Culture Wars General - KiA Diet Coke Edition

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@Marissa Moira How could you forget Extreme Ghostbusters.
Extreme-Ghostbusters-Cast-1.png

I've not seen Exosquad, but I don't see what's wrong with that character.
 
@Marissa Moira How could you forget Extreme Ghostbusters.
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I've not seen Exosquad, but I don't see what's wrong with that character.
Extreme Ghost Busters has pretty much the same makeup as the original. You just have the girl taking a main role instead of being a supporting character. And you have a physical cripple instead of a mental cripple like the original had.

The Extreme Ghostbusters Hellraiser Episode was pretty good though.
 
Thing is, it’s not going to be any better than the PS2/XBOX versions of the game. You can just emulate them, or buy them right now for maybe $20+ on a video game website.
They're adding physics systems which could be rife for exploitation.

It's going to be a different game from a mechanics standpoint but it's still going to cover the same ground.
 
When it comes to "woke stuff" being forced into things, do any of you feel like they do it to "punish" the old content/creators/fans? I was playing the old Batman Arkham games recently and it stood out to me that ALL the main women are hot (basically all white too). You compare that to how they look in Gotham Knights and SS: KtJL and it's night and day.

Then I looked at both DC and Marvel comics and compared how they drew women then to now. So many of them went from sexy white girls to either being ugly/fat or looking like a man or to being turned into a nigger.

Back to video games, you see this with other big games like Halo. Compare Cortana in Halo 4 to how she looks in the new game. It's crazy to play a video game before 2016 or read a comic from before 2012 and compare how women look then to now.

It's one thing to make new shitty "diverse" characters, but how they just ruin existing ones is crazy. At least making them ugly should help the coomers.

Problem is the people who can defend the old guard content haven't been part of the creative process. You want to start making change you had to sink your teeth in.

Most fans spent their last 15 years consuming content and never thinking about landing that job working for an animation studio and being content creators. They became consumers who was unaware the fields get more and more barren year after year until the dawning realization that starvation is upon them and they will have to change their dietary habits as the food they ate is no longer available

But what do we have right is a bunch of 30 year olds who have no skills to make their own video games and keep crying about how pozzed it is.

If you want to put things back to sleep, better pick up a pipe and learn how to play instead of flailing helplessly because no one is coming to save us from the wokenoids
 
There's a few problems with that line of thought.

First and foremost, I do make my own games. I'm not very good at it, but I try. I know there's a few other kiwis in game development. We can't talk details or shill our work here for obvious reasons.

There's also the fact that not everybody wants to be a creator, or is cut out for it. Take any anti-woke YouTube pundit and tell me if you think they'd make a quality game.

They became consumers who was unaware the fields get more and more barren year after year until the dawning realization that starvation is upon them and they will have to change their dietary habits as the food they ate is no longer available
I think it's the opposite. There are lots of game developers now. If they're any good is a different topic.

Someone once pointed out that when you see some woke dev badmouthing the fans on Twitter, it's never the art team or engine programmers. It's always the "ideas guy" lead or some "community manager" fucking the producer.

One related problem is that, even if I was good enough to be a AAA dev, croyism has locked people like me out. Even if I could get in, I don't know if I'd want to go AAA unless I was working for Valve or someone like that. It's no secret that AAA is a meat grinder. I'm a stubborn arsehole that wouldn't put up with some shit tier hack like Neil Drukkman telling me what to do, and I'd be immediately shown the door and blacklisted as a result.


So what's the answer? Go indie is the obvious one, but then the problem is one of markets and expectations. Sure, you get the occasional indie hit, and yes, many indie games are complete trash not worth your time or money. But even the best boomer shooters don't have the impact Doom, Duke Nukem, or Half-Life did back in the day.

There's also the question of resources. Pixel art, PS1 style 3D, and stock assets are mocked these days as lazy, and in same cases rightly so. There was a statistic I heard, don't know if it's true, that said it took an artist two days to make a single car for Gran Turismo on PS1. For Gran Turismo 3 on PS2, each car took two weeks. At present, that kind of resource jump is difficult for indies without sacrificing content.

