Dead Rising - It's Resident Evil mixed with photography and robot masks.

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I did replay some of OTR and I grew curious over this mod so I might as well share some thoughts.

- If you ever play this mod, I legit recommend you do it after a couple of playthroughs of regular OTR first. It should be obvious but this game is almost counting you have a fair understanding of Fortune City and its layout (including hidden spots for reasons that will make sense as I explain).

- In terms of weapons, I only found a single new one atm, the Uzi. Returning from DR1, the Uzi was nowhere in the main game but there were files for it and it seems to work just fine. My conclusion is that this is an unused weapon that the modder was able to stitch back together (also TK uses it in his boss fight so that indicated that some form of it was in the game). I assume that maybe others may be in the game but havent found them yet.

- The range of weapons survivors can use seems larger, they can even use psychopath weapons which can be useful but sometimes it can look cursed as Im not used to that.

- The number of survivors has increased by a lot, it can even be a bit underwhelming at times but it is a good mixture of old survivors and new ones that fit right into the setting. Some of the old ones also behave differently a bit, like requesting itens they never requested before which can and will be frustrating if you are going for a blind perfect run. An example is the fatso and his father in law, the former now asks for a sniper rifle...which outside of it being a reward for killing the sniper psychopaths, its always in hidden hard to reach locations so unless you know the location AND that he will request it (I did because I saw the images in the mod's description, horay for giving more attention to this than I ever did at school) you will get frustrated. I like this but I also dont like this, it gives a new twist to even familiar survivors but I was never a fan of the survivors that request you to get them things so they come with you. Another thing I noticed is some of them might, not always, but might be found in different harder locations (like the wimpy husband of the sheboon at the coffee shop, you know the one. He is now on the second floor now). Atm I am enjoying the new changes and Im getting just enough time to get them all. There is no instance yet where I cant get all the survivors no matter what, at most Im forced to reset to rethink my plan but it usually works out eventually. This was always something I enjoyed in DR, you had to legit plan routes and keep the time in check and the element of unpredictability through and through. They are also capable of tanking damage a bit more but idk if their AI got any sort of improvement, DR2's survivor AI was also "good enough" for what was required of them but it doesnt hurt to point where they need to go most of the times.

- No more unmarked scoops/missions. I was never a fan of those even if I understood why they were added but there is nothing more frustrating than to reach the end of the game and find out out missed some survivors because the pricks werent announced to you that were all the way in some random location you really would have no reason (or time) to go to outside of random luck or a guide. The mod brings back unused audio lines to naturally bring them back into the fold instead of being hidden. Now there are technically survivors you can find by random chance, BUT I'd argue that they are usually placed in locations you are bond to visit naturally given either the main missions and side quests, along with the fact they tend to be noisy and constantly calling out to someone so there are audio cues of their presence in the area. With that said, some of those survivors tend to be hidden somewhat, even in those tough to reach spots that require climbing and platforming so being familiar with the layout of the locations in Fortune City will certainly help reach them faster.

- Now this might be controversial a bit but Frank can now keep everything he can get his hands on in his inventory, even large items like wheel chairs and some combo weapons. It can range from "Good, I should have been able to pocket that way" to "Where the fuck he is keeping that? lol". It does change some of the game's dynamics but I'd argue that it is balanced around the new challenges brought by the mod. An example of that is me actually using the wheelchair more frequently than I have ever used in all of DR as it is a legit faster method in transporting survivors you gotta give shoulder or carry around and the fact I can legit pocket that thing around does help me in getting around faster (as you legit NEED to be faster in this mod). There is a glitch that happens when you try to use a push item while already having one of them in your inventory as it sends Frank flying around so my advice is to not tempt fate by doing that, this is a mod and there is only so many alterations you can do to the base game before quirks begin to appear.

- The skateboard is even faster lol

- There are far more vehicles around and you can argue that this makes the game easier but, as I said, it balanced around the bigger need of transporting survivors faster than ever so having these around is a God send. It is a fun having these around when you are used to the old experience.

Well, those are the things I recall, if I find something else, I will share it.

But it goes to show that fans are the true keepers of the legacy of anything really, including games. The alterations are noticiable but still close to the design philosophy of Dead Rising, way more than 3 and especially 4.
 
