Crimson Desert - Korean devs really like deserts huh?

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Ok i did not expect Cliff just cracking a skull of some random lady just cause she was on a wanted list.
Also fucking hell man i hate some of the challenges. Like kill 5 dudes with the shiled and dont take damage. And it like takes 7 hit to down a guy and he is never alone.
 
Damn, that's a decent haul for (presumably) a consumer-grade drive. I hope you've planned a decent retirement party w/honors for that old dog!
yeah, that old dog is going to the recycling center alongside a busted HGST i got, the drive itself is a WD10EZEX
still, i will check for a XBone controller too, from what i am seeing CD is even more contextual on the controls that makes keyboard playing a pain in the ass, which is retarded because KB+M is always superior to fagsole controllers especially withe ability to change your DPI to something smooth, le sigh.
it was nerfed by the increase stamina cost, but they didn't touch the usability
glad to know pearl abyss still does pearl abyss things.
 
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is it good (looking at getting it);
I have 65 hours now. I can confidently say it’s a fun game and I am really enjoying the world and combat.

There are a few things of note though before you buy:

The story is dumb and nonsensical. If you require a well written coherent narrative to enjoy a game, this will be a pass.

This is also a game where the first 8-10 hours are the worst part of the game due to being on rails and dealing with the learning curve of the controls and systems. If you aren’t comfortable missing the Steam refund in case you end up not liking the game even after playing through the intro, skip this.

If you enjoy any of these games, you will have a higher likelihood of also liking Crimson Desert:

  • RDR2/GTA
  • Assassins Creed
  • Dynasty Warriors
  • Breath of the Wild
  • Skyrim
From my personal experience, what drives my interest in playing is just getting to see the world they crafted. I can really tell the effort the dev team and artists put into crafting their world and making it look as beautiful as it turned out. There have been a lot of amazing “stop and look at the beautiful vista” moments, and what makes it special is that what you see in the horizon, you can genuinely travel to and explore it; it’s not just some sky box or illusion.
 
The entire chapter 6 sequence was great and I think did an alright job of an at scale battle, something which these types of games tend to struggle with. I will say though that it would have been better if the objectives were less on rails and the tide of battle was affected by taking enemy depots or offing enemy lieutenants. The game even gives you the whistling arrows which are supposed to call in artillery bombardment but there isn't really a good opportunity to effectively use them. Since you're committed to the entire battle once you begin, I'd imagine they didn't want to keep the player there too long and bogging the victory conditions would only prolong an already lengthy sequence. Something else cool about it is that unless you're speedrunning the objectives, the sequence is long enough for the day/night to turn which really helped to sell that it's an actual battle, not an afternoon skirmish. Boss was a pushover though. Wish he dropped his armor.
 
Gotta say I hate how numerically bland items are. Who gives a shit if BIS items exist, there's no reason a legendary sword hidden behind an obtuse questline should be identical to a random bandit sword stats wise. I get that SOME things like the kuku crafted stuff are truly unique and that a lot of an item's value is tied to the abyss gears it might have, but there's not many. The game certainly has the real estate to do it. Imagine going through all the effort to create cool models for legendary items only for them to be no better than some of the stuff players got within the first hour.
cyberpunk kinda fixed this with allowing you to upgrade legendary gear. i liked that game but i hated the mmo like progression bullshit. i never got the 5++ tier 2 free slot katana.

this probably means i will like the game but also start hating it after 40 hours
 
cyberpunk kinda fixed this with allowing you to upgrade legendary gear. i liked that game but i hated the mmo like progression bullshit. i never got the 5++ tier 2 free slot katana.
Just to drive this home even more, CD "legendary" gear is legendary in name only. Weapons really only have three attributes: attack, crit, and attack speed. Every weapon maintains strict proportions of those three attributes. The more attack speed or crit a weapon has, the lower its base attack is and within a weapon class, the numbers are always identical, so you can tell, even at upgrade tier 0 what "archetype" of weapon you've got. The weapons that fall outside of those boundaries are either kuku weapons (special items that forsake abyss gears for innate effects) or one of a handful of unupgradable items that can probably be counted on one hand that are used for their activated effects as their raw damage output is substantially weaker. The system isn't inherently bad since your own personal medley of slotted abyss gears is more of what your weapon actually is than the weapon itself but it devalues much of the mystique of finding new and potentially powerful items, especially when you already know the weapon you have is of the ideal attribute archetype (crit>everything else).
 