Which is another problem. Every game is expected to be a 1000 hour epic with decades of support and updates. Resident Evil 2 Remake was a breath of fresh air in that it wasn't burned at the stake for being 6-8 hours of quality content, half that on repeat playthroughs.
 
I know it's all political bullshit, but it's crazy how game studios and other kinds of companies have no issue making sexy babes turn on a dime for their next game or whatever the product is. It's like they skipped "boiling the frog slow". You can do this with just about any game dev or comic or whatever. Look what they last put out or were doing even just 3 years ago and look at what they make now. It's crazy how fast it is. Hence why I wonder if some have to be "punished" by making their next thing ugly as fuck.

So as a fellow Batsperg and tumblr phenomena watcher, I'm gonna offer a bit of my 2 cents. Bear with me, I promise this spergout has a point.

So back in the day there was a lot of young women and girls realizing that their reality has been warped from overconsumption of media and have been trying to shape their body image towards something literally impossible to achieve. For some, it was TV and movies, for others, it was cartoons and anime (as young people escape in those when they're dealt a shit hand). Some of them sat there, read up on how marketing affects women and society's perception of women, and yada yada, and took it upon themselves to try to change their views. Some tried to support more body types and features that are still lovely but not seen on your cookie cutter hollywood cutie, others did it by drawing more body types (because having one girl template is boring character design wise). Others made little communities on body positivity and made silly blogs joking about bad female anatomy (whether it was hyperstylized or the artist drew the pic with their boner at an inappropriate moment in a comic like when someone died). Those were usually in good fun and started off dedicated not to putting pretty women down, just to add more variety and ease younger impressionable tweens's worries.

However, that intention didn't last. Slowly, with more social justice warriors coming in and using identity politics to gain power (powergrabbing by social pressure! fun for teens, tweens, AND adults alike!) Mocking unrealistic beauty and hyperfocused body types wasn't enough: everyone wanted a slice. It could be insecure bitches getting back at pretty girls by demonizing their existence for fat shaming, it could be any sort of pretty or nonpretty people wanting to push the envolope and go "no, we need MORE acceptance, and I AM the most tolerant!", it could be hardcore sjw women wanting less pretty women to shit on men (and force men to their standards in a vinDICKtive move). Whatever combination of factors it was, it shifted from the understandable and beneficial goals to retards chasing fads and power. Ugly was IN in the sjw culture, fuck you patriarchy and white guys and everyone else!

Thus the genre of terrible, terrible sjw art was born. You can gander over there, but the more sticking it to the man or headcanony or feel good platitudes you got, the better. Art hos carried this and made it to a logical extreme of "let's just do the OPPOSITE of pretty because it's trendy and woque and the right thing to do!" Why yes, s someone who wanted general varied character design for women I am in pain right now.

These people slowly grew up into art positions, media managing, game development, etc.. What you're seeing now is big media playing catch up to an older fad they presume has some staying power because the young college grads fresh off the line say it is in and are getting more toes in the company. This will probably bounce back in another 5-10 years due to trends always happening like that, and pretty people sell.


There's nothing wrong with pretty women. There's nothing wrong with varied designs and having a few nonsexy women there. The problem is that it's done so lazily, poorly, or so shoved in your face that it doesn't work. Let the Gotham Sirens be sexy! Let women be pretty! Let them have varied face shapes and body types (not just for women - some men and gay women like apple shaped women some hourglass some buxom etc, some like round features some like sharp features and so on) without being a lumpy sack of potatoes or a fucking racial stereotype that looks like it came from the fuckin' early 20th century! It's not that hard people!


Lastly, consider that the arkham games are more widespread than the comics. Less people keep up with the comics than those who watch Batman movies and play games. DC will not abandon it's target audience during that time: we MUST bring the masses into this! Since the comics are less popular, DC (and Marvel, same with them) has been using them as a dumping ground to shove any trend to get people and kids to come back, but accidentally driving away their core audience of nerds who are already invested in the characters rather than the labels. The lunatics are running the asylum as usual. I know they're slowly, quitely, pulling the sjw dick out of their own asses but it's a slow process getting rid of tards without them reeing all at once.

