty goes from 0-11 super fast. There is rare a time where I am not getting my crew breezing through one mission to getting absolutely bombed on for three missions in a row. You have a mission select screen that displays what the mission is, what the modifiers for the mission and what the difficulty level is. A lot of the times I would get Brutal to Deadly Difficulty, Warband Spread out, Crush their Will are not challenging at all, just torture. Just play Mechanicus.

Battlefleet Gothic Armada 1 & 2
I just did not have fun with these games. The combat missions just get boring after 5 or so hours but everything else is alright. The second one made the mistake of doubling down on boring missions with more factions and story. But you can play as Roboute Gulliman's Maccrage's Honor, the Phanlax and other (in)famous ships in Warhammer 40k. Battlefleet Gothic Armada 2 has an absurd amount of data to download to play though (~60 gbs) compared to the 10 gbs that B:GA 1 needs. Just play Pirates! or Battlestations: Midway.
 
Tried playing Phoenix Wright: Ace Attorney recently as I keep hearing it's a classic, and I don't mind a good narrative. I lasted until the end of the first case out of sheer bloodymindedness, then quit. I gave it a fair shake. The crime? When a new line of dialogue pops up, it slowly scrolls across the screen. I wanted to be able to press a button or change a setting so it just shows the whole line straight away. I can read about 3 times faster than it shows the text, and it was making me impatient and rage hard. I still don't believe a narrative driven story doesn't have an option to show all text without waiting. What the actual fuck? This was the NDS version (played through an emulator). I tried doing some web searching on the issue as I thought no, I must just be missing a setting or which button to press. NOPE. You MUST read everything super slowly like a complete fucking retard, which feels like swimming in treacle. Fucking dropped.
 
Spore is one of the pinnacles of disappointing games since when it was first announced it was this complex, in depth game with various features. And then EA swooped in and demanded the complexity be dumbed down to nothing because they decided not a lot of people would buy the game unless it was really simple. And then further demanded the bulk of the features be cut so they could be added back later as EPs for bonus profit. If they'd been able to release the game they originally promised people would probably regard Spore so differently.
The only good thing we got out of Spore was the joy of seeing Robin Williams play it.

 
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