Holy shit you cannot be this dense.
Narrative driven games with gameplay exist because I already mentioned them, Trails and Yakuza are just two examples but there are plenty more than just those, just because they have a lot of gameplay doesn't make them less narrative driven, Trails has dialogue that can last up to an hour at times, saying that these games aren't narrative driven is being dishonest. Even then, people liked Telltales The Walking Dead in it's early stages when it was mostly just "Press this button to make this choice" I don't think you actually get any of this at all.
People don't want lore in Soulsborne games? Have you been living under a rock? There are several videos discussing the story and lore of just Dark Souls that have hundreds of thousands to millions of views, to say that it's not what people want when it's an integral part of the games world building is drop dead exceptional.
View attachment 2710282View attachment 2710280View attachment 2710281
That's a hell of a lot of views for people that supposedly don't want that shit, why should it be different for Elden Ring?
Whether the stories in games are as good as a piece of literature or not is completely irrelevant because that's not what the discussion is about, it's about whether narrative-driven video games can work which they very obviously can, your opinion on VNs is not the shared opinion of most of the gaming population, if it was then they would have died out as a genre long ago, VNs like Ace Attorney, Danganronpa and Steins;Gate are well respected VNs precisely because people think they tell good stories.
You aren't the godfather of video games who decides how they should be made and what needs to be prioritized, gameplay may be the most important in the long run but neglecting other parts of it will result in failure.