- Joined
- Dec 16, 2019
Jesus, its that fucking long?So I've been playing for 120 hours apparently, just made it to Chapter 9 and the actual "Crimson Desert"
I'm actually surprised that they've got arabs and blacks running slave markets.
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Jesus, its that fucking long?So I've been playing for 120 hours apparently, just made it to Chapter 9 and the actual "Crimson Desert"
I'm actually surprised that they've got arabs and blacks running slave markets.
I clocked about 425 hours to get the Plat.Jesus, its that fucking long?
God I hate it when games have stuff in 'em.Jesus, its that fucking long?
you got your moneys worthI clocked about 425 hours to get the Plat.
Quite the opposite actually. I'm pleasantly shocked the devs would have put that much content in.God I hate it when games have stuff in 'em.
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It's not "stuff". It's completely unskippable AI generated dialogue, and cutscenes "missions" where all you do is follow an NPC and listen to their AI generated dialogue, "immersive" loading screen that when remove with a mod speeds up loading twofold, and MMO-like grind for resources (although that one can be considered a positive feature). The world is far from empty, quite the contrary - it feels the most "alive" out of any open world RPGs I've ever played, but there's so much obvious padding put in that it takes what could have been an outstanding 100h game into a 400h slog. This is the second video game I've fallen asleep playing (death screen woke me up when I rode a cart off a cliff).God I hate it when games have stuff in 'em.
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NGL that's really fucking funny(death screen woke me up when I rode a cart off a cliff)
I was not being facetious. A simple padding fetch quest (of which there are hundreds, only the type of item changes) to bring some npc 5 pieces of lavender consist of you being forced to listen to 2 minutes of UNSKIPPABLE (unless you mod it lmao) dialogue on how they are a great alchemist, how brewing is their life's calling how they're working on some potion or whatever, and they badly need lavender, but they can't move from the spot yadda yadda yadda. It's so long, yet so vapid, and EVERY FUCKING FETCH QUEST is like that, or worse. It's not immersive, no NPC needs to tell you their life's story before sending you out to bring them 10 bear asses. Devs have already been caught using AI assets, made an excuse it was just a remnant of dev process, and patched it out. It takes pattern recognition skills to spot that, so I'm not surprised some gullible retards give them benefit of the doubt, but it's obvious that the generic dialogue in the game has been AI generated.I like how calling things "AI generated" is just a buzzword now. Like calling something "reddit tier". People aren't even certain of what they mean when they say it, they just know its bad and use it as a pejorative.
I'm not reading all that, so I'm happy for you bro, or sorry that happened.I was not being facetious. A simple padding fetch quest (of which there are hundreds, only the type of item changes) to bring some npc 5 pieces of lavender consist of you being forced to listen to 2 minutes of UNSKIPPABLE (unless you mod it lmao) dialogue on how they are a great alchemist, how brewing is their life's calling how they're working on some potion or whatever, and they badly need lavender, but they can't move from the spot yadda yadda yadda. It's so long, yet so vapid, and EVERY FUCKING FETCH QUEST is like that, or worse. It's not immersive, no NPC needs to tell you their life's story before sending you out to bring them 10 bear asses. Devs have already been caught using AI assets, made an excuse it was just a remnant of dev process, and patched it out. It takes pattern recognition skills to spot that, so I'm not surprised some gullible retards give them benefit of the doubt, but it's obvious that the generic dialogue in the game has been AI generated.