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They're not taboo. You just can't exceed the legal limit.It still blows my mind boobs are now taboo. In fucking America of all places.
To be fair there always was a legal limit on boobs, but it used to be that you couldn't go under the limit, they reversed it.They're not taboo. You just can't exceed the legal limit.
To begin, I received a notable response to my previous article. In reading it, one can see that there are a number of game users who harbor internal anger towards Sony (SIE). In the past few years, we’ve seen Sony (SIE) become more focused on the U.S. market while beginning to steadily drifting away from Japanese PlayStation users. The intent of my previous article wasn’t to ruffle feathers with a sensationalist title, but to inform Sony headquarters and SIE of Japanese PlayStation users’ profound feelings of despair; I think it’s likely that they have understood that.
However, Sony HQ has told us directly that they value the Japanese market, a comment that we were grateful to hear. I do think it’s highly probable that Sony does take Japan seriously. That said, while their feelings are valuable, their actions do not match those feelings. That’s why users believe Sony and CEO Jim Ryan have shown disregard for the Japanese market. In mentioning this, one might think this is simply conjecture by the ACE Economic Research Center.
To be a bit more specific,
1. The PS4 launched in 2013, but Japan’s release came afterward.
2. After fall 2018, Sony implemented its own regulations on depictions in games, which has censored content aimed at Japanese users
3. The PS5 reveal video had no Japanese narration, while there were issues with the font used for the subtitles as well as their Japanese translations
4. The confirm button was changed from O to X in order to set a global standard
5. Due to manufacturing issues, the initial launch allocation for PS5 in Japan was barely above that of the PS3, preventing the system from reaching early adopters
And so forth. As counterpoints to the above, all that can be said is that E3 and year-end PlayStation sales campaigns (price drops) were implemented on a global basis and that the PS5 launched in Japan at the same time as the rest of the world. In all probability, the PS5’s global launch was simply in response to Microsoft’s attempt to go on the offensive, with Japan’s status as a Tier 2 region remaining unchanged. It’s difficult to agree that Sony is taking Japan seriously when taking these measures into account. The main issue concerns the 2nd point above. Aniplex, which is part of the Sony umbrella, is deriving large amounts of income from Fate/Grand Order’s swimsuit characters, but on PlayStation, games that depict swimsuits either cannot be sold or have had alterations forced onto them. This is nothing but a double standard. All this does is feed into users’ distrust. This policy should immediately be rescinded. However, it unfortunately seems to be taboo for Sony’s upper management to breach the topic of censorship, so we predict that ACE Economic Research Institute’s opinion will be ignored.
Next, let’s look at 25 years of data.
Post-Launch Sales Data for 25 Years’ Worth of Consoles
(Source: Famitsu)
As I mentioned previously, PS5 has fallen below PS3 as predicted. Based on this graph, can one really sense that Sony (SIE) has plans for success in the Japanese market? ACE Economic Research Institute cannot see it.
Even then, PS5 sales in the 4th and 5th weeks are around 11,000 units, while the 6th week is 17,000 units. These sales are far too low. Total sales of 240,000 are by far the lowest in the history of PlayStation home consoles. If this were to continue, lifetime sales of PS5 would perhaps end up at less than half of PS4. Such a small penetration poses a threat to Japan’s console games market.
Quantitative analysis shows that Sony is not taking Japan seriously. That is why users have accused Sony of disregarding the Japanese market and why it’s not unreasonable for those users to feel a sense of hopelessness.
One more point I wanted to make is that SIE shifting its HQ to the US led to its attitude towards Japanese users becoming rather cold, and why SIE has lost its Japanese principles. As mentioned previously, Japanese users aren’t likely to channel their dissatisfaction on social media, so US SIE HQ staff might perceive that as the Japanese just politely accepting whatever is given to them, regardless of how cold they have actually become. However, that couldn’t be further from the truth: they’ve simply begun to vanish into the sunset quietly.
With all that taken in account, Sony (SIE) might believe that their high end game experiences are not needed in Japan, where moe is mainstream. The platform maker has lots its motivation to take responsibility in the Japanese market. Early PS5 trends have shown that the PlayStation brand in Japan is in decisive decline and ACE Economic Research Institute cannot help but be disappointed. We think Sony will come to regret this.
Even then, as I said before, half of the global game market is concentrated in the US and there are many people who believe that winning there will round things off neatly. Indeed, in a global context, the Japanese economy has been stagnant for 30 years, and its share of electronic products is now only around 10 percent, which has led Japan to having a thinner presence.
It’s not clearly understood why Japan’s economy has been sluggish for this long. The ACE Economic Research Institute believes that the increase in single-person households and small living space are major factors, but this isn’t the place to discuss this, so let’s move on.