Thanks, sorry about my sperging, I'm an artist who's been sitting on this for a while. :(
 
So what's the answer? Go indie is the obvious one, but then the problem is one of markets and expectations. Sure, you get the occasional indie hit, and yes, many indie games are complete trash not worth your time or money. But even the best boomer shooters don't have the impact Doom, Duke Nukem, or Half-Life did back in the day.

There's also the question of resources. Pixel art, PS1 style 3D, and stock assets are mocked these days as lazy, and in same cases rightly so. There was a statistic I heard, don't know if it's true, that said it took an artist two days to make a single car for Gran Turismo on PS1. For Gran Turismo 3 on PS2, each car took two weeks. At present, that kind of resource jump is difficult for indies without sacrificing content.

Which is another problem. Every game is expected to be a 1000 hour epic with decades of support and updates. Resident Evil 2 Remake was a breath of fresh air in that it wasn't burned at the stake for being 6-8 hours of quality content, half that on repeat playthroughs.
trying to make another genre-defining "classic" almost always a fool's errant, that's like trying to make an "esport" game. doom, duke and HL made an impact, but at the same time most people don't know or remember sin, redneck rampage or requiem: avenging angel. it's just how it is, when you make a game all you can hope it will be popular enough to make some money, _maybe_ become a hit (but most likely won't).
that being said, since indie has a completely different scale and scope, that allows you to cater to demographics too small or niche by AAA or even AA. like what would it take to make a RTS these days? you won't top steam charts, but if it's solid enough and popular among that niche that's something to build on. same for other genres. sure, some are out of your budget but then again not everyone wants a gran turismo, and there aren't a lot of arcade racers around anymore.

people are also much more forgiving when it comes to assets, unless it looks like an unreal store asset flip with a default controller tacked on most people are more than willing to give it a try if the gameplay is good and it's obvious some effort was put in. I mean just look at undertale...

length is another one, if you go by achievments, how many people even finish that 1000 hour epic? most don't finish the story, not to mention 100% it. imo it makes much more sense to offer 10-15 hours of entertainment for 20 bucks, then do a fast sequel if it was popular enough instead of trying to cram as much as possible into the game just to pad length or look good on paper. 20 bucks are also much less of an hit on people's wallets than $70 + dlc + microtransactions.
 
trying to make another genre-defining "classic" almost always a fool's errant, that's like trying to make an "esport" game. doom, duke and HL made an impact, but at the same time most people don't know or remember sin, redneck rampage or requiem: avenging angel. it's just how it is, when you make a game all you can hope it will be popular enough to make some money, _maybe_ become a hit (but most likely won't).
Making a "[game title] killer" is similar to that. Doom killer. Quake killer, GTA killer, Halo killer etc. The thing that eclipses games like that will be games that are doing their own thing instead of trying to replicate the formula.

Requiem had cool shadows.
 
Making a "[game title] killer" is similar to that. Doom killer. Quake killer, GTA killer, Halo killer etc. The thing that eclipses games like that will be games that are doing their own thing instead of trying to replicate the formula.

Requiem had cool shadows.
Being an MMO addict in my teens I am so familiar with this term that any time someone uses it I just have to laugh. Every year there was the new WoW killer. Anyone remember Rift? That titan of the industry? Anyone remember WildStar? What about Tabula Rasa?
Rift even advertised itself with "We're not in Azeroth anymore" How conceited could they get?
The only thing that killed WoW was Blizzard(Activision).
 
