Detroit: Become Human - another experiment in insanity by David "gameplay is a failure of game design" Cage

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Title of the game is woke. They are telling Blacks to become human, something that we are incapable of.
 
Omikron needs to be studied based on just how crippling it can be to the human psyche. I don't think Cage has it in him to ever make ze bad game that awful ever again.
Literally nobody would have given a shit about Omikron if it didn't have David Bowie in it.
 
IT BEGINS!
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I enjoy the premise of the game, android rights and what defines true sentience, but its a David Cage """Game""" and so I have low expectations for the execution. From what ive seen its not that bad, but not really good, either. Lots of hits and misses, I only enjoyed Connor's storyline because its just a rehased blade runner and I love blade runner to bits, and
I actually enjoyed making him into a terminator that accomplished the mission no matter the costs, and killed the rebel leaders , leading to the rebellion is defeated ending and all the androids being scrapped
I honestly would just wait for the eventual "All choices/Endings" Youtube videos, no reason to buy it yourself unless the premise is that interesting. (It still feels hamfisted with all the "woke" allegories) give it a A MACHINE OBEYS/10
 
Stumbled upon this on Know Your Meme. Sums up the mistakes Cage made in his game. The crack addict part was the best one.
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I'm about 75% of the way done with it and I'll say this much:

The stuff with Connor and his alcoholic detective buddy is nice. I genuinely like it and I feel like it's the strongest part of the game. The other characters are blah. Not downright loathsome like some of Cage's past characters but nothing special either. Overall, the game is mostly just dull with occasional moments of genuine emotion but still bogged down by Cage's shit writing. It's not awful. It's just kind of meh. It's got good things in it but at the end of the day, it's still a Quantic Dream game.

I've noticed that in addition to Blade Runner, lots of the story's elements rip off the recent Planet of the Apes remake trilogy in Markus' story. I noticed lots of other people were pointing that out too. It seems like David Cage's hobby is watching a bunch of movies and cobbling them all together with little rhyme or reason.
 
I'm about 75% of the way done with it and I'll say this much:

The stuff with Connor and his alcoholic detective buddy is nice. I genuinely like it and I feel like it's the strongest part of the game. The other characters are blah. Not downright loathsome like some of Cage's past characters but nothing special either. Overall, the game is mostly just dull with occasional moments of genuine emotion but still bogged down by Cage's shit writing. It's not awful. It's just kind of meh. It's got good things in it but at the end of the day, it's still a Quantic Dream game.

I've noticed that in addition to Blade Runner, lots of the story's elements rip off the recent Planet of the Apes remake trilogy in Markus' story. I noticed lots of other people were pointing that out too. It seems like David Cage's hobby is watching a bunch of movies and cobbling them all together with little rhyme or reason.
So the black guy’s story is ripping off Planet of the Apes, huh?
 
I wonder where it falls between Indigo Prophecy (Good until the reveals from left field) and the game with the protagonist that looks like Ellen Page (Absolute horseshit)

I haven't beaten it yet but so far the only storyline that's relatively interesting is the detective one. It's like a knockoff Blade Runner. All the other ones are hamfisted and filled with woke allegories. I haven't felt empathetic for the androids at all in the other stories. The rebel leader android story is insufferable with the terrible "violent uprising or peaceful protest" choices and the line between good and bad is too clear to create any meaningful choices for either Kara or Markus. Both of them encounter clear bad or good people that leaves no real interpretation up to the player when deciding how to react.

I think the best way to describe it is as a hamfisted Blade Runner knockoff. I'm really curious how TBFP will deal with the game because I haven't encountered anything ridiculous, just aggressively mediocre. The different outcomes in each chapter are a pretty cool concept though.
So it's Woke Runner

whelp, that settles it; TBFP playthrough it is.

Also, here's its user score on metacritic (because critic scores are worthless). It's the second highest rated PS4 game; ranked higher than Yakuza 6, Shadow of the Colossus, A Way Out (a "cinematic" game that was actually good), and Monster Hunter: World. I feel autistic when I use the phrase, but this is one of the few cases where I will unironically say, "I hate normies."
Critics are worthless, cancerours retards
 
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So what you're saying is the robots in this game are basically just autists with the ability to make glowy lights?
Imagine my face when "Autistic Connor" is a tag on Ao3.
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Because yes, a machine designed to FIT PERFECTLY WITH ANY UNIT is the poster child of autism.
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It really seemed they wanted to make Markus the "real" protagonist, the one with the "just rebellion against discrimination" act, then Connor just happened to steal the show. I sort of expected him to be the boring one, a discount android Norman Jayden (comes with ARI integrated) plus the whole "robot learns to feel" thing tacked on. They even go through most of the cop partner tropes with Hank. Predictable, yes, but they made it work and I genuinely enjoyed their scenes; the sad part is that showing some personality was enough to stand out, mostly because the other two protagonists are handled abysmally - Markus and Kara are bland, one dimensional, and I find myself not giving a damn about them, even though their motives are supposed to be more relatable than Connor's. I had more empathy for poor Daniel (the deviant from the demo) than Markus and Kara.

Kara also contributes nothing to the overarching story - she meets the other two briefly, otherwise her story just runs parallel to the core events. Her reintegration into the end game action was a glaring plot device to get her to the same place where the other two protagonists arrived naturally as per their story course.

On the other hand, the choice trees are massive. I haven't gone through all of them, and some are obviously just flavour, but there are significantly different outcomes in several cases.

I don't regret buying it, but it's sad that for 2/3 of the game my thoughts were, "ok, can we cut back to Connor and Hank now, please?". The whole game feels like a missed chance due to crappy writing.
 
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