Clair Obscur: Expedition 33 - Final Fantasy/Persona inspired FRPG

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Renoir did nothing wrong and only niggerfaggots chose the Maelle ending
Renoir couldn't handle his grief anymore than they could. He was so emotionally devastated that he was willing to spit on the only thing remaining of his son and throw it into the garbage because he was too cowardly to live with the grief. He wanted to forget his son ever existed. He then declared himself the only rational one, acting like he was the one making the difficult but necessary decision. He couldn't save his son but he would save his family from their self destruction and force them to deal with their grief. Total projection. What he was doing was selfish. He could have respected his family's wishes to live out their lives the way they chose and visited them in the painting from time to time (I think? I'm still not 100 percent sure how paintings work). He fell to grief in his own way. He was no better than the others, and arguably he was worse.
 
Renoir couldn't handle his grief anymore than they could. He was so emotionally devastated that he was willing to spit on the only thing remaining of his son and throw it into the garbage because he was too cowardly to live with the grief. He wanted to forget his son ever existed. He then declared himself the only rational one, acting like he was the one making the difficult but necessary decision. He couldn't save his son but he would save his family from their self destruction and force them to deal with their grief. Total projection. What he was doing was selfish. He could have respected his family's wishes to live out their lives the way they chose and visited them in the painting from time to time (I think? I'm still not 100 percent sure how paintings work). He fell to grief in his own way. He was no better than the others, and arguably he was worse.
Staying in the painting forever kills your body and drives you insane. Renoir specifically says that every day you spend inside there has a price, and he shows Maelle what's actually happening to her mother's real body when she goes back inside. Renoir is a chad dad making the tough decisions that everyone else is too weak to make. You can tell he doesn't want to destroy Verso's canvas, but it's the only way to save the rest of his family. Letting his wife and daughter slowly kill themselves in their escapist fantasy is clearly the wrong choice.
 
Staying in the painting forever kills your body and drives you insane. Renoir specifically says that every day you spend inside there has a price, and he shows Maelle what's actually happening to her mother's real body when she goes back inside. Renoir is a chad dad making the tough decisions that everyone else is too weak to make. You can tell he doesn't want to destroy Verso's canvas, but it's the only way to save the rest of his family. Letting his wife and daughter slowly kill themselves in their escapist fantasy is clearly the wrong choice.
"Save the rest of his family"? He had two daughters outside the painting before he decided to play captain save-a-ho. Two daughters who he left without a father for decades. I get that he was "trapped" for a part of that but it doesn't change anything. Also why is it that if Maman wants to choose the time and place of her own death it's selfish and she needs to be forcibly stopped, but if painting Verso wants to choose death (for himself and everyone in the painting) it's stunning and brave?
 
Staying in the painting forever kills your body and drives you insane. Renoir specifically says that every day you spend inside there has a price, and he shows Maelle what's actually happening to her mother's real body when she goes back inside. Renoir is a chad dad making the tough decisions that everyone else is too weak to make. You can tell he doesn't want to destroy Verso's canvas, but it's the only way to save the rest of his family. Letting his wife and daughter slowly kill themselves in their escapist fantasy is clearly the wrong choice.
Renoir explicitly states that he doesn't want to destroy the canvas prior to the final battle. He's accepted that he has to for the well-being of his family.
 
neat.webp
 
Staying in the painting forever kills your body and drives you insane. Renoir specifically says that every day you spend inside there has a price, and he shows Maelle what's actually happening to her mother's real body when she goes back inside. Renoir is a chad dad making the tough decisions that everyone else is too weak to make. You can tell he doesn't want to destroy Verso's canvas, but it's the only way to save the rest of his family. Letting his wife and daughter slowly kill themselves in their escapist fantasy is clearly the wrong choice.
The part that really drives this home is Alicia clutching the Esquie doll during the final cut-scene of the real ending and also Maelle painting the message to her father on the monolith in act 3 ("papa, go away!"). While it makes sense that a traumatized sixteen year old girl would want to stay in a fantasy world, Renoir is completely right as her father to want to destroy the piece. She's just a child who desperately needs her parents.

Renoir is the real chad doing this shit for 67 years. He's the G.O.A.T. of this story and one of the most positive masculine role models in any video game story I can remember.


I'm sad the game ended. I can't think of any other game that made me feel that way.
 
Last edited:
Renoir couldn't handle his grief anymore than they could. He was so emotionally devastated that he was willing to spit on the only thing remaining of his son and throw it into the garbage because he was too cowardly to live with the grief. He wanted to forget his son ever existed. He then declared himself the only rational one, acting like he was the one making the difficult but necessary decision. He couldn't save his son but he would save his family from their self destruction and force them to deal with their grief. Total projection. What he was doing was selfish. He could have respected his family's wishes to live out their lives the way they chose and visited them in the painting from time to time (I think? I'm still not 100 percent sure how paintings work). He fell to grief in his own way. He was no better than the others, and arguably he was worse.
Imagine for a moment your son had a Minecraft server he built. He then dies in a fire and your daughter and wife do nothing but play his Minecraft server for years and years, rotting away and never touching grass or interacting with the rest of the family. What would you do as a father and husband?
 
Time in the painting passes much faster than outside. Alicia is still about 16 during the ending, despite fucking up in the canvas and being born as a newborn and reliving an entire 16 years to get back to where the story takes place.
This is also shown in that Verso's death date is shown as 1905, and they're currently in 1906; this despite the fact that Renoir experienced 67 years trapped in the painting.
 
Congulations Sandfall! Your success means all the broken dick loser are now trying to take you down!

View attachment 7457997
View attachment 7458002
It’s unfortunate that faggots like these are always 100% wrong about everything. I wish and hope the Sandfall devs are as based as these fags make them seem they are.

They’ll take the crown from Fromsoft as the premiere can’t miss studio if they’re actually not faggy commies.
 
I wish and hope the Sandfall devs are as based as these fags make them seem they are.
The game has niggers, which they did hide on steam, in it and bossy warrior women, I don't see anything based, oh and they are French, the country where race doesn't exist according to law.

Give me a 100% nigger/brown free game, which respects sex differences, then we can talk.
 
I'm at the point where a couple characters are level 99 and I'm pretty sure I've seen/done just about all there is, except for the final confrontation with Renoir. I have no idea what choices influence the availability of possible endings, so I'll just play it by ear.

Just speaking in terms of what you get for the money, I still feel like Sandfall created exceptional value with this game. You can see some cut corners here and there, like parry/dodge timings being poorly and inconsistently placed, but I'm willing to forgive it. I've been playing on Normal and the lack of polish on attack timings has only been a minor annoyance, although I think I'm going to skip the Simon fight if I don't get it in the first few tries. The game just isn't polished enough to justify multiple hours of autistically memorizing janky timings.

Without spoilers, I'm feeling mostly positive about the story. I know some people are justifiably put off by the Big Twist, but I'm less annoyed by the twist itself and more annoyed by the fact that it introduced a big new chunk of game universe without ever exploring any of that space. Optimistically, maybe they'll make a different game that tackles those questions.

For me, the music and the art direction are more than good enough to carry the weaker aspects of the game. Praise White Jesus for studios doing weird and creative stuff. I'm so goddamn tired of Epic Orchestral Soundscape #42,069™ and FromSoft's shitty recycled choir samples.
 
Last edited:
Back
Top Bottom