Destiny 2 - Place your bets on how many $40 DLC packs we'll get this time.

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So a new survey has leaked with some interesting things. Probably too little too late but yeah.

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So a new survey has leaked with some interesting things. Probably too little too late but yeah.
all it took was one lawsuit for them to unvault the content they "couldn't find it"? huh.
i guess sony choked the fuck out of them, easy to guess what the suits told the retards at bungo, the hard part is guessing how many times they called these retards names on their faces.
 
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So a new survey has leaked with some interesting things. Probably too little too late but yeah.

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It's a weird survey considering some of that is already (supposedly) being worked on. In the first question, they already mentioned adding the ability to upgrade gear tiers with resources in a future update, and the Portal is consuming the majority of their dev time anyway (though simplifying that arcane mess would not be a bad thing, or removing it altogether). From the second question, they mentioned having something in the works for Gambit in Renegades, but their track record on that mode isn't great, so I'll believe it when I see it. And from the third question, they're already expanding the Vault and adding gear filters and sorting in a couple weeks, so again, weird to include that as a response.

Outside of those, nearly everything in there would indeed be a good addition, as evidenced by the fact that people have been yelling at them to do it for years now. Things must really be getting desperate over there if they're even acknowledging SRL's existence, what with their emphatic "this is never returning" stance ever since D1 ended. I'm also surprised to see Combined Arms being mentioned, a mode that hasn't been around or supported since pretty much the first year of D1, albeit for good reason. Despite my love of Halo's vehicular combat, Destiny's sandbox made vehicles almost always a death trap if you attempted to use them in PVP, between becoming a huge target thanks to vehicular damage hurting you and way too many options for players on foot to kill you easily. They stopped adding vehicle maps after The Dark Below, presumably because they realized it didn't work well.

About the only thing mentioned that I definitely don't want is a power prestige system. The grind sucks hard the first time, there's no way in hell I'd want to do it again and again. Hopefully nobody who actually took the survey gave it a positive rating.

Now, if I were an optimist, I could read this as an actual indication of their plans, with survey responses dictating what gets prioritized first. But considering their track record of late, I'm not holding my breath for any of that to make it into the game.
 
Sony is now just deliberating what to do with them, they would totally just shutter the whole shitter but they spent so fucking much money they have to somehow squeeze juice out this thing.
Not that the higher ups at Bungie care, some of them already bounced with the checks, and the others will clean up good before the company becomes maintenance mode only in the coming years.

I think Sony is watching for Marathon's release to know what to do, seeing ARC Raider's numbers they might get their hopes up that it could do half as good.. but it won't and anyone who's played ARC will just keep playing that, and the Tarkov Masochists can't possibly be whipped hard enough by Bungie to jump over.
 
Probably too little too late but yeah.
The main issue with Destiny is that the community is really centered around content creators, to a point where they drown out your average person logging on as far as feedback and opinions go, it’s a good thing Pete left but Destiny 2 will be lucky to last into 2027, people do typically return every expansion release but as many have noted it’s diminishing returns and a lot of the more critical YouTubers have already begun branching into other games the Renegades reveal actually pleasantly surprised me and the new weapons we know of and activity actually look cool (though I am a Star Wars fan so I am probably in the minority as far as any Destiny fan on the internet goes), but it’s clear that they don’t have the amount of developers needed to overhaul the game to a degree that would impress the hardcore players enough or start on a Destiny 3
 
The main issue with Destiny is that the community is really centered around content creators, to a point where they drown out your average person logging on as far as feedback and opinions go, it’s a good thing Pete left but Destiny 2 will be lucky to last into 2027, people do typically return every expansion release but as many have noted it’s diminishing returns and a lot of the more critical YouTubers have already begun branching into other games the Renegades reveal actually pleasantly surprised me and the new weapons we know of and activity actually look cool (though I am a Star Wars fan so I am probably in the minority as far as any Destiny fan on the internet goes), but it’s clear that they don’t have the amount of developers needed to overhaul the game to a degree that would impress the hardcore players enough or start on a Destiny 3
That's been an issue pretty much since the start. It feels like someone (or multiple someones) at Bungie was more concerned with the growing streamer culture around the early 10s than the actual state of the game, and they wanted to leverage that to Destiny's advantage by making a game that could be streamed endlessly. Consider also that they were big on competitive gaming with the Halo series, and they wanted to keep that going with Destiny as well. Not necessarily the worst move, it would be a bunch of free publicity and ensure the game stayed in the public consciousness.

But their problem was that they seemed to only listen to this crowd and nobody else when it came to making changes to the game. The aforementioned attempt to keep Destiny a competitive PVP title is a big reason for D2's major sandbox changes to make it more slower and tacticool, because streamers complained about how they kept dying to abilities and wanted more of a gunplay focus. Then it turned out the vast majority of actual players thought it was stupid and they had to do a 180.

Same goes for tiered loot and the removal of crafting; streamers wanted something they could grind endlessly for content, and they wanted rolls that weren't easily obtained through crafting so that they could flex their god rolls over their viewers who didn't have all day to play. Then it turned out the vast majority of actual players hated grinding just for the sake of grinding, especially when the activities were nothing new; the new loot felt irrelevant below the highest tier, making most of your drops worthless for the majority of your time playing; and crafting was actually pretty loved by the community. Thus, nearly immediate backtracking and fixing the easiest problems with the system, though Bungie still hasn't said anything about crafting, and the changes weren't nearly fast enough to stop the bleeding.

And I could write a whole other paragraph on how streamers demanding harder and harder content has led to the death of the raiding community, but I don't think I need to.