With Japan only having a 10 percent share, it’s conceivable to see that some may stop caring about it, but is Japan actually a market where game consoles don’t sell? Should Japanese users be resigned to accepting this situation?
Yearly Japanese Hardware Sales
(Source: Famitsu)
Shown in this graph are yearly sales of the 3DS, PS4 and Switch from launch. There are years where both the 3DS and Switch have sold over 5 million units. Furthermore, Switch sales in year 4 are incomplete, but show that its peak has surpassed that of the 3DS, showing that concerns about Switch running out of steam are falsehoods. Total sales of Switch have surpassed 17 million units. In all likelihood, total sales will exceed 25 million units.
Also, we have commented that sales (shipments) of Switch in its entire lifecycle may exceed 150 million units. We think that sales are progressing in line with our predictions. On the other hand, PS4 has never sold more than 2 million units in a single year. Final sales in Japan will total around 9.5 million units, below that of the PS3. It’s highly likely that total PS4 sales will end up at below half of Switch sales. Even when taking into account the presence of the handheld-only Switch Lite, we can see that PlayStation sales are unambiguously in decline.
What do you think? Does Japan look like a market where games don’t sell? Japan is a market where you can be rewarded with 20 million sales for your efforts. Abandoning this market because one thinks photo-realistic games are not mainstream or that non-portable home consoles don’t sell is a very problematic business approach, and I can’t really feel a strong response from Sony (SIE) in this regard.
Also, if investment markets feel that PS5 is selling, then perhaps they might not perceive of the decline of the Japanese market as a problem at all.
The late Satoru Iwata, Nintendo’s former president, was known to avoid using the word “failure” because he thought it had an adverse impact, but the ACE Economic Research Institute believes that admitting when something has failed will lead to success in the next generation.
We still think Sony (SIE) will continue to ignore these points. However, looking at the present situation, in which Sony (SIE) has failed to ship enough PS5s to Japan for the year-end shopping season, we cannot help but be deeply concerned for the future of the PlayStation market in Japan.
Christ I forgot about Youngblood. Did the team that did New Order just up and leave? New Colossus was fucking wretched and reeked of rushed development, cut content, and woke compromise.Well they just announced that cool new open world Indiana Jones game is going to be made by the Wolfenstein Youngblood devs, one of 2019's worst and most aggressively woke games.
Fuck you Bethesda.
Well they just announced that cool new open world Indiana Jones game is going to be made by the Wolfenstein Youngblood devs, one of 2019's worst and most aggressively woke games.
Fuck you Bethesda.
It's the same team. They're from one of the most cucked cities (Uppsala) in the most cucked country (Sweden) though, so you get what you get.Christ I forgot about Youngblood. Did the team that did New Order just up and leave? New Colossus was fucking wretched and reeked of rushed development, cut content, and woke compromise.
The PS5 is selling so badly in Japan (unit sales are currently much lower than the Vita and even the WiiU experienced) due of poor stock amounts but also because of a low public demand, even the holiday season didn't see an increase at all. You get cases of lotteries that lead to automatic wins for the participants because only a few of them are interested to obtain it. Sony is discontinuing all the PS4s save for one model to help the PS5 production in Nipponland but I sincerely doubt it would revert the situation in Sony's favor there.
That's what you get for killing senran kagura you assholes.
Senran Kagura was already on it's way out when Burst Renewal got censored, especially since the censored version greatly outsold the uncensored version. Marvelous dumped a shitload of cash into making an anime series and other senran kagura related stuff(which all bombed) and it drove the company to near the point of bankrupcy (again, because the first time was BIGGEST DUB EVER). Then they had a string of games that banked on them being BIG DEAL uncensored Softcore porn games for things like Kadokawa Jet Girls and Uppers, all of which bombed as well.That's what you get for killing senran kagura you assholes.
Rise has a one year limited exclusivity deal after that it's already known to be coming to PC and possibly other platforms."Senran Kagura was already on it's way out when Burst Renewal got censored, especially since the censored version greatly outsold the uncensored version"
Source: dude trust me. inb4 trying to compare the entire north american & european console release to the uncensored japanese release (which sold at 24,118 units on its first week launch )
Monster Hunter and Dragon Quest are both likely to stay within Nintendo considering their shared history. Especially if Rise turns out to be a massive success which seems to be a good prediction as the demo release crashed the eshop servers for half a day because far too many people tried to download it at once.
I can easily see the PS5 to become a console for japanese westaboos with a very few selected japanese games that do not trigger the fee-fees of californian overlords. Basically another Xbox at this point but selling just in the few thousands instead of one hundred units per week as the actual Xbox is a joke in Japan.
