- Joined
- Dec 17, 2019
Someone linked a new Destiny data site on the subreddit, popularity.report, and aside from a variety of stats about D2 players and how they spend their time in game, it gives us probably the clearest picture yet of how fucked the game is now:

The biggest takeaway is that Edge of Fate is officially doing worse numbers than even Curse of Osiris was, and there is no indication that the trend is leveling off anytime soon, to say nothing of turning around. Ash and Iron gave only the tiniest of spikes before the plunge resumed. But there are other interesting things to look at:
At this point, I hope Marathon crashes and burns and Bungie ceases to exist. Those fags have no idea what they're doing, and they squandered a truly interesting universe thanks to their retardation. If you told me a couple years ago I'd be holding those sentiments, I'd have thought you were crazy, but here we are.

The biggest takeaway is that Edge of Fate is officially doing worse numbers than even Curse of Osiris was, and there is no indication that the trend is leveling off anytime soon, to say nothing of turning around. Ash and Iron gave only the tiniest of spikes before the plunge resumed. But there are other interesting things to look at:
- CoO was indeed the worst point in the game's history before now, and if they hadn't started course correcting when they did with things like the Go Fast update, there would have been hell to pay with Activision. Why they took so long to do anything about the state of the current game when they had this as an example is beyond me.
- Sunsetting and content vaulting did an untold amount of damage to the playerbase numbers. Despite the peaks getting lower with each subsequent expansion release, there were still strong numbers of players who showed up to play through the new content at least. As soon as they started cutting out chunks of the game with Beyond Light, they lost a huge amount of those players, and they never came back. Not even the better received expansions like WQ and TFS managed even Shadowkeep numbers.
- Despite the valid complaints about the staleness of the seasonal model, it still managed to get players to come back again and again, and numbers generally held steady at their post-Beyond Light level for years afterwards, following a general trend of spiking on season launches and slowly tapering to the diehards as the season progressed. Yes, even Beyond Light did adequately, though probably because the full ramifications of vaulting hadn't set in yet.
- Lightfall really was a catastrophe of an expansion, and the feeling of it being filler content really managed to ruin a lot of the momentum that Bungie was getting back with WQ (although man, people really did not like Plunder by the end). The spikes and dips got lower and lower, and it seems even the positive sentiment over the seasons that followed didn't really translate to more player numbers. It was only when Into the Light and especially Pantheon released in the buildup to TFS that numbers started to recover.
- TFS was definitely a jumping off point for a lot of the playerbase, and it shows. The numbers hit a significantly lower baseline, the episodes didn't bring many people back, and Rite of the Nine barely moved the needle at all. They really needed to do something big to get people interested again if they wanted to get back to the glory days; now was not the time to underdeliver.
- But underdeliver they did, dropping an expansion that feels not even half-baked, upending systems that players had gotten used to, and doing absolutely nothing to help new players get into the game. It seems that only people who were still playing during the episodes were willing to give Edge of Fate a shot, and not for long after.
At this point, I hope Marathon crashes and burns and Bungie ceases to exist. Those fags have no idea what they're doing, and they squandered a truly interesting universe thanks to their retardation. If you told me a couple years ago I'd be holding those sentiments, I'd have thought you were crazy, but here we are.