I'm sure they have their own analytics they use for decision making, but that doesn't give the full story. Bungie never seems to invite regular players to preview events, they rarely send out surveys (I think I've gotten only one, and it was about the raid when I haven't done it), and they hardly ever acknowledge they're even listening to feedback. It's just throwing streamers one bone after another while everyone else gets fed up and quits. They seem to want an evergreen game that people can come back to and play whenever they feel like it, but their design decisions scream that they're building the game for the tiny core of streamers first and foremost. And that's not sustainable.
 
Same goes for tiered loot and the removal of crafting; streamers wanted something they could grind endlessly for content, and they wanted rolls that weren't easily obtained through crafting so that they could flex their god rolls over their viewers who didn't have all day to play. Then it turned out the vast majority of actual players hated grinding just for the sake of grinding, especially when the activities were nothing new; the new loot felt irrelevant below the highest tier, making most of your drops worthless for the majority of your time playing; and crafting was actually pretty loved by the community. Thus, nearly immediate backtracking and fixing the easiest problems with the system, though Bungie still hasn't said anything about crafting, and the changes weren't nearly fast enough to stop the bleeding.

And I could write a whole other paragraph on how streamers demanding harder and harder content has led to the death of the raiding community, but I don't think I need to.
and the part I find strange about their preference for Streamers and the top 5% of the playerbase is that they are far more likely to shit on the game anyway even if they get anything they want, mid to lower tier players tend to be more satisfied with the game even if there’s things they would disagree with too

and as much as I felt neutral on the removing of crafting I can definitely see why some people would want that in the game, There’s already people who play at the start of a season and slowly play less towards the end and it wasn’t an issue for them as they played other games as well, only the addicts and streamers ever got angry about that late season slow period and many were assholes about that too, I honestly think Bungie was trying to mitigate that problem with the tier system but it didn’t work as again they aren’t going to be satisfied even if given everything they want and that isn’t to say they should have just make all content and loot chases easy but solely appealing to a vocal minority is usually a bad thing in game development
 
They seem to want an evergreen game that people can come back to and play whenever they feel like it, but their design decisions scream that they're building the game for the tiny core of streamers first and foremost. And that's not sustainable.
it's the classic case of catering to a minority while still expecting the majority to be on the same beat, not getting the point and going panic mode once realization sets in that a minority is... a minority for a reason.
 
Looks like the Star Wars sloppa didn't help much

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Is it really a surprise, though? It's not like they were starting from a decent player count to begin with, between TFS being a jumping-off point for a lot of existing players and EoF's systems changes turning off a lot more. I would have been shocked if it actually launched with numbers even close to EoF's day-one player count, to say nothing of more.

Really, this year so far has been more analogous to D2's first year, where dumb changes caused a massive bleed-off of players, and even when a subsequent expansion was generally well-received and helped fix some of those issues (Warmind, Renegades), it didn't immediately reverse the player numbers. The difference now, of course, is that D2's first year peaked at 3.5 million players a day at the start before dropping to 500k during the tail end of Curse of Osiris and recovering to about 1 million during Warmind; meanwhile, Edge of Fate launched with barely 750k daily players and then dropped all the way to about 300k, and while I can't see the numbers on popularity.report yet, napkin math suggests maybe 500k or so checked it out on launch.

I've said it before, I'll say it again: Bungie dug themselves a massive hole, and it's gonna take a lot more than one expansion to get back out of it.
I stopped playing after i got my ending in final shape.
How's it been since I've been gone?
Story has been fine for the most part even if it feels a little wheel-spinning at times, general gameplay is still fine, but the systems updates make it a chore to play. All it is for the most part is grinding power and lackluster loot for hours on end so you can finally unlock the only worthwhile loot, and by then you're so sick of running those activities that you don't really care to play anymore. This is made worse by a lack of new things to do and an invalidation of nearly everything old that hasn't been updated for the soulless Portal system, and even if they have taken steps to make the power grind easier, it's still a chore (I don't even want to guess how bad the population would have plummeted if they had gone forward with their planned power reset in Renegades).

I have a full writeup on my thoughts on Renegades so far, I'll post that in a bit once I've played around with it a bit more (I already bought it so I figured I might as well check it out).
 
I can't believe that the new expac is quite literally just Star Wars shit hastily and shittily slammed into Destiny's setting, its so blatant, pathetic and jarring that you can tell the end is fucking nigh with this one.

Also, you have a literal trove of books, comics, video games, and even some of the movies and cartoons to take Sith from, and you take KYLO FUCKIN REN?

Edit* also after ALL THAT shit about how hard it was to indirectly kill Guardians due to their Paracausal nature, and how fuckin Hive Gods, the Fallen, and even The Witness having so much trouble dealing with them because of how nearly unkillable they are, Kylo Ren and White Suit Rhinos make a super weapon that kills them en-mass? why not just load up guns with the Red Guardian Death Energy and have troopers blasting them?

pure retardation, and a total shit dump on anything left of the lore, which was the only noteworthy thing left, The Nine also being the new antags is retarded as they have explicitly been our allies from the start and are better served as mysterious forces connected to Sol's Systems celestial bodies rather than things we talk to.
 
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some youtuber went and bought it to show others.
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what. in. the. fuck?
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there is also the fact that tech in destiny 2 even post dark ages is still pretty advanced so there would be no reason for some retarded faggot to pop up and still wear glasses as his condition could be easily cured...

even the youtuber himself asks what happened to the drifter at 1:36 because he is so fucking old.
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the DLC is basically look at the star wars references but in destiny.
 
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