- Joined
- Aug 11, 2019
To change the subject from Deluxe Remaster, did anybody check out the expansion mod for OTR that came out recently?
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I did replay some of OTR and I grew curious over this mod so I might as well share some thoughts.
- If you ever play this mod, I legit recommend you do it after a couple of playthroughs of regular OTR first. It should be obvious but this game is almost counting you have a fair understanding of Fortune City and its layout (including hidden spots for reasons that will make sense as I explain).
- In terms of weapons, I only found a single new one atm, the Uzi. Returning from DR1, the Uzi was nowhere in the main game but there were files for it and it seems to work just fine. My conclusion is that this is an unused weapon that the modder was able to stitch back together (also TK uses it in his boss fight so that indicated that some form of it was in the game). I assume that maybe others may be in the game but havent found them yet.
- The range of weapons survivors can use seems larger, they can even use psychopath weapons which can be useful but sometimes it can look cursed as Im not used to that.
- The number of survivors has increased by a lot, it can even be a bit underwhelming at times but it is a good mixture of old survivors and new ones that fit right into the setting. Some of the old ones also behave differently a bit, like requesting itens they never requested before which can and will be frustrating if you are going for a blind perfect run. An example is the fatso and his father in law, the former now asks for a sniper rifle...which outside of it being a reward for killing the sniper psychopaths, its always in hidden hard to reach locations so unless you know the location AND that he will request it (I did because I saw the images in the mod's description, horay for giving more attention to this than I ever did at school) you will get frustrated. I like this but I also dont like this, it gives a new twist to even familiar survivors but I was never a fan of the survivors that request you to get them things so they come with you. Another thing I noticed is some of them might, not always, but might be found in different harder locations (like the wimpy husband of the sheboon at the coffee shop, you know the one. He is now on the second floor now). Atm I am enjoying the new changes and Im getting just enough time to get them all. There is no instance yet where I cant get all the survivors no matter what, at most Im forced to reset to rethink my plan but it usually works out eventually. This was always something I enjoyed in DR, you had to legit plan routes and keep the time in check and the element of unpredictability through and through. They are also capable of tanking damage a bit more but idk if their AI got any sort of improvement, DR2's survivor AI was also "good enough" for what was required of them but it doesnt hurt to point where they need to go most of the times.
- No more unmarked scoops/missions. I was never a fan of those even if I understood why they were added but there is nothing more frustrating than to reach the end of the game and find out out missed some survivors because the pricks werent announced to you that were all the way in some random location you really would have no reason (or time) to go to outside of random luck or a guide. The mod brings back unused audio lines to naturally bring them back into the fold instead of being hidden. Now there are technically survivors you can find by random chance, BUT I'd argue that they are usually placed in locations you are bond to visit naturally given either the main missions and side quests, along with the fact they tend to be noisy and constantly calling out to someone so there are audio cues of their presence in the area. With that said, some of those survivors tend to be hidden somewhat, even in those tough to reach spots that require climbing and platforming so being familiar with the layout of the locations in Fortune City will certainly help reach them faster.
- Now this might be controversial a bit but Frank can now keep everything he can get his hands on in his inventory, even large items like wheel chairs and some combo weapons. It can range from "Good, I should have been able to pocket that way" to "Where the fuck he is keeping that? lol". It does change some of the game's dynamics but I'd argue that it is balanced around the new challenges brought by the mod. An example of that is me actually using the wheelchair more frequently than I have ever used in all of DR as it is a legit faster method in transporting survivors you gotta give shoulder or carry around and the fact I can legit pocket that thing around does help me in getting around faster (as you legit NEED to be faster in this mod). There is a glitch that happens when you try to use a push item while already having one of them in your inventory as it sends Frank flying around so my advice is to not tempt fate by doing that, this is a mod and there is only so many alterations you can do to the base game before quirks begin to appear.
- The skateboard is even faster lol
- There are far more vehicles around and you can argue that this makes the game easier but, as I said, it balanced around the bigger need of transporting survivors faster than ever so having these around is a God send. It is a fun having these around when you are used to the old experience.
