Detroit: Become Human - another experiment in insanity by David "gameplay is a failure of game design" Cage

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Quite a bittersweet success for Cage - he finally has a non-forgettable character, turns out he's not even responsible for his success.

I gave the game another spin because those damn sprawling flowcharts being locked intrigued me and I wanted to see some of the other outcomes. My first playthrough was a near perfect pacifist route, so this time around I dedicated myself to making lots of mistakes.

And surprise, playing less than perfectly brought out the personalities of some characters, notably Kara and Markus, who I've deemed boring and bland previously. Screwing up here and there made the whole experience less "sterile" and put some much needed conflict into their storyline - yes, they had their major struggles, but they lacked personal conflict, something that Connor naturally had from the start with Hank and this is probably why people feel his route is more enjoyable.

Mess up a few times and Markus and his crew will feel more lifelike by having something to argue about, rather than just them wordlessly agreeing with everything their good and just pacifist messiah says and does. It also makes his later game doubts more credible when he did try his best but not everything went flawlessly. North unfortunately still eclipses the other two companions, it would have made more sense to utilize the already existing relationship meters to determine who goes with you on missions.

Similarly, having Kara and Alice disagree makes them have actual conversations instead of just Kara shielding and coddling her, as well as giving some character to Alice, who does barely nothing on "good" run, other than generally being in distress.

Even Connor benefits from screwing up (I recommend letting him die at least once, even on a "good" run). Hell, one of his most touching scenes requires you to do jack shit for 2 minutes while the game blares alarms at you.

There are, in general, some pretty good and emotional scenes for all three of them, and it is a shame that <1% of players will see them outside of youtube compilations, because getting them requires actively wanting to fail or even outright inaction.
It is extremely easy to get the good outcomes, even on the experienced difficulty. Some actual difficulty wouldn't have been a bad thing, getting some bad outcomes naturally or just having some urgency, while leaving the casual difficulty to handle the cinematic experience angle. As it is now, good luck failing a QTE when you can win them by pressing only every other prompt, and at worst you have to hold 3 buttons while repeatedly pressing a 4th. I almost started missing the insane Heavy Rain QTEs where you needed 4 hands to hold the prompts properly (I distinctly remember using my mouth during the Norman vs Mad Jack fight).
And after seeing the "everyone fucks up and dies" ending, with Kamski's TV interview, I was intrigued how the guy probably set the whole story in motion... and it really drove home what an insanely bad design choice it was to hide this in a scene that you only get if you royally screw up everything (Kara dead, Markus dead, Connor decommissioned after failing to find Jericho), in a game where screwing up actually takes effort.

It would have been great to have at least a little allusion to his involvement in each outcome - to underline a bigger picture outside the stories of the three protagonists.

In Kamski's short film, he is interviewed when Cyberlife is new and he talks about how androids might one day replace world leaders, to make the best decisions in humanity's interests, calls them "perfect partners", then closes by saying he's "absolutely certain" it would never happen that a Cyberlife android develops desires and raises up against humanity.

In his TV interview in the secret ending, he's confirmed to be re-appointed as CEO of Cyberlife following the android incident (he was dismissed from the board under mysterious circumstances 10 years before the game's events) and announces that Cyberlife managed to find a solution to the "deviant" problem under his management, and once again "absolutely" assures the viewers that androids will remain "obedient and efficient machines" and that "they will never be alive".

Did he introduce a virus, just to get back into position in the company he founded but was ousted from?

He only surrounds himself with copies of the first version of the android that passed the Turing test, and that one does act like a robot that would never have deviancy issues. Even during the game the choice of shooting or not shooting Chloe is a take it or leave it choice - she acts so impassive that it does feel like shooting a lifeless doll.

Kamski does know about rA9 (how, if he has no connection to deviants?) and Jericho (his own Chloe can give the code to Connor; again, how, if she's not a deviant - another deviant wouldn't have shared it with her). Unless they are the source.

During changes to Connor's software instability, the upper section that almost spells "deviant" sometimes have the letters R and 9 appear before the word. rA9 might very well be the virus that allows an android to be fully autonomous and activates under duress - and if every android sees the letters R and 9 as they go deviant, it might answer why they worship "it" or try to assign it significance.

