Culture Wars General - KiA Diet Coke Edition

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I think this is just a bit. Feels way too over the top to be real
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On one hand this could just be a troll that's being over the top. On the other hand, they could be dead serious and think content creator must be some fascist dog whistle despite the fact that the term is used to refer to anyone uploading videos to Youtube on a regular basis. Assuming this truly is someone serious, they legit need to step back, take a deep breath, and realize how stupid the tweets are because all the phrase really means is "here's someone uploading regularly onto Youtube whatever videos they made."

you never know with these people...
But regardless, "content creator" is such a vague statement. Anybody with a patreon is a "content creator", apparently.
Something something fascism. From what they say, they're saying "content creator" is a fascist term because language and interpreting people gets repurposed as tools and that industrialization goes in hand with fascism. All content creation is deep down without this guy putting on this big brained thoughts is people with a camera doing whatever and uploading it to Youtube whether it's some big brained analysis on how a videogame about murderous pizza place animatronics is really some metaphor for masochism or a bunch of tards going into a board game store to do spec ops on the gamers or even a guy showing how to cook properly or poorly a bowl of soup. Sure some people would no doubt turn it into their livelihood but that's all varied whether someone wants to be an e-celeb, they were able to make a fanbase and get some money out of it because people like watching someone play video games or do some cooking video, or because some people do see content creation as another kind of possible job and they may as well just put up a patreon to milk money from people.
 
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Even /v/ is noticing that gaming culture is no longer a thing anymore.
 
I'm so sick of achievement whoring! Especially since in most games these days you can get an achievement for the stupidest shit like "Complete chapter 1" or "Use a heath item for the first time", not even for something that requires an actual effort. I swear, this shit is designed just so casuals could show off their platinum trophies.
Fucking normies!
 
I'm so sick of achievement whoring! Especially since in most games these days you can get an achievement for the stupidest shit like "Complete chapter 1" or "Use a heath item for the first time", not even for something that requires an actual effort. I swear, this shit is designed just so casuals could show off their platinum trophies.
Fucking normies!
It's a fake reward that makes people want to keep playing. I'm sure B. F. Skinner would approve.
 
I'm so sick of achievement whoring! Especially since in most games these days you can get an achievement for the stupidest shit like "Complete chapter 1" or "Use a heath item for the first time", not even for something that requires an actual effort. I swear, this shit is designed just so casuals could show off their platinum trophies.
Fucking normies!
How is this any different than getting high scores in games and holding world records which dates back to the 1970's and Pac-Man and Donkey kong being the earliest fads of attaining records on a large scale.

To be perfectly honest most shit gets quite challenging, especially if the servers are dead. People have gone to great lengths on server revivals and you get to learn about how to fake authorization signals so you can trick the game into letting you log on to a private server. Turning your PC into a server for a dead game so you can play over multiple consoles is quite the learning experience.

It's a fake fake reward. A real fake reward would be a better gun or more Smurfberries or something.
They're giving out real rewards now with in game and account items for a few games. You get a shitload of Avatars if you platinum Final Fantasy 7 remake for example.

It depends on the game but trophies and achievements being tied to unlocks are not that uncommon.
 
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How is this any different than getting high scores in games and holding world records which dates back to the 1970's and Pac-Man and Donkey kong being the earliest fads of attaining records on a large scale.

To be perfectly honest most shit gets quite challenging, especially if the servers are dead. People have gone to great lengths on server revivals and you get to learn about how to fake authorization signals so you can trick the game into letting you log on to a private server. Turning your PC into a server for a dead game so you can play over multiple consoles is quite the learning experience.


They're giving out real rewards now with in game and account items for a few games. You get a shitload of Avatars if you platinum Final Fantasy 7 remake for example.

It depends on the game but trophies and achievements being tied to unlocks are not that uncommon.
That's not what I meant, I'm talking about achievements that only exists either to artificially increase"replay value" or for the sake of having achievements. Why should you be given a reward simply for progressing through the game, that's what you're supposed to be doing.
Not every game should have achievements but they have to include them everywhere because Sony faggots love to hoard platinums.
 
That's not what I meant, I'm talking about achievements that only exists either to artificially increase"replay value" or for the sake of having achievements. Why should you be given a reward simply for progressing through the game, that's what you're supposed to be doing.
Not every game should have achievements but they have to include them everywhere because Sony faggots love to hoard platinums.
Xbox Started it and Steam went further beyond and proceeded to enable it.

The PS3 version of Oblivion has zero achievements while the Xbox 360 version does.

And achievements are points. It's really nothing new, Sony changed their player levels to be more in line with the Xbox's Gamerscore. You're trying to have a higher score than the next guy.

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Even /v/ is noticing that gaming culture is no longer a thing anymore.
An idiot idolizes complexity, a genius idolizes simplicity....

I'm not sure what side this falls on, so we should burn everything down until we can understand things again.
 
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That's not what I meant, I'm talking about achievements that only exists either to artificially increase"replay value" or for the sake of having achievements. Why should you be given a reward simply for progressing through the game, that's what you're supposed to be doing.
Not every game should have achievements but they have to include them everywhere because Sony faggots love to hoard platinums.
People still jump for coins in Mario games, even though coins have such little value. Even an insignificant achievement can give you a little dose of dopamine that makes you want to keep playing.
 
I half wonder if some of those achievements are just a simple way for publishers to track to much of a game people actually play for market research. Like if you know that most people are like never gonna go past the third level ( on average) just front load everything.
 
I half wonder if some of those achievements are just a simple way for publishers to track to much of a game people actually play for market research. Like if you know that most people are like never gonna go past the third level ( on average) just front load everything.
That's exactly what they are.

Although now there's much more in depth tracking you can do on the user's end.
 
That's exactly what they are.

Although now there's much more in depth tracking you can do on the user's end.

It is always funny to see achievements that are basically " beat the tutorial / first level " and only 60% of the people on Steam have it. Steam sales and the pursuit of deals has really done a number on people.

On the flip side I am kind of annoyed that my rarest steam achivement is from a now dead online FPS game (Dirty Bomb).
 
On the flip side I am kind of annoyed that my rarest steam achivement is from a now dead online FPS game (Dirty Bomb).
Dead FPS games can be kind of weird to explore.

Run the game off multiple machines so you can grind the achievements by Self Boosting since many are multiplayer based and you can usually do all the grinding trophies in a single match if you let it run for like a day or so, which would be much faster than playing the game normally.

Getting shit done like 10 headshots in a row without dying is near impossible under normal circumstances.
 
It's the next big thing but once they're added in a media - as we saw with Cyberbug 2077 - it will still be "problematic" to them because if they are normalized, then they cease to be special. It's narcissism, this is also why you see more crap about pronouns, they love to shout stuff like: "transwomen are women" but the second you call them "she", it's the end of the world because ackchually it's they/them, they want the privileges that come with being a woman but they also want to remain the center of the attention.
In terms of storytelling, having a tranny character is a problem because unlike heterosexual or gay characters, the story has to be put on hold just to acknowledge that this particular character is a tranny.
I mean Capcom already has Poison and that Granblue fighting game has one.

Otherwise you're spot on. The only reason the transtrend took off was because being gay became normie over the last decade and being "queer" is all about being a provocative rebel and pissing off the normies.

Once Transgendism becomes mundane these fucks will drop it like a bad habit in favor of the next "fuck you mom/dad" trend.
 
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