Speaking of OTR, I've complete the "Alpha vs Omega" achievement, where Denyce all the way from Zombrex 1 Case damaged Boykin. That meant I had to escort her the entire game, including having her wait outside the safehouse(and, at one point, in the Royal Flush Mall bathroom when I had to fight TK's heli) and take damage when she wasn't with me. In fact, I had to escort two survivors, since I wanted power in Yucatan to come back online, so I had both Denyce and Lenny accompanying me. Not gonna lie, when you give them good guns like Merc Rifles/Sniper Rifles/Six Shooters, they can definitely handle themselves. Boykin himself died off screen when I was healing, getting gunned down in a matter of seconds from two Six Shooters when my posse ganged up on him. I have to see how OP an entire 8 survivor party is with the Search and Rescue magazine that improves survivors. Only downside is that both Lenny and Denyce did turn on me quite a few times, DR2 survivors are really quick to defect. Thank god for Checkpoints, this would be a pain in the ass to do in DR1/2 without constantly saving.

I've also done an entire playthru without mixed drinks, only relying on normal food and the two Health Magazines. It was...okay, but mixed drinks not only restore enough even without magazines but they also have special effects, so this isn't really anything but a gimmick. Beer Hat isn't effected by the magazines btw, so it's actually better to just carry spare bottles when you have Health magazines with you. Right now, I'm doing all Gold Medals in Sandbox mode, got all Bronze on another savefile years ago and I'm doing good so far. I prefer a mode like this where I can get comfy and fuck around, versus Infinite Mode which will eat up an entire day and not only has you doing literally nothing for hours at a time but also still requires your attention, lest you starve to death.

I will also point out that from the perspective of someone who played Dead Rising 2 to death during Spring to get all the achievements I've been missing there, I appreciate all the added content to OTR. Even tho most of the content is there in the original release, OTR mixes it up just a bit, along with adding in QoL features and brand new content, that you can easily accept this as a brand new game. Frank being a completely different character with a new spin on Chuck's story is also great. I do wish you could actually select your character, even if it makes no sense to play in single player as Chuck. Both have a very different skillset and even different animations for weapons, making one character better in some situations than the other. That would add even more replayability, I've wanted something like this in Case West and Dead Rising 3 as well(even tho in the latter, it would only lead to Dick having different dialogue during missions. He has the same skillset and animations as Nick).
 
I wonder why Frank West legit wears Carlito's locket

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Its weird that this isnt in Isabella's possession, Carlito straight up tells Frank to give it to her.
 
I guessed that when they parted ways she wanted him to have it, to remember her.
Alternatively, she was somehow not able to keep it. At the end of Dead Rising 3, it is revealed that Frank either left Isabella for dead after the fight with Brock or the military arrested her. She is also not seen with it in Case West, at least from what I remember. I guess she either gave it to Frank before she was captured or she must have dropped it. I do wish we got a supplementary comic or a movie that showed us what happened to Frank between that fight in the quarry and how he actually got to safety. Chuck not only got his own comic but his own mini-DLC episode with rewards for the main game if you completed it.
 
Alternatively, she was somehow not able to keep it. At the end of Dead Rising 3, it is revealed that Frank either left Isabella for dead after the fight with Brock or the military arrested her. She is also not seen with it in Case West, at least from what I remember. I guess she either gave it to Frank before she was captured or she must have dropped it. I do wish we got a supplementary comic or a movie that showed us what happened to Frank between that fight in the quarry and how he actually got to safety. Chuck not only got his own comic but his own mini-DLC episode with rewards for the main game if you completed it.
We did get a tie-in comic, but it wasn't very good. Art was typical modern-marvel trash, writing was more on the nose than the redneck snipers, and the story didn't tell us anything other than Frank accidentally created Terror is Reality after his talk show was canceled. Also, I think DR3's line from Isabella was meant to allude to a story around Frank and her that never came out.
 
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Looking back, these are the whitest looters I have ever seen

We did get a tie-in comic, but it wasn't very good. Art was typical modern-marvel trash, writing was more on the nose than the redneck snipers, and the story didn't tell us anything other than Frank accidentally created Terror is Reality after his talk show was canceled. Also, I think DR3's line from Isabella was meant to allude to a story around Frank and her that never came out.

DR3 was pretty conclusive but they did have Isabella kind of getting away with it. And DR4 completely ignored that post credit scene as Isabella isnt mentioned ever again there. Hell, Stacy is mentioned in DR4 but not her.