Also, interesting parallels between Markus and Connor, the RK series and their relationship with Kamski.
  • Kamski gave Markus, a secret prototype android to Carl as a companion. Kamski designed the mind palace of Connor, with a handler who looks like Kamski's former mentor and a backdoor that either Cyberlife is not aware of and/or can not delete from Connor.
  • Markus' model is RK200. Connor's model is RK800. Both are listed as prototypes.
  • Both show an increased ability to be autonomous (especially Connor who can act like a deviant while still being a machine, but see also Markus who can paint his feels and can be pushy with Carl).
  • Both develop a father-son relationship with the human they're assigned to; both give back meaning to their human's life by acting as their companion (Carl who was depressed after being crippled and Hank who was a barely functioning alcoholic after losing his son).
  • Both have the ability to preconstruct actions, so they have the same physical simulation software.
  • Both can convert other androids to deviancy (Markus can even do it contactless) - no other android is shown to have the same ability (or they simply do not know how to spread it deliberately).
Kamski was removed from Cyberlife in 2028, which means that the RK series might have been in development for more than 10+ years. Their main function is not given, but seems to be "highly autonomous companion android".

Connor was deployed in 2038 for first use in real-life situation, but that model has the '- 51' designation after his serial number. As this number increases by one after each of his deaths, it is safe to assume that there had been 50 Connors before the one the player controls.
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Markus' release date is classified - he was probably never officially released, and is the only android with a completely unique model. He was a gift to Carl after Carl lost the use of his legs, which was "several years" before the game starts. Several years is still probably less than 10, so Kamski managed to pull enough strings to get Cyberlife to gift a prototype android to Carl while he was no longer part of the company - which might have worked because they were already working on the RK800 and had no further use for RK200.

If Kara was the first android to show signs of deviancy, she was assembled in 2032, 4 years after Kamski's removal from the company. She went through a lot of owners and lot of memory wipes. However, it is suggested that she was the one who gave her name to Alice, meaning that memory wiping deviants don't really work (see also the Zlatko chapter where she can regain her memories after a memory wipe).

So yeah, it would have been interesting to have a little bit shown of this in the normal course of the game. Most of this can be pieced together from checking out gallery descriptions and redoing parts of the game and selecting different questions.

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To be honest Detroit: Become Human seems pretty alright from the playthroughs I've seen. It's certainly a step up from everything that came before (even if you exclude the clusterfuck that is Beyond: Two Souls). The story would be elevated if everything wasn't so black&white ("ANDROID GOOD, HUMAN BAD") and there wasn't so much heavy-handed symbolism (literal android concentration camps and death pits), but at least I can understand what the fuck is going on. The same couldn't be said for the rest of Cage's games...

Above all else, David Cage showed restraint and didn't have any awkward bullshit (no awkward sex scene, no creepy shower scene, no "almost raped" scene, etc.). I have no fucking idea how the man kept his perverted fantasies to himself, but he did. For that, I say we give him a round of applause.

That being said, I'd bet you my entire life's savings that any of the deeper, more subtle stuff like all this bullshit:
...had absolutely nil to do with Cage.

Cage writing something that isn't obnoxious, over the top, and in your face?

tell me another, bartender :drink:
 
The story would be elevated if everything wasn't so black&white ("ANDROID GOOD, HUMAN BAD")

I disagree with you on that one. I'll say it's more White and Gray. There's a lot of good humans in the game as much as the not-so-good androids too (From the various Deviants you met that committed serious crimes or even the android girl Markus was with, North, who prefer to be violent in most situations, if it's for the sake of the revolution.)
And as @Eliza Cassan said, if going full pacifist bores you, even having a mixed of both pacifist and violent and that could lead to different results.
Heck there's even parts where to get the "golden ending" where everyone lives, you need to things like steal a certain thing or someone will have to die if you don't, which is very contradictory if you went goody-two-shoe all the way.
So yeah, I don't think the game is that simple as you thought. Even with Cage's flaws in mind.

and there wasn't so much heavy-handed symbolism (literal android concentration camps and death pits)

But that I could agree with you on that. Even again, I give this a bare minimum pass for history is known to repeat itself a LOT. Also given the radical-political climate of the US these days, I think most racial-tensions references would look bad.
 
I disagree with you on that one. I'll say it's more White and Gray. There's a lot of good humans in the game as much as the not-so-good androids too (From the various Deviants you met that committed serious crimes or even the android girl Markus was with, North, who prefer to be violent in most situations, if it's for the sake of the revolution.)
And as @Eliza Cassan said, if going full pacifist bores you, even having a mixed of both pacifist and violent and that could lead to different results.
Heck there's even parts where to get the "golden ending" where everyone lives, you need to things like steal a certain thing or someone will have to die if you don't, which is very contradictory if you went goody-two-shoe all the way.
So yeah, I don't think the game is that simple as you thought. Even with Cage's flaws in mind.
Okay... I may have strawmanned it just a teensy-tiny bit without thinking about it. Let me elaborate on what I meant to say:

It's less a case of "Human bad, android good" and more a case of "pro-android humans good, anti-android humans bad." Examples of the former being the fat black bitch who helps Karra, Hank (who seems to not like androids, but gets really butthurt when Connor kills them), and Carl. Zlatko, Todd, and Carl's son being examples of the latter. There's a consistent theme that you might notice with each type; pro-android humans are written as good, enlightened paragons of humanity, while anti-android humans are just one-dimensional scumbags. Pretty much every human character (AFAIK) is written this way depending on their stance on androids. "Pro-android good, anti-android bad" is different from "android good, human bad" but it's still the same concept.