Being an MMO addict in my teens I am so familiar with this term that any time someone uses it I just have to laugh. Every year there was the new WoW killer. Anyone remember Rift? That titan of the industry? Anyone remember WildStar? What about Tabula Rasa?
Rift even advertised itself with "We're not in Azeroth anymore" How conceited could they get?
The only thing that killed WoW was Blizzard(Activision).
as someone who played rift for years that holds absolutely true. it's 2022 and just NOW blizzard is thinking about cross-faction pve. same for shit WoW had no qualms to copy from rift. if "being in azeroth" means playing a stagnant and creatively bankrupt game, I rather be somewhere else. the biggest irony is what killed rift in the end is trying to be TOO MUCH like WoW, instead of pulling a gw1. constant content churn replacing existing content is pointless, wasteful and only works if your content is on the level of an average WoW expansion...

tabula rasa was pretty fun too, and hilariously got it's best patches after ncsoft announced the shutdown and the devs could do whatever they want since it didn't really matter anyway. suddenly we got fixes, vast improvements and even shit like mechs - for 2-3 months.

Making a "[game title] killer" is similar to that. Doom killer. Quake killer, GTA killer, Halo killer etc. The thing that eclipses games like that will be games that are doing their own thing instead of trying to replicate the formula.

Requiem had cool shadows.
I remember it being bone-breaking difficult to the point it was almost unfair.
"dark souls is hard" my ass.
 
It's really sad how downhill Insomniac Games has gone, at least culturally speaking. they used to get angry mail from people saying their titles of the R&C games were too offensive and they'd laugh it off. Now the founder of the company is seen complaining how "non-pc" their old games are. Not to mention them pushing every far left trend talking point on their social media.

It's so far from what it was I don't even know this company anymore.
 
It's really sad how downhill Insomniac Games has gone, at least culturally speaking. they used to get angry mail from people saying their titles of the R&C games were too offensive and they'd laugh it off. Now the founder of the company is seen complaining how "non-pc" their old games are. Not to mention them pushing every far left trend talking point on their social media.

It's so far from what it was I don't even know this company anymore.
Didn't they censor a fuckton of shit in the Spyro Trilogy remake/remaster like that one guy wearing a diaper and a turban on a magic carpet who throws bombs at you in the Middle East-themed level with the camels? Or that one level from the first game where the enemies are these guys dressed as Native Americans?
 
Didn't they censor a fuckton of shit in the Spyro Trilogy remake/remaster like that one guy wearing a diaper and a turban on a magic carpet who throws bombs at you in the Middle East-themed level with the camels? Or that one level from the first game where the enemies are these guys dressed as Native Americans?
Spyro remake was Activision.

spyroremake.jpg

They didn't remove the turban but they made him look like a fetus.
 
Martha is Dead, is a "narrative horror thriller" (ie. walking simulator) about the horrors of war (defaults to Italian with subtitles for maximum pretentiousness), is getting censored on Playstation. Specifically a scene where you cut a characters face off. It's too violent and needs to be censored. There might be other scenes being cut too, I'm not sure.

Of course, people who were all for censorship when it was "just anime tiddy" are now crying foul, pointing out how Last of Us 2 was more violent but was allowed on Playstation uncensored.

Marissa Moira on suicide watch. And yes, it's uncensored on all other platforms.
 
Finally some good news.
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No sorry for dumb fucks who keep supporting this shit and fuck Square, those lazy money grabbing hos

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Predictable. This remaster had no business being ported to PC when the original one runs just fine and likely looks better. The remaster makes sense for consoles where backwards compatibility isn't garuanteed. Someone could easily fall for this scam because they didn't know both the Series X or PS5 were backwards compatible.
 
Martha is Dead, is a "narrative horror thriller" (ie. walking simulator) about the horrors of war (defaults to Italian with subtitles for maximum pretentiousness), is getting censored on Playstation. Specifically a scene where you cut a characters face off. It's too violent and needs to be censored. There might be other scenes being cut too, I'm not sure.

Of course, people who were all for censorship when it was "just anime tiddy" are now crying foul, pointing out how Last of Us 2 was more violent but was allowed on Playstation uncensored.

Marissa Moira on suicide watch. And yes, it's uncensored on all other platforms.
Lol Soynys have no idea what kind of content is on their platform if this is what disgusts them.
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I also took the liberty of ripping the censored scene myself so you can take a look for yourself, though we don't exactly know what parts are going to be censored including the beginning (which i decided to leave out as it was mostly just a camera pan of the scenery with blood).
 
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