The DS games were ages ago, and the 3DS version wasn't even released in the states. The DS games were also based off of PS2 ports.Dragon Quest mainline games were developed and remade for the Nintendo DS in spite of the stronger hardwares present in the market back then. The point is that it's a cult game serie that is played by children and adults alike in Japan. So yes, Squeenix is more likely to publish a new DQ game on a 33k yen tablet (which can act as a home console and handheld both) that is extremely popular across all-ages versus a 50k yen massive tower that is focused on the western "global" market, regardless of the raw power in terms of hardware.
Since your knowledge of the japanese videogame market is so poor, I should let you know the 3DS version of Dragon Quest XI was actually the best-seller in Japan according to Famitsu with over 1.1M copies, (and another source from Forbes). You know, the console with several Pokemon/Nintendo titles in it, not to mention much less powerful? The Switch version sold less on the principle it was basically a re-release (latest sightings in the Famitsu charts were 545k in September 2020 and currently 46k for the New Price Edition in 2021) but it still sold much better compared to similar cases of re-releases there. DQ11S has so much additional content and QoL improvements that acting like the "downgraded graphics" for a very good JRPG is a big deal-breaker is really silly, even when it still retains the Akira Toriyama's trademark look.
Again, stop posting anytime if you gonna pull bullshit out of your ass and hoping the less informed users here to believe your crap in the topic of japanese vidya market. I know Sony/PS fanboys are currently undergoing a coping mechanism of various sorts ("Japan is irrelevant" etc.) due of Sony's stupid decisions but still.
Considering that Bandai is now thinking of remastering mostly all the previous Tales of games and we're now even getting games that appeared earlier in this generation that are getting remastered. Square could easily pick a Trilogy out of Dragon Quest and do what they did with Trials of Mana. Do a smaller budget remake of an already existing game. barring the IOS ones the last time the original three games got a release in the west was on the Gameboy Color.>DQ11 Vanilla sold the best out of any of the western Dragon Quests.
>The DS games were ages ago, and the 3DS version wasn't even released in the states. The DS games were also based off of PS2 ports.
mate, pls.
and that's with conveniently ignoring the status DQ has in japan, DQ being the best/worst type of jrpg (depending on your taste), how long it takes for a new title to release, and how much the market changed over the years. IX came out in 2010, that's 10 years ago while being released on one system alone. VIII came out in fucking 2004, which is like a different era at this point (and ports always fare worse than a new release, see XI).
treating DQ as anything but an outlier is like trying to say halo > everything else because "muh us sales numbers".
I also don't see the ps5 get a big resurgence in japan, at least not anytime soon. a big release would fix one aspect (no shit to play), but not the price and being a home console, but that release would need to be big enough - which DQ could be. however, squeenix would be retarded to not got mulitplat with XII, and sony california being the tards that they are probably don't want to pay for the exclusivity to affect a market they don't care about anymore anyway, and that's before any nintendo counter offers. it's more likely sony completely ignores it, nintendo gets a cheap exclusive deal and switch sales shit even more on playstation (and depending when that deal happens they can target switch hardware directly and not have to make a port work).
it also depends on the timing, depending how long corona will go on and it's economical effects. when things go bad (even perceived) people tend to sit on their money, that's why markets don't like the boat getting rocked. doesn't matter at that point how good any game on ps5 is when people can't/don't want to spend the money on a whole new system. and if you need one the switch is still cheaper while still being "japanese", so playstation has literally no advantages, exclusive rpg or not.
Also you're wrong on Sony not wanting to pay for exclusivity for Japanese games, they were the ones who have been doing this since the PS3 era and it's only gotten larger and more frequent since then. They apparently have Square down for 5 timed exclusivity games that could be anywhere in the ball park to 20-80 million and that's just one company out of many. All of Falcom's major releases are all done like this too.
Actually it depends on the company or IP holder, some companies have the ps4 compete with the switch, while others do not and just have it compete with xbox and PC, others will also group PC into it's own thing and segregate the consoles. You're basically getting into statistics and lying with statistics at that point, it also depends on who initiates the deal.squeenix also has FF and it's still timed. it depends if they do a cost/benefit ratio, how much would they gain paying for DQ? and this isn't ps3 sony, this is "we want western blockbusters" sony, which DQ is anything but. if sony thinks there's no point since it would mainly affect japan (while FF exclusivity has an effect worldwide, where they're competing with microsoft), there's a good chance they'll skip it.
Dragon quest 1,2 and 3 are on Switch as Dragon Quest CollectionDo a smaller budget remake of an already existing game. barring the IOS ones the last time the original three games got a release in the west was on the Gameboy Color.