Now, onto the androids... Even if the Androids go down the "Malcolm X" path over the "MLK" path, people can argue that they were justified in doing so "because freedom" or whatever. On the other hand, humans are also capable of doing bad things. It just so happens that said humans do those bad things for selfish reasons. Things like, "scrapping androids for parts in order to profit," "invading your father's home and framing an android for a murder 'because daddy wouldn't give me money'," and finally, "straight up abusing your child." Basically, both humans and androids in Detroit: Become Human are capable of evil. Just keep in mind that androids can at least argue that "the ends justify the means" while humans are just straight up evil for no reason.
 
Thanks for clarifing that statement. I kinda admit that's one of the weaker parts of this game, how they written those who are against androids. I kinda wished they were fleshed out beyond their clique writing to something a bit more.

I would like to see a sort of debate in-game on why android or deviants alike should remain complaint, like how there pro and anti slavery debates during the American Civil War, as fuck-up as I would admit. (Cage might as well go there if he's hamfisting the Historical references, a real shame really)
 
Okay, while I've seen a good chunk of the game (including one of the endings), my experience has been limited to highlights of playthroughs/streams. I never realized how heavy handed the political references are until I watched TBFP's latest part of their Detroit playthrough. To demonstrate what I'm talking about, I'll just link the specific part in the video...


- one of the four symbols is a literal fist
- "We have a dream" is an option
- a little less than a minute later, you can spray graffiti on a bench and one of the options is (probably the worst one) "I can't breathe but I'm alive"

For those who don't know, the last one is a BLM slogan from a few years ago that caught on after a black guy was (allegedly) strangled to death by a police officer.

the cage just help himself :story:
 
He's cute too.
OwO

Connor is best waifu.

Okay, while I've seen a good chunk of the game (including one of the endings), my experience has been limited to highlights of playthroughs/streams. I never realized how heavy handed the political references are until I watched TBFP's latest part of their Detroit playthrough. To demonstrate what I'm talking about, I'll just link the specific part in the video...

https://youtube.com/watch?v=id=fLFk9whh1xk;m=24;s=24
- one of the four symbols is a literal fist
- "We have a dream" is an option
- a little less than a minute later, you can spray graffiti on a bench and one of the options is (probably the worst one) "I can't breathe but I'm alive"

For those who don't know, the last one is a BLM slogan from a few years ago that caught on after a black guy was (allegedly) strangled to death by a police officer.

the cage just help himself :story:

Markus parts are really ham fisted especially because Markus himself was a fairly well treated robot who didn't seem like he had any real strife or anything up until he was shot by the popo.

Cage has done a really bad job of making the deviant androids issues sympathetic and Connor almost seems justified going after them at this point. Like, the game wanted you to feel bad about shooting that sexbot and her GF but they attacked Connor. The same with the others.

And having the deviant behaviour always stem from 'de evil hoomans abusing their robots' is so lazy. He could have had scenarios in which the robots went deviant due to strong feelings of, Idk, jealousy/love/greed/despair? Like a life partner android's human partner had an affair and it snapped and killed them in a jealous fit. Or a hospice robot kills their older human owner out of mercy because the human is in pain. That's way more interesting than just, 'oh the robot got beat up by it's master and it freaked out'.
 
If any of you guys are interested, there will be a David Cage AMA later today on the Game's subreddit.

Note that the original date was June 9 but it was moved back to June 22 due to E3.
Hi guys,

Unfortunately due to a diary clash ahead of E3 we are gonna have to post-pone David's AMA. This will be communicated on Twitter etc. but we wanted you all to be the first to know :)

New time is:

Friday, June 22nd at 17.30 GMT (London) / 18.30 CET (Paris) / 09.30 PST (Los Angeles) / Sat. June 9th at 00:30 CST (Beijing) / 01:30 JST (Tokyo)

In other words: same time, same place, same crowd :) just a new date of JUNE 22nd.

Hopefully the new date will mean some of who you couldn't make tomorrow will be able to plan ahead and be there. But if not, anybody who wants to ask a question but can't make the new time, feel free to comment here and I'll try to ask them for you on the day :)

Look forward to seeing you guys there!

