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Now Dead Rising fans can feel how GTA fans do.Man, the Crowbcat video basically tells you
This goes beyond just Erotica being gone and the ching chong getting replaced. Minor dialogue was changed and even store names were changed. And it just goes on and on and on and the worst part? There will still be people that act like this is benign and "Not a big deal".
Or what, niggah, are we suppose to wait until it is? How many times we went through this in the last 20 years? Its always "not a big deal" until it aint and by then its too late.
Now Dead Rising fans can feel how GTA fans do.
What a perfect ending
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One of the characters talks about how she wants to share everything that's happening on social media. In 2006. Oh yeah, I will take all these photos on my shitty brick phone camera and share them on Myspace, that's my priority during the zombie apocalypse. It's not like this was written by a millenial in 2020s that cannot understand a world without twitter, but it's safe to say they don't care about being period appropriate.It's also kindof nonsensical. It places the original in a distinct time period roughly matching up with Dawn of the Dead, the film it's most-obviously paying homage to.
Oh there is a reason why I was shitting on it from before day one. I just want everyone to remember that Stipo burned his reputation for this piece of shit, lmfao!This goes beyond just Erotica being gone and the ching chong getting replaced. Minor dialogue was changed and even store names were changed. And it just goes on and on and on and the worst part? There will still be people that act like this is benign and "Not a big deal".
Oh there is a reason why I was shitting on it from before day one. I just want everyone to remember that Stipo burned his reputation for this piece of shit, lmfao!
He's likely spending all his days in his echo chamber on discord or posting "memes" on twitter. Apparently he has now abandoned the original game and is modding the demake, which I am sure some people in this thread are ecstatic about. There is something hilarious about him dropping the game he has been sperging about for decades like dead weight to move on to the new product blindly, speaks volumes about the modern day consoomer.Its my hope that at least his older videos will be left be, Hell, wouldnt surprise me if his last fuck you to the internet is deleting everything so someone should download his videos, at least the good ones.
He's likely spending all his days in his echo chamber on discord or posting "memes" on twitter. Apparently he has now abandoned the original game and is modding the demake
I archived all his videos(ones that weren't privated anyways) and his big beta page on Dead Rising Mods forum, so if he fucked off today nothing of value will be lost.
which I am sure some people in this thread are ecstatic about.
Who predicted Crowbcat to return for the Dead Rising remake?
https://youtube.com/watch?v=31LpUdgIjDU:28
Happy Halloween!
I remember playing the Duke nukem port on the n64. It was fairly mediocre compared to the dos version and I guess the n64 had like 1 mb ram or something compared to the dos's 2mb. You know what it did well though?Who predicted Crowbcat to return for the Dead Rising remake?
https://youtube.com/watch?v=31LpUdgIjDU:28
Happy Halloween!
I never thought i see him again after the RE4 buck breaking section. Glad to know his back.Who predicted Crowbcat to return for the Dead Rising remake?
https://youtube.com/watch?v=31LpUdgIjDU:28
Happy Halloween!
Grandpa.Looking back, these are the whitest looters I have ever seen
Because the enginges are often hyper-specialized. The RE engine was designed for RE7. It takes a fuck-ton of effort to make anything besides a Resident Evil game look decent, and usually, the appeal of a remake is the groundwork has already been done for you.Why is it that many remakes of games have less charm when using supposedly up to date game engines?
Seriously why can't modern devs do working mirrors without RTX? I've seen people say that modern games have too much going on for it to work but that doesn't make sense. All you are doing is rendering the same scene but in reverse; if you can render large outdoor sequences surely you can render a mirrored room.Who predicted Crowbcat to return for the Dead Rising remake?
https://youtube.com/watch?v=31LpUdgIjDU:28
Happy Halloween!
Are you suggesting that doubling the polycount is simple?Seriously why can't modern devs do working mirrors without RTX? I've seen people say that modern games have too much going on for it to work but that doesn't make sense. All you are doing is rendering the same scene but in reverse; if you can render large outdoor sequences surely you can render a mirrored room.
You render exact same assets in reverse. I don't understand why that is hard? These mirrors aren't sitting out in the open having to render sprawling hills and trees, they are in small rooms and closets where nothing is going on. It was certainly simple for the 360/PS3 generation and earlier.Are you suggesting that doubling the polycount is simple?
Hitman 2 has working mirrors, NPCs can even see 47's reflection and react to it, and it's a 2018 game. Most modern dev companies just don't want to put work on them.Are you suggesting that doubling the polycount is simple?
I think that's volumetric fog?Why is it that many remakes of games have less charm when using supposedly up to date game engines?
There's always this weird bright hazyness too. What the fuck is it even called, is it a filter of some sort?
Good lord, they fucked up the grocery store boss, he was the funniest one.
They made his voice acting feel mediocre.
Ken silvermans build engine was able to do working mirrors properly back in 96 97. You don't need rtx for working mirrors, it's a result of the game essentially putting a camera into the mirror and putting its feed or at worst creating a parallel copy of the room with the player character and environmental objects. A lot of "details" in games comes down to simple programming tricks which make objects behave logically consistent. Logical consistency generally makes those details feel better than graphics can make them look better.Seriously why can't modern devs do working mirrors without RTX? I've seen people say that modern games have too much going on for it to work but that doesn't make sense. All you are doing is rendering the same scene but in reverse; if you can render large outdoor sequences surely you can render a mirrored room.
The guards aren't seeing your reflection... Thats not how their ai logic works. I know mechanically thats what it looks like but its a programming trick to just give them an additional vision coneHitman 2 has working mirrors, NPCs can even see 47's reflection and react to it, and it's a 2018 game. Most modern dev companies just don't want to put work on them.