Then again, DR3 Isabella barely feels like the character we saw in DR 1 and Case West. I get the aspect of wanting to redeem her family's name but it really feels like she wanted to get back at Chuck and Frank or something, as if she blames them for the torture Phenotrans did on her. If thats the case, she is kind of ignoring Frank and Chuck did legit try to rescue her and I assume they hid her well because Frank wouldnt give up if there were any tracks for him to follow.

You can certainly feel this change in writing direction post Case West. With the DR2 writers, it felt like they were building up towards something while DR3 really seems to just shrug most of it, Hell, DR 2 is almost kind of inconsequential outside of Chuck and Katey. DR 3 pays off more stuff from DR 1 than 2.
 
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Then again, DR3 Isabella barely feels like the character we saw in DR 1 and Case West. I get the aspect of wanting to redeem her family's name but it really feels like she wanted to get back at Chuck and Frank or something, as if she blames them for the torture Phenotrans did on her. If thats the case, she is kind of ignoring Frank and Chuck did legit try to rescue her and I assume they hid her well because Frank wouldnt give up if there were any tracks for him to follow.
I swear there was an interview where DR3's DLC stories were meant to cover Frank and Chuck but they didn't have the budget for it. If I ever find it I'll post it. And if true, it'd explain that stinger from Isabella.
 
Looking back, these are the whitest looters I have ever seen
meh, they work within what the game does with them. All of TK's goons are black, all of the mercs are white but are covered up in tactical gear. You know immediately which of the three factions you're going to fight just by looking at them, besides it's already distracting that they all look exactly the same anyways. The goons you fight should have worn ski masks or other full-face covering wear while the looters that sell you shit should have had the in-game model.
I swear there was an interview where DR3's DLC stories were meant to cover Frank and Chuck but they didn't have the budget for it. If I ever find it I'll post it. And if true, it'd explain that stinger from Isabella.
I can confirm this because I heard the same thing as well. This is why we have DLC episodes in the final game be so similar to the base game, I guess plans to make a Case West type epilogue DLC fell thru. You can already see the cracks in the final two DLC episodes, Biker one is too short(shame, I love Hunter) and despite Brad's episode being the closet thing to bringing more story that ties into the main game(plus being an actual epilogue like Case West was) it was easily the glitchiest experience I've had in Dead Rising. I had to restart my savefile from level 1 twice over that DLC because the achievements for it are notoriously buggy(mind you, same thing happened with Case West for one particular achievement). Even the main story can bug out if you fail one of the sequences during the second half of the DLC, which shows lack of proper QA testing. I can easily buy that they didn't have the time or budget by the end.
I can't say I am terribly phased by not seeing Frank again. Let the man rest, he already had a fantastic return with OTR and the lore for the game states that he pretty much settled down into being a zombie expert. He couldn't save the world and when he exposed the truth, nobody cared. That's just how life is sometimes, at least he and Chuck took down Phenotrans in Case West. Speaking of which, I'm more bummed out about not getting a Chuck DLC, he was so underutilized in the final game. In the one time you get to play alongside him, in Overtime mode, he is borderline useless and only exists to shoehorn references to Dead Rising 2.
 
In terms of weapons, I only found a single new one atm, the Uzi. Returning from DR1, the Uzi was nowhere in the main game but there were files for it and it seems to work just fine. My conclusion is that this is an unused weapon that the modder was able to stitch back together (also TK uses it in his boss fight so that indicated that some form of it was in the game). I assume that maybe others may be in the game but havent found them yet.
I don't want to double post, but I can't find any info on this Uzi that was supposedly in the game files of Dead Rising 2. Do you have a source for that information? I do remember TK using some sort of machine pistol in his fight, but it's so hectic that I never get a good look at it.
 
Who predicted Crowbcat to return for the Dead Rising remake?

https://youtube.com/watch?v=31LpUdgIjDU:28
Happy Halloween!
This has to be some sort of a mistake. Crowbcat just got the wrong information, the remake isn't THAT bad. Does he not know about how much freedom this newest game give him? All the mods that it has?
I'm going to write him an email, telling him to amend the video or remove it all together so he can stop hurting my feelings. I will report back if he ever replies.
 