- In terms of weapons, I only found a single new one atm, the Uzi. Returning from DR1, the Uzi was nowhere in the main game but there were files for it and it seems to work just fine. My conclusion is that this is an unused weapon that the modder was able to stitch back together (also TK uses it in his boss fight so that indicated that some form of it was in the game). I assume that maybe others may be in the game but havent found them yet.
- The range of weapons survivors can use seems larger, they can even use psychopath weapons which can be useful but sometimes it can look cursed as Im not used to that.
- The number of survivors has increased by a lot, it can even be a bit underwhelming at times but it is a good mixture of old survivors and new ones that fit right into the setting. Some of the old ones also behave differently a bit, like requesting itens they never requested before which can and will be frustrating if you are going for a blind perfect run. An example is the fatso and his father in law, the former now asks for a sniper rifle...which outside of it being a reward for killing the sniper psychopaths, its always in hidden hard to reach locations so unless you know the location AND that he will request it (I did because I saw the images in the mod's description, horay for giving more attention to this than I ever did at school) you will get frustrated. I like this but I also dont like this, it gives a new twist to even familiar survivors but I was never a fan of the survivors that request you to get them things so they come with you. Another thing I noticed is some of them might, not always, but might be found in different harder locations (like the wimpy husband of the sheboon at the coffee shop, you know the one. He is now on the second floor now). Atm I am enjoying the new changes and Im getting just enough time to get them all. There is no instance yet where I cant get all the survivors no matter what, at most Im forced to reset to rethink my plan but it usually works out eventually. This was always something I enjoyed in DR, you had to legit plan routes and keep the time in check and the element of unpredictability through and through. They are also capable of tanking damage a bit more but idk if their AI got any sort of improvement, DR2's survivor AI was also "good enough" for what was required of them but it doesnt hurt to point where they need to go most of the times.
- No more unmarked scoops/missions. I was never a fan of those even if I understood why they were added but there is nothing more frustrating than to reach the end of the game and find out out missed some survivors because the pricks werent announced to you that were all the way in some random location you really would have no reason (or time) to go to outside of random luck or a guide. The mod brings back unused audio lines to naturally bring them back into the fold instead of being hidden. Now there are technically survivors you can find by random chance, BUT I'd argue that they are usually placed in locations you are bond to visit naturally given either the main missions and side quests, along with the fact they tend to be noisy and constantly calling out to someone so there are audio cues of their presence in the area. With that said, some of those survivors tend to be hidden somewhat, even in those tough to reach spots that require climbing and platforming so being familiar with the layout of the locations in Fortune City will certainly help reach them faster.
- Now this might be controversial a bit but Frank can now keep everything he can get his hands on in his inventory, even large items like wheel chairs and some combo weapons. It can range from "Good, I should have been able to pocket that way" to "Where the fuck he is keeping that? lol". It does change some of the game's dynamics but I'd argue that it is balanced around the new challenges brought by the mod. An example of that is me actually using the wheelchair more frequently than I have ever used in all of DR as it is a legit faster method in transporting survivors you gotta give shoulder or carry around and the fact I can legit pocket that thing around does help me in getting around faster (as you legit NEED to be faster in this mod). There is a glitch that happens when you try to use a push item while already having one of them in your inventory as it sends Frank flying around so my advice is to not tempt fate by doing that, this is a mod and there is only so many alterations you can do to the base game before quirks begin to appear.
- The skateboard is even faster lol
- There are far more vehicles around and you can argue that this makes the game easier but, as I said, it balanced around the bigger need of transporting survivors faster than ever so having these around is a God send. It is a fun having these around when you are used to the old experience.
Well, those are the things I recall, if I find something else, I will share it.
But it goes to show that fans are the true keepers of the legacy of anything really, including games. The alterations are noticiable but still close to the design philosophy of Dead Rising, way more than 3 and especially 4.