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I doubt he actually intended it to be meaningless, he's just too scared that people will consider it shallow.he defends his work by saying it's meaningless, but that seems to be the criticism.
maybe. ironic distance is some artists' permanent defense mechanism. his response is very typical of ugly ironic artists. you just don't get it if you take issue that their work looks/sounds like a retarded demon made it.I doubt he actually intended it to be meaningless, he's just too scared that people will consider it shallow.
Real pros play with the acid mortar and ammo gland.Btw, tips for new players:
1. Change the control schemr: R to reload, middle mouse for third weapon (hand augments), right click to interact.
2. Buy the life detection goggles and stealth suit, the former will make you immune to ambush, the latter will make you immune to snipers.
After a while it made me want to play a bunch of doom wads, including Mock 2I did give this a 2nd chance because I am that kind of person. I still think the guns handle poorly. There's just no impact to them or at least most of them. Also, playing it for more than an hour was legit giving me a migraine. No joke.
So, I will still pass on this. Note that I do not think it's bad but I do not believe it's the 2nd coming or nearly as good as Dusk or Amid Evil.
After a while it made me want to play a bunch of doom wads, including Mock 2
No clue. You can't even shoot them as they aren't a standard NPC.So what was the point of the sniper in the mine level? My only guess is that it implies there are several versions of the main character walking around, some of them working for the targets.
He's just there to build tension, I doubt there's any lore significance to it.So what was the point of the sniper in the mine level? My only guess is that it implies there are several versions of the main character walking around, some of them working for the targets.
It's probably not an NPC at all. As far as I understand it's just your camera shifting to a different position while your hitbox stays behind. You can even drop the sniper rifle.No clue. You can't even shoot them as they aren't a standard NPC.
Codewise (I've used godot before) I assume it's just a camera instance that is activated upon entering a specific area (and deactivated upon your exit) and every frame it looks towards the player and it either fires based upon a delay or how fast you are moving (unsure).He's just there to build tension, I doubt there's any lore significance to it.
It's probably not an NPC at all. As far as I understand it's just your camera shifting to a different position while your hitbox stays behind. You can even drop the sniper rifle.
It only fires when you pull the trigger yourself, I've spent like a minute prancing around and nothing happened otherwise. And yes, you drop the supposed NPC's sniper rifle. They will regain it if you reset their view so you could drown yourself in sniper rifles if you feel like it.Codewise (I've used godot before) I assume it's just a camera instance that is activated upon entering a specific area (and deactivated upon your exit) and every frame it looks towards the player and it either fires based upon a delay or how fast you are moving (unsure).
When you say "drop the rifle", do you mean you can cause the NPC to drop it's weapon instead of your own? Very interesting if so.
The criticism was that the game was "too smart" with its nihlistic theme and went on about how this game reeks of "2deep4me" and the author responds by saying he literally made shit up as he went alonghe defends his work by saying it's meaningless, but that seems to be the criticism.