I agree with the remake on two things: adding a save state into the survivor mode and streamlining boss attacks from the original. Those 5, 7 Day Survivor achievements were literal torture for the player AND the 360 console. Fourteen straight hours of continuous playing, waiting, and hoping your game doesn't crash is bad game design.

Some boss attacks are frame perfect, which CAN cause the average player to be stun locked if they're not experienced enough to avoid. I would think the RE engine cannot handle the idiosyncrasies of Dead Rising's gameplay loop.
 
Somehow, I misremembered the army vet guy as saying THE GOOKS ARE OUT, which was apparently from Hallow Gate.
Cutting references to the Viet Cong is... really weird. Japan had nothing to do with that conflict, really.
This has to be some sort of a mistake. Crowbcat just got the wrong information, the remake isn't THAT bad. Does he not know about how much freedom this newest game give him? All the mods that it has?
I'm going to write him an email, telling him to amend the video or remove it all together so he can stop hurting my feelings. I will report back if he ever replies.
I deeply enjoy that you got some negrates because people are too retarded to grasp sarcasm.
 
Some boss attacks are frame perfect, which CAN cause the average player to be stun locked if they're not experienced enough to avoid. I would think the RE engine cannot handle the idiosyncrasies of Dead Rising's gameplay loop.
I never had a problem with any of the bosses. They're fine the way they are, altho I do appreciate how they made the bosses a bit harder to fight by giving them armor that DR2 had. Small Chainsaw made them a joke, now you have to sweat a little bit fighting them.
Somehow, I misremembered the army vet guy as saying THE GOOKS ARE OUT, which was apparently from Hallow Gate.
Cutting references to the Viet Cong is... really weird. Japan had nothing to do with that conflict, really.
The demake wasn't made by Japanese, it was outsourced to the Chinese, who got asshurt at the commie line.
I deeply enjoy that you got some negrates because people are too retarded to grasp sarcasm.
Oh they get my sarcasm alright, they're upset for a different reason.
 
The realistic look at the "deluxe remaster" ruins the intent of the original. The mall was meant to be representative of excessive consumerism with the zombie invasion being a metaphor for survival and mindless greed. Now, the mall (and its inhabitants and contents) looks bleak, sterilized, unoriginal.
Somehow, I misremembered the army vet guy as saying THE GOOKS ARE OUT, which was apparently from Hallow Gate.
Cutting references to the Viet Cong is... really weird. Japan had nothing to do with that conflict, really.
The psychopaths had character. Actual people that went clinically insane during the outbreak for whatever reason. The rewriting of the Vietnam vet I'd argue was disrespectful.
 
The demake wasn't made by Japanese, it was outsourced to the Chinese, who got asshurt at the commie line.
But even that doesn't make sense - notoriously, the chinese and vietnamese communist parties do not like each other. During the war, it was a major failure on western intelligence to not recognize that Ho Chi Minh was a potential counterbalance to Mao, because the two didn't like each other at all. The US supported a faction of chinese businessmen in the war that were despised by the rest of the population, and to this day the chinese and chinese business are regarded with a lot of suspicion in the country.

It feels like the call to pull it was a corporate one from Capcom. Which was why it'd be confusing - they had fuckall to do with the war, why pull those lines specifically?
The rewriting of the Vietnam vet I'd argue was disrespectful.
It's also kindof nonsensical. It places the original in a distinct time period roughly matching up with Dawn of the Dead, the film it's most-obviously paying homage to.

Then again, isn't some of the dialogue changed-around to be current-day about social media? I guess in that case, you couldn't have a vietnam vet just hanging around, and should have swapped it over to an Iraqi vet. Which begs the question of why you'd change things - to insert some social media jokes?
 
Man, the Crowbcat video basically tells you

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This goes beyond just Erotica being gone and the ching chong getting replaced. Minor dialogue was changed and even store names were changed. And it just goes on and on and on and the worst part? There will still be people that act like this is benign and "Not a big deal".

Or what, niggah, are we suppose to wait until it is? How many times we went through this in the last 20 years? Its always "not a big deal" until it aint and by then its too late.

Well, that answers my question of: Did they censor Brad's guts spilling out in his final cutscene? The answer was (kind of obviously, but still had the doubt) yes.

Always got the impression Brad was nearly torn in half by the zombies (who all just kind of...left for some reason) and the only reason he got up as a zombie is because they dont really have self preservation.
 
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