There have been a lot of amazing “stop and look at the beautiful vista” moments, and what makes it special is that what you see in the horizon, you can genuinely travel to and explore it; it’s not just some sky box or illusion.
It's not that special.
Dragon Dogma had this. Witcher had this. Elden Ring had this. And probably many more games.


I have 65 hours now. I can confidently say it’s a fun game and I am really enjoying the world and combat
That's all good, precious, but tell us about the performance and graphical fidelity and did you K+M like a chad, or used a controller like a peasant?
 
I've been enjoying it a lot, but one interesting thing I've noticed is how sexless the game is. The land is filled with beautiful women and handsome men, but outside of Yann talking about cocks and cunts a lot every time I have to fix his drunken mistakes, you'd think everyone in Pywel reproduces by mitosis. No flirting, no romance, no "check out the gams on that lady." I don't mean this as a criticism or anything; I don't need any of that to enjoy the game, and sexuality is often offputting and outlandish these days if present, but it's still a sharp contrast to Western or Japanese games in having basically none at all. Maybe it's a Korean thing?
 
Maybe it's a Korean thing?
yep, why do you think their games have the sexuality cranked to 11 but have zero explicit shit on it?
here's a hint: PRISON.
similar to nips putting mosaics on everything besides nipples, sometimes even nipples get mosaic'd.
 
I really wish there was less bullshit associated with KBM. Aren't these guys Koreans? Surely they should know how to map commands to keys that people actually use.
I don't know man, I've been using KBM just fine. I don't think I've remapped anything yet either.
 
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5,000,000 copies in under 30 days is quite impressive.
 
Yup. People can complain about game quality and aesthetics all they like, but they can't claim it didn't sell like gangbusters. A far cry better than Marathon or that lesbian knights game.
I'm betting that the dev rapid turn around time on getting out request features played a bit into it (plus it actually being a new IP with a fairly decent sandbox world).
 
I'm betting that the dev rapid turn around time on getting out request features played a bit into it (plus it actually being a new IP with a fairly decent sandbox world).
Certainly. It's amazing how much people appreciate being listened to. It really is that fucking simple and most developers still can't figure it out, and are utterly stunned and confused when games like this do well.

Y'know the other neat thing this dev isn't doing? They're not shitting on people complaining about or criticizing the game. What a fuckin' wild concept, eh? I don't think they're even engaging with critics at all (which is the correct choice -- even a sincere "oh, well, sorry you don't like it" can still come across as snarky), they're just engaging with the people who actually like the damned thing. This is as it should be, and I'm delighted to see them being rewarded for it.
 
Has any kiwi broken the 400 hour mark? If so whats your opinion of the game?
 
These developers made a game they hoped customers would like. They've also listened to feedback and made tweaks to please them.

Western AAA developers make games they think customers SHOULD like. Then shit on them when they don't. Fucking idiots.
Just because a lot of western devs are faggots doesn't mean you have to choke on that gook dick and ask for seconds.

I can give you a lot of examples of western devs that make good games and are quick to improve based on feedback and I can also give you examples of eastern devs that make garbage and never fix it.

Has any kiwi broken the 400 hour mark? If so whats your opinion of the game?
Rookie numbers.

Certainly. It's amazing how much people appreciate being listened to. It really is that fucking simple and most developers still can't figure it out, and are utterly stunned and confused when games like this do well.

Y'know the other neat thing this dev isn't doing? They're not shitting on people complaining about or criticizing the game. What a fuckin' wild concept, eh? I don't think they're even engaging with critics at all (which is the correct choice -- even a sincere "oh, well, sorry you don't like it" can still come across as snarky), they're just engaging with the people who actually like the damned thing. This is as it should be, and I'm delighted to see them being rewarded for it.
Aren't you describing toxic positivity?
Western fag devs also do this, they listen and respond to fluffers and ignore the haters.
Nigga, you didn't really think this through, did you?
 
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