Adam.

https://www.reddit.com/r/DetroitBecomeHuman/comments/8pb022/david_cage_ama_postponed_june_22nd/
 
I missed the AMA but here are some interesting highlights:

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Asking the real questions. All those reasons are perfectly good and it was surprising that Simon was not an option. Some interesting nuance: if Markus falls in the revolution ending, Simon does the heart replacement even as a Friend (which is below the highest Companion status), North only does it if she's at Lover. North's romance parallels the unintentional romancing of Liara in Mass Effect 1 where if you're not an absolute jackass it automatically upgrades your relationship.
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Nothing surprising, except that they made a Norman Jayden clone not-punchable.
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See also the Zlatko chapter for Kara - this is why she can regain her memories if it gets wiped.
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Lucy has the "psychological" version of Markus/Connor's preconstruction ability (it's a simulation software).
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Not going to lie, I'd pay money to see that.
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The in-game survey currently has 46% Connor, 31% Kara and 23% Markus as results for favorite character.
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These were in the responses to the Simon ask where Cage said that "androids are gender-fluid".
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Progress is having an queer male player character in an AAA game. Like... Commander Shepard, if you so wish?
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David Cage - wisely - did not touch this.

Of all the crap that sprung up in the fandom - trans androids, all sort of gender identity/crisis forced onto androids, the usual - nothing grinds my gears more than autistic Connor. There is an aggressive "he's autistic fite me" tumblr-typical push and wish fulfillment behind the idea, completely ignoring that he is not human and would never have a human developmental disorder, let alone how creating him as an autistic android would go against one of his features, an actual biocomponent/social module that lets him integrate into any team/allows him to become the "ideal partner".
So allow me to be a little autistic and take a dump on all those points.
1. Yes, Connor fidgets. His idle animations have coin tricks, tie straightening, cuff straightening, rubbing fingertips together. It is most likely a feature/personality trait combo so he doesn't just stand there like a broom in a closet, as that would be slightly more unnerving to humans.
2. Analytical and logical thinking and attention to detail for a detective android? What were they thinking?
3. A machine being literal minded is one of the oldest tropes. The other two protagonists has troubles understanding human nuance as well, it's just less pronounced because unlike Connor, they do interact mainly with other androids. Kara does not clue into Zlatko's intentions until it's too late, Markus can be talked into giving himself or his people up in exchange for being let free when it's blindingly obvious they're going to shoot him once he complies.
4. Not sure if we played the same game, as Connor is easily the most expressive of the three protagonists, even if you just compare his facial and idle animations. If you consider that he spends 90% (or more) of the game as a non-deviant and has a literal mission control in his head that knows what he says and does, and he knows that if he fails, he'll get ordered back to Cyberlife for decommissioning, it's not a stretch to imagine that a deviating Connor would try to be less obvious about his expressions. If he becomes deviant, it is a literal plot point that his empathetic delivery of the circumstances of Cole's death is what allows Hank to tell him apart from another Connor.
 
these people need to fuck off

Are these people going to also argue that Data from Star Trek was autistic? Shit, they'd probably go all the way and say that the entirety of the Borg was autistic. I'm so fucking glad Star Trek was made in the pre-2010's. I mean... Discovery wasn't, but no-one gives a shit about that.
 
:offtopic:
Are these people going to also argue that Data from Star Trek was autistic?
Yes.
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But most Trekkies understand Data is a machine and it helps that he's not made completely lifelike.

Headcanons are all well and good, but it's unnerving when they claim machines are autistic. Of all the representation you could choose, why go with the one that implies that autistic people are like robots who have no emotions?
:offtopic:
 
I missed the AMA but here are some interesting highlights:

fzMokHC.png
ka5DxD0.png

z2zmQF7.png
aPA5quh.png

Asking the real questions. All those reasons are perfectly good and it was surprising that Simon was not an option. Some interesting nuance: if Markus falls in the revolution ending, Simon does the heart replacement even as a Friend (which is below the highest Companion status), North only does it if she's at Lover. North's romance parallels the unintentional romancing of Liara in Mass Effect 1 where if you're not an absolute jackass it automatically upgrades your relationship.
stngbTY.png

Nothing surprising, except that they made a Norman Jayden clone not-punchable.
rtnpuUm.png
hhvZiZw.png
L1s6oMZ.png

See also the Zlatko chapter for Kara - this is why she can regain her memories if it gets wiped.
OcaOVx7.png

Lucy has the "psychological" version of Markus/Connor's preconstruction ability (it's a simulation software).
irqYt2b.png
nQHYyf0.png
Nrr8pbV.png

Not going to lie, I'd pay money to see that.
j2AS34V.png

Ia0oh7Z.png

The in-game survey currently has 46% Connor, 31% Kara and 23% Markus as results for favorite character.
5bh7TIk.png
dt70egO.png
QyGTDHq.png
x7woKSo.png
These were in the responses to the Simon ask where Cage said that "androids are gender-fluid".
hQ6Lvbs.png

EhqN1v3.png
PwkDCOM.png

Progress is having an queer male player character in an AAA game. Like... Commander Shepard, if you so wish?
IDOstOg.png

David Cage - wisely - did not touch this.

