- Joined
- Dec 31, 2019
When will the game be officially out?
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We don’t know, but even an open beta is a matter of years apparently.When will the game be officially out?
> Drifter: Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)Drifter got some random numbers shifted around.
The card rework is pointless and is likely going to be removed. It seems like a reaction to the complaints of powercreep with the release of the newest batch of heroes and now a very straightforward and decent skill now has needless amounts of complexity that can't even be capitalised on since you can't select which card you want to throw.Wraith got a rework. Her cards now have different types that give different effects based off their type, full auto no longer buffs teammates but now gives infinite ammo at T3. Ult is now instant and not counterspell food, you can now throw the target wherever you like.
YOU CAN'T CHECK OUT AND YOU CAN'T LEAVEDoorman got buffs to his kit across the board
Its not a random number shift, Geist got giga buffed, she's actually usable now. Essence bomb no longer instantly kills the user on cast, life drain gets an extra charge and 0.5 seconds (seems small on its own, but if you combo it with rapid recharge you have 5 lifedrain charges for 25 total seconds of drain on an ability that takes 20 seconds to recharge and does like 1500+ damage AND healing per charge)Geist got some random numbers shifted around, ult got buffed majorly. She gets jacked barriers after cast and even silences enemies around her.
Resists not barriers I fucked up.Its not a random number shift, Geist got giga buffed, she's actually usable now. Essence bomb no longer instantly kills the user on cast, life drain gets an extra charge and 0.5 seconds (seems small on its own, but if you combo it with rapid recharge you have 5 lifedrain charges for 25 total seconds of drain on an ability that takes 20 seconds to recharge and does like 1500+ damage AND healing per charge)
Soul exchange got a huge cooldown reduction and they moved the actually good effect (3 second 25m silence) into level 2 instead of level 3.
The only pseudo nerf they gave her is that her essence bomb is impossible to hit at level 0 and 1 now, but it doesn't matter because you level it up first anyway.
I've no idea what barriers you're talking about tho.
They probably wanted to make her jump through less hoops to deal damage.Removing the silence from the wall was certainly a choice, so i am glad to see it back. I still can't see why exactly what they were thinking with the changes, but paradox really felt like half a character when the wall didn't do any damage or silence.
The resists were always there. They were just on level 2 instead of level 3 and the silence was on 3 instead of 2.Resists not barriers I fucked up.
Still, it was such a weird change because paradoxs gun is not good enough to justify taking away all the damage from the wall and replace it with potential gun damage. There is some fun stuff you can do with the wall now tho, specially since it affects gravity bound projectiles and skills like viscous goo and doorman carts, but that just makes her even more of an competitive power pick instead of a general character.hey probably wanted to make her jump through less hoops to deal damage.
Her main problem is that she just doesn’t deal enough damage to be worth it.
I am still in awe that they decided buffing the damage on scorn and letting it proc burst way earlier.
Kinda based actually.View attachment 8675853
I don't want to talk about it.
I actually like Celestes looks a lot. She reminds me of a traveling circus + amusement park that stayed at a place near where i lived, What i dislike the most about celeste is that she has literally 0 movement skills outside of her passive, which is kind of annoying since playing stuff like viscous and holliday feels more like playing a circus performer than celeste does.Celeste straight up looks like a MLP OC brought to the real world to be the autists girlfriend
4 stamina in combination with reduced gravity, acceleration and air control is stronger than any movement skill in the game if you know how to use the game's parkour. Theme wise though you can't really capture the whole "Acrobat" idea better than it already does on its own.I actually like Celestes looks a lot. She reminds me of a traveling circus + amusement park that stayed at a place near where i lived, What i dislike the most about celeste is that she has literally 0 movement skills outside of her passive, which is kind of annoying since playing stuff like viscous and holliday feels more like playing a circus performer than celeste does.
I fucking hate these changes. Her bombs are the least interesting part of her kit and cowering behind you wall to gain extra dmg feels clunky.Paradox got slightly buffed..