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It has a steampunk sort of aesthetic in its architecture and fashion (which makes sense considering the time period), but veers more towards the mystical.Watched some videos of it. It looks a bit pretentious. I was going to say faggy.
It looks like the kind of game the "video games are an art form" crowd from the 2000's would have really gotten into.
Is this kind of like steampunk? I hear people saying it's a Western answer to turn based JRPG's.
Could still oneshot most mobs and bosses until almost the end of Act 1 at 92~. I also turned my difficulty up to Expert to get their HP and damage higher.Done and done. Next to Elden Ring the only platinum trophy I have done. Didn't even feel like a chore. 83 hours played in total.
Anyone did ng+ yet? How's the HP scaling of mobs?
It looked a bit like Steampunk to me. Which is something I like. From what I saw it kind of reminded me Bioshock Infinite in the way the games world looks. I liked the floating city in that game.It has a steampunk sort of aesthetic in its architecture and fashion (which makes sense considering the time period), but veers more towards the mystical.
The aesthetic is inspired by Fin de siècle and the belle epoque. It is chronologically close to the victorian age, which is what steampunk is based on.It looked a bit like Steampunk to me
Kinda late for it anyways. Really the only thing that would've been nice would be setting the final boss power to be proportional to the party level in both abilities and stats.New patch just released.
I don't really like the "balance" change, they just integrated the most popular challenge mods. Very finely controlled difficulty sliders are good if you're playing a CRPG or something and need fine tuned autistic control of every aspect of the game, but for a story focused RPG (one that was supposed to have the Dark Souls single difficulty approach no less) this isn't ideal, only a small minority of players will touch these modifiers.
- You can now rematch Simon repeatedly after defeating him, gamers rejoice.
- Easy mode made even easier, enemies now do half the damage instead of 10% less, and the dodge window extended to 44 FRAMES, so the blind, Deaf and Downs community can finally enjoy the game.
- They completely gave up on the balance in Act 3. You can now choose to modify Painted Power to cap the damage to 99.999, or 999.999, and multiply enemy HP by x2, x5, x10, x20, x50, or x100.
It would have been far better if they made Painted Power scale with story progress (progressively higher damage caps as you clear story bosses) and give some bosses anti-OTK protection.
I still find it ridiculous that there isn't a quick restart for boss fights so people don't have to do the annoying as fuck runback for them. Just because Dark Souls or whatever doesn't do that (and even Elden Ring has foregone the runback) doesn't mean this game does. Some of these fights will one shot you if you do not parry perfectly and it's kind of annoying that they won't even let you just try again after game overing on turn one.New patch just released.
I don't really like the "balance" change, they just integrated the most popular challenge mods. Very finely controlled difficulty sliders are good if you're playing a CRPG or something and need fine tuned autistic control of every aspect of the game, but for a story focused RPG (one that was supposed to have the Dark Souls single difficulty approach no less) this isn't ideal, only a small minority of players will touch these modifiers.
- You can now rematch Simon repeatedly after defeating him, gamers rejoice.
- Easy mode made even easier, enemies now do half the damage instead of 10% less, and the dodge window extended to 44 FRAMES, so the blind, Deaf and Downs community can finally enjoy the game.
- They completely gave up on the balance in Act 3. You can now choose to modify Painted Power to cap the damage to 99.999, or 999.999, and multiply enemy HP by x2, x5, x10, x20, x50, or x100.
It would have been far better if they made Painted Power scale with story progress (progressively higher damage caps as you clear story bosses) and give some bosses anti-OTK protection.
You can force an auto-save in front of a boss by changing a costume or equipment.I still find it ridiculous that there isn't a quick restart for boss fights so people don't have to do the annoying as fuck runback for them. Just because Dark Souls or whatever doesn't do that (and even Elden Ring has foregone the runback) doesn't mean this game does. Some of these fights will one shot you if you do not parry perfectly and it's kind of annoying that they won't even let you just try again after game overing on turn one.
Yeah, this is something that's missing. Why not add a new phase to the final boss if the player beat Simon, whose journal indicated he was defeated by that final boss?Kinda late for it anyways. Really the only thing that would've been nice would be setting the final boss power to be proportional to the party level in both abilities and stats.
Having the game's Bad Ending (FIGHT ME PIANOTARDSYeah, this is something that's missing. Why not add a new phase to the final boss if the player beat Simon, whose journal indicated he was defeated by that final boss?
Frankly I would also say that the Maelle ending choice should only be available if Simon is defeated, as a "you really did spend too much time in the painting" thing.
) be locked behind a superboss is kind of crazy.And thank fuck for that. I will never understand why the nips insist on depicting women that way. Two bombs, etc etc.Not a single pidgeon toe stance on even Maelle. Very refreshing.
Hard agree, both because this game has earned some shilling and because any sequel absolutely WILL get niggered. This level of success cannot be allowed to exist outside the Globohomo hegemon, but I'm going to enjoy it while it lasts.I am an unapologetic shill for this game until the sequel gets jewed and niggered to hell like KCD2.