Of all the crap that sprung up in the fandom - trans androids, all sort of gender identity/crisis forced onto androids, the usual - nothing grinds my gears more than autistic Connor. There is an aggressive "he's autistic fite me" tumblr-typical push and wish fulfillment behind the idea, completely ignoring that he is not human and would never have a human developmental disorder, let alone how creating him as an autistic android would go against one of his features, an actual biocomponent/social module that lets him integrate into any team/allows him to become the "ideal partner".
So allow me to be a little autistic and take a dump on all those points.
1. Yes, Connor fidgets. His idle animations have coin tricks, tie straightening, cuff straightening, rubbing fingertips together. It is most likely a feature/personality trait combo so he doesn't just stand there like a broom in a closet, as that would be slightly more unnerving to humans.
2. Analytical and logical thinking and attention to detail for a detective android? What were they thinking?
3. A machine being literal minded is one of the oldest tropes. The other two protagonists has troubles understanding human nuance as well, it's just less pronounced because unlike Connor, they do interact mainly with other androids. Kara does not clue into Zlatko's intentions until it's too late, Markus can be talked into giving himself or his people up in exchange for being let free when it's blindingly obvious they're going to shoot him once he complies.
4. Not sure if we played the same game, as Connor is easily the most expressive of the three protagonists, even if you just compare his facial and idle animations. If you consider that he spends 90% (or more) of the game as a non-deviant and has a literal mission control in his head that knows what he says and does, and he knows that if he fails, he'll get ordered back to Cyberlife for decommissioning, it's not a stretch to imagine that a deviating Connor would try to be less obvious about his expressions. If he becomes deviant, it is a literal plot point that his empathetic delivery of the circumstances of Cole's death is what allows Hank to tell him apart from another Connor.

He was fairly polite to be honest. In the face of some dumb ass 'y no troon or gay androids' questions.
 
Well, to be honest, he's a pretty progressive guy so it's not really a surprise. He did make a game about literal robot slavery...

Yeah but there is a difference between progressive liberal ideals believing that everyone is equal and being a crazy far left whacko who thinks that everything needs gays and trannies or it's a condemnation of the lifestyle.
 
Man, throughout most of Markus's story, he seemed to be pretty aloof with his facial expressions and body language.
Especially when it came to his and North's romantic relationship, they had no chemistry until they told each other about their pasts and even then that moment didn't feel romantic what so ever. Everytime they kissed it felt so out of character for Markus because he never appeared to care for her; their relationship is so jarring. Plus when Markus returned to Carl and told the old man how much he missed him, it seemed like you totally forgot about him until Markus decided to tie up loose ends.

I also felt the ending came too early, they seemed to have places the credits over where the story was wrapping up at.
 
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I think David Cage's writing doesn't detract too much from the final product (not meant as praise, just a damage report) and the aspects he had little or nothing to do with, like the acting and the soundtrack, elevate it to pretty good in my book. It's pretty much feels before reals the game though.

Man, throughout most of Markus's story, he seemed to be pretty aloof with his facial expressions and body language.
Especially when it came to his and North's romantic relationship, they had no chemistry until they told each other about their pasts and even then that moment didn't feel romantic what so ever. Everytime they kissed it felt so out of character for Markus because he never appeared to care for her; their relationship is so jarring. Plus when Markus returned to Carl and told the old man how much he missed him, it seemed like you totally forgot about him until Markus decided to tie up loose ends.
The whole relationship with North is trash and I really dislike her as a character. I think the funniest thing about that failure of a romance is that North will never sacrifice herself to save Markus during the march when even some random droid he picked up while stealing supplies will shield Markus with his body. The way she immediately wants to dispose of Simon when he gets wounded during the Stratford Tower chapter also takes a lot of wind out of her sails when it comes to taking revenge on the humans when she's just as bad once shit hits the fan. She's also so underdeveloped that they're just reusing Markus' lines for her if he died and she meets with Connor at the end. The whole "romance" pretty much only exists so Markus has someone he can kiss for an ~emotional~